mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-22 23:06:18 +00:00
Changed: #878 Fix typos in comments/code
This commit is contained in:
parent
5ac53fb64e
commit
9fe34c7d1e
11 changed files with 64 additions and 61 deletions
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@ -346,4 +346,4 @@ CGenericXmlMsgHeaderManager::CNode::~CNode()
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delete Nodes[i];
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Nodes[i] = NULL;
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}
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}
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}
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@ -14,8 +14,6 @@
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_PEOPLE_H
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#define RY_PEOPLE_H
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@ -14,7 +14,6 @@
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "people_pd.h"
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@ -14,7 +14,6 @@
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef PEOPLE_PD_H
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#define PEOPLE_PD_H
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@ -604,8 +604,8 @@ inline CPersistentDataRecord::CArg::CArg(const std::string& type,const std::stri
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case UINT32: _Value.i32=NLMISC::CSString(value).atoi(); break;
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case SINT64: _Value.i64=NLMISC::atoiInt64(value.c_str()); break;
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case UINT64: _Value.i64=NLMISC::atoiInt64(value.c_str()); break;
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case FLOAT32: NLMISC::fromString(value, _Value.f32); break;
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case FLOAT64: NLMISC::fromString(value, _Value.f64); break;
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case FLOAT32: NLMISC::fromString(value, _Value.f32); break;
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case FLOAT64: NLMISC::fromString(value, _Value.f64); break;
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case STRING: _Value.i32=pdr.addString(value); _String=value; break;
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case EXTEND_TYPE:
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switch(_Value.ExType)
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@ -14,6 +14,13 @@
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/**
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* This file contains an extension of the 'persistent data record' system
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* It represents the contents of arbitrary CPersistentDataRecord records in a tree structure
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* that can be interrogated or written to / read from easy to read text files
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*
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**/
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#ifndef PERSISTENT_DATA_TREE_H
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#define PERSISTENT_DATA_TREE_H
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@ -208,7 +208,7 @@ namespace R2
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void fromSkillName(const std::string &skillName)
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{
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// we considere the lenght of the skill name to be proportional to the level
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// we considere the length of the skill name to be proportional to the level
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if (skillName.size() < 2)
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{
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// skill name too short
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@ -26,11 +26,11 @@
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//=======================================================================
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CWeatherFunctionParamsSheetBase::CWeatherFunctionParamsSheetBase()
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: DayLenght(24),
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CycleLenght(25),
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CWeatherFunctionParamsSheetBase::CWeatherFunctionParamsSheetBase():
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DayLength(24),
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CycleLength(25),
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MinThunderPeriod(1.f),
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ThunderLenght(0.5f),
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ThunderLength(0.5f),
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CloudWindSpeedFactor(1.f),
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CloudMinSpeed(0.f)
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{
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@ -46,10 +46,10 @@ void CWeatherFunctionParamsSheetBase::readGeorges(const NLGEORGES::UForm *form,
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//=======================================================================
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void CWeatherFunctionParamsSheetBase::build(const NLGEORGES::UFormElm &item)
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{
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item.getValueByName(DayLenght, "DayNumHours");
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item.getValueByName(CycleLenght, "CycleLenght");
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item.getValueByName(DayLength, "DayNumHours");
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item.getValueByName(CycleLength, "CycleLenght");
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item.getValueByName(MinThunderPeriod, "MinThunderPeriod");
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item.getValueByName(ThunderLenght, "ThunderLenght");
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item.getValueByName(ThunderLength, "ThunderLenght");
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item.getValueByName(CloudWindSpeedFactor, "CloudWindSpeedFactor");
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item.getValueByName(CloudMinSpeed, "CloudMinSpeed");
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}
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@ -57,10 +57,10 @@ void CWeatherFunctionParamsSheetBase::build(const NLGEORGES::UFormElm &item)
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//=======================================================================
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void CWeatherFunctionParamsSheetBase::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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f.serial(DayLenght);
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f.serial(CycleLenght);
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f.serial(DayLength);
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f.serial(CycleLength);
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f.serial(MinThunderPeriod);
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f.serial(ThunderLenght);
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f.serial(ThunderLength);
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f.serial(CloudWindSpeedFactor);
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f.serial(CloudMinSpeed);
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}
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@ -37,11 +37,11 @@ namespace NLMISC
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class CWeatherFunctionParamsSheetBase
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{
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public:
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uint32 DayLenght; // lenght of day, in hours
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uint32 CycleLenght; // lenght of a cycle, in hours
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uint32 DayLength; // length of day, in hours
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uint32 CycleLength; // length of a cycle, in hours
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//
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float MinThunderPeriod; // Min thunder period, in s.
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float ThunderLenght; // Lenght of a thunder strike, in s.
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float ThunderLength; // Length of a thunder strike, in s.
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//
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float CloudWindSpeedFactor;
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float CloudMinSpeed;
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@ -64,18 +64,18 @@ float CPredictWeather::predictWeather(uint64 day, float hour, const CWeatherFunc
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{
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return 1.f;
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}
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if (wfp.DayLenght <= 0.f || wfp.CycleLenght == 0) return 0.f;
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if (wfp.DayLength <= 0.f || wfp.CycleLength == 0) return 0.f;
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nlassert(hour >= 0);
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day += (uint64) (hour / (float) wfp.DayLenght);
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hour = fmodf(hour, (float) wfp.DayLenght);
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day += (uint64) (hour / (float) wfp.DayLength);
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hour = fmodf(hour, (float) wfp.DayLength);
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// test in which cycle we are, we use this as a seed to a random fct to get reproductible behaviour
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nlassert(wfp.CycleLenght != 0.f);
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nlassert(wfp.CycleLength != 0.f);
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float weatherValue;
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uint64 currHour = (day * wfp.DayLenght) + (uint) hour;
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uint64 cycle = currHour / wfp.CycleLenght;
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uint64 cycleStartHour = cycle * wfp.CycleLenght; // global start hour of the cycle
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uint64 currHour = (day * wfp.DayLength) + (uint) hour;
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uint64 cycle = currHour / wfp.CycleLength;
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uint64 cycleStartHour = cycle * wfp.CycleLength; // global start hour of the cycle
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// the last hour of each cycle does a transition
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if (currHour - cycleStartHour < wfp.CycleLenght - 1)
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if (currHour - cycleStartHour < wfp.CycleLength - 1)
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{
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// not a transition
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EGSPD::CSeason::TSeason season = CRyzomTime::getSeasonByDay((uint32) day);
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@ -85,7 +85,7 @@ float CPredictWeather::predictWeather(uint64 day, float hour, const CWeatherFunc
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{
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// this is a transition
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EGSPD::CSeason::TSeason season = CRyzomTime::getSeasonByDay((uint32) day);
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EGSPD::CSeason::TSeason nextSeason = CRyzomTime::getSeasonByDay((uint32) ((cycleStartHour + wfp.CycleLenght) & 0xFFFFFFFF) / wfp.DayLenght);
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EGSPD::CSeason::TSeason nextSeason = CRyzomTime::getSeasonByDay((uint32) ((cycleStartHour + wfp.CycleLength) & 0xFFFFFFFF) / wfp.DayLength);
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float blendFactor = (float) fmod(hour, 1);
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weatherValue = blendFactor * getCycleWeatherValue(cycle + 1, wf[nextSeason]) + (1.f - blendFactor) * getCycleWeatherValue(cycle, wf[season]);
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}
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@ -104,9 +104,9 @@ using namespace std;
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inline bool operator == (const CWeatherFunctionParamsSheetBase &lhs, const CWeatherFunctionParamsSheetBase &rhs)
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{
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return lhs.CycleLenght == rhs.CycleLenght &&
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return lhs.CycleLength == rhs.CycleLength &&
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lhs.MaximaRatio == rhs.MaximaRatio &&
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lhs.DayLenght == rhs.DayLenght &&
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lhs.DayLength == rhs.DayLength &&
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lhs.MaxARatio == rhs.MaxARatio &&
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lhs.MaxDRatio == rhs.MaxDRatio &&
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lhs.MinDRatio == rhs.MinDRatio;
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@ -190,15 +190,15 @@ static float getFairWeatherValue(EGSPD::CSeason::TSeason season, const CWeatherF
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/*
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static float getCycleStartValue(uint64 day, uint64 totalHour, const CWeatherFunctionParamsSheetBase &wfp, const CWeatherFunction wf[EGSPD::CSeason::Invalid])
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{
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uint64 cycle = totalHour / wfp.CycleLenght;
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uint64 cycleStartHour = cycle * wfp.CycleLenght;
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uint64 dayStartHour = day * wfp.DayLenght; // the global hour at which the day starts
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uint64 cycle = totalHour / wfp.CycleLength;
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uint64 cycleStartHour = cycle * wfp.CycleLength;
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uint64 dayStartHour = day * wfp.DayLength; // the global hour at which the day starts
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EGSPD::CSeason::TSeason season = CRyzomTime::getSeasonByDay((uint32)day);
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// When a weather cycle starts at a season, and end at another one, this is a special case where Weather value must be set to "fair weather"
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uint64 dayForEndCycle = (cycleStartHour + wfp.CycleLenght) / wfp.DayLenght;
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uint64 dayForEndCycle = (cycleStartHour + wfp.CycleLength) / wfp.DayLength;
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if (CRyzomTime::getSeasonByDay((uint32)day) != season)
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{
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// yes this is a transition cycle, so return the fair weather value for the previous season
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@ -255,15 +255,15 @@ float CPredictWeather::predictWeather(uint64 day, float hour, const CWeatherFunc
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{
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return 1.f;
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}
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if (wfp.DayLenght <= 0.f || wfp.CycleLenght == 0) return 0.f;
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if (wfp.DayLength <= 0.f || wfp.CycleLength == 0) return 0.f;
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nlassert(hour >= 0);
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day += (uint64) (hour / (float) wfp.DayLenght);
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hour = fmodf(hour, (float) wfp.DayLenght);
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day += (uint64) (hour / (float) wfp.DayLength);
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hour = fmodf(hour, (float) wfp.DayLength);
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// test in which cycle we are, we use this as a seed to a random fct to get reproductible behaviour
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nlassert(wfp.CycleLenght != 0.f);
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uint64 currHour = (day * wfp.DayLenght) + (uint) hour;
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uint64 cycle = currHour / wfp.CycleLenght;
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uint64 cycleStartHour = cycle * wfp.CycleLenght; // global start hour of the cycle
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nlassert(wfp.CycleLength != 0.f);
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uint64 currHour = (day * wfp.DayLength) + (uint) hour;
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uint64 cycle = currHour / wfp.CycleLength;
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uint64 cycleStartHour = cycle * wfp.CycleLength; // global start hour of the cycle
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// cache previous results, this avoid to recompute the weather function
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static const CFctCtrlPoint *lastFct;
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static uint lastNumPoints;
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lastWf = wf;
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// special case : see if the weather is at a transition of season
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uint64 endCycleDay = (cycleStartHour + wfp.CycleLenght) / wfp.DayLenght; // which day is it at the end of the cycle
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uint64 endCycleDay = (cycleStartHour + wfp.CycleLength) / wfp.DayLength; // which day is it at the end of the cycle
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EGSPD::CSeason::TSeason nextSeason = CRyzomTime::getSeasonByDay((uint32)endCycleDay);
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if (nextSeason != season)
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{
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@ -291,19 +291,19 @@ float CPredictWeather::predictWeather(uint64 day, float hour, const CWeatherFunc
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static CFctCtrlPoint transitionFct[4];
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transitionFct[0].X = 0.f;
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transitionFct[0].Y = getFairWeatherValue(season, wf);
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transitionFct[1].X = (float) (endCycleDay * wfp.DayLenght - cycleStartHour);
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transitionFct[1].X = (float) (endCycleDay * wfp.DayLength - cycleStartHour);
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transitionFct[1].Y = getFairWeatherValue(season, wf);;
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transitionFct[2].X = transitionFct[1].X;
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transitionFct[2].Y = getFairWeatherValue(nextSeason, wf);;
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transitionFct[3].X = (float) wfp.CycleLenght;
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transitionFct[3].Y = getCycleStartValue(day, cycleStartHour + wfp.CycleLenght, wfp, wf); // start value for the next cycle
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transitionFct[3].X = (float) wfp.CycleLength;
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transitionFct[3].Y = getCycleStartValue(day, cycleStartHour + wfp.CycleLength, wfp, wf); // start value for the next cycle
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lastFct = transitionFct;
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lastNumPoints = sizeof(transitionFct) / sizeof(transitionFct[0]);
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weatherCycle = SeasonTransition;
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}
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else
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{
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uint64 dayStartHour = day * wfp.DayLenght; // the global hour at which the day starts
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uint64 dayStartHour = day * wfp.DayLength; // the global hour at which the day starts
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NLMISC::CRandom randomGenerator;
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// set seed
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@ -328,7 +328,7 @@ float CPredictWeather::predictWeather(uint64 day, float hour, const CWeatherFunc
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// For each hour, we see if there is mist, and set the function accordingly
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static std::vector<CFctCtrlPoint> lpFct;
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lpFct.resize(wfp.CycleLenght);
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lpFct.resize(wfp.CycleLength);
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float fairWeatherValue = getFairWeatherValue(season, wf);
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float A;
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// starts with fair weather
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lpFct[0] = CFctCtrlPoint(0.f, fairWeatherValue);
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//
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uint currHour = (uint) (cycleStartHour - day * wfp.DayLenght);
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uint currHour = (uint) (cycleStartHour - day * wfp.DayLength);
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// for each hour, see if mist is needed
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for(uint k = 1; k < wfp.CycleLenght - 1; ++k)
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for(uint k = 1; k < wfp.CycleLength - 1; ++k)
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{
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++currHour;
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if (currHour == wfp.DayLenght) currHour = 0;
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if (currHour == wfp.DayLength) currHour = 0;
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if (k == 0 || k == (wfp.CycleLenght - 1))
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if (k == 0 || k == (wfp.CycleLength - 1))
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{
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lpFct[k] = CFctCtrlPoint((float) k, fairWeatherValue);
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}
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}
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// ends with start value of next cycle
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float endValue = getCycleStartValue(day, cycleStartHour + wfp.CycleLenght, wfp, wf);
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lpFct[wfp.CycleLenght - 1] = CFctCtrlPoint((float) wfp.CycleLenght - 1, endValue);
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float endValue = getCycleStartValue(day, cycleStartHour + wfp.CycleLength, wfp, wf);
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lpFct[wfp.CycleLength - 1] = CFctCtrlPoint((float) wfp.CycleLength - 1, endValue);
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lastFct = &lpFct[0];
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lastNumPoints = lpFct.size();
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//
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//
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float A = randomGenerator.frand(wfp.MaxARatio) * wfp.CycleLenght;
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float A = randomGenerator.frand(wfp.MaxARatio) * wfp.CycleLength;
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float C = randomGenerator.frand(1.f);
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if (wf)
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{
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C *= wf[season].LowPressureValueFactor;
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}
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float D = 2.f * (wfp.CycleLenght - A) / 3.f;
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float D = 2.f * (wfp.CycleLength - A) / 3.f;
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float E = C * wfp.MaximaRatio;
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float F = wfp.MinDRatio + randomGenerator.frand(wfp.MaxDRatio - wfp.MinDRatio);
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float startValue = getCycleStartValue(day, cycleStartHour, wfp, wf);
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float endValue = getCycleStartValue(day, cycleStartHour + wfp.CycleLenght, wfp, wf);
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float endValue = getCycleStartValue(day, cycleStartHour + wfp.CycleLength, wfp, wf);
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static CFctCtrlPoint hpFct[6];
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hpFct[0].X = 0.f;
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hpFct[3].Y = startValue;
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hpFct[4].X = 1.25f * D + A;
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hpFct[4].Y = startValue + C;
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hpFct[5].X = (float) wfp.CycleLenght;
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hpFct[5].X = (float) wfp.CycleLength;
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hpFct[5].Y = endValue;
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lastFct = hpFct;
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// Take 2000 sample of weather state along the day
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for(k = 0; k < numSamples; ++k)
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{
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float hour = wfp.DayLenght / (float) numSamples;
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float hour = wfp.DayLength / (float) numSamples;
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float weatherValue = predictWeather(day, hour, wfp, wf);
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if (wf[season].getNumWeatherSetups() == 0.f) continue;
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if (wf[season].getNumWeatherSetups() == 1.f)
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@ -210,4 +210,4 @@ void CWeatherSetupSheetBase::serial(class NLMISC::IStream &f) throw(NLMISC::EStr
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std::string setupName = NLMISC::CStringMapper::unmap(SetupName);
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f.serial(setupName);
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}
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}
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}
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