diff --git a/code/ryzom/client/client_default.cfg b/code/ryzom/client/client_default.cfg
index 32148fdd8..cc06fc06b 100644
--- a/code/ryzom/client/client_default.cfg
+++ b/code/ryzom/client/client_default.cfg
@@ -1,585 +1,594 @@
-//////////////////////////
-//////////////////////////
-/// CLIENT CONFIG FILE ///
-//////////////////////////
-//////////////////////////
-
-
-// If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
-// You will loose all the comments and identation in this file.
-SaveConfig = 1;
-
-///////////////////
-// WINDOW CONFIG //
-///////////////////
-
-Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2"
- // "Auto" will choose the best suited driver depending on hardware
-FullScreen = 0;
-Width = 0;
-Height = 0;
-PositionX = 0;
-PositionY = 0;
-Frequency = 0;
-Depth = 32;
-Sleep = -1;
-ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
-Contrast = 0.0; // -1.0 ~ 1.0
-Luminosity = 0.0; // -1.0 ~ 1.0
-Gamma = 0.0; // -1.0 ~ 1.0
-Contrast_min = -1.0;
-Luminosity_min = -1.0;
-Gamma_min = -1.0;
-Contrast_max = 1.0;
-Luminosity_max = 1.0;
-Gamma_max = 1.0;
-
-
-/////////////
-// NETWORK //
-/////////////
-
-Application = { "Lirria", "./client_ryzom_r.exe", "./" };
-BackgroundDownloader = 0;
-PatchWanted = 1;
-PatchUrl = "http://lirria.khaganat.net:43435";
-RingReleaseNotePath = "http://lirria.khaganat.net/patch/index.php";
-StartupHost = "lirria.khaganat.net:40916";
-StartupPage = "/login/r2_login.php";
-InstallStatsUrl = "http://lirria.khaganat.net:50000/stats/stats.php";
-
-CreateAccountURL = "http://lirria.khaganat.net/ams/?page=register";
-EditAccountURL = "http://lirria.khaganat.net/";
-ForgetPwdURL = "http://lirria.khaganat.net/ams/index.php?page=forgot_password";
-//FreeTrialURL = "http://lirria.khaganat.net/";
-LoginSupportURL = "http://lirria.khaganat.net/";
-ConditionsTermsURL = "khaganat.net/wikhan/fr:charte";
-
-
-
-////////////////
-// INTERFACES //
-////////////////
-
-// the language to use as in ISO 639-2
-LanguageCode = "en"; // english
-
-XMLInputFile = "input_config_v3.xml";
-
-XMLLoginInterfaceFiles = {
- "login_config.xml",
- "login_widgets.xml",
- "login_main.xml",
- "login_keys.xml",
-};
-
-XMLOutGameInterfaceFiles = {
- "out_v2_config.xml",
- "out_v2_widgets.xml",
- "out_v2_connect.xml",
- "out_v2_intro.xml",
- "out_v2_select.xml",
- "out_v2_appear.xml",
- "out_v2_location.xml",
- "out_v2_crash.xml",
- "out_v2_hierarchy.xml",
- "out_v2_keys.xml",
-};
-
-// The ligo primitive class file
-LigoPrimitiveClass = "world_editor_classes.xml";
-
-VerboseLog = 1;
-
-///////////
-// MOUSE //
-///////////
-HardwareCursor = 1;
-
-CursorSpeed = 1.0; // In pixels per mickey
-CursorSpeed_min = 0.5;
-CursorSpeed_max = 2.0;
-
-CursorAcceleration = 40; // Threshold in mickey
-CursorAcceleration_min = 20;
-CursorAcceleration_max = 80;
-
-FreeLookSpeed = 0.004; // In radian per mickey
-FreeLookSpeed_min = 0.0001;
-FreeLookSpeed_max = 0.01;
-
-FreeLookAcceleration = 40; // Threshold in mickey
-FreeLookAcceleration_min = 20;
-FreeLookAcceleration_max = 80;
-
-FreeLookInverted = 0;
-AutomaticCamera = 0;
-DblClickMode = 1;
-AutoEquipTool = 1;
-
-///////////////////
-// RENDER CONFIG //
-///////////////////
-
-// NB: thoses variables configure also the InGameConfigurator:
-// _min and _max define the bounds
-// _step defines the step (NB: take care of _min and _max!!)
-// _ps0 is the LOW preset, _ps1 is the MEDIUM preset, _ps2 is the NORMAL Preset, and _ps3 is the HIGH one
-
-
-// *** LANDSCAPE
-LandscapeTileNear = 50.000000;
-LandscapeTileNear_min = 20.000000;
-LandscapeTileNear_max = 100.000000;
-LandscapeTileNear_step = 10.0;
-LandscapeTileNear_ps0 = 20.0;
-LandscapeTileNear_ps1 = 40.0;
-LandscapeTileNear_ps2 = 50.0;
-LandscapeTileNear_ps3 = 80.0;
-
-// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
-LandscapeThreshold = 1000.0;
-LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
-LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
-LandscapeThreshold_step = 100.0;
-LandscapeThreshold_ps0 = 100.0;
-LandscapeThreshold_ps1 = 500.0;
-LandscapeThreshold_ps2 = 1000.0;
-LandscapeThreshold_ps3 = 2000.0;
-
-Vision = 500.000000;
-Vision_min = 200.000000;
-Vision_max = 800.000000;
-Vision_step = 100.000000;
-Vision_ps0 = 200.0;
-Vision_ps1 = 400.0;
-Vision_ps2 = 500.0;
-Vision_ps3 = 800.0;
-
-MicroVeget = 1; // Enable/Disable MicroVeget.
-MicroVeget_ps0 = 0;
-MicroVeget_ps1 = 1;
-MicroVeget_ps2 = 1;
-MicroVeget_ps3 = 1;
-
-MicroVegetDensity = 80.0;
-MicroVegetDensity_min = 10.0;
-MicroVegetDensity_max = 100.0;
-MicroVegetDensity_step = 10.0;
-MicroVegetDensity_ps0 = 10.0; // not used since disabled!
-MicroVegetDensity_ps1 = 30.0;
-MicroVegetDensity_ps2 = 80.0;
-MicroVegetDensity_ps3 = 100.0;
-
-
-// *** FX
-FxNbMaxPoly = 20000;
-FxNbMaxPoly_min = 2000;
-FxNbMaxPoly_max = 50000;
-FxNbMaxPoly_step= 2000;
-FxNbMaxPoly_ps0 = 2000;
-FxNbMaxPoly_ps1 = 10000;
-FxNbMaxPoly_ps2 = 20000;
-FxNbMaxPoly_ps3 = 50000;
-
-Cloud = 1;
-Cloud_ps0 = 0 ;
-Cloud_ps1 = 1 ;
-Cloud_ps2 = 1 ;
-Cloud_ps3 = 1 ;
-
-CloudQuality = 160.0;
-CloudQuality_min = 80.0;
-CloudQuality_max = 320.0;
-CloudQuality_step = 20.0;
-CloudQuality_ps0 = 80.0; // not used since disabled!
-CloudQuality_ps1 = 80.0;
-CloudQuality_ps2 = 160.0;
-CloudQuality_ps3 = 320.0;
-
-CloudUpdate = 1;
-CloudUpdate_min = 1;
-CloudUpdate_max = 8;
-CloudUpdate_step= 1;
-CloudUpdate_ps0 = 1; // not used since disabled!
-CloudUpdate_ps1 = 1;
-CloudUpdate_ps2 = 1;
-CloudUpdate_ps3 = 3;
-
-Shadows = 1;
-Shadows_ps0 = 0;
-Shadows_ps1 = 1;
-Shadows_ps2 = 1;
-Shadows_ps3 = 1;
-
-FXAA = 1;
-FXAA_ps0 = 0;
-FXAA_ps1 = 1;
-FXAA_ps2 = 1;
-FXAA_ps3 = 1;
-
-AnisotropicFilter = 0;
-
-Bloom = 1;
-Bloom_ps0 = 0;
-Bloom_ps1 = 1;
-Bloom_ps2 = 1;
-Bloom_ps3 = 1;
-
-SquareBloom = 1;
-SquareBloom_ps0 = 0;
-SquareBloom_ps1 = 1;
-SquareBloom_ps2 = 1;
-SquareBloom_ps3 = 1;
-
-DensityBloom = 255.0;
-DensityBloom_min = 0.0;
-DensityBloom_max = 255.0;
-DensityBloom_step = 1.0;
-DensityBloom_ps0 = 255.0;
-DensityBloom_ps1 = 255.0;
-DensityBloom_ps2 = 255.0;
-DensityBloom_ps3 = 255.0;
-
-
-// *** CHARACTERS
-SkinNbMaxPoly = 100000;
-SkinNbMaxPoly_min = 5000;
-SkinNbMaxPoly_max = 250000;
-SkinNbMaxPoly_step = 5000;
-SkinNbMaxPoly_ps0 = 10000;
-SkinNbMaxPoly_ps1 = 70000;
-SkinNbMaxPoly_ps2 = 100000;
-SkinNbMaxPoly_ps3 = 200000;
-
-NbMaxSkeletonNotCLod = 125;
-NbMaxSkeletonNotCLod_min = 5;
-NbMaxSkeletonNotCLod_max = 255;
-NbMaxSkeletonNotCLod_step = 5;
-NbMaxSkeletonNotCLod_ps0 = 10;
-NbMaxSkeletonNotCLod_ps1 = 50;
-NbMaxSkeletonNotCLod_ps2 = 125;
-NbMaxSkeletonNotCLod_ps3 = 255;
-
-CharacterFarClip = 200.0;
-CharacterFarClip_min = 50.0;
-CharacterFarClip_max = 500.0;
-CharacterFarClip_step = 10.0;
-CharacterFarClip_ps0 = 50.0;
-CharacterFarClip_ps1 = 100.0;
-CharacterFarClip_ps2 = 200.0;
-CharacterFarClip_ps3 = 500.0;
-
-EnableRacialAnimation = 1;
-
-// *** MISC
-// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
-ScreenAspectRatio = 0.0;
-ForceDXTC = 1; // Enable/Disable DXTC.
-DivideTextureSizeBy2= 0; // Divide texture size
-DisableVtxProgram = 0; // Disable Hardware Vertex Program.
-DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
-DisableTextureShdr = 0; // Disable Hardware Texture Shader.
-HDEntityTexture = 1;
-HDTextureInstalled = 1;
-WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
-
-//////////////////
-// GAME OPTIONS //
-//////////////////
-SelectWithRClick = 1;
-DisplayWeapons = 1;
-RotKeySpeedMax = 2.0;
-RotKeySpeedMax_min = 1.0;
-RotKeySpeedMax_max = 4.0;
-RotKeySpeedMin = 1.0;
-RotKeySpeedMin_min = 0.5;
-RotKeySpeedMin_max = 2.0;
-RotAccel = 3.0;
-FollowOnAtk = 0;
-AtkOnSelect = 0;
-ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
-
-/////////////////
-// PREFERENCES //
-/////////////////
-FPV = 0; // FPV(First Person View) : default is false (Third Person View).
-CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
-CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
-CameraDistStep = 1.0;
-CameraDistMin = 1.0;
-CameraDistMax = 25.0;
-CameraAccel = 5.0;
-CameraSpeedMin = 2.0;
-CameraSpeedMax = 100.0;
-CameraResetSpeed = 10.0; // Speed in radian/s
-
-//////////////////
-// SOUND CONFIG //
-//////////////////
-SoundForceSoftwareBuffer= 1;
-SoundOn = 1;
-UseEax = 0;
-
-MaxTrack = 32;
-MaxTrack_min = 4;
-MaxTrack_max = 32;
-MaxTrack_step = 4;
-
-// This is the volume for "InGame" sound FXs
-SoundSFXVolume = 1.0;
-SoundSFXVolume_min = 0.0;
-SoundSFXVolume_max = 1.0;
-SoundSFXVolume_step = 0.001;
-
-// This is volume for "InGame" music. Does not affect the MP3 player
-SoundGameMusicVolume = 0.5;
-SoundGameMusicVolume_min = 0.0;
-SoundGameMusicVolume_max = 1.0;
-SoundGameMusicVolume_step = 0.001;
-
-// MISC
-PreDataPath = { "user", "patch", "examples", "data/patch_lirria.bnp", "data/fonts", "data/gamedev.bnp" };
-DataPath = { "data" };
-NeedComputeVS = 0;
-
-NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" };
-NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" };
-NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };
-
-// Big screen shot
-ScreenShotWidth = 0;
-ScreenShotHeight = 0;
-ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
-
-// Read : "ID", "R G B A MODE [FX]"
-SystemInfoColors =
-{
-// OLD STUFF Here for compatibility
-"RG", "0 0 0 255 normal", // Black to see when there is an error
-"BC", "0 0 0 255 normal", // Black to see when there is an error
-"JA", "0 0 0 255 normal", // Black to see when there is an error
-"BL", "0 0 0 255 normal", // Black to see when there is an error
-"VE", "0 0 0 255 normal", // Black to see when there is an error
-"VI", "0 0 0 255 normal", // Black to see when there is an error
-
-// NEW System Info Categories
-"SYS", "255 255 255 255 normal", // Default system messages
-"BC", "255 255 255 255 centeraround", // Broadcast messages
-"TAGBC", "255 255 255 255 centeraround", // Taged broadcast messages : color should remain white as some word are tagged
-"XP", "255 255 64 255 over", // XP Gain
-"SP", "255 255 64 255 over", // SP Gain
-"TTL", "255 255 64 255 over", // Title
-"TSK", "255 255 255 255 over", // Task
-"ZON", "255 255 255 255 center", // Zone
-"DG", "255 0 0 255 normal", // Damage to me
-"DMG", "255 0 0 255 normal", // Damage to me
-"DGP", "200 0 0 255 normal", // Damage to me from player
-"DGM", "255 128 64 255 normal", // Damage from me
-"MIS", "150 150 150 255 normal", // The opponent misses
-"MISM", "255 255 255 255 normal", // I miss
-"ITM", "0 200 0 255 over", // Item
-"ITMO", "170 170 255 255 overonly", // Item other in group
-"ITMF", "220 0 220 255 over", // Item failed
-"SPL", "50 50 250 255 normal", // Spell to me
-"SPLM", "50 150 250 255 normal", // Spell from me
-"EMT", "255 150 150 255 normal", // Emote
-"MTD", "255 255 0 255 over", // Message Of The Day
-"FORLD","64 255 64 255 overonly", // Forage Locate Deposit
-"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition
-"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.)
-"PVPTM","255 120 60 255 overonly", // PVP timer
-"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished
-"AMB", "255 255 64 255 center", // Ambiance
-"ISE", "192 208 255 255 normal", // Item special effect
-"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text)
-"OSM", "128 160 255 255 center", // Outpost state message
-"AROUND","255 255 0 255 around", // Only in around channel
-"R2_INVITE","0 255 0 255 around", // Ring invitation
-};
-
-PrintfCommands = {
- "52", "15", "55 55 0 255", "28", "uiEon", "624",
- "428", "0 0 0 255", "18", "", "624", "378",
- "0 0 0 255", "14", "", "644", "278", "0 0 0 255",
- "18", "", "52", "17", "255 255 255 255", "28",
- "uiEon", "622", "430", "255 255 255 255", "18", "",
- "622", "380", "255 255 255 255", "14", "", "642",
- "280", "255 255 255 255", "18", ""
-};
-
-PrintfCommandsFreeTrial = {
- "52", "15", "55 55 0 255", "28", "uiEon", "624",
- "428", "0 0 0 255", "18", "", "624", "378",
- "0 0 0 255", "14", "", "644", "278", "0 0 0 255",
- "18", "", "52", "17", "255 255 255 255", "28",
- "uiEon", "622", "430", "255 255 255 255", "18", "",
- "622", "380", "255 255 255 255", "14", "", "642",
- "280", "255 255 255 255", "18", ""
-};
-
-DisplayMissingAnimFile = 0;
-
-LoadingStringCount = 54;
-
-
-// Some R2 parameters ...
-
-R2Mode = 1;
-R2EDEnabled = 1;
-R2EDExtendedDebug = 0;
-R2EDLightPalette = 0;
-R2ClientGw = "r2linux01";
-LoadLuaDebugger = 0;
-CheckR2ScenarioMD5 = 1;
-LevelDesignEnabled = 0;
-
-DmCameraDistMax = 25;
-DmRun = 20;
-DmWalk = 6;
-
-R2EDReloadFiles = {
- "r2ed.xml",
- "r2_basic_bricks.lua",
- "r2_components.lua",
- "r2_core.lua",
- "r2_features_default.lua",
- "r2_features_fauna.lua",
- "r2_features_npc_groups.lua",
- "r2_palette.lua",
- "r2_scenario.lua",
- "r2_ui.lua"
-};
-
-XMLInterfaceFiles = {
- "config.xml",
- "widgets.xml",
- "webig_widgets.xml",
- "appzone.xml",
- "player.xml",
- "inventory.xml",
- "interaction.xml",
- "phrase.xml",
- "harvest.xml",
- "macros.xml",
- "info_player.xml",
- "outpost.xml",
- "guild.xml",
- "taskbar.xml",
- "game_config.xml",
- "game_context_menu.xml",
- "player_trade.xml",
- "bot_chat_v4.xml",
- "compass.xml",
- "map.xml",
- "hierarchy.xml",
- "reset.xml",
- "actions.xml",
- "help.xml",
- "encyclopedia.xml",
- "commands.xml",
- "commands2.xml",
- "ring_access_point_filter.xml",
- "ring_window.xml",
- "bg_downloader.xml"
-};
-
-XMLR2EDInterfaceFiles =
-{
- "r2ed.xml",
- "r2_triggers.xml",
- "r2_logic_entities.xml",
- "r2ed_acts.xml",
- "r2ed_scenario.xml",
- "r2ed_connect.xml"
-};
-
-FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth
-
-
-// Hardware cursor textures
-// These will be extracted from the corresponding packed ui .tga files when they are loaded
-// *
-// * individual .tga files for hardware cursor bitmap not looked for, and not supported yet
-HardwareCursors =
-{
- "curs_can_pan.tga",
- "curs_can_pan_dup.tga",
- "curs_create.tga",
- "curs_create_multi.tga",
- "curs_create_vertex_invalid.tga",
- "curs_default.tga",
- "curs_dup.tga",
- "curs_L.tga",
- "curs_M.tga",
- "curs_pan.tga",
- "curs_pan_dup.tga",
- "curs_pick.tga",
- "curs_pick_dup.tga",
- "curs_R.tga",
- "curs_resize_BL_TR.tga",
- "curs_resize_BR_TL.tga",
- "curs_resize_LR.tga",
- "curs_resize_TB.tga",
- "curs_rotate.tga",
- "curs_scale.tga",
- "curs_stop.tga",
- "text_cursor.tga",
- "r2_hand_can_pan.tga",
- "r2_hand_pan.tga",
- "r2ed_tool_can_pick.tga",
- "r2ed_tool_can_rotate.tga",
- "r2ed_tool_pick.tga",
- "r2ed_tool_rotate.tga",
- "r2ed_tool_rotating.tga"
-};
-
-Loading_BG = "new_loading_bg.tga"; // Default name for the loading background file.
-Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file.
-TeleportKami_BG = "new_teleport_kami_bg.tga";
-TeleportKaravan_BG = "new_teleport_caravan_bg.tga";
-Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file.
-ResurectKami_BG = "new_resurect_kami_bg.tga";
-ResurectKaravan_BG = "new_resurect_caravane_bg.tga";
-End_BG = "end_bg.tga"; // Default name for the last background file.
-
-ScenarioSavePath = "./my_scenarios/";
-
-// list ofpredefined keyset
-// name will be looked up in the translation file by searching 'uiCP_KeysetName_" + id
-// tooltip will be looked up in the translation file by searching 'uiCP_KeysetTooltip_" + id
-// 'bi.' stands for built-in
-// note : we add a dot in the name to be sure that there cannot be a conflict with character keyset name
-BuiltInKeySets =
-{
- "", // default ryzom keyboard layout
- "bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian)
- "bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian)
- "bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring)
-};
-
-// "Newbie Training", "Story Telling", "Mistery", "Hack & Slash", "Guild Training", "Other"
-ScenarioTypes = {"so_newbie_training","so_story_telling","so_mistery","so_hack_slash","so_guild_training","so_other"};
-
-ScenarioLanguages = {"fr","de","en","other_lang"};
-
-// Map each language to a forum help page
-HelpPages =
-{
- "fr=http://www.khaganat.net/forum/index.php/board,31.0.html",
- "en=http://www.khaganat.net/forum/index.php/board,31.0.html",
- "wk=http://www.khaganat.net/forum/index.php/board,31.0.html",
- "de=http://www.khaganat.net/forum/index.php/board,31.0.html",
- "es=http://www.khaganat.net/forum/index.php/board,31.0.html",
- "ru=http://www.khaganat.net/forum/index.php/board,31.0.html"
-};
-
-WebIgMainDomain = "app.khaganat.net";
-WebIgTrustedDomains = {
- "api.khaganat.net", "app.khaganat.net", "lirria.khaganat.net"
-};
-//PatchletUrl = "";
-
-SelectedSlot = 0;
-
-BuildName = "RELEASE_HEAD";
+//////////////////////////
+/// CLIENT CONFIG FILE ///
+//////////////////////////
+//////////////////////////
+
+//////////////////////////
+
+// If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
+// You will loose all the comments and identation in this file.
+SaveConfig = 1;
+
+///////////////////
+// WINDOW CONFIG //
+///////////////////
+
+Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2"
+ // "Auto" will choose the best suited driver depending on hardware
+FullScreen = 0;
+Width = 0;
+Height = 0;
+PositionX = 0;
+PositionY = 0;
+Frequency = 0;
+Depth = 32;
+Sleep = -1;
+ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
+Contrast = 0.0; // -1.0 ~ 1.0
+Luminosity = 0.0; // -1.0 ~ 1.0
+Gamma = 0.0; // -1.0 ~ 1.0
+Contrast_min = -1.0;
+Luminosity_min = -1.0;
+Gamma_min = -1.0;
+Contrast_max = 1.0;
+Luminosity_max = 1.0;
+Gamma_max = 1.0;
+
+
+/////////////
+// NETWORK //
+/////////////
+
+Application = { "Lirria", "./client_ryzom_r.exe", "./" };
+BackgroundDownloader = 0;
+PatchWanted = 1;
+PatchUrl = "http://lirria.khaganat.net:43435";
+RingReleaseNotePath = "http://lirria.khaganat.net/patch/index.php";
+StartupHost = "lirria.khaganat.net:40916";
+StartupPage = "/login/r2_login.php";
+InstallStatsUrl = "http://lirria.khaganat.net:50000/stats/stats.php";
+
+CreateAccountURL = "http://lirria.khaganat.net/ams/?page=register";
+EditAccountURL = "http://lirria.khaganat.net/";
+ForgetPwdURL = "http://lirria.khaganat.net/ams/index.php?page=forgot_password";
+//FreeTrialURL = "http://lirria.khaganat.net/";
+LoginSupportURL = "http://lirria.khaganat.net/";
+ConditionsTermsURL = "khaganat.net/wikhan/fr:charte";
+
+
+
+////////////////
+// INTERFACES //
+////////////////
+
+// the language to use as in ISO 639-2
+LanguageCode = "en"; // english
+
+XMLInputFile = "input_config_v3.xml";
+
+XMLLoginInterfaceFiles = {
+ "login_config.xml",
+ "login_widgets.xml",
+ "login_main.xml",
+ "login_keys.xml",
+};
+
+XMLOutGameInterfaceFiles = {
+ "out_v2_config.xml",
+ "out_v2_widgets.xml",
+ "out_v2_connect.xml",
+ "out_v2_intro.xml",
+ "out_v2_select.xml",
+ "out_v2_appear.xml",
+ "out_v2_location.xml",
+ "out_v2_crash.xml",
+ "out_v2_hierarchy.xml",
+ "out_v2_keys.xml",
+};
+
+ TexturesInterface = {
+ "interface_game_khaganat"
+ };
+ TexturesLoginInterface = {
+ "interface_login_khaganat"
+ };
+ TexturesOutGameInterface = {
+ "interface_outgame_khaganat"
+ };
+
+// The ligo primitive class file
+LigoPrimitiveClass = "world_editor_classes.xml";
+
+VerboseLog = 1;
+
+///////////
+// MOUSE //
+///////////
+HardwareCursor = 1;
+
+CursorSpeed = 1.0; // In pixels per mickey
+CursorSpeed_min = 0.5;
+CursorSpeed_max = 2.0;
+
+CursorAcceleration = 40; // Threshold in mickey
+CursorAcceleration_min = 20;
+CursorAcceleration_max = 80;
+
+FreeLookSpeed = 0.004; // In radian per mickey
+FreeLookSpeed_min = 0.0001;
+FreeLookSpeed_max = 0.01;
+
+FreeLookAcceleration = 40; // Threshold in mickey
+FreeLookAcceleration_min = 20;
+FreeLookAcceleration_max = 80;
+
+FreeLookInverted = 0;
+AutomaticCamera = 0;
+DblClickMode = 1;
+AutoEquipTool = 1;
+
+///////////////////
+// RENDER CONFIG //
+///////////////////
+
+// NB: thoses variables configure also the InGameConfigurator:
+// _min and _max define the bounds
+// _step defines the step (NB: take care of _min and _max!!)
+// _ps0 is the LOW preset, _ps1 is the MEDIUM preset, _ps2 is the NORMAL Preset, and _ps3 is the HIGH one
+
+
+// *** LANDSCAPE
+LandscapeTileNear = 50.000000;
+LandscapeTileNear_min = 20.000000;
+LandscapeTileNear_max = 100.000000;
+LandscapeTileNear_step = 10.0;
+LandscapeTileNear_ps0 = 20.0;
+LandscapeTileNear_ps1 = 40.0;
+LandscapeTileNear_ps2 = 50.0;
+LandscapeTileNear_ps3 = 80.0;
+
+// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
+LandscapeThreshold = 1000.0;
+LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
+LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
+LandscapeThreshold_step = 100.0;
+LandscapeThreshold_ps0 = 100.0;
+LandscapeThreshold_ps1 = 500.0;
+LandscapeThreshold_ps2 = 1000.0;
+LandscapeThreshold_ps3 = 2000.0;
+
+Vision = 500.000000;
+Vision_min = 200.000000;
+Vision_max = 800.000000;
+Vision_step = 100.000000;
+Vision_ps0 = 200.0;
+Vision_ps1 = 400.0;
+Vision_ps2 = 500.0;
+Vision_ps3 = 800.0;
+
+MicroVeget = 1; // Enable/Disable MicroVeget.
+MicroVeget_ps0 = 0;
+MicroVeget_ps1 = 1;
+MicroVeget_ps2 = 1;
+MicroVeget_ps3 = 1;
+
+MicroVegetDensity = 80.0;
+MicroVegetDensity_min = 10.0;
+MicroVegetDensity_max = 100.0;
+MicroVegetDensity_step = 10.0;
+MicroVegetDensity_ps0 = 10.0; // not used since disabled!
+MicroVegetDensity_ps1 = 30.0;
+MicroVegetDensity_ps2 = 80.0;
+MicroVegetDensity_ps3 = 100.0;
+
+
+// *** FX
+FxNbMaxPoly = 20000;
+FxNbMaxPoly_min = 2000;
+FxNbMaxPoly_max = 50000;
+FxNbMaxPoly_step= 2000;
+FxNbMaxPoly_ps0 = 2000;
+FxNbMaxPoly_ps1 = 10000;
+FxNbMaxPoly_ps2 = 20000;
+FxNbMaxPoly_ps3 = 50000;
+
+Cloud = 1;
+Cloud_ps0 = 0 ;
+Cloud_ps1 = 1 ;
+Cloud_ps2 = 1 ;
+Cloud_ps3 = 1 ;
+
+CloudQuality = 160.0;
+CloudQuality_min = 80.0;
+CloudQuality_max = 320.0;
+CloudQuality_step = 20.0;
+CloudQuality_ps0 = 80.0; // not used since disabled!
+CloudQuality_ps1 = 80.0;
+CloudQuality_ps2 = 160.0;
+CloudQuality_ps3 = 320.0;
+
+CloudUpdate = 1;
+CloudUpdate_min = 1;
+CloudUpdate_max = 8;
+CloudUpdate_step= 1;
+CloudUpdate_ps0 = 1; // not used since disabled!
+CloudUpdate_ps1 = 1;
+CloudUpdate_ps2 = 1;
+CloudUpdate_ps3 = 3;
+
+Shadows = 1;
+Shadows_ps0 = 0;
+Shadows_ps1 = 1;
+Shadows_ps2 = 1;
+Shadows_ps3 = 1;
+
+FXAA = 1;
+FXAA_ps0 = 0;
+FXAA_ps1 = 1;
+FXAA_ps2 = 1;
+FXAA_ps3 = 1;
+
+AnisotropicFilter = 0;
+
+Bloom = 1;
+Bloom_ps0 = 0;
+Bloom_ps1 = 1;
+Bloom_ps2 = 1;
+Bloom_ps3 = 1;
+
+SquareBloom = 1;
+SquareBloom_ps0 = 0;
+SquareBloom_ps1 = 1;
+SquareBloom_ps2 = 1;
+SquareBloom_ps3 = 1;
+
+DensityBloom = 255.0;
+DensityBloom_min = 0.0;
+DensityBloom_max = 255.0;
+DensityBloom_step = 1.0;
+DensityBloom_ps0 = 255.0;
+DensityBloom_ps1 = 255.0;
+DensityBloom_ps2 = 255.0;
+DensityBloom_ps3 = 255.0;
+
+
+// *** CHARACTERS
+SkinNbMaxPoly = 100000;
+SkinNbMaxPoly_min = 5000;
+SkinNbMaxPoly_max = 250000;
+SkinNbMaxPoly_step = 5000;
+SkinNbMaxPoly_ps0 = 10000;
+SkinNbMaxPoly_ps1 = 70000;
+SkinNbMaxPoly_ps2 = 100000;
+SkinNbMaxPoly_ps3 = 200000;
+
+NbMaxSkeletonNotCLod = 125;
+NbMaxSkeletonNotCLod_min = 5;
+NbMaxSkeletonNotCLod_max = 255;
+NbMaxSkeletonNotCLod_step = 5;
+NbMaxSkeletonNotCLod_ps0 = 10;
+NbMaxSkeletonNotCLod_ps1 = 50;
+NbMaxSkeletonNotCLod_ps2 = 125;
+NbMaxSkeletonNotCLod_ps3 = 255;
+
+CharacterFarClip = 200.0;
+CharacterFarClip_min = 50.0;
+CharacterFarClip_max = 500.0;
+CharacterFarClip_step = 10.0;
+CharacterFarClip_ps0 = 50.0;
+CharacterFarClip_ps1 = 100.0;
+CharacterFarClip_ps2 = 200.0;
+CharacterFarClip_ps3 = 500.0;
+
+EnableRacialAnimation = 1;
+
+// *** MISC
+// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
+ScreenAspectRatio = 0.0;
+ForceDXTC = 1; // Enable/Disable DXTC.
+DivideTextureSizeBy2= 0; // Divide texture size
+DisableVtxProgram = 0; // Disable Hardware Vertex Program.
+DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
+DisableTextureShdr = 0; // Disable Hardware Texture Shader.
+HDEntityTexture = 1;
+HDTextureInstalled = 1;
+WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
+
+//////////////////
+// GAME OPTIONS //
+//////////////////
+SelectWithRClick = 1;
+DisplayWeapons = 1;
+RotKeySpeedMax = 2.0;
+RotKeySpeedMax_min = 1.0;
+RotKeySpeedMax_max = 4.0;
+RotKeySpeedMin = 1.0;
+RotKeySpeedMin_min = 0.5;
+RotKeySpeedMin_max = 2.0;
+RotAccel = 3.0;
+FollowOnAtk = 0;
+AtkOnSelect = 0;
+ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
+
+/////////////////
+// PREFERENCES //
+/////////////////
+FPV = 0; // FPV(First Person View) : default is false (Third Person View).
+CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
+CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
+CameraDistStep = 1.0;
+CameraDistMin = 1.0;
+CameraDistMax = 25.0;
+CameraAccel = 5.0;
+CameraSpeedMin = 2.0;
+CameraSpeedMax = 100.0;
+CameraResetSpeed = 10.0; // Speed in radian/s
+
+//////////////////
+// SOUND CONFIG //
+//////////////////
+SoundForceSoftwareBuffer= 1;
+SoundOn = 1;
+UseEax = 0;
+
+MaxTrack = 32;
+MaxTrack_min = 4;
+MaxTrack_max = 32;
+MaxTrack_step = 4;
+
+// This is the volume for "InGame" sound FXs
+SoundSFXVolume = 1.0;
+SoundSFXVolume_min = 0.0;
+SoundSFXVolume_max = 1.0;
+SoundSFXVolume_step = 0.001;
+
+// This is volume for "InGame" music. Does not affect the MP3 player
+SoundGameMusicVolume = 0.5;
+SoundGameMusicVolume_min = 0.0;
+SoundGameMusicVolume_max = 1.0;
+SoundGameMusicVolume_step = 0.001;
+
+// MISC
+PreDataPath = { "user", "data", "patch", "examples", "data/fonts" };
+DataPath = { "data" };
+NeedComputeVS = 0;
+
+NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" };
+NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" };
+NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };
+
+// Big screen shot
+ScreenShotWidth = 0;
+ScreenShotHeight = 0;
+ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
+
+// Read : "ID", "R G B A MODE [FX]"
+SystemInfoColors =
+{
+// OLD STUFF Here for compatibility
+"RG", "0 0 0 255 normal", // Black to see when there is an error
+"BC", "0 0 0 255 normal", // Black to see when there is an error
+"JA", "0 0 0 255 normal", // Black to see when there is an error
+"BL", "0 0 0 255 normal", // Black to see when there is an error
+"VE", "0 0 0 255 normal", // Black to see when there is an error
+"VI", "0 0 0 255 normal", // Black to see when there is an error
+
+// NEW System Info Categories
+"SYS", "255 255 255 255 normal", // Default system messages
+"BC", "255 255 255 255 centeraround", // Broadcast messages
+"TAGBC", "255 255 255 255 centeraround", // Taged broadcast messages : color should remain white as some word are tagged
+"XP", "255 255 64 255 over", // XP Gain
+"SP", "255 255 64 255 over", // SP Gain
+"TTL", "255 255 64 255 over", // Title
+"TSK", "255 255 255 255 over", // Task
+"ZON", "255 255 255 255 center", // Zone
+"DG", "255 0 0 255 normal", // Damage to me
+"DMG", "255 0 0 255 normal", // Damage to me
+"DGP", "200 0 0 255 normal", // Damage to me from player
+"DGM", "255 128 64 255 normal", // Damage from me
+"MIS", "150 150 150 255 normal", // The opponent misses
+"MISM", "255 255 255 255 normal", // I miss
+"ITM", "0 200 0 255 over", // Item
+"ITMO", "170 170 255 255 overonly", // Item other in group
+"ITMF", "220 0 220 255 over", // Item failed
+"SPL", "50 50 250 255 normal", // Spell to me
+"SPLM", "50 150 250 255 normal", // Spell from me
+"EMT", "255 150 150 255 normal", // Emote
+"MTD", "255 255 0 255 over", // Message Of The Day
+"FORLD","64 255 64 255 overonly", // Forage Locate Deposit
+"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition
+"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.)
+"PVPTM","255 120 60 255 overonly", // PVP timer
+"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished
+"AMB", "255 255 64 255 center", // Ambiance
+"ISE", "192 208 255 255 normal", // Item special effect
+"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text)
+"OSM", "128 160 255 255 center", // Outpost state message
+"AROUND","255 255 0 255 around", // Only in around channel
+"R2_INVITE","0 255 0 255 around", // Ring invitation
+};
+
+PrintfCommands = {
+ "52", "15", "55 55 0 255", "28", "uiEon", "624",
+ "428", "0 0 0 255", "18", "", "624", "378",
+ "0 0 0 255", "14", "", "644", "278", "0 0 0 255",
+ "18", "", "52", "17", "255 255 255 255", "28",
+ "uiEon", "622", "430", "255 255 255 255", "18", "",
+ "622", "380", "255 255 255 255", "14", "", "642",
+ "280", "255 255 255 255", "18", ""
+};
+
+PrintfCommandsFreeTrial = {
+ "52", "15", "55 55 0 255", "28", "uiEon", "624",
+ "428", "0 0 0 255", "18", "", "624", "378",
+ "0 0 0 255", "14", "", "644", "278", "0 0 0 255",
+ "18", "", "52", "17", "255 255 255 255", "28",
+ "uiEon", "622", "430", "255 255 255 255", "18", "",
+ "622", "380", "255 255 255 255", "14", "", "642",
+ "280", "255 255 255 255", "18", ""
+};
+
+DisplayMissingAnimFile = 0;
+
+LoadingStringCount = 54;
+
+
+// Some R2 parameters ...
+
+R2Mode = 1;
+R2EDEnabled = 1;
+R2EDExtendedDebug = 0;
+R2EDLightPalette = 0;
+R2ClientGw = "r2linux01";
+LoadLuaDebugger = 0;
+CheckR2ScenarioMD5 = 1;
+LevelDesignEnabled = 0;
+
+DmCameraDistMax = 25;
+DmRun = 20;
+DmWalk = 6;
+
+R2EDReloadFiles = {
+ "r2ed.xml",
+ "r2_basic_bricks.lua",
+ "r2_components.lua",
+ "r2_core.lua",
+ "r2_features_default.lua",
+ "r2_features_fauna.lua",
+ "r2_features_npc_groups.lua",
+ "r2_palette.lua",
+ "r2_scenario.lua",
+ "r2_ui.lua"
+};
+
+XMLInterfaceFiles = {
+ "config.xml",
+ "widgets.xml",
+ "webig_widgets.xml",
+ "player.xml",
+ "inventory.xml",
+ "interaction.xml",
+ "phrase.xml",
+ "harvest.xml",
+ "macros.xml",
+ "info_player.xml",
+ "outpost.xml",
+ "guild.xml",
+ "taskbar.xml",
+ "game_config.xml",
+ "game_context_menu.xml",
+ "player_trade.xml",
+ "bot_chat_v4.xml",
+ "compass.xml",
+ "map.xml",
+ "hierarchy.xml",
+ "reset.xml",
+ "actions.xml",
+ "help.xml",
+ "encyclopedia.xml",
+ "commands.xml",
+ "commands2.xml",
+ "ring_access_point_filter.xml",
+ "ring_window.xml",
+ "bg_downloader.xml"
+};
+
+XMLR2EDInterfaceFiles =
+{
+ "r2ed.xml",
+ "r2_triggers.xml",
+ "r2_logic_entities.xml",
+ "r2ed_acts.xml",
+ "r2ed_scenario.xml",
+ "r2ed_connect.xml"
+};
+
+FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth
+
+
+// Hardware cursor textures
+// These will be extracted from the corresponding packed ui .tga files when they are loaded
+// *
+// * individual .tga files for hardware cursor bitmap not looked for, and not supported yet
+HardwareCursors =
+{
+ "curs_can_pan.tga",
+ "curs_can_pan_dup.tga",
+ "curs_create.tga",
+ "curs_create_multi.tga",
+ "curs_create_vertex_invalid.tga",
+ "curs_default.tga",
+ "curs_dup.tga",
+ "curs_L.tga",
+ "curs_M.tga",
+ "curs_pan.tga",
+ "curs_pan_dup.tga",
+ "curs_pick.tga",
+ "curs_pick_dup.tga",
+ "curs_R.tga",
+ "curs_resize_BL_TR.tga",
+ "curs_resize_BR_TL.tga",
+ "curs_resize_LR.tga",
+ "curs_resize_TB.tga",
+ "curs_rotate.tga",
+ "curs_scale.tga",
+ "curs_stop.tga",
+ "text_cursor.tga",
+ "r2_hand_can_pan.tga",
+ "r2_hand_pan.tga",
+ "r2ed_tool_can_pick.tga",
+ "r2ed_tool_can_rotate.tga",
+ "r2ed_tool_pick.tga",
+ "r2ed_tool_rotate.tga",
+ "r2ed_tool_rotating.tga"
+};
+
+Loading_BG = "new_loading_bg.tga"; // Default name for the loading background file.
+Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file.
+TeleportKami_BG = "new_teleport_kami_bg.tga";
+TeleportKaravan_BG = "new_teleport_caravan_bg.tga";
+Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file.
+ResurectKami_BG = "new_resurect_kami_bg.tga";
+ResurectKaravan_BG = "new_resurect_caravane_bg.tga";
+End_BG = "end_bg.tga"; // Default name for the last background file.
+
+ScenarioSavePath = "./my_scenarios/";
+
+// list ofpredefined keyset
+// name will be looked up in the translation file by searching 'uiCP_KeysetName_" + id
+// tooltip will be looked up in the translation file by searching 'uiCP_KeysetTooltip_" + id
+// 'bi.' stands for built-in
+// note : we add a dot in the name to be sure that there cannot be a conflict with character keyset name
+BuiltInKeySets =
+{
+ "", // default ryzom keyboard layout
+ "bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian)
+ "bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian)
+ "bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring)
+};
+
+// "Newbie Training", "Story Telling", "Mistery", "Hack & Slash", "Guild Training", "Other"
+ScenarioTypes = {"so_newbie_training","so_story_telling","so_mistery","so_hack_slash","so_guild_training","so_other"};
+
+ScenarioLanguages = {"fr","de","en","other_lang"};
+
+// Map each language to a forum help page
+HelpPages =
+{
+ "fr=http://www.khaganat.net/forum/index.php/board,31.0.html",
+ "en=http://www.khaganat.net/forum/index.php/board,31.0.html",
+ "wk=http://www.khaganat.net/forum/index.php/board,31.0.html",
+ "de=http://www.khaganat.net/forum/index.php/board,31.0.html",
+ "es=http://www.khaganat.net/forum/index.php/board,31.0.html",
+ "ru=http://www.khaganat.net/forum/index.php/board,31.0.html"
+};
+
+WebIgMainDomain = "app.khaganat.net";
+WebIgTrustedDomains = {
+ "api.khaganat.net", "app.khaganat.net", "lirria.khaganat.net"
+};
+//PatchletUrl = "";
+
+SelectedSlot = 0;
+
+BuildName = "RELEASE_HEAD";
diff --git a/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/world_editor_classes.xml b/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/world_editor_classes.xml
index fb12350e3..5ca4808af 100644
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