Changed: Display HRESULT when D3DXCreateEffect fails

This commit is contained in:
kervala 2012-12-03 09:37:21 +01:00
parent ef9644df28
commit 8b5fe10339

View file

@ -355,8 +355,8 @@ bool CDriverD3D::activeShader(CShader *shd)
// Assemble the shader
LPD3DXBUFFER pErrorMsgs;
if (D3DXCreateEffect(_DeviceInterface, shd->getText(), (UINT)strlen(shd->getText())+1, NULL, NULL, 0, NULL, &(shaderInfo->Effect), &pErrorMsgs)
== D3D_OK)
HRESULT hr = D3DXCreateEffect(_DeviceInterface, shd->getText(), (UINT)strlen(shd->getText())+1, NULL, NULL, 0, NULL, &(shaderInfo->Effect), &pErrorMsgs);
if (hr == D3D_OK)
{
// Get the texture handle
uint i;
@ -374,7 +374,7 @@ bool CDriverD3D::activeShader(CShader *shd)
}
else
{
nlwarning ("Can't create shader '%s':", shd->getName());
nlwarning ("Can't create shader '%s' (0x%x):", shd->getName(), hr);
if (pErrorMsgs)
nlwarning ((const char*)pErrorMsgs->GetBufferPointer());
shd->_ShaderChanged = false;