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Fixed: Compilation with 3dsmax 2017 SDK
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ba441d034a
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b1b13aedb8
1 changed files with 2 additions and 2 deletions
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@ -1975,7 +1975,7 @@ IOResult RPatchMesh::Load(ILoad *iload)
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for (i=0; i<nSize; i++)
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for (i=0; i<nSize; i++)
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{
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{
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bool bBinded;
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bool bBinded;
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typeBind nType;
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uint /* typeBind */ nType;
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uint nEdge;
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uint nEdge;
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uint nPatch;
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uint nPatch;
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uint nBefore;
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uint nBefore;
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@ -2116,7 +2116,7 @@ IOResult RPatchMesh::Save(ISave *isave)
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uint nAfter=getUIVertex (i).Binding.nAfter;
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uint nAfter=getUIVertex (i).Binding.nAfter;
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uint nAfter2=getUIVertex (i).Binding.nAfter2;
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uint nAfter2=getUIVertex (i).Binding.nAfter2;
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uint nT=getUIVertex (i).Binding.nT;
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uint nT=getUIVertex (i).Binding.nT;
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typeBind nType=(typeBind)getUIVertex (i).Binding.nType;
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uint /* typeBind */ nType=(uint /* typeBind */)getUIVertex (i).Binding.nType;
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uint nPrimVert=getUIVertex (i).Binding.nPrimVert;
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uint nPrimVert=getUIVertex (i).Binding.nPrimVert;
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isave->Write(&bBinded, sizeof (bool), &nb);
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isave->Write(&bBinded, sizeof (bool), &nb);
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