diff --git a/code/nel/src/3d/stereo_ovr.cpp b/code/nel/src/3d/stereo_ovr.cpp index a8dfffe50..943828f1b 100644 --- a/code/nel/src/3d/stereo_ovr.cpp +++ b/code/nel/src/3d/stereo_ovr.cpp @@ -664,6 +664,21 @@ void CStereoOVR::renderGUI() mat.rotateZ(float(NLMISC::Pi+NLMISC::Pi-asin(dir.x))); m_Driver->setModelMatrix(mat);*/ m_Driver->setModelMatrix(m_InterfaceCameraMatrix); + + { + NLMISC::CLine line(NLMISC::CVector(0, 5, 2), NLMISC::CVector(0, 5, 3)); + + NL3D::UMaterial mat = m_Driver->createMaterial(); + mat.setZWrite(false); + // mat.setZFunc(UMaterial::always); // Not nice! + mat.setDoubleSided(true); + mat.setColor(NLMISC::CRGBA::Red); + mat.setBlend(false); + + m_Driver->drawLine(line, mat); + + m_Driver->deleteMaterial(mat); + } { nlassert(m_GUITexture); @@ -685,8 +700,9 @@ void CStereoOVR::renderGUI() mat->setTexture(0, m_GUITexture->getITexture()); // user options - float height = 6.0f; - float distance = 3.0f; + float height = 3.0f; + float distance = 1.5f; + float offcenter = 0.75f; //1.5f; uint32 winw, winh; m_Driver->getWindowSize(winw, winh); @@ -716,19 +732,20 @@ void CStereoOVR::renderGUI() { CVertexBufferReadWrite vba; vb.lock(vba); - float relWidth = width / distance; + float radius = distance + offcenter; + float relWidth = width / radius; float quadWidth = relWidth / (float)nbQuads; for (uint i = 0; i < nbQuads + 1; ++i) { uint vi0 = i * 2; uint vi1 = vi0 + 1; float lineH = -(relWidth * 0.5f) + quadWidth * (float)i; - float lineUV = (float)i / (float)(nbQuads + 1); - float left = sin(lineH) * distance; - float forward = cos(lineH) * distance; - vba.setVertexCoord(vi0, left, forward, bottom); + float lineUV = (float)i / (float)(nbQuads); + float left = sin(lineH) * radius; + float forward = cos(lineH) * radius; + vba.setVertexCoord(vi0, left, forward - offcenter, bottom); vba.setTexCoord(vi0, 0, lineUV, 0.0f); - vba.setVertexCoord(vi1, left, forward, top); + vba.setVertexCoord(vi1, left, forward - offcenter, top); vba.setTexCoord(vi1, 0, lineUV, 1.0f); } } @@ -764,21 +781,6 @@ void CStereoOVR::renderGUI() m_Driver->deleteMaterial(umat); } - - { - NLMISC::CLine line(NLMISC::CVector(0, 3, -3), NLMISC::CVector(0, 3, 3)); - - NL3D::UMaterial mat = m_Driver->createMaterial(); - mat.setZWrite(false); - // mat.setZFunc(UMaterial::always); // Not nice! - mat.setDoubleSided(true); - mat.setColor(NLMISC::CRGBA::Red); - mat.setBlend(false); - - m_Driver->drawLine(line, mat); - - m_Driver->deleteMaterial(mat); - } } /// Returns true if a render target was fully drawn