mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-25 00:06:16 +00:00
Changed: #1301 Fix typos in comments/code.
This commit is contained in:
parent
0ef659c13d
commit
b0b2f3cdd6
6 changed files with 17 additions and 19 deletions
|
@ -1,6 +1,5 @@
|
||||||
// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||||
// Copyright (C) 2010 Winch Gate Property Limited
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||||||
// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
|
|
||||||
//
|
//
|
||||||
// This program is free software: you can redistribute it and/or modify
|
// This program is free software: you can redistribute it and/or modify
|
||||||
// it under the terms of the GNU Affero General Public License as
|
// it under the terms of the GNU Affero General Public License as
|
||||||
|
@ -168,12 +167,12 @@ public:
|
||||||
return m_elements[m].y;
|
return m_elements[m].y;
|
||||||
}
|
}
|
||||||
|
|
||||||
BuilderZoneRegion* getBuilderZoneRegion(uint32 m)
|
BuilderZoneRegion *getBuilderZoneRegion(uint32 m)
|
||||||
{
|
{
|
||||||
return m_elements[m].builderZoneRegion;
|
return m_elements[m].builderZoneRegion;
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::string& getMat (uint32 m)
|
const std::string &getMat (uint32 m)
|
||||||
{
|
{
|
||||||
return m_elements[m].matPut;
|
return m_elements[m].matPut;
|
||||||
}
|
}
|
||||||
|
@ -804,7 +803,7 @@ void BuilderZoneRegion::addTransition (sint32 x, sint32 y, uint8 rot, uint8 flip
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void BuilderZoneRegion::addToUpdateAndCreate(BuilderZoneRegion* builderZoneRegion, sint32 sharePos, sint32 x, sint32 y, const std::string &newMat, void *pInt1, void *pInt2)
|
void BuilderZoneRegion::addToUpdateAndCreate(BuilderZoneRegion *builderZoneRegion, sint32 sharePos, sint32 x, sint32 y, const std::string &newMat, void *pInt1, void *pInt2)
|
||||||
{
|
{
|
||||||
const NLLIGO::CZoneRegion &zoneRegion = m_zoneBuilder->zoneRegion(m_regionId)->ligoZoneRegion();
|
const NLLIGO::CZoneRegion &zoneRegion = m_zoneBuilder->zoneRegion(m_regionId)->ligoZoneRegion();
|
||||||
ToUpdate *ptCreate = reinterpret_cast<ToUpdate *>(pInt1);
|
ToUpdate *ptCreate = reinterpret_cast<ToUpdate *>(pInt1);
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||||
// Copyright (C) 2010 Winch Gate Property Limited
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||||||
// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
|
|
||||||
//
|
//
|
||||||
// This program is free software: you can redistribute it and/or modify
|
// This program is free software: you can redistribute it and/or modify
|
||||||
// it under the terms of the GNU Affero General Public License as
|
// it under the terms of the GNU Affero General Public License as
|
||||||
|
@ -70,7 +69,7 @@ private:
|
||||||
|
|
||||||
void addTransition(sint32 x, sint32 y, uint8 rot, uint8 flip, NLLIGO::CZoneBankElement *zoneBankElement);
|
void addTransition(sint32 x, sint32 y, uint8 rot, uint8 flip, NLLIGO::CZoneBankElement *zoneBankElement);
|
||||||
|
|
||||||
void addToUpdateAndCreate(BuilderZoneRegion* builderZoneRegion, sint32 sharePos, sint32 x, sint32 y, const std::string &newMat, void *pInt1, void *pInt2);
|
void addToUpdateAndCreate(BuilderZoneRegion *builderZoneRegion, sint32 sharePos, sint32 x, sint32 y, const std::string &newMat, void *pInt1, void *pInt2);
|
||||||
|
|
||||||
void putTransitions(sint32 x, sint32 y, const NLLIGO::SPiece &mask, const std::string &matName, void *pInternal);
|
void putTransitions(sint32 x, sint32 y, const NLLIGO::SPiece &mask, const std::string &matName, void *pInternal);
|
||||||
void updateTrans(sint32 x, sint32 y, NLLIGO::CZoneBankElement *zoneBankElement = NULL);
|
void updateTrans(sint32 x, sint32 y, NLLIGO::CZoneBankElement *zoneBankElement = NULL);
|
||||||
|
|
|
@ -22,19 +22,19 @@ namespace LandscapeEditor
|
||||||
{
|
{
|
||||||
namespace Constants
|
namespace Constants
|
||||||
{
|
{
|
||||||
const char * const LANDSCAPE_EDITOR_PLUGIN = "LandscapeEditor";
|
const char *const LANDSCAPE_EDITOR_PLUGIN = "LandscapeEditor";
|
||||||
|
|
||||||
//settings
|
//settings
|
||||||
const char * const LANDSCAPE_EDITOR_SECTION = "LandscapeEditor";
|
const char *const LANDSCAPE_EDITOR_SECTION = "LandscapeEditor";
|
||||||
const char * const LANDSCAPE_WINDOW_STATE = "LandscapeWindowState";
|
const char *const LANDSCAPE_WINDOW_STATE = "LandscapeWindowState";
|
||||||
const char * const LANDSCAPE_WINDOW_GEOMETRY = "LandscapeWindowGeometry";
|
const char *const LANDSCAPE_WINDOW_GEOMETRY = "LandscapeWindowGeometry";
|
||||||
const char * const LANDSCAPE_DATA_DIRECTORY = "LandscapeDataDirectory";
|
const char *const LANDSCAPE_DATA_DIRECTORY = "LandscapeDataDirectory";
|
||||||
const char * const LANDSCAPE_USE_OPENGL = "LandscapeUseOpenGL";
|
const char *const LANDSCAPE_USE_OPENGL = "LandscapeUseOpenGL";
|
||||||
|
|
||||||
//resources
|
//resources
|
||||||
const char * const ICON_LANDSCAPE_ITEM = ":/icons/ic_nel_landscape_item.png";
|
const char *const ICON_LANDSCAPE_ITEM = ":/icons/ic_nel_landscape_item.png";
|
||||||
const char * const ICON_ZONE_ITEM = ":/icons/ic_nel_zone.png";
|
const char *const ICON_ZONE_ITEM = ":/icons/ic_nel_zone.png";
|
||||||
const char * const ICON_LANDSCAPE_ZONES = ":/icons/ic_nel_zones.png";
|
const char *const ICON_LANDSCAPE_ZONES = ":/icons/ic_nel_zones.png";
|
||||||
|
|
||||||
|
|
||||||
} // namespace Constants
|
} // namespace Constants
|
||||||
|
|
|
@ -35,7 +35,7 @@ static const int ZONE_NAME = 0;
|
||||||
static const int LAYER_ZONES = 2;
|
static const int LAYER_ZONES = 2;
|
||||||
static const int LAYER_EMPTY_ZONES = 3;
|
static const int LAYER_EMPTY_ZONES = 3;
|
||||||
static const int LAYER_BLACKOUT = 4;
|
static const int LAYER_BLACKOUT = 4;
|
||||||
const char * const LAYER_BLACKOUT_NAME = "blackout";
|
const char *const LAYER_BLACKOUT_NAME = "blackout";
|
||||||
|
|
||||||
const int MAX_SCENE_WIDTH = 256;
|
const int MAX_SCENE_WIDTH = 256;
|
||||||
const int MAX_SCENE_HEIGHT = 256;
|
const int MAX_SCENE_HEIGHT = 256;
|
||||||
|
@ -323,7 +323,7 @@ void LandscapeScene::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent)
|
||||||
QGraphicsScene::mousePressEvent(mouseEvent);
|
QGraphicsScene::mousePressEvent(mouseEvent);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LandscapeScene::mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent)
|
void LandscapeScene::mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent)
|
||||||
{
|
{
|
||||||
qreal x = mouseEvent->scenePos().x();
|
qreal x = mouseEvent->scenePos().x();
|
||||||
qreal y = mouseEvent->scenePos().y();
|
qreal y = mouseEvent->scenePos().y();
|
||||||
|
|
|
@ -70,7 +70,7 @@ private:
|
||||||
QPixmap *getPixmap(const QString &zoneName) const;
|
QPixmap *getPixmap(const QString &zoneName) const;
|
||||||
|
|
||||||
int m_scaleRatio;
|
int m_scaleRatio;
|
||||||
QMap<QString, QPixmap*> m_pixmapMap;
|
QMap<QString, QPixmap *> m_pixmapMap;
|
||||||
QStringList m_listNames;
|
QStringList m_listNames;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -61,7 +61,7 @@ public:
|
||||||
private:
|
private:
|
||||||
|
|
||||||
int m_textureSize;
|
int m_textureSize;
|
||||||
QMap<QString, QPixmap*> m_pixmapMap;
|
QMap<QString, QPixmap *> m_pixmapMap;
|
||||||
};
|
};
|
||||||
|
|
||||||
} /* namespace LandscapeEditor */
|
} /* namespace LandscapeEditor */
|
||||||
|
|
Loading…
Reference in a new issue