Add more paths to the build gamedata configuration

This commit is contained in:
kaetemi 2014-02-06 23:49:54 +01:00
parent e606ea3b9f
commit 964e1a4bb7

View file

@ -123,18 +123,30 @@ if not args.noconf:
PrimitivesDirectory PrimitivesDirectory
except NameError: except NameError:
PrimitivesDirectory = "L:/primitives" PrimitivesDirectory = "L:/primitives"
try:
DataShardDirectory
except NameError:
DataShardDirectory = "L:/shard"
try: try:
GamedevDirectory GamedevDirectory
except NameError: except NameError:
GamedevDirectory = "R:/code/ryzom/client/data/gamedev" GamedevDirectory = "R:/code/ryzom/client/data/gamedev"
try:
DataShardDirectory
except NameError:
DataShardDirectory = "R:/code/ryzom/common/data_shard"
try: try:
DataCommonDirectory DataCommonDirectory
except NameError: except NameError:
DataCommonDirectory = "R:/code/ryzom/common/data_common" DataCommonDirectory = "R:/code/ryzom/common/data_common"
try:
LeveldesignDataShardDirectory
except NameError:
LeveldesignDataShardDirectory = "L:/data_shard"
try:
LeveldesignDataCommonDirectory
except NameError:
LeveldesignDataCommonDirectory = "L:/data_common"
try:
WorldEditorFilesDirectory
except NameError:
WorldEditorFilesDirectory = "R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files"
try: try:
WindowsExeDllCfgDirectories WindowsExeDllCfgDirectories
except NameError: except NameError:
@ -183,10 +195,13 @@ if not args.noconf:
LeveldesignDirectory = askVar(log, "Leveldesign Directory", LeveldesignDirectory).replace("\\", "/") LeveldesignDirectory = askVar(log, "Leveldesign Directory", LeveldesignDirectory).replace("\\", "/")
LeveldesignDfnDirectory = askVar(log, "Leveldesign DFN Directory", LeveldesignDfnDirectory).replace("\\", "/") LeveldesignDfnDirectory = askVar(log, "Leveldesign DFN Directory", LeveldesignDfnDirectory).replace("\\", "/")
LeveldesignWorldDirectory = askVar(log, "Leveldesign World Directory", LeveldesignWorldDirectory).replace("\\", "/") LeveldesignWorldDirectory = askVar(log, "Leveldesign World Directory", LeveldesignWorldDirectory).replace("\\", "/")
DataShardDirectory = askVar(log, "Data Shard Directory", DataShardDirectory).replace("\\", "/")
PrimitivesDirectory = askVar(log, "Primitives Directory", PrimitivesDirectory).replace("\\", "/") PrimitivesDirectory = askVar(log, "Primitives Directory", PrimitivesDirectory).replace("\\", "/")
GamedevDirectory = askVar(log, "Gamedev Directory", GamedevDirectory).replace("\\", "/") GamedevDirectory = askVar(log, "Gamedev Directory", GamedevDirectory).replace("\\", "/")
DataShardDirectory = askVar(log, "Data Shard Directory", DataShardDirectory).replace("\\", "/")
DataCommonDirectory = askVar(log, "Data Common Directory", DataCommonDirectory).replace("\\", "/") DataCommonDirectory = askVar(log, "Data Common Directory", DataCommonDirectory).replace("\\", "/")
LeveldesignDataShardDirectory = askVar(log, "Leveldesign Data Shard Directory", LeveldesignDataShardDirectory).replace("\\", "/")
LeveldesignDataCommonDirectory = askVar(log, "Leveldesign Data Common Directory", LeveldesignDataCommonDirectory).replace("\\", "/")
WorldEditorFilesDirectory = askVar(log, "World Editor Files Directory", WorldEditorFilesDirectory).replace("\\", "/")
WindowsExeDllCfgDirectories[0] = askVar(log, "Primary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[0]).replace("\\", "/") WindowsExeDllCfgDirectories[0] = askVar(log, "Primary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[0]).replace("\\", "/")
WindowsExeDllCfgDirectories[1] = askVar(log, "Secondary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[1]).replace("\\", "/") WindowsExeDllCfgDirectories[1] = askVar(log, "Secondary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[1]).replace("\\", "/")
WindowsExeDllCfgDirectories[2] = askVar(log, "Tertiary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[2]).replace("\\", "/") WindowsExeDllCfgDirectories[2] = askVar(log, "Tertiary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[2]).replace("\\", "/")
@ -256,18 +271,21 @@ if not args.noconf:
sf.write("ClientInstallDirectory = \"" + str(ClientInstallDirectory) + "\"\n") sf.write("ClientInstallDirectory = \"" + str(ClientInstallDirectory) + "\"\n")
sf.write("ShardInstallDirectory = \"" + str(ShardInstallDirectory) + "\"\n") sf.write("ShardInstallDirectory = \"" + str(ShardInstallDirectory) + "\"\n")
sf.write("\n") sf.write("\n")
sf.write("# TODO: NETWORK RECONNECT NOT IMPLEMENTED :)\n") sf.write("# Utility directories\n")
sf.write("WorldEditorFilesDirectory = \"" + str(WorldEditorFilesDirectory) + "\"\n")
sf.write("\n") sf.write("\n")
sf.write("# Leveldesign directories\n") sf.write("# Leveldesign directories\n")
sf.write("LeveldesignDirectory = \"" + str(LeveldesignDirectory) + "\"\n") sf.write("LeveldesignDirectory = \"" + str(LeveldesignDirectory) + "\"\n")
sf.write("LeveldesignDfnDirectory = \"" + str(LeveldesignDfnDirectory) + "\"\n") sf.write("LeveldesignDfnDirectory = \"" + str(LeveldesignDfnDirectory) + "\"\n")
sf.write("LeveldesignWorldDirectory = \"" + str(LeveldesignWorldDirectory) + "\"\n") sf.write("LeveldesignWorldDirectory = \"" + str(LeveldesignWorldDirectory) + "\"\n")
sf.write("PrimitivesDirectory = \"" + str(PrimitivesDirectory) + "\"\n") sf.write("PrimitivesDirectory = \"" + str(PrimitivesDirectory) + "\"\n")
sf.write("DataShardDirectory = \"" + str(DataShardDirectory) + "\"\n") sf.write("LeveldesignDataCommonDirectory = \"" + str(LeveldesignDataCommonDirectory) + "\"\n")
sf.write("LeveldesignDataShardDirectory = \"" + str(LeveldesignDataShardDirectory) + "\"\n")
sf.write("\n") sf.write("\n")
sf.write("# Misc data directories\n") sf.write("# Misc data directories\n")
sf.write("GamedevDirectory = \"" + str(GamedevDirectory) + "\"\n") sf.write("GamedevDirectory = \"" + str(GamedevDirectory) + "\"\n")
sf.write("DataCommonDirectory = \"" + str(DataCommonDirectory) + "\"\n") sf.write("DataCommonDirectory = \"" + str(DataCommonDirectory) + "\"\n")
sf.write("DataShardDirectory = \"" + str(DataShardDirectory) + "\"\n")
sf.write("WindowsExeDllCfgDirectories = " + str(WindowsExeDllCfgDirectories) + "\n") sf.write("WindowsExeDllCfgDirectories = " + str(WindowsExeDllCfgDirectories) + "\n")
sf.write("\n") sf.write("\n")
sf.write("# 3dsMax directives\n") sf.write("# 3dsMax directives\n")