Merge branch 'feature/character_screens' into 'develop'

Feature/character screens

Il faut aussi merger la même branche sur : 
- [ ] https://git.khaganat.net/khaganat/khanat-ressources/
- [ ] https://git.khaganat.net/khaganat/khanat-data-client

See merge request !24
This commit is contained in:
deed 2016-10-10 19:31:00 +00:00
commit 853a0aca10
22 changed files with 2666 additions and 3267 deletions

View file

@ -1,9 +1,9 @@
//////////////////////////
//////////////////////////
/// CLIENT CONFIG FILE ///
//////////////////////////
//////////////////////////
//////////////////////////
// If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
// You will loose all the comments and identation in this file.
@ -15,24 +15,24 @@ SaveConfig = 1;
Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2"
// "Auto" will choose the best suited driver depending on hardware
FullScreen = 1;
Width = 1024;
Height = 768;
FullScreen = 0;
Width = 0;
Height = 0;
PositionX = 0;
PositionY = 0;
Frequency = 60;
Frequency = 0;
Depth = 32;
Sleep = -1;
ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
Contrast = 0.0; // -1.0 ~ 1.0
Luminosity = 0.0; // -1.0 ~ 1.0
Gamma = 0.0; // -1.0 ~ 1.0
Contrast_min = -1.0;
Luminosity_min = -1.0;
Gamma_min = -1.0;
Contrast_max = 1.0;
Luminosity_max = 1.0;
Gamma_max = 1.0;
ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
Contrast = 0.0; // -1.0 ~ 1.0
Luminosity = 0.0; // -1.0 ~ 1.0
Gamma = 0.0; // -1.0 ~ 1.0
Contrast_min = -1.0;
Luminosity_min = -1.0;
Gamma_min = -1.0;
Contrast_max = 1.0;
Luminosity_max = 1.0;
Gamma_max = 1.0;
/////////////
@ -42,7 +42,7 @@ Gamma_max = 1.0;
Application = { "Lirria", "./client_ryzom_r.exe", "./" };
BackgroundDownloader = 0;
PatchWanted = 1;
PatchUrl = "http://lirria.khaganat.net:43435";
PatchUrl = "http://lirria.khaganat.net:43435";
RingReleaseNotePath = "http://lirria.khaganat.net/patch/index.php";
StartupHost = "lirria.khaganat.net:40916";
StartupPage = "/login/r2_login.php";
@ -62,33 +62,39 @@ ConditionsTermsURL = "khaganat.net/wikhan/fr:charte";
////////////////
// the language to use as in ISO 639-2
LanguageCode = "en"; // english
LanguageCode = "fr"; // english
XMLInputFile = "input_config_v3.xml";
XMLLoginInterfaceFiles = {
"login_config.xml",
"login_widgets.xml",
"login_main.xml",
"login_keys.xml",
XMLLoginInterfaceFiles = {
"login_config.xml",
"login_widgets.xml",
"login_main.xml",
"login_keys.xml",
};
XMLOutGameInterfaceFiles = {
"out_v2_config.xml",
"out_v2_widgets.xml",
"out_v2_connect.xml",
"out_v2_intro.xml",
"out_v2_select.xml",
"out_v2_appear.xml",
"out_v2_location.xml",
"out_v2_crash.xml",
"out_v2_hierarchy.xml",
"out_v2_keys.xml",
"out_v2_config.xml",
"out_v2_widgets.xml",
"out_v2_connect.xml",
"out_v2_intro.xml",
"out_v2_select.xml",
"out_v2_appear.xml",
"out_v2_location.xml",
"out_v2_crash.xml",
"out_v2_hierarchy.xml",
"out_v2_keys.xml",
};
TexturesInterface = "texture_interfaces_v3";
TexturesInterfaceDXTC = "texture_interfaces_dxtc";
TexturesInterface = {
"interface_game_khaganat"
};
TexturesLoginInterface = {
"interface_login_khaganat"
};
TexturesOutGameInterface = {
"interface_outgame_khaganat"
};
// The ligo primitive class file
LigoPrimitiveClass = "world_editor_classes.xml";
@ -98,28 +104,28 @@ VerboseLog = 1;
///////////
// MOUSE //
///////////
HardwareCursor = 1;
HardwareCursor = 1;
CursorSpeed = 1.0; // In pixels per mickey
CursorSpeed_min = 0.5;
CursorSpeed_max = 2.0;
CursorSpeed = 1.0; // In pixels per mickey
CursorSpeed_min = 0.5;
CursorSpeed_max = 2.0;
CursorAcceleration = 40; // Threshold in mickey
CursorAcceleration_min = 20;
CursorAcceleration_max = 80;
CursorAcceleration = 40; // Threshold in mickey
CursorAcceleration_min = 20;
CursorAcceleration_max = 80;
FreeLookSpeed = 0.004; // In radian per mickey
FreeLookSpeed_min = 0.0001;
FreeLookSpeed_max = 0.01;
FreeLookSpeed = 0.004; // In radian per mickey
FreeLookSpeed_min = 0.0001;
FreeLookSpeed_max = 0.01;
FreeLookAcceleration = 40; // Threshold in mickey
FreeLookAcceleration_min = 20;
FreeLookAcceleration_max = 80;
FreeLookAcceleration = 40; // Threshold in mickey
FreeLookAcceleration_min = 20;
FreeLookAcceleration_max = 80;
FreeLookInverted = 0;
AutomaticCamera = 0;
DblClickMode = 1;
AutoEquipTool = 1;
FreeLookInverted = 0;
AutomaticCamera = 0;
DblClickMode = 1;
AutoEquipTool = 1;
///////////////////
// RENDER CONFIG //
@ -151,172 +157,172 @@ LandscapeThreshold_ps1 = 500.0;
LandscapeThreshold_ps2 = 1000.0;
LandscapeThreshold_ps3 = 2000.0;
Vision = 500.000000;
Vision_min = 200.000000;
Vision_max = 800.000000;
Vision_step = 100.000000;
Vision_ps0 = 200.0;
Vision_ps1 = 400.0;
Vision_ps2 = 500.0;
Vision_ps3 = 800.0;
Vision = 500.000000;
Vision_min = 200.000000;
Vision_max = 800.000000;
Vision_step = 100.000000;
Vision_ps0 = 200.0;
Vision_ps1 = 400.0;
Vision_ps2 = 500.0;
Vision_ps3 = 800.0;
MicroVeget = 1; // Enable/Disable MicroVeget.
MicroVeget_ps0 = 0;
MicroVeget_ps1 = 1;
MicroVeget_ps2 = 1;
MicroVeget_ps3 = 1;
MicroVeget = 1; // Enable/Disable MicroVeget.
MicroVeget_ps0 = 0;
MicroVeget_ps1 = 1;
MicroVeget_ps2 = 1;
MicroVeget_ps3 = 1;
MicroVegetDensity = 80.0;
MicroVegetDensity_min = 10.0;
MicroVegetDensity_max = 100.0;
MicroVegetDensity_step = 10.0;
MicroVegetDensity_ps0 = 10.0; // not used since disabled!
MicroVegetDensity_ps1 = 30.0;
MicroVegetDensity_ps2 = 80.0;
MicroVegetDensity_ps3 = 100.0;
MicroVegetDensity = 80.0;
MicroVegetDensity_min = 10.0;
MicroVegetDensity_max = 100.0;
MicroVegetDensity_step = 10.0;
MicroVegetDensity_ps0 = 10.0; // not used since disabled!
MicroVegetDensity_ps1 = 30.0;
MicroVegetDensity_ps2 = 80.0;
MicroVegetDensity_ps3 = 100.0;
// *** FX
FxNbMaxPoly = 20000;
FxNbMaxPoly_min = 2000;
FxNbMaxPoly_max = 50000;
FxNbMaxPoly = 20000;
FxNbMaxPoly_min = 2000;
FxNbMaxPoly_max = 50000;
FxNbMaxPoly_step= 2000;
FxNbMaxPoly_ps0 = 2000;
FxNbMaxPoly_ps1 = 10000;
FxNbMaxPoly_ps2 = 20000;
FxNbMaxPoly_ps3 = 50000;
FxNbMaxPoly_ps0 = 2000;
FxNbMaxPoly_ps1 = 10000;
FxNbMaxPoly_ps2 = 20000;
FxNbMaxPoly_ps3 = 50000;
Cloud = 1;
Cloud_ps0 = 0 ;
Cloud_ps1 = 1 ;
Cloud_ps2 = 1 ;
Cloud_ps3 = 1 ;
Cloud_ps0 = 0 ;
Cloud_ps1 = 1 ;
Cloud_ps2 = 1 ;
Cloud_ps3 = 1 ;
CloudQuality = 160.0;
CloudQuality_min = 80.0;
CloudQuality_max = 320.0;
CloudQuality_step = 20.0;
CloudQuality_ps0 = 80.0; // not used since disabled!
CloudQuality_ps1 = 80.0;
CloudQuality_ps2 = 160.0;
CloudQuality_ps3 = 320.0;
CloudQuality = 160.0;
CloudQuality_min = 80.0;
CloudQuality_max = 320.0;
CloudQuality_step = 20.0;
CloudQuality_ps0 = 80.0; // not used since disabled!
CloudQuality_ps1 = 80.0;
CloudQuality_ps2 = 160.0;
CloudQuality_ps3 = 320.0;
CloudUpdate = 1;
CloudUpdate_min = 1;
CloudUpdate_max = 8;
CloudUpdate = 1;
CloudUpdate_min = 1;
CloudUpdate_max = 8;
CloudUpdate_step= 1;
CloudUpdate_ps0 = 1; // not used since disabled!
CloudUpdate_ps1 = 1;
CloudUpdate_ps2 = 1;
CloudUpdate_ps3 = 3;
CloudUpdate_ps0 = 1; // not used since disabled!
CloudUpdate_ps1 = 1;
CloudUpdate_ps2 = 1;
CloudUpdate_ps3 = 3;
Shadows = 1;
Shadows_ps0 = 0;
Shadows_ps1 = 1;
Shadows_ps2 = 1;
Shadows_ps3 = 1;
Shadows_ps0 = 0;
Shadows_ps1 = 1;
Shadows_ps2 = 1;
Shadows_ps3 = 1;
FXAA = 1;
FXAA_ps0 = 0;
FXAA_ps1 = 1;
FXAA_ps2 = 1;
FXAA_ps3 = 1;
FXAA = 1;
FXAA_ps0 = 0;
FXAA_ps1 = 1;
FXAA_ps2 = 1;
FXAA_ps3 = 1;
AnisotropicFilter = 0;
AnisotropicFilter = 0;
Bloom = 0;
Bloom_ps0 = 0;
Bloom_ps1 = 1;
Bloom_ps2 = 1;
Bloom_ps3 = 1;
Bloom = 1;
Bloom_ps0 = 0;
Bloom_ps1 = 1;
Bloom_ps2 = 1;
Bloom_ps3 = 1;
SquareBloom = 1;
SquareBloom_ps0 = 0;
SquareBloom_ps1 = 1;
SquareBloom_ps2 = 1;
SquareBloom_ps3 = 1;
SquareBloom_ps0 = 0;
SquareBloom_ps1 = 1;
SquareBloom_ps2 = 1;
SquareBloom_ps3 = 1;
DensityBloom = 255.0;
DensityBloom_min = 0.0;
DensityBloom_max = 255.0;
DensityBloom_step = 1.0;
DensityBloom_ps0 = 255.0;
DensityBloom_ps1 = 255.0;
DensityBloom_ps2 = 255.0;
DensityBloom_ps3 = 255.0;
DensityBloom_min = 0.0;
DensityBloom_max = 255.0;
DensityBloom_step = 1.0;
DensityBloom_ps0 = 255.0;
DensityBloom_ps1 = 255.0;
DensityBloom_ps2 = 255.0;
DensityBloom_ps3 = 255.0;
// *** CHARACTERS
SkinNbMaxPoly = 100000;
SkinNbMaxPoly_min = 5000;
SkinNbMaxPoly_max = 250000;
SkinNbMaxPoly_step = 5000;
SkinNbMaxPoly_ps0 = 10000;
SkinNbMaxPoly_ps1 = 70000;
SkinNbMaxPoly_ps2 = 100000;
SkinNbMaxPoly_ps3 = 200000;
SkinNbMaxPoly = 100000;
SkinNbMaxPoly_min = 5000;
SkinNbMaxPoly_max = 250000;
SkinNbMaxPoly_step = 5000;
SkinNbMaxPoly_ps0 = 10000;
SkinNbMaxPoly_ps1 = 70000;
SkinNbMaxPoly_ps2 = 100000;
SkinNbMaxPoly_ps3 = 200000;
NbMaxSkeletonNotCLod = 125;
NbMaxSkeletonNotCLod_min = 5;
NbMaxSkeletonNotCLod_max = 255;
NbMaxSkeletonNotCLod_step = 5;
NbMaxSkeletonNotCLod_ps0 = 10;
NbMaxSkeletonNotCLod_ps1 = 50;
NbMaxSkeletonNotCLod_ps2 = 125;
NbMaxSkeletonNotCLod_ps3 = 255;
NbMaxSkeletonNotCLod = 125;
NbMaxSkeletonNotCLod_min = 5;
NbMaxSkeletonNotCLod_max = 255;
NbMaxSkeletonNotCLod_step = 5;
NbMaxSkeletonNotCLod_ps0 = 10;
NbMaxSkeletonNotCLod_ps1 = 50;
NbMaxSkeletonNotCLod_ps2 = 125;
NbMaxSkeletonNotCLod_ps3 = 255;
CharacterFarClip = 200.0;
CharacterFarClip_min = 50.0;
CharacterFarClip_max = 500.0;
CharacterFarClip_step = 10.0;
CharacterFarClip_ps0 = 50.0;
CharacterFarClip_ps1 = 100.0;
CharacterFarClip_ps2 = 200.0;
CharacterFarClip_ps3 = 500.0;
CharacterFarClip = 200.0;
CharacterFarClip_min = 50.0;
CharacterFarClip_max = 500.0;
CharacterFarClip_step = 10.0;
CharacterFarClip_ps0 = 50.0;
CharacterFarClip_ps1 = 100.0;
CharacterFarClip_ps2 = 200.0;
CharacterFarClip_ps3 = 500.0;
EnableRacialAnimation = 1;
EnableRacialAnimation = 1;
// *** MISC
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
ScreenAspectRatio = 0.0;
ForceDXTC = 1; // Enable/Disable DXTC.
DivideTextureSizeBy2= 0; // Divide texture size
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
HDEntityTexture = 0;
ScreenAspectRatio = 0.0;
ForceDXTC = 1; // Enable/Disable DXTC.
DivideTextureSizeBy2= 0; // Divide texture size
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
HDEntityTexture = 1;
HDTextureInstalled = 1;
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
//////////////////
// GAME OPTIONS //
//////////////////
SelectWithRClick = 1;
DisplayWeapons = 1;
RotKeySpeedMax = 2.0;
RotKeySpeedMax_min = 1.0;
RotKeySpeedMax_max = 4.0;
RotKeySpeedMin = 1.0;
RotKeySpeedMin_min = 0.5;
RotKeySpeedMin_max = 2.0;
RotAccel = 3.0;
FollowOnAtk = 0;
AtkOnSelect = 0;
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
SelectWithRClick = 1;
DisplayWeapons = 1;
RotKeySpeedMax = 2.0;
RotKeySpeedMax_min = 1.0;
RotKeySpeedMax_max = 4.0;
RotKeySpeedMin = 1.0;
RotKeySpeedMin_min = 0.5;
RotKeySpeedMin_max = 2.0;
RotAccel = 3.0;
FollowOnAtk = 0;
AtkOnSelect = 0;
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
/////////////////
// PREFERENCES //
/////////////////
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
CameraDistStep = 1.0;
CameraDistMin = 1.0;
CameraDistMax = 25.0;
CameraAccel = 5.0;
CameraSpeedMin = 2.0;
CameraSpeedMax = 100.0;
CameraResetSpeed = 10.0; // Speed in radian/s
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
CameraDistStep = 1.0;
CameraDistMin = 1.0;
CameraDistMax = 25.0;
CameraAccel = 5.0;
CameraSpeedMin = 2.0;
CameraSpeedMax = 100.0;
CameraResetSpeed = 10.0; // Speed in radian/s
//////////////////
// SOUND CONFIG //
@ -343,7 +349,8 @@ SoundGameMusicVolume_max = 1.0;
SoundGameMusicVolume_step = 0.001;
// MISC
PreDataPath = { "user", "patch", "data", "examples" };
PreDataPath = { "user", "data", "patch", "examples", };
DataPath = { "data" };
NeedComputeVS = 0;
NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" };
@ -351,15 +358,15 @@ NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" };
NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };
// Big screen shot
ScreenShotWidth = 0;
ScreenShotHeight = 0;
ScreenShotWidth = 0;
ScreenShotHeight = 0;
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
// Read : "ID", "R G B A MODE [FX]"
SystemInfoColors =
{
// OLD STUFF Here for compatibility
"RG", "0 0 0 255 normal", // Black to see when there is an error
"RG", "0 0 0 255 normal", // Black to see when there is an error
"BC", "0 0 0 255 normal", // Black to see when there is an error
"JA", "0 0 0 255 normal", // Black to see when there is an error
"BL", "0 0 0 255 normal", // Black to see when there is an error
@ -367,57 +374,57 @@ SystemInfoColors =
"VI", "0 0 0 255 normal", // Black to see when there is an error
// NEW System Info Categories
"SYS", "255 255 255 255 normal", // Default system messages
"BC", "255 255 255 255 centeraround", // Broadcast messages
"TAGBC", "255 255 255 255 centeraround", // Taged broadcast messages : color should remain white as some word are tagged
"XP", "255 255 64 255 over", // XP Gain
"SP", "255 255 64 255 over", // SP Gain
"TTL", "255 255 64 255 over", // Title
"TSK", "255 255 255 255 over", // Task
"ZON", "255 255 255 255 center", // Zone
"DG", "255 0 0 255 normal", // Damage to me
"DMG", "255 0 0 255 normal", // Damage to me
"DGP", "200 0 0 255 normal", // Damage to me from player
"DGM", "255 128 64 255 normal", // Damage from me
"MIS", "150 150 150 255 normal", // The opponent misses
"MISM", "255 255 255 255 normal", // I miss
"ITM", "0 200 0 255 over", // Item
"ITMO", "170 170 255 255 overonly", // Item other in group
"ITMF", "220 0 220 255 over", // Item failed
"SPL", "50 50 250 255 normal", // Spell to me
"SPLM", "50 150 250 255 normal", // Spell from me
"EMT", "255 150 150 255 normal", // Emote
"MTD", "255 255 0 255 over", // Message Of The Day
"FORLD","64 255 64 255 overonly", // Forage Locate Deposit
"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition
"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.)
"PVPTM","255 120 60 255 overonly", // PVP timer
"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished
"AMB", "255 255 64 255 center", // Ambiance
"ISE", "192 208 255 255 normal", // Item special effect
"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text)
"OSM", "128 160 255 255 center", // Outpost state message
"AROUND","255 255 0 255 around", // Only in around channel
"R2_INVITE","0 255 0 255 around", // Ring invitation
"SYS", "255 255 255 255 normal", // Default system messages
"BC", "255 255 255 255 centeraround", // Broadcast messages
"TAGBC", "255 255 255 255 centeraround", // Taged broadcast messages : color should remain white as some word are tagged
"XP", "255 255 64 255 over", // XP Gain
"SP", "255 255 64 255 over", // SP Gain
"TTL", "255 255 64 255 over", // Title
"TSK", "255 255 255 255 over", // Task
"ZON", "255 255 255 255 center", // Zone
"DG", "255 0 0 255 normal", // Damage to me
"DMG", "255 0 0 255 normal", // Damage to me
"DGP", "200 0 0 255 normal", // Damage to me from player
"DGM", "255 128 64 255 normal", // Damage from me
"MIS", "150 150 150 255 normal", // The opponent misses
"MISM", "255 255 255 255 normal", // I miss
"ITM", "0 200 0 255 over", // Item
"ITMO", "170 170 255 255 overonly", // Item other in group
"ITMF", "220 0 220 255 over", // Item failed
"SPL", "50 50 250 255 normal", // Spell to me
"SPLM", "50 150 250 255 normal", // Spell from me
"EMT", "255 150 150 255 normal", // Emote
"MTD", "255 255 0 255 over", // Message Of The Day
"FORLD","64 255 64 255 overonly", // Forage Locate Deposit
"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition
"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.)
"PVPTM","255 120 60 255 overonly", // PVP timer
"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished
"AMB", "255 255 64 255 center", // Ambiance
"ISE", "192 208 255 255 normal", // Item special effect
"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text)
"OSM", "128 160 255 255 center", // Outpost state message
"AROUND","255 255 0 255 around", // Only in around channel
"R2_INVITE","0 255 0 255 around", // Ring invitation
};
PrintfCommands = {
"52", "15", "55 55 0 255", "28", "uiEon", "624",
"428", "0 0 0 255", "18", "", "624", "378",
"0 0 0 255", "14", "", "644", "278", "0 0 0 255",
"18", "", "52", "17", "255 255 255 255", "28",
"uiEon", "622", "430", "255 255 255 255", "18", "",
"622", "380", "255 255 255 255", "14", "", "642",
"52", "15", "55 55 0 255", "28", "uiEon", "624",
"428", "0 0 0 255", "18", "", "624", "378",
"0 0 0 255", "14", "", "644", "278", "0 0 0 255",
"18", "", "52", "17", "255 255 255 255", "28",
"uiEon", "622", "430", "255 255 255 255", "18", "",
"622", "380", "255 255 255 255", "14", "", "642",
"280", "255 255 255 255", "18", ""
};
PrintfCommandsFreeTrial = {
"52", "15", "55 55 0 255", "28", "uiEon", "624",
"428", "0 0 0 255", "18", "", "624", "378",
"0 0 0 255", "14", "", "644", "278", "0 0 0 255",
"18", "", "52", "17", "255 255 255 255", "28",
"uiEon", "622", "430", "255 255 255 255", "18", "",
"622", "380", "255 255 255 255", "14", "", "642",
"52", "15", "55 55 0 255", "28", "uiEon", "624",
"428", "0 0 0 255", "18", "", "624", "378",
"0 0 0 255", "14", "", "644", "278", "0 0 0 255",
"18", "", "52", "17", "255 255 255 255", "28",
"uiEon", "622", "430", "255 255 255 255", "18", "",
"622", "380", "255 255 255 255", "14", "", "642",
"280", "255 255 255 255", "18", ""
};
@ -428,30 +435,30 @@ LoadingStringCount = 54;
// Some R2 parameters ...
R2Mode = 1;
R2Mode = 1;
R2EDEnabled = 1;
R2EDExtendedDebug = 0;
R2EDLightPalette = 0;
R2EDExtendedDebug = 0;
R2EDLightPalette = 0;
R2ClientGw = "r2linux01";
LoadLuaDebugger = 0;
CheckR2ScenarioMD5 = 1;
LevelDesignEnabled = 0;
LoadLuaDebugger = 0;
CheckR2ScenarioMD5 = 1;
LevelDesignEnabled = 0;
DmCameraDistMax = 25;
DmRun = 20;
DmWalk = 6;
DmCameraDistMax = 25;
DmRun = 20;
DmWalk = 6;
R2EDReloadFiles = {
"r2ed.xml",
"r2_basic_bricks.lua",
"r2_components.lua",
"r2_core.lua",
"r2_features_default.lua",
"r2_features_fauna.lua",
"r2_features_npc_groups.lua",
"r2_palette.lua",
"r2_scenario.lua",
"r2_ui.lua"
"r2ed.xml",
"r2_basic_bricks.lua",
"r2_components.lua",
"r2_core.lua",
"r2_features_default.lua",
"r2_features_fauna.lua",
"r2_features_npc_groups.lua",
"r2_palette.lua",
"r2_scenario.lua",
"r2_ui.lua"
};
XMLInterfaceFiles = {
@ -488,12 +495,12 @@ XMLInterfaceFiles = {
XMLR2EDInterfaceFiles =
{
"r2ed.xml",
"r2_triggers.xml",
"r2_logic_entities.xml",
"r2ed_acts.xml",
"r2ed_scenario.xml",
"r2ed_connect.xml"
"r2ed.xml",
"r2_triggers.xml",
"r2_logic_entities.xml",
"r2ed_acts.xml",
"r2ed_scenario.xml",
"r2ed_connect.xml"
};
FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth
@ -505,45 +512,45 @@ FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth
// * individual .tga files for hardware cursor bitmap not looked for, and not supported yet
HardwareCursors =
{
"curs_can_pan.tga",
"curs_can_pan_dup.tga",
"curs_create.tga",
"curs_create_multi.tga",
"curs_create_vertex_invalid.tga",
"curs_default.tga",
"curs_dup.tga",
"curs_L.tga",
"curs_M.tga",
"curs_pan.tga",
"curs_pan_dup.tga",
"curs_pick.tga",
"curs_pick_dup.tga",
"curs_R.tga",
"curs_resize_BL_TR.tga",
"curs_resize_BR_TL.tga",
"curs_resize_LR.tga",
"curs_resize_TB.tga",
"curs_rotate.tga",
"curs_scale.tga",
"curs_stop.tga",
"text_cursor.tga",
"r2_hand_can_pan.tga",
"r2_hand_pan.tga",
"r2ed_tool_can_pick.tga",
"r2ed_tool_can_rotate.tga",
"r2ed_tool_pick.tga",
"r2ed_tool_rotate.tga",
"r2ed_tool_rotating.tga"
"curs_can_pan.tga",
"curs_can_pan_dup.tga",
"curs_create.tga",
"curs_create_multi.tga",
"curs_create_vertex_invalid.tga",
"curs_default.tga",
"curs_dup.tga",
"curs_L.tga",
"curs_M.tga",
"curs_pan.tga",
"curs_pan_dup.tga",
"curs_pick.tga",
"curs_pick_dup.tga",
"curs_R.tga",
"curs_resize_BL_TR.tga",
"curs_resize_BR_TL.tga",
"curs_resize_LR.tga",
"curs_resize_TB.tga",
"curs_rotate.tga",
"curs_scale.tga",
"curs_stop.tga",
"text_cursor.tga",
"r2_hand_can_pan.tga",
"r2_hand_pan.tga",
"r2ed_tool_can_pick.tga",
"r2ed_tool_can_rotate.tga",
"r2ed_tool_pick.tga",
"r2ed_tool_rotate.tga",
"r2ed_tool_rotating.tga"
};
Loading_BG = "new_loading_bg.tga"; // Default name for the loading background file.
Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file.
TeleportKami_BG = "new_teleport_kami_bg.tga";
TeleportKaravan_BG = "new_teleport_caravan_bg.tga";
Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file.
ResurectKami_BG = "new_resurect_kami_bg.tga";
ResurectKaravan_BG = "new_resurect_caravane_bg.tga";
End_BG = "end_bg.tga"; // Default name for the last background file.
Loading_BG = "new_loading_bg.tga"; // Default name for the loading background file.
Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file.
TeleportKami_BG = "new_teleport_kami_bg.tga";
TeleportKaravan_BG = "new_teleport_caravan_bg.tga";
Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file.
ResurectKami_BG = "new_resurect_kami_bg.tga";
ResurectKaravan_BG = "new_resurect_caravane_bg.tga";
End_BG = "end_bg.tga"; // Default name for the last background file.
ScenarioSavePath = "./my_scenarios/";
@ -554,10 +561,10 @@ ScenarioSavePath = "./my_scenarios/";
// note : we add a dot in the name to be sure that there cannot be a conflict with character keyset name
BuiltInKeySets =
{
"", // default ryzom keyboard layout
"bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian)
"bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian)
"bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring)
"", // default khanat keyboard layout
"bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian)
"bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian)
"bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring)
};
// "Newbie Training", "Story Telling", "Mistery", "Hack & Slash", "Guild Training", "Other"
@ -576,9 +583,9 @@ HelpPages =
"ru=http://www.khaganat.net/forum/index.php/board,31.0.html"
};
WebIgMainDomain = "app.khaganat.net";
WebIgMainDomain = "app.lirria.khaganat.net";
WebIgTrustedDomains = {
"api.khaganat.net", "app.khaganat.net", "lirria.khaganat.net"
"api.lirria.khaganat.net", "app.lirria.khaganat.net", "lirria.khaganat.net"
};
//PatchletUrl = "";

View file

@ -2,73 +2,39 @@
<root id="interface" x="0" y="0" w="800" h="600" active="true" />
<lua file="bg_downloader.lua" />
<proc id="bg_downloader_active">
<action handler="set" params="dblink=UI:VARIABLES:ISACTIVE:BG_DOWNLOADER|value=1" />
</proc>
<proc id="bg_downloader_deactive">
<action handler="set" params="dblink=UI:VARIABLES:ISACTIVE:BG_DOWNLOADER|value=0" />
</proc>
<!-- Window for the background downloader -->
<group type="container" id="bg_downloader" title="uiBGD_WindowTitle" global_color="false" line_at_bottom="false"
movable="true" opened="true" openable="false"
pop_min_w="410" pop_min_h="100" pop_max_w="410" pop_max_h="100"
h="100"
w="410"
active="false"
savable="true"
header_color="UI:SAVE:WIN:COLORS:OPT"
on_deactive="proc" on_deactive_params="bg_downloader_deactive"
on_active="proc" on_active_params="bg_downloader_active"
>
<group id="header_closed" x="0" y="0" child_resize_w="true" h="16" posref="TL TL"
group_onclick_r="active_menu"
group_params_r="menu=ui:interface:base_menu_with_color"
>
</group>
<group id="header_opened" x="0" y="0" w="800" h="16" posref="TL TL"
group_onclick_r="active_menu"
group_params_r="menu=ui:interface:base_menu_with_color"
>
</group>
<group id="content" x="0" y="0" sizeref="wh" w="0" h="0" posref="TL TL" >
<view type="text" id="text" active="true" y="-12" posref="TM TM" hardtext="" fontsize="10" color="255 255 255 255"
auto_clamp="true"
global_color="false"
/>
<view type="text" id="ellipsis" active="true" y="0" posref="BR BL" posparent="text" hardtext="" fontsize="13" color="255 255 255 255"
global_color="false"
/>
<group type="container" id="bg_downloader" title="uiBGD_WindowTitle" global_color="false" line_at_bottom="false"movable="true" opened="true" openable="false" pop_min_w="410" pop_min_h="100" pop_max_w="410" pop_max_h="100" h="100" w="410" active="false" savable="true" header_color="UI:SAVE:WIN:COLORS:OPT" on_deactive="proc" on_deactive_params="bg_downloader_deactive" on_active="proc" on_active_params="bg_downloader_active">
<view type="bitmap" id="bm" active="false" y="1" x="-1" texture="W_answer_16_valid.tga" posparent="text" posref="ML MR"
global_color="false"
/>
<view type="bar" id="progress" parent="" active="true" posparent="text" posref="BM TM" y="-2"
global_color="false"
/>
<group id="header_closed" x="0" y="0" child_resize_w="true" h="16" posref="TL TL" group_onclick_r="active_menu" group_params_r="menu=ui:interface:base_menu_with_color">
</group>
<group type="combo_box" id="prio" sizeref="w" w="32" x="0" y="-8" child_resize_h="true" child_resize_hmargin="6" linked_to_db="false"
posref="BM TM"
posparent="progress"
on_change="lua:bgdownloader:onChangePriority()" on_change_params=""
tooltip="uiBGD_PriorityTooltip"
global_color="false"
>
<instance template="combo_box_def1" tooltip="uiBGD_PriorityTooltip"/>
<group id="header_opened" x="0" y="0" w="800" h="16" posref="TL TL" group_onclick_r="active_menu" group_params_r="menu=ui:interface:base_menu_with_color">
</group>
<group id="content" x="0" y="0" sizeref="wh" w="0" h="0" posref="TL TL" >
<view type="text" id="text" active="true" y="-12" posref="TM TM" hardtext="" fontsize="10" color="255 255 255 255" auto_clamp="true" global_color="false" />
<view type="text" id="ellipsis" active="true" y="0" posref="BR BL" posparent="text" hardtext="" fontsize="13" color="255 255 255 255" global_color="false" />
<view type="bitmap" id="bm" active="false" y="1" x="-1" texture="W_answer_16_valid.tga" posparent="text" posref="ML MR" global_color="false" />
<view type="bar" id="progress" parent="" active="true" posparent="text" posref="BM TM" y="-2" global_color="false" />
<group type="combo_box" id="prio" sizeref="w" w="32" x="0" y="-8" child_resize_h="true" child_resize_hmargin="6" linked_to_db="false" posref="BM TM" posparent="progress" on_change="lua:bgdownloader:onChangePriority()" on_change_params="" tooltip="uiBGD_PriorityTooltip" global_color="false">
<instance template="combo_box_def1" tooltip="uiBGD_PriorityTooltip"/>
<combo_text name="uiBGD_Paused" />
<combo_text name="uiBGD_LowPriority" />
<combo_text name="uiBGD_NormalPriority" />
<combo_text name="uiBGD_NormalPriority" />
</group>
</group>
</group>
<tree node="bg_downloader"/>
</interface_config>
</interface_config>

View file

@ -1617,7 +1617,7 @@
<view type="bitmap"
id="icone"
posref="TL TL"
texture="money_seve.tga"
texture="money.tga"
global_color="false" />
<instance template="box_widget"
id="box1"
@ -1673,7 +1673,7 @@
<view type="bitmap"
id="icone"
posref="TL TL"
texture="money_seve.tga"
texture="money.tga"
global_color="false" />
<instance template="box_widget"
id="box1"

View file

@ -183,7 +183,7 @@
posref="BL BL"
scale="true"
y="4"
w="130"
w="110"
h="2"
texture="W_line_hor2.tga" />
<view type="text"
@ -202,7 +202,7 @@
posref="MM MM"
x="0"
y="-1"
w="130"
w="110"
h="8"
vertical="false"
align="L"
@ -246,7 +246,7 @@
posref="BL BL"
scale="true"
y="4"
w="130"
w="110"
h="2"
texture="W_line_hor2.tga" />
<view type="text"
@ -265,7 +265,7 @@
posref="MM MM"
x="0"
y="-1"
w="130"
w="110"
h="8"
vertical="false"
align="L"
@ -1005,11 +1005,11 @@
text_ref="BR BR"
w="100"
prompt=""
enter_loose_ChaScore4="true"
enter_loose_focus="true"
multi_line="false"
onenter="game_config_change_screen_ratio_custom"
enter_recover_ChaScore4="false"
reset_ChaScore4_on_hide="true"
enter_recover_focus="false"
reset_focus_on_hide="true"
max_historic="0"
entry_type="positive_float"
max_float_prec="5"
@ -1334,7 +1334,7 @@
y="0"
hardtext="uiHud" />
<!--<instance template="tgcw_checkbox" id="suc" text="uiShowUnderCursor" posref="TL TL" x="0" y="-20" />
<instance template="tgcw_checkbox" id="ChaScore2" text="uiShowTargeted" posref="BL TL" posparent="suc" x="0" y="-12" />-->
<instance template="tgcw_checkbox" id="sta" text="uiShowTargeted" posref="BL TL" posparent="suc" x="0" y="-12" />-->
<instance template="tgcw_checkbox"
id="swrc"
text="uiSelectWithRClick"
@ -2043,34 +2043,34 @@
y="-4" />
<instance template="tgcw_checkbox"
id="is_user_ChaScore1"
text="uiChaScore1"
tooltip="uittChaScore1"
text="uiHP"
tooltip="uittHP"
posref="BL TL"
posparent="is_user_guild_name"
x="0"
y="-4" />
<instance template="tgcw_checkbox"
id="is_user_ChaScore3"
text="uiChaScore3"
tooltip="uittChaScore3"
id="is_user_sap"
text="uiSAP"
tooltip="uittSAP"
posref="BL TL"
posparent="is_user_ChaScore1"
x="0"
y="-4" />
<instance template="tgcw_checkbox"
id="is_user_ChaScore2"
text="uiChaScore2"
tooltip="uittChaScore2"
id="is_user_sta"
text="uiSTA"
tooltip="uittSTA"
posref="BL TL"
posparent="is_user_ChaScore3"
posparent="is_user_sap"
x="0"
y="-4" />
<instance template="tgcw_checkbox"
id="is_user_ChaScore4"
text="uiChaScore4"
tooltip="uittChaScore4"
id="is_user_focus"
text="uiFOC"
tooltip="uittFocus"
posref="BL TL"
posparent="is_user_ChaScore2"
posparent="is_user_sta"
x="0"
y="-4" />
<instance template="tgcw_checkbox"
@ -2078,7 +2078,7 @@
text="uiActionBar"
tooltip="uittActionBar"
posref="BL TL"
posparent="is_user_ChaScore4"
posparent="is_user_focus"
x="0"
y="-4" />
<instance template="tgcw_checkbox"
@ -2160,34 +2160,34 @@
y="-4" />
<instance template="tgcw_checkbox"
id="is_friend_ChaScore1"
text="uiChaScore1"
tooltip="uittChaScore1"
text="uiHP"
tooltip="uittHP"
posref="BL TL"
posparent="is_friend_guild_name"
x="0"
y="-4" />
<instance template="tgcw_checkbox"
id="is_friend_ChaScore3"
text="uiChaScore3"
tooltip="uittChaScore3"
id="is_friend_sap"
text="uiSAP"
tooltip="uittSTA"
posref="BL TL"
posparent="is_friend_ChaScore1"
x="0"
y="-4" />
<instance template="tgcw_checkbox"
id="is_friend_ChaScore2"
text="uiChaScore2"
tooltip="uittChaScore2"
id="is_friend_sta"
text="uiSTA"
tooltip="uittSAP"
posref="BL TL"
posparent="is_friend_ChaScore3"
posparent="is_friend_sap"
x="0"
y="-4" />
<instance template="tgcw_checkbox"
id="is_friend_ChaScore4"
text="uiChaScore4"
tooltip="uittChaScore4"
id="is_friend_focus"
text="uiFOC"
tooltip="uittFocus"
posref="BL TL"
posparent="is_friend_ChaScore2"
posparent="is_friend_sta"
x="0"
y="-4" />
<instance template="tgcw_checkbox"
@ -2195,7 +2195,7 @@
text="uiPvpLogo"
tooltip="uittPvpLogo"
posref="BL TL"
posparent="is_friend_ChaScore4"
posparent="is_friend_focus"
x="0"
y="-4" />
<instance template="tgcw_checkbox"
@ -2301,8 +2301,8 @@
y="-4" />
<instance template="tgcw_checkbox"
id="is_enemy_ChaScore1"
text="uiChaScore1"
tooltip="uittChaScore1"
text="uiHP"
tooltip="uittHP"
posref="BL TL"
posparent="is_enemy_guild_name"
x="0"
@ -3222,7 +3222,7 @@
preset="UI:TEMP:PRESET_FX" />
<!--
<param ui="hud:suc:c" type="cfg" widget="boolbut" link="ShowNameUnderCursor" realtime="true"/>
<param ui="hud:ChaScore2:c" type="cfg" widget="boolbut" link="ShowNameSelected" realtime="true"/>
<param ui="hud:sta:c" type="cfg" widget="boolbut" link="ShowNameSelected" realtime="true"/>
-->
<param ui="hud:swrc:c"
type="cfg"
@ -3553,17 +3553,17 @@
widget="boolbut"
link="UI:SAVE:INSCENE:USER:ChaScore1"
realtime="true" />
<param ui="in_scene_user:is_user_ChaScore3:c"
<param ui="in_scene_user:is_user_sap:c"
type="db"
widget="boolbut"
link="UI:SAVE:INSCENE:USER:ChaScore3"
realtime="true" />
<param ui="in_scene_user:is_user_ChaScore2:c"
<param ui="in_scene_user:is_user_sta:c"
type="db"
widget="boolbut"
link="UI:SAVE:INSCENE:USER:ChaScore2"
realtime="true" />
<param ui="in_scene_user:is_user_ChaScore4:c"
<param ui="in_scene_user:is_user_focus:c"
type="db"
widget="boolbut"
link="UI:SAVE:INSCENE:USER:ChaScore4"
@ -3608,17 +3608,17 @@
widget="boolbut"
link="UI:SAVE:INSCENE:FRIEND:ChaScore1"
realtime="true" />
<param ui="in_scene_friend:is_friend_ChaScore3:c"
<param ui="in_scene_friend:is_friend_sap:c"
type="db"
widget="boolbut"
link="UI:SAVE:INSCENE:FRIEND:ChaScore3"
realtime="true" />
<param ui="in_scene_friend:is_friend_ChaScore2:c"
<param ui="in_scene_friend:is_friend_sta:c"
type="db"
widget="boolbut"
link="UI:SAVE:INSCENE:FRIEND:ChaScore2"
realtime="true" />
<param ui="in_scene_friend:is_friend_ChaScore4:c"
<param ui="in_scene_friend:is_friend_focus:c"
type="db"
widget="boolbut"
link="UI:SAVE:INSCENE:FRIEND:ChaScore4"

View file

@ -87,7 +87,7 @@
y="0"
fontsize="12"
shadow="true"
case_mode="%case_normal" />
case_mode="%case_first_word_letter_up" />
<view type="text"
id="grade"
x="158"
@ -739,7 +739,7 @@
posparent="title"
x="20"
y="-4"
texture="money_seve.tga"
texture="money.tga"
global_color="false" />
<!-- edit box for the seeds -->
<instance template="edit_box_widget"
@ -1050,7 +1050,7 @@
id="html"
posref="TL TL"
url=""
home="http://app.ryzom.com/index.php"
home="http://app.khaganat.net/"
sizeref="wh"
x="0"
y="0"
@ -1216,7 +1216,7 @@
id="html"
posref="TL TL"
url=""
home="http://app.ryzom.com/init_ig.php"
home="http://app.khaganat.net/"
sizeref="wh"
x="0"
y="0"

View file

@ -26,7 +26,7 @@
h="290"
pop_min_h="290"
pop_max_h="290"
title="TheSagaOfRyzom"
title="Khanat"
resizer="true"
global_color="false"
header_color="UI:SAVE:WIN:COLORS:HELP"
@ -138,7 +138,7 @@
x="0"
y="6"
posref="BM BM"
text_y="0"
text_y="-2"
onclick_l="proc"
params_l="welcome_close"
hardtext="uittOK" />
@ -199,7 +199,7 @@
x="-15"
y="10"
posref="BM BM"
text_y="0"
text_y="-2"
onclick_l="proc"
params_l="active_hardware_cursor"
hardtext="uiYes" />
@ -208,7 +208,7 @@
y="0"
posparent="active_ok"
posref="BR BL"
text_y="0"
text_y="-2"
onclick_l="proc"
params_l="close_hardware_cursor"
hardtext="uiNo" />
@ -316,7 +316,7 @@
x="0"
y="6"
posref="BM BM"
text_y="0"
text_y="-2"
onclick_l="proc"
params_l="universe_chanel_warning_close"
hardtext="uittOK" />
@ -356,9 +356,9 @@
</proc>
<group type="container"
id="death_warning"
w="500"
pop_min_w="500"
pop_max_w="500"
w="400"
pop_min_w="400"
pop_max_w="400"
h="250"
pop_min_h="250"
pop_max_h="250"
@ -401,7 +401,7 @@
id="death_warning_text"
posref="TM TM"
x="0"
y="-10"
y="-20"
color="255 255 255 255"
fontsize="12"
shadow="true"
@ -416,7 +416,6 @@
y="30"
w="0"
h="16"
y_text="-5"
fontsize="10"
hardtext="uiDeathWarningAvoid"
dblink="UI:VARIABLES:TEMP_DEATH_WARNING_AVOID"
@ -425,7 +424,7 @@
x="0"
y="6"
posref="BM BM"
text_y="0"
text_y="-2"
onclick_l="proc"
params_l="death_warning_close"
hardtext="uittOK" />
@ -464,9 +463,9 @@
</proc>
<group type="container"
id="night_warning"
w="500"
pop_min_w="500"
pop_max_w="500"
w="400"
pop_min_w="400"
pop_max_w="400"
h="250"
pop_min_h="250"
pop_max_h="250"
@ -509,7 +508,7 @@
id="night_warning_text"
posref="TM TM"
x="0"
y="-10"
y="-20"
color="255 255 255 255"
fontsize="12"
shadow="true"
@ -532,7 +531,7 @@
x="0"
y="6"
posref="BM BM"
text_y="0"
text_y="-2"
onclick_l="proc"
params_l="night_warning_close"
hardtext="uittOK" />
@ -864,8 +863,10 @@
</group>
</group>
</group>
<!--<define id="cs_url"
value="http://app.ryzom.com/ticket_system/index.php?mode=load" />-->
<define id="cs_url"
value="http://app.ryzom.com/ticket_system/index.php?mode=load" />
value="http://lirria.khaganat.net/ams/" />
<group type="container"
id="cs_browser"
w="410"
@ -906,6 +907,22 @@
group_params_r="menu=ui:interface:base_menu_with_color"
on_active="lua"
on_active_params="help:openCSBrowserHeader('cs_browser')">
<!--Quitta start-->
<ctrl style="text_button_header"
button_type="push_button"
id="browse_home"
posref="MR MR"
x="-16"
y="0"
hardtext="AMS-HOME"
tooltip="uittBrowseHome"
onclick_l="browse_home"
params_l="name=ui:interface:cs_browser:content:html"
frozen="false" />
<!--Quitta end-->
</group>
<group id="content"
x="0"
@ -920,9 +937,9 @@
url="home"
title_prefix="uiHelpTitle"
sizeref="wh"
x="184"
x="2"
y="0"
w="-190"
w="-4"
h="0"
background_color="0 0 0 255"
error_color="255 240 48 255"
@ -943,7 +960,7 @@
h6_font_size="12"
paragraph_begin_space="12"
multi_line_space_factor="0.25"
td_begin_space="0"
td_begin_space="10"
li_begin_space="4"
ul_begin_space="12"
li_indent="-10"
@ -990,43 +1007,6 @@
<ctrl style="skin_scroll"
id="scroll_bar" />
</group>
<group id="sbtree"
posref="TL TL"
x="0"
y="-12"
sizeref="h"
w="180"
h="-12">
<group id="black"
posref="BR BR"
sizeref="hw"
w="-12"
h="0"
inherit_gc_alpha="true" />
<instance template="inner_thin_border"
posparent="black"
inherit_gc_alpha="true" />
<group id="tree_list"
type="tree"
posref="TL TL"
x="16"
y="-4"
col_over="255 255 255 48"
col_select="255 255 255 80"
fontsize="10"
max_sizeparent="parent"
max_sizeref="wh"
max_w="-20"
max_h="-10">
<node name="uiCSBase"
handler="launch_help"
params="help_container=ui:interface:cs_browser|url=%cs_url" />
</group>
<ctrl style="skin_scroll"
id="scroll_bar"
align="T"
target="tree_list" />
</group>
</group>
</group>
<!--******************-->
@ -2829,7 +2809,7 @@
global_color_normal="true"
global_color_over="true"
global_color_pushed="true"
text_y="0"
text_y="-2"
fontsize="10"
shadow="true"
case_mode="%case_upper"
@ -2888,21 +2868,21 @@
x="4"
y="0"
posref="TL TL"
text_y="0"
text_y="-2"
onclick_l="proc"
params_l="proc_stat_report_yes"
hardtext="uiYes" />
<ctrl style="button_cancel"
x="4"
posparent="ok"
text_y="0"
text_y="-2"
posref="TR TL"
onclick_l="leave_modal"
hardtext="uiNo" />
<ctrl style="button_always"
x="4"
posparent="cancel"
text_y="0"
text_y="-2"
posref="TR TL"
onclick_l="proc"
params_l="proc_stat_report_always"

View file

@ -118,7 +118,7 @@
<tree node="keys_edit"/>
<tree node="keys_windows"/>
<tree node="keys_miscellaneous"/>
<tree node="keys_debug"
<tree node="keys_debug"/>
</tree>
<!-- done with template teditcmd now <tree node="editkey" />-->

View file

@ -1467,7 +1467,7 @@
<group type="webig_html"
id="html"
posref="TL TL"
url="http://app.ryzom.com/app_rpjobs/index.php"
url="http://app.khaganat.net"
title_prefix=""
sizeref="wh"
x="0"
@ -1502,7 +1502,7 @@
checkbox_bitmap_pushed="w_opacity_on.tga"
checkbox_bitmap_over=""
background_bitmap_view="black2"
home="http://app.ryzom.com/app_rpjobs/index.php"
home="http://app.khaganat.net"
browse_next_time="true"
form_text_area_group="edit_box_widget_multiline">
<group id="black"
@ -1602,7 +1602,7 @@
id="html"
posref="TL TL"
posparent="parent"
url="http://app.ryzom.com/app_profile/index.php"
url="http://app.khaganat.net"
title_prefix=""
sizeref="wh"
x="0"
@ -1637,7 +1637,7 @@
checkbox_bitmap_pushed="w_opacity_on.tga"
checkbox_bitmap_over=""
background_bitmap_view="black2"
home="http://app.ryzom.com/app_profile/index.php"
home="http://app.khaganat.net"
browse_next_time="true"
form_text_area_group="edit_box_widget_multiline">
<group id="black"

File diff suppressed because it is too large Load diff

View file

@ -63,7 +63,7 @@
</template>
<template name="edit_box_log" posref="TL TL" text_x="0" text_y="0" text_ref="BL BL" multi_line="false" x="0" y="0" w="0" h="0"
<template name="edit_box_log" posref="TL TL" text_x="0" text_y="-1" text_ref="BL BL" multi_line="false" x="0" y="0" w="0" h="0"
id="eb" posparent="parent" onenter="chat_box_entry" params="" reset_focus_on_hide="true" on_focus="" on_focus_params=""
enter_loose_focus="true" prompt="&gt;"
enter_recover_focus="true"
@ -100,7 +100,7 @@
</template>
<template name="edit_box_widget_multiline" posref="TL TL" text_x="0" text_y="0" text_ref="BL BL" child_resize_h="true" multi_line="true" x="0" y="0" w="0" h="0"
<template name="edit_box_widget_multiline" posref="TL TL" text_x="0" text_y="-1" text_ref="BL BL" child_resize_h="true" multi_line="true" x="0" y="0" w="0" h="0"
sizeref="" id="eb" posparent="parent" onenter="chat_box_entry" params="" reset_focus_on_hide="true"
enter_loose_focus="true" prompt="&gt;"
enter_recover_focus="true"
@ -111,20 +111,17 @@
entry_type="text"
keep="true"
max_historic="40"
fontsize="10"
fontweight=""
fontstyle=""
fontsize="10"
backup_father_container_pos="false"
want_return="false"
color="255 255 255 255"
sizeref_eb="w"
render_layer="0"
multi_min_line="0"
>
<group id="#id" posref="#posref" x="#x" y="#y" posparent="#posparent" child_resize_h="#child_resize_h" sizeref="#sizeref" w="#w" h="#h" render_layer="#render_layer">
<group type="edit_box" sizeref="#sizeref_eb" w="-16" id="eb" posref="TL TL" x="8" y="-8" child_resize_h="#child_resize_h" onenter="#onenter" params="#params" onchange="#onchange" onchange_params="#onchange_params" max_num_chars="#max_num_chars" prompt="#prompt" enter_loose_focus="#enter_loose_focus" enter_recover_focus="#enter_recover_focus" entry_type="#entry_type" reset_focus_on_hide="#reset_focus_on_hide" menu_r="#menu_r" max_historic="#max_historic" want_return="#want_return" backup_father_container_pos="#backup_father_container_pos" render_layer="#render_layer">
<view type="bitmap" id="bg" scale="true" sizeref="hw" h="0" w="0" texture="log_eb_m.tga" inherit_gc_alpha="false" render_layer="#render_layer"/>
<view id="edit_text" type="text" x="#text_x" y="#text_y" posref="#text_ref" multi_line="#multi_line" multi_line_space="0" multi_min_line="#multi_min_line" fontsize="#fontsize" color="#color" fontweight="#fontweight" fontstyle="#fontstyle" shadow="true" hardtext="" global_color="false" render_layer="#render_layer"/>
<view id="edit_text" type="text" x="#text_x" y="#text_y" posref="#text_ref" multi_line="#multi_line" multi_line_space="0" fontsize="#fontsize" color="#color" shadow="true" hardtext="" global_color="false" render_layer="#render_layer"/>
</group>
<!-- border around the list -->
@ -141,7 +138,7 @@
<!-- Alternate look for multi line input -->
<template name="edit_box_widget_multiline_2" posref="TL TL" text_x="0" text_y="0" text_ref="BL BL" child_resize_h="true" multi_line="true" x="0" y="0" w="0" h="0"
<template name="edit_box_widget_multiline_2" posref="TL TL" text_x="0" text_y="-1" text_ref="BL BL" child_resize_h="true" multi_line="true" x="0" y="0" w="0" h="0"
sizeref="" id="eb" posparent="parent" onenter="chat_box_entry" params="" reset_focus_on_hide="true"
enter_loose_focus="true" prompt="&gt;"
enter_recover_focus="true"
@ -182,7 +179,7 @@
<style style="log_button" type="text_button" button_type="push_button"
tx_normal="log_but" tx_pushed="log_but_over" tx_over="log_but_over" wmargin="48"
color="255 255 255 255" col_over="255 255 255 255" col_pushed="255 255 255 255"
text_y="0" fontsize="10" shadow="true"
text_y="-3" fontsize="10" shadow="true"
text_color_normal="255 255 255 160"
text_color_pushed="255 255 255 255"
text_color_over="255 255 255 255"
@ -195,10 +192,10 @@
<style style="log_std_but" type="text_button" button_type="push_button"
tx_normal="but" tx_pushed="but" tx_over="but_over" wmargin="16"
color="255 255 255 160" col_over="255 255 255 255" col_pushed="255 255 255 255"
text_y="-1" fontsize="10" shadow="true"
text_color_normal="135 243 28 160"
text_color_pushed="135 243 28 255"
text_color_over="135 243 28 255"
text_y="-3" fontsize="10" shadow="true"
text_color_normal="255 254 243 160"
text_color_pushed="255 254 243 255"
text_color_over="255 254 243 255"
text_shadow_color_normal="0 0 0 255"
text_shadow_color_pushed="0 0 0 255"
text_shadow_color_over="0 0 0 255"
@ -208,9 +205,9 @@
tx_normal="but" tx_pushed="but" tx_over="but_over" wmargin="16" wmin="552"
color="255 255 255 160" col_over="255 255 255 255" col_pushed="255 255 255 255"
text_y="-3" fontsize="10" shadow="true"
text_color_normal="135 243 28 160"
text_color_pushed="135 243 28 255"
text_color_over="135 243 28 255"
text_color_normal="255 254 243 160"
text_color_pushed="255 254 243 255"
text_color_over="255 254 243 255"
text_shadow_color_normal="0 0 0 255"
text_shadow_color_pushed="0 0 0 255"
text_shadow_color_over="0 0 0 255"
@ -221,9 +218,9 @@
tx_normal="serv_note" tx_pushed="serv_note" tx_over="serv_note_over" wmargin="16"
color="255 255 255 160" col_over="255 255 255 255" col_pushed="255 255 255 255"
text_y="-3" fontsize="10" shadow="true"
text_color_normal="135 243 28 160"
text_color_pushed="135 243 28 255"
text_color_over="135 243 28 255"
text_color_normal="255 254 243 160"
text_color_pushed="255 254 243 255"
text_color_over="255 254 243 255"
text_shadow_color_normal="0 0 0 255"
text_shadow_color_pushed="0 0 0 255"
text_shadow_color_over="0 0 0 255"
@ -232,7 +229,7 @@
<style style="text_button_16" type="text_button" button_type="push_button"
tx_normal="w_text_button_normal" tx_pushed="w_text_button_pushed" tx_over="w_text_button_over"
global_color_normal="true" global_color_over="true" global_color_pushed="true"
text_y="0" fontsize="10" shadow="true" case_mode="%case_upper" wmargin="8"
text_y="-2" fontsize="10" shadow="true" case_mode="%case_upper" wmargin="8"
text_color_normal="255 255 255 128" text_color_pushed="255 255 255 255" text_color_over="255 255 255 255" />
@ -244,7 +241,7 @@
<instance template="log_box_frame" id="bk" posref="MM MM" sizeref="wh" w="0" h="0" />
<view type="text" id="text" posref="MM MM" line_maxw="420" w="420" x="0" y="12"
color="135 243 28 255" fontsize="12" shadow="true" multi_line="true" multi_line_space="0" case_mode="%case_first_sentence_letter_up"/>
color="255 254 243 255" fontsize="12" shadow="true" multi_line="true" multi_line_space="0" case_mode="%case_first_sentence_letter_up"/>
<ctrl style="log_std_but" id="but_ok" posparent="text" posref="BM TM" y="-6" onclick_l="leave_modal" hardtext="uittOK"/>
@ -279,7 +276,7 @@
<instance template="log_box_frame" id="bk" posref="MM MM" sizeref="wh" w="0" h="0" />
<view type="text" id="text" posref="MM MM" line_maxw="420" w="420" x="0" y="12"
color="135 243 28 255" fontsize="12" shadow="true" multi_line="true" multi_line_space="0" case_mode="%case_first_sentence_letter_up"/>
color="255 254 243 255" fontsize="12" shadow="true" multi_line="true" multi_line_space="0" case_mode="%case_first_sentence_letter_up"/>
<ctrl style="log_std_but" id="but_ok" posparent="text" posref="BM TL" x="2" y="-6" onclick_l="proc" params_l="proc_message_box_with_help_ok" hardtext="uittOK"/>
<ctrl style="log_std_but" id="but_help" posparent="text" posref="BM TR" x="-2" y="-6" onclick_l="proc" params_l="proc_browse_faq" hardtext="uittBrowseFaq"/>
@ -385,7 +382,7 @@
<!-- * EDIT BOX WIDGET * -->
<!-- ********************* -->
<template name="edit_box_widget" posref="TL TL" text_x="0" text_y="0" text_ref="BL BL" child_resize_h="true" multi_line="false" x="0" y="0" w="0" h="0"
<template name="edit_box_widget" posref="TL TL" text_x="0" text_y="-1" text_ref="BL BL" child_resize_h="true" multi_line="false" x="0" y="0" w="0" h="0"
sizeref="" id="eb" posparent="parent" onenter="chat_box_entry" params="" reset_focus_on_hide="true"
enter_loose_focus="true" prompt="&gt;"
enter_recover_focus="true"
@ -423,7 +420,7 @@
</template>
<!-- alternate look for edit box -->
<template name="edit_box_widget_2" posref="TL TL" text_x="0" text_y="0" text_ref="BL BL" child_resize_h="true" multi_line="false" x="0" y="0" w="0" h="0"
<template name="edit_box_widget_2" posref="TL TL" text_x="0" text_y="-1" text_ref="BL BL" child_resize_h="true" multi_line="false" x="0" y="0" w="0" h="0"
sizeref="" id="eb" posparent="parent" onenter="chat_box_entry" params="" reset_focus_on_hide="true"
enter_loose_focus="true" prompt="&gt;"
enter_recover_focus="true"
@ -598,8 +595,8 @@
<template name="button_ok_cancel" id="ok_cancel" ok_text="uittOK" cancel_text="uittCancel" posparent="parent" posref="BM TM"
onclick_ok="" onclick_ok_param="" onclick_cancel="" onclick_cancel_param="" x="0" y="0" keep="true" >
<group id="#id" posparent="#posparent" posref="#posref" child_resize_w="true" child_resize_h="true" x="#x" y="#y">
<ctrl style="button_ok" x="0" y="0" posref="TL TL" text_y="0" onclick_l="#onclick_ok" params_l="#onclick_ok_param" hardtext="#ok_text" />
<ctrl style="button_cancel" x="4" posparent="ok" text_y="0" posref ="TR TL" onclick_l="#onclick_cancel" params_l="#onclick_cancel_param" hardtext="#cancel_text" />
<ctrl style="button_ok" x="0" y="0" posref="TL TL" text_y="-2" onclick_l="#onclick_ok" params_l="#onclick_ok_param" hardtext="#ok_text" />
<ctrl style="button_cancel" x="4" posparent="ok" text_y="-2" posref ="TR TL" onclick_l="#onclick_cancel" params_l="#onclick_cancel_param" hardtext="#cancel_text" />
</group>
</template>
@ -614,7 +611,7 @@
<template name="html_text_button" id="" text="" posparent="parent" posref="TL TL"
onclick="" onclick_param="" x="0" y="0" keep="true" active="true" wmin="0">
<group type="html_input_offset" y_offset="-8" id="#id" posparent="#posparent" posref="#posref" child_resize_w="true" child_resize_h="true" x="#x" y="#y" active="#active">
<ctrl style="log_spe_but" id="button" wmin="#wmin" x="0" y="0" posref="TL TL" text_y="0" onclick_l="#onclick" params_l="#onclick_param" hardtext="#text" color="255 255 255 200"/>
<ctrl style="log_spe_but" id="button" wmin="#wmin" x="0" y="0" posref="TL TL" text_y="-2" onclick_l="#onclick" params_l="#onclick_param" hardtext="#text" color="255 255 255 200"/>
</group>
</template>
@ -623,7 +620,7 @@
<template name="html_text_button_look2" id="" text="" posparent="parent" posref="TL TL"
onclick="" onclick_param="" x="0" y="0" keep="true" >
<group type="html_input_offset" y_offset="-8" id="#id" posparent="#posparent" posref="#posref" child_resize_w="true" child_resize_h="true" x="#x" y="#y">
<ctrl style="log_button" id="button" wmin="0" x="0" y="0" posref="TL TL" text_y="0" onclick_l="#onclick" params_l="#onclick_param" hardtext="#text" color="255 255 255 200"/>
<ctrl style="log_button" id="button" wmin="0" x="0" y="0" posref="TL TL" text_y="-2" onclick_l="#onclick" params_l="#onclick_param" hardtext="#text" color="255 255 255 200"/>
</group>
</template>
@ -632,7 +629,7 @@
<template name="html_text_button_look3" id="" text="" posparent="parent" posref="TL TL"
onclick="" onclick_param="" x="0" y="0" keep="true" >
<group type="html_input_offset" y_offset="-8" id="#id" posparent="#posparent" posref="#posref" child_resize_w="true" child_resize_h="true" x="#x" y="#y">
<ctrl style="server_note" id="button" wmin="0" x="0" y="0" posref="TL TL" text_y="0" onclick_l="#onclick" params_l="#onclick_param" hardtext="#text" color="255 255 255 200"/>
<ctrl style="server_note" id="button" wmin="0" x="0" y="0" posref="TL TL" text_y="-2" onclick_l="#onclick" params_l="#onclick_param" hardtext="#text" color="255 255 255 200"/>
</group>
</template>
@ -829,7 +826,7 @@
>
<view type="bitmap" posref="MM MM" id="log" texture="new_launcher_bg.tga" global_color="false" render_layer="-1" />
<view type="text" id="text" posref="MM MM" line_maxw="412" w="412" x="0" y="0" color="135 243 28 255" fontsize="18" shadow="true" multi_line="true" multi_line_space="0" case_mode="%case_first_sentence_letter_up"/>
<view type="text" id="text" posref="MM MM" line_maxw="412" w="412" x="0" y="0" color="255 254 243 255" fontsize="18" shadow="true" multi_line="true" multi_line_space="0" case_mode="%case_first_sentence_letter_up"/>
<ctrl type="button" button_type="push_button" id="but_cancel" posref="BR BR" x="-304" y="157"
@ -958,46 +955,6 @@
highlight_over="255 255 255 128"
force_inside_screen="true"
/>
<!-- html <hr> element -->
<template name="html_hr"
keep="true">
<group id="sep_gr"
posref="ML ML"
sizeref="w"
w="0"
h="0"
child_resize_h="true"
child_resize_hmargin="12">
<view type="bitmap"
id="hr"
posref="MM MM"
sizeref="w"
w="-2"
h="2"
inherit_gc_alpha="true"
scale="true"
texture="blank.tga"
global_color="false" />
</group>
</template>
<template name="html_form_select_box_menu_widget"
keep="true"
id="sb">
<group type="menu"
id="#id"
posref="BL TL"
x="0"
y="0"
mouse_pos="false"
space="2"
shadow="false"
color="255 255 255 128"
color_over="255 255 255 255"
color_grayed="0 0 0 255"
fontsize="12"
highlight_over="255 255 255 128"
force_inside_screen="false"></group>
</template>
</interface_config>

View file

@ -403,12 +403,12 @@
onclick_l="new_macro_new_cmd" />
<group id="cmds" x="0" y="-22" over="true" sizeref="w" posref="TL TL" posparent="sep" child_resize_h="true" child_resize_hmargin="4">
<group id="macros" x="10" y="-4" sizeref="w" posref="TL TL" child_resize_h="true" max_h="300" >
<group id="list" type="list" x="0" y="0" posref="TL TL" />
<group id="cmds" type="list" posref="BR TR" posparent="sep" x="0" y="-22" over="true" >
<!--
<instance template="macro_command" id="cmd1" posref="TL TL" />
<instance template="macro_command" id="cmd2" posparent="cmd1" posref="BL TL" />
-->
</group>
<ctrl style="skin_scroll" id="sv" posref="TL TL" y="-4" target="macros" />
</group>
<instance template="button_ok_cancel" posparent="cmds" posref="BR TR" x="0" y="-4"
onclick_ok="new_macro_ok"
@ -659,4 +659,4 @@
<tree node="keys_r2ed"/>
</tree>
</interface_config>
</interface_config>

View file

@ -3,256 +3,69 @@
------------------------------------------------------------------------------------------------------------
-- create the game namespace without reseting if already created in an other file.
if (outgame == nil) then
outgame = {}
if (outgame==nil) then
outgame= {};
end
------------------------------------------------------------------------------------------------------------
-- Name generator.
--nb noms:
-- matis: male 621 - female 621 - FirstName 621
-- fyros: given name 14269, FirstName 841
-- zorai: given name one 318, given name two 644, FirstName 1287
-- tryker: given name 4500, FirstName 4335
-- Fyros
function outgame:getFyrosFirstName()
local nbFyrosFirstNames = #fyrosFirstNames
return fyrosFirstNames[math.random(nbFyrosFirstNames)]
end
function outgame:getFyrosLastName()
local nbFyrosLastNames = #fyrosLastNames
return fyrosLastNames[math.random(nbFyrosLastNames)]
end
-- Matis
function outgame:getMatisFirstName(sex)
-- 1 = male, 2 = female
local dbNameSex = getDbProp("UI:TEMP:NAME_SEX")
if sex ~= nil then
dbNameSex = sex
end
local FirstName = ""
if tonumber(dbNameSex) == 1 then
local nbMatisMaleFirstNames = #matisMaleFirstNames
FirstName = matisMaleFirstNames[math.random(nbMatisMaleFirstNames)]
else
local nbMatisFemaleFirstNames = #matisFemaleFirstNames
FirstName = matisFemaleFirstNames[math.random(nbMatisFemaleFirstNames)]
end
return FirstName
end
function outgame:getMatisLastName()
local nbMatisLastNames = #matisLastNames
return matisLastNames[math.random(nbMatisLastNames)]
end
-- Tryker
function outgame:getTrykerFirstName()
local nbTrykerFirstNames = #trykerFirstNames
return trykerFirstNames[math.random(nbTrykerFirstNames)]
end
function outgame:getTrykerLastName()
local nbTrykerLastNames = #trykerLastNames
return trykerLastNames[math.random(nbTrykerLastNames)]
end
-- Zoraï
function outgame:getZoraiFirstName()
local nbFirstNamesOne = #zoraiFirstNamesOne
local FirstNameOne = zoraiFirstNamesOne[math.random(nbFirstNamesOne)]
local nbFirstNamesTwo = #zoraiFirstNamesTwo
local FirstNameTwo = zoraiFirstNamesTwo[math.random(nbFirstNamesTwo)]
return FirstNameOne .. "-" .. FirstNameTwo
end
function outgame:getZoraiLastName()
local nbLastNames = #zoraiLastNames
return zoraiLastNames[math.random(nbLastNames)]
end
function outgame:procGenerateName()
local uiNameFull = getUI("ui:outgame:appear_name:name_full")
local uiGenText = getUI("ui:outgame:appear_name:eb")
local dbNameRace = getDbProp("UI:TEMP:NAME_RACE")
local dbNameSubRaceFirstName = getDbProp("UI:TEMP:NAME_SUB_RACE_FIRST_NAME")
local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME")
local uiNameFull = getUI("ui:outgame:appear_name:name_full");
local uiNameDef = getUI("ui:outgame:appear_name:name_def");
local uiGenText = getUI("ui:outgame:appear_name:eb");
local dbNameSyllabe = getDbProp("UI:TEMP:NAME_SYLLABE");
local dbNameRace = getDbProp("UI:TEMP:NAME_RACE");
local dbNameSyllabeMax = getDbProp("UI:TEMP:NAME_SYLLABE_MAX");
local nameResult = ""
local fullnameResult = ""
-- Look at outgame:procUpdateNameRaceLabel() for the "race" list.
-- fy ma try zo -->
local firstName = "test2"
local lastName = "test"
-- Fyros and Matis are using "first name, last name" order
-- Trykers and Zoraïs are using "last name, first name" order
if tonumber(dbNameRace) == 1 then
-- Fyros
firstName = self:getFyrosFirstName()
lastName = self:getFyrosLastName()
fullnameResult = firstName .. " " .. lastName
elseif tonumber(dbNameRace) == 2 then
-- Matis
firstName = self:getMatisFirstName()
lastName = self:getMatisLastName()
fullnameResult = firstName .. " " .. lastName
elseif tonumber(dbNameRace) == 3 then
-- Tryker
firstName = self:getTrykerFirstName()
lastName = self:getTrykerLastName()
fullnameResult = lastName .. " " .. firstName
elseif tonumber(dbNameRace) == 4 then
-- Zorai
firstName = self:getZoraiFirstName()
lastName = self:getZoraiLastName()
fullnameResult = lastName .. " " .. firstName
elseif tonumber(dbNameRace) == 5 then
-- Maraudeurs
-- firstName
if tonumber(dbNameSubRaceFirstName) == 1 then
-- Fyros
firstName = self:getFyrosFirstName()
elseif tonumber(dbNameSubRaceFirstName) == 2 then
-- Matis M
firstName = self:getMatisFirstName(1)
elseif tonumber(dbNameSubRaceFirstName) == 3 then
-- Matis F
firstName = self:getMatisFirstName(2)
elseif tonumber(dbNameSubRaceFirstName) == 4 then
-- Tryker
firstName = self:getTrykerFirstName()
elseif tonumber(dbNameSubRaceFirstName) == 5 then
-- Zorai
firstName = self:getZoraiFirstName()
end
-- lastName
if tonumber(dbNameSubRaceLastName) == 1 then
-- Fyros
lastName = self:getFyrosLastName()
elseif tonumber(dbNameSubRaceLastName) == 2 then
-- Matis
lastName = self:getMatisLastName()
elseif tonumber(dbNameSubRaceLastName) == 3 then
-- Tryker
lastName = self:getTrykerLastName()
elseif tonumber(dbNameSubRaceLastName) == 4 then
-- Zorai
lastName = self:getZoraiLastName()
end
fullnameResult = firstName .. " " .. lastName
end
-- always use first name for character name
nameResult = firstName
uiNameFull.hardtext = fullnameResult
nameResult = string.gsub(nameResult, "'", "")
nameResult = string.gsub(nameResult, " ", "")
nameResult = string.gsub(nameResult, "-", "")
nameResult = string.lower(nameResult)
nameResult = nameResult:gsub("^%l", string.upper)
uiGenText.input_string = nameResult
local nameResult = "";
local fullnameResult = "";
local defResult = "";
local nbRafsi = 0;
for _ in pairs(rafsi) do nbRafsi = nbRafsi + 1 end
index = math.random(nbRafsi);
nameResult = rafsi[index];
fullnameResult = gismu[index];
defResult = def[index];
imax = tonumber(dbNameSyllabe);
for i=2,imax,1 do
index = math.random(nbRafsi);
nameResult = nameResult .. rafsi[index];
fullnameResult = fullnameResult .. " " .. gismu[index];
defResult = defResult .. " | " .. def[index];
end
uiNameFull.hardtext = fullnameResult;
uiNameDef.hardtext = defResult;
nameResult = string.gsub(nameResult, "'", "");
nameResult = string.gsub(nameResult, " ", "");
nameResult = string.gsub(nameResult, "-", "");
nameResult = string.lower( nameResult );
nameResult = nameResult:gsub("^%l", string.upper);
uiGenText.input_string = nameResult;
end
-- Name sex slider update.
function outgame:procUpdateNameSexLabel()
local nameSexType = { "uiCP_Sex_Male", "uiCP_Sex_Female" }
local uiNameSexText = getUI("ui:outgame:appear_name:name_sex_slider:name_sex")
local uiNameSex = getDbProp("UI:TEMP:NAME_SEX")
tempstr = tostring(i18n.get(nameSexType[tonumber(uiNameSex)]))
tempstr = string.lower(tempstr)
tempstr = (tempstr:gsub("^%l", string.upper))
uiNameSexText.hardtext = tempstr
end
-- Name race slider update.
function outgame:procUpdateNameRaceLabel()
local nameRaceType = { "Fyros", "Matis", "Tryker", "Zoraï", "uiCP_Maraudeur" }
local uiNameRaceText = getUI("ui:outgame:appear_name:name_race_slider:name_race")
local dbNameRace = getDbProp("UI:TEMP:NAME_RACE")
local uiNameSexSlider = getUI("ui:outgame:appear_name:name_sex_slider")
local uiNameSubRaceFirstNameSlider = getUI("ui:outgame:appear_name:name_sub_race_first_name_slider")
local uiNameSubRaceLastNameSlider = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider")
local uiNameGenerate = getUI("ui:outgame:appear_name:generate")
-- Show/Hide sex slider
uiNameGenerate.y = "-50"
if tonumber(dbNameRace) == 2 then
uiNameSexSlider.active = true
uiNameGenerate.y = "-65"
else
uiNameSexSlider.active = false
end
-- Show/Hide sub race slider
if tonumber(dbNameRace) == 5 then
uiNameSubRaceFirstNameSlider.active = true
uiNameSubRaceLastNameSlider.active = true
uiNameGenerate.y = "-105"
else
uiNameSubRaceFirstNameSlider.active = false
uiNameSubRaceLastNameSlider.active = false
end
uiNameRaceText.hardtext = tostring(nameRaceType[tonumber(dbNameRace)])
end
local matisF = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Female")) )):gsub("^%l", string.upper)
local matisM = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Male")) )):gsub("^%l", string.upper)
function outgame:procUpdateNameSubRaceFirstNameLabel()
local nameSubRaceFirstNameType = { "Fyros", matisM, matisF, "Tryker", "Zoraï" }
local uiNameSubRaceFirstNameText = getUI("ui:outgame:appear_name:name_sub_race_first_name_slider:name_race")
local dbNameSubRaceFirstName = getDbProp("UI:TEMP:NAME_SUB_RACE_FIRST_NAME")
uiNameSubRaceFirstNameText.hardtext= tostring(nameSubRaceFirstNameType[tonumber(dbNameSubRaceFirstName)])
end
function outgame:procUpdateNameSubRaceLastNameLabel()
local nameSubRaceLastNameType = { "Fyros", "Matis", "Tryker", "Zoraï" }
local uiNameSubRaceLastNameText = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider:name_race")
local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME")
uiNameSubRaceLastNameText.hardtext= tostring(nameSubRaceLastNameType[tonumber(dbNameSubRaceLastName)])
-- Name syllabe slider update.
function outgame:procUpdateNameSyllabeLabel()
local uiNameSyllabeText_nb = getUI("ui:outgame:appear_name:name_syllabe_slider:name_syllabe_nb");
local uiNameSyllabe = getDbProp("UI:TEMP:NAME_SYLLABE");
uiNameSyllabeText_nb.hardtext = uiNameSyllabe;
-- uiNameSyllabeText.hardtext = uiNameSyllabe .. " " .. i18n.get("uiCP_Syllabe");
end
------------------------------------------------------------------------------------------------------------
-- called to construct icons
function outgame:activePackElement(id, icon)
local uiDesc = getUI("ui:outgame:appear:job_options:options:desc")
uiDesc['ico' .. tostring(id)].active = true
uiDesc['ico' .. tostring(id)].texture = icon
uiDesc['ico' .. tostring(id) .. 'txt'].active = true
local uiDesc = getUI("ui:outgame:appear:job_options:options:desc");
uiDesc['ico' .. tostring(id)].active= true;
uiDesc['ico' .. tostring(id)].texture= icon;
uiDesc['ico' .. tostring(id) .. 'txt'].active= true;
end
@ -260,13 +73,13 @@ end
-- called to construct pack text
function outgame:setPackJobText(id, spec)
-- Set Pack content
local uiPackText = getUI("ui:outgame:appear:job_options:options:desc:pack_" .. id)
uiPackText.hardtext= "uiCP_Job_" .. id .. tostring(spec)
local uiPackText = getUI("ui:outgame:appear:job_options:options:desc:pack_" .. id);
uiPackText.hardtext= "uiCP_Job_" .. id .. tostring(spec);
-- Set specialization text
local uiResText = getUI("ui:outgame:appear:job_options:options:result:res")
local uiResText = getUI("ui:outgame:appear:job_options:options:result:res");
if(spec==2) then
uiResText.hardtext= "uiCP_Res_" .. id
uiResText.hardtext= "uiCP_Res_" .. id;
end
end
@ -274,65 +87,65 @@ end
-- called to construct pack
function outgame:buildActionPack()
local uiDesc = getUI("ui:outgame:appear:job_options:options:desc")
local uiDesc = getUI("ui:outgame:appear:job_options:options:desc");
if (uiDesc==nil) then
return
return;
end
-- Reset All
for i = 1,20 do
uiDesc['ico' .. tostring(i)].active = false
uiDesc['ico' .. tostring(i) .. 'txt'].active = false
uiDesc['ico' .. tostring(i)].active= false;
uiDesc['ico' .. tostring(i) .. 'txt'].active= false;
end
-- Build Default Combat
self:activePackElement(1, 'f1.tga') -- Dagger
self:activePackElement(2, 'f2.tga') -- Accurate Attack
self:activePackElement(1, 'f1.tga'); -- Dagger
self:activePackElement(2, 'f2.tga'); -- Accurate Attack
-- Build Default Magic
self:activePackElement(6, 'm2.tga') -- Gloves
self:activePackElement(7, 'm1.tga') -- Acid
self:activePackElement(6, 'm2.tga'); -- Gloves
self:activePackElement(7, 'm1.tga'); -- Acid
-- Build Default Forage
self:activePackElement(11, 'g1.tga') -- Forage Tool
self:activePackElement(12, 'g2.tga') -- Basic Extract
self:activePackElement(11, 'g1.tga'); -- Forage Tool
self:activePackElement(12, 'g2.tga'); -- Basic Extract
-- Build Default Craft
self:activePackElement(16, 'c2.tga') -- Craft Tool
self:activePackElement(17, 'c1.tga') -- 50 raw mat
self:activePackElement(18, 'c3.tga') -- Craft Root
self:activePackElement(19, 'c4.tga') -- Boots Plan
self:activePackElement(16, 'c2.tga'); -- Craft Tool
self:activePackElement(17, 'c1.tga'); -- 50 raw mat
self:activePackElement(18, 'c3.tga'); -- Craft Root
self:activePackElement(19, 'c4.tga'); -- Boots Plan
-- Build Option
if (getDbProp('UI:TEMP:JOB_FIGHT') == 2) then
self:activePackElement(3, 'f3.tga') -- Increase damage
self:activePackElement(3, 'f3.tga'); -- Increase damage
elseif (getDbProp('UI:TEMP:JOB_MAGIC') == 2) then
self:activePackElement(8, 'm5.tga') -- Fear
self:activePackElement(8, 'm5.tga'); -- Fear
elseif (getDbProp('UI:TEMP:JOB_FORAGE') == 2) then
self:activePackElement(13, 'g3.tga') -- Basic Prospection
self:activePackElement(13, 'g3.tga'); -- Basic Prospection
elseif (getDbProp('UI:TEMP:JOB_CRAFT') == 2) then
self:activePackElement(20, 'c6.tga') -- Gloves Plan
self:activePackElement(17, 'c5.tga') -- Replace 17, with 100x RawMat
self:activePackElement(20, 'c6.tga'); -- Gloves Plan
self:activePackElement(17, 'c5.tga'); -- Replace 17, with 100x RawMat
end
-- Reset Text
self:setPackJobText('F', 1)
self:setPackJobText('M', 1)
self:setPackJobText('G', 1)
self:setPackJobText('C', 1)
-- Set correct text for specalized version
self:setPackJobText('F', 1);
self:setPackJobText('M', 1);
self:setPackJobText('G', 1);
self:setPackJobText('C', 1);
-- Set correct text for specalized version
if (getDbProp('UI:TEMP:JOB_FIGHT') == 2) then
self:setPackJobText('F', 2)
self:setPackJobText('F', 2);
elseif (getDbProp('UI:TEMP:JOB_MAGIC') == 2) then
self:setPackJobText('M', 2)
self:setPackJobText('M', 2);
elseif (getDbProp('UI:TEMP:JOB_FORAGE') == 2) then
self:setPackJobText('G', 2)
self:setPackJobText('G', 2);
elseif (getDbProp('UI:TEMP:JOB_CRAFT') == 2) then
self:setPackJobText('C', 2)
self:setPackJobText('C', 2);
end
end
@ -373,8 +186,8 @@ end
--function outgame:setPatchProgress(progress)
-- --debugInfo("*** 3 ***")
-- local progressPercentText = string.format("%d%%", 100 * progress)
-- local progressPostfix = math.fmod(os.time(), 3)
-- --debugInfo("Patch in progress : " .. tostring(progress))
-- local progressPostfix = math.fmod(os.time(), 3)
-- --debugInfo("Patch in progress : " .. tostring(progress))
-- local progressDate = nltime.getLocalTime() / 500
-- local colValue = math.floor(230 + 24 * math.sin(progressDate))
-- local color = string.format("%d %d %d %d", colValue, colValue, colValue, 255)
@ -390,7 +203,7 @@ end
--
--function outgame:setPatchError()
-- --debugInfo("*** 5 ***")
-- --debugInfo("Patch error")
-- --debugInfo("Patch error")
-- self:setProgressText(i18n.get("uiBGD_PatchError"), "255 0 0 255", 0)
--end
--
@ -406,9 +219,9 @@ end
function outgame:launchGame()
if not isPlayerSlotNewbieLand(getPlayerSelectedSlot()) then
if not isFullyPatched() then
messageBoxWithHelp(i18n.get("uiBGD_MainlandCharFullPatchNeeded"), "ui:outgame")
messageBoxWithHelp(i18n.get("uiBGD_MainlandCharFullPatchNeeded"), "ui:outgame")
return
end
end
end
runAH(getUICaller(), "proc", "proc_charsel_play")
end

File diff suppressed because it is too large Load diff

View file

@ -1,84 +1,84 @@
<interface_config>
<root id="outgame" x="0" y="0" w="1024" h="768" active="false" />
<proc id="proc_con_test">
<action handler="anim_start" params="anim=anim_connection_outro"
cond="and(eq(@UI:CURRENT_SCREEN, %screen_connecting),eq(@UI:SERVER_RECEIVED_CHARS,1))" />
</proc>
<proc id="proc_con_test2">
<action handler="set" params="dblink=UI:CURRENT_SCREEN|value=%screen_select" />
</proc>
<proc id="proc_con_quit" >
<action handler="play_sound" params="name=charsel_quit_click" />
<action handler="quit_ryzom" />
</proc>
<proc id="proc_startall_connect" >
<action handler="anim_start" params="anim=anim_connection_intro" />
</proc>
<proc id="proc_restart_connect" >
</proc>
<proc id="proc_restart_viseur" >
</proc>
<group id="connecting" w="1024" h="768" posref="MM MM" on_active="proc" on_active_params="proc_startall_connect" >
<!-- JENA BACK -->
<view type="bitmap" id="jena" render_layer="-1"
global_color="false" color="255 255 255 255" posref="TL TL" x="0" y="0" texture="new_launcher_bg.tga" />
<!-- Quit Button -->
<ctrl style="valid_txt_button" id="finish_but" posref="BR BR" x="-40" y="130" hardtext="uiQuit"
onover="play_sound" params_over="name=charsel_quit_over"
onclick_l="proc" params_l="proc_con_quit"/>
<view type="text" id="title" posref="MM MM" y="24" hardtext="uiConnecting" fontsize="20"/>
<!-- BLACK SCREEN FADE -->
<view type="bitmap" id="black_screen" posref="TL TL" x="0" y="0" render_layer="4" texture="blank.tga"
color="0 0 0 255" sizeref="wh" scale="true" global_color="false" />
</group>
<!-- This link is used to display the right screen among the outgame screens -->
<link expr="eq(@UI:CURRENT_SCREEN, %screen_connecting)" target="connecting:active" />
<!-- When we got the answer from server go to screen_intro -->
<link expr="depends(@UI:CURRENT_SCREEN,@UI:SERVER_RECEIVED_CHARS)" action="proc" params="proc_con_test" />
<!-- ANIMATIONS -->
<anim id="anim_connection_intro" duration="1.0" disable_buttons="true" on_finish="" on_finish_params="" >
<track type="linear" target="connecting:black_screen:alpha" >
<key time="0.0" value="255" />
<key time="1.0" value="0" />
</track>
</anim>
<anim id="anim_connection_outro" duration="1.0" disable_buttons="true" on_finish="proc" on_finish_params="proc_con_test2" >
<track type="linear" target="connecting:black_screen:alpha" >
<key time="0.0" value="0" />
<key time="1.0" value="255" />
</track>
</anim>
</interface_config>
<interface_config>
<root id="outgame" x="0" y="0" w="1024" h="768" active="false" />
<proc id="proc_con_test">
<action handler="anim_start" params="anim=anim_connection_outro"
cond="and(eq(@UI:CURRENT_SCREEN, %screen_connecting),eq(@UI:SERVER_RECEIVED_CHARS,1))" />
</proc>
<proc id="proc_con_test2">
<action handler="set" params="dblink=UI:CURRENT_SCREEN|value=%screen_select" />
</proc>
<proc id="proc_con_quit" >
<action handler="play_sound" params="name=charsel_quit_click" />
<action handler="quit_ryzom" />
</proc>
<proc id="proc_startall_connect" >
<action handler="anim_start" params="anim=anim_connection_intro" />
</proc>
<proc id="proc_restart_connect" >
</proc>
<proc id="proc_restart_viseur" >
</proc>
<group id="connecting" w="1024" h="768" posref="MM MM" on_active="proc" on_active_params="proc_startall_connect" >
<!-- JENA BACK -->
<view type="bitmap" id="jena" render_layer="-1"
global_color="false" color="255 255 255 255" posref="TL TL" x="0" y="0" texture="launcher_bg.tga" />
<!-- Quit Button -->
<ctrl style="valid_txt_button" id="finish_but" posref="BR BR" x="-40" y="130" hardtext="uiQuit"
onover="play_sound" params_over="name=charsel_quit_over"
onclick_l="proc" params_l="proc_con_quit"/>
<view type="text" id="title" posref="MM MM" y="24" hardtext="uiConnecting" fontsize="20"/>
<!-- BLACK SCREEN FADE -->
<view type="bitmap" id="black_screen" posref="TL TL" x="0" y="0" render_layer="4" texture="blank.tga"
color="0 0 0 255" sizeref="wh" scale="true" global_color="false" />
</group>
<!-- This link is used to display the right screen among the outgame screens -->
<link expr="eq(@UI:CURRENT_SCREEN, %screen_connecting)" target="connecting:active" />
<!-- When we got the answer from server go to screen_intro -->
<link expr="depends(@UI:CURRENT_SCREEN,@UI:SERVER_RECEIVED_CHARS)" action="proc" params="proc_con_test" />
<!-- ANIMATIONS -->
<anim id="anim_connection_intro" duration="1.0" disable_buttons="true" on_finish="" on_finish_params="" >
<track type="linear" target="connecting:black_screen:alpha" >
<key time="0.0" value="255" />
<key time="1.0" value="0" />
</track>
</anim>
<anim id="anim_connection_outro" duration="1.0" disable_buttons="true" on_finish="proc" on_finish_params="proc_con_test2" >
<track type="linear" target="connecting:black_screen:alpha" >
<key time="0.0" value="0" />
<key time="1.0" value="255" />
</track>
</anim>
</interface_config>

View file

@ -1,32 +1,32 @@
<interface_config>
<root id="outgame" x="0" y="0" w="1024" h="768" active="false" />
<proc id="proc_startall_crash" >
</proc>
<group id="crashing" w="1024" h="768" posref="MM MM" on_active="" on_active_params="" >
<!-- JENA BACK -->
<view type="bitmap" id="jena" render_layer="-1"
global_color="false" color="255 255 255 255" posref="TL TL" x="0" y="0" texture="new_launcher_bg.tga" />
<!-- Quit Button -->
<ctrl style="valid_txt_button" id="quit" posref="BR BR" x="-40" y="130" hardtext="uiQuit"
onover="play_sound" params_over="name=charsel_quit_over"
onclick_l="proc" params_l="proc_con_quit"/>
<view type="text" id="title1" posref="MM MM" y="48" hardtext="uiCrashing1" fontsize="20"/>
<view type="text" id="title2" posref="MM MM" y="24" hardtext="uiCrashing2" fontsize="20"/>
<view type="text" id="title3" posref="MM MM" y="0" hardtext="uiCrashing3" fontsize="20"/>
</group>
<!-- This link is used to display the right screen among the outgame screens -->
<link expr="eq(@UI:CURRENT_SCREEN, %screen_crashing)" target="crashing:active" />
<!-- ANIMATIONS -->
</interface_config>
<interface_config>
<root id="outgame" x="0" y="0" w="1024" h="768" active="false" />
<proc id="proc_startall_crash" >
</proc>
<group id="crashing" w="1024" h="768" posref="MM MM" on_active="" on_active_params="" >
<!-- JENA BACK -->
<view type="bitmap" id="jena" render_layer="-1"
global_color="false" color="255 255 255 255" posref="TL TL" x="0" y="0" texture="launcher_bg.tga" />
<!-- Quit Button -->
<ctrl style="valid_txt_button" id="quit" posref="BR BR" x="-40" y="130" hardtext="uiQuit"
onover="play_sound" params_over="name=charsel_quit_over"
onclick_l="proc" params_l="proc_con_quit"/>
<view type="text" id="title1" posref="MM MM" y="48" hardtext="uiCrashing1" fontsize="20"/>
<view type="text" id="title2" posref="MM MM" y="24" hardtext="uiCrashing2" fontsize="20"/>
<view type="text" id="title3" posref="MM MM" y="0" hardtext="uiCrashing3" fontsize="20"/>
</group>
<!-- This link is used to display the right screen among the outgame screens -->
<link expr="eq(@UI:CURRENT_SCREEN, %screen_crashing)" target="crashing:active" />
<!-- ANIMATIONS -->
</interface_config>

View file

@ -13,8 +13,9 @@
<tree node="specie"/>
<tree node="career"/>
<tree node="summary"/>
<tree node="logo_intro"/>
-->
<tree node="logo_intro"/>
<tree node="charsel"/>

File diff suppressed because one or more lines are too long

View file

@ -28,15 +28,15 @@
<variable entry="UI:TEMP:CHARSELOPT1" type="sint64" value="0"/>
<variable entry="UI:TEMP:CHARSELOPT2" type="sint64" value="0"/>
<variable entry="UI:TEMP:HAIRCUT" type="sint64" value="1" />
<variable entry="UI:TEMP:RAND" type="sint64" value="1" />
<variable entry="UI:TEMP:HAIRCUT" type="sint64" value="1" />
<variable entry="UI:TEMP:RAND" type="sint64" value="1" />
<variable entry="UI:TEMP:CHAR3DFYROS:PEOPLE" type="sint64" value="0" />
<variable entry="UI:TEMP:CHAR3DMATIS:PEOPLE" type="sint64" value="1" />
<variable entry="UI:TEMP:CHAR3DTRYKER:PEOPLE" type="sint64" value="2" />
<variable entry="UI:TEMP:CHAR3DZORAI:PEOPLE" type="sint64" value="3" />
<variable entry="UI:TEMP:INFOS" type="sint64" value="-1"/>
<variable entry="UI:TEMP:HAS_EDITSESSION" type="sint64" value="0" />
<variable entry="UI:TEMP:INFOS" type="sint64" value="-1"/>
<variable entry="UI:TEMP:HAS_EDITSESSION" type="sint64" value="0" />
<!-- ***************** -->
@ -58,29 +58,28 @@
<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:posx|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:posy|value=23.0"/>
<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:posz|value=2.8"/>
<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:posz|value=2.05"/>
<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:tgtx|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:tgty|value=26.5"/>
<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:tgtz|value=2.0"/>
<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:tgtz|value=2.15"/>
<action handler="lua:game:procCharselClickSlot()" />
<action handler="set" params="target_property=ui:outgame:charsel:3d_select:select_fx:started|value=1" />
<action handler="anim_start" params="anim=anim_sel_select_fx" />
<action handler="anim_start" params="anim=anim_empty" />
<action handler="proc" params="charsel_enable_buttons" />
<!-- Continue or Restart Default Outgame Music
MUST PLAY IT NOT ASYNCLY, else it don't works well during loading
MUST PLAY IT NOT ASYNCLY, else it don't works well during loading
-->
<action handler="play_music_outgame" params="async=0" />
</proc>
<proc id="charsel_disable_buttons">
<action handler="set" params="target_property=ui:outgame:charsel:but_slot0:active|value=0"/>
<action handler="set" params="target_property=ui:outgame:charsel:but_slot1:active|value=0"/>
@ -95,11 +94,10 @@
<action handler="set" params="target_property=ui:outgame:charsel:del_but:active|value=0"/>
<action handler="set" params="target_property=ui:outgame:charsel:create_new_but:active|value=0"/>
<action handler="set" params="target_property=ui:outgame:charsel:resume_session_but:active|value=0"/>
<action handler="set" params="target_property=ui:outgame:charsel:quit_but:active|value=0"/>
</proc>
<proc id="charsel_enable_buttons">
<action handler="set" params="target_property=ui:outgame:charsel:but_slot0:active|value=1"/>
<action handler="set" params="target_property=ui:outgame:charsel:but_slot1:active|value=1"/>
@ -114,22 +112,23 @@
<action handler="set" params="target_property=ui:outgame:charsel:del_but:active|value=1"/>
<action handler="set" params="target_property=ui:outgame:charsel:create_new_but:active|value=1"/>
<action handler="set" params="target_property=ui:outgame:charsel:resume_session_but:active|value=1"/>
<action handler="set" params="target_property=ui:outgame:charsel:quit_but:active|value=1"/>
</proc>
<proc id="restart_sel_select_fx">
<action handler="anim_start" params="anim=anim_sel_select_fx" />
</proc>
<!-- Init Slots -->
<!-- Proc to check if slot is empty or full-->
<proc id="proc_charsel_initslot">
<action handler="proc" cond="not(isCharSelSlotEmpty(@0))" params="proc_charsel_initslot_full|@0" />
<action handler="proc" cond="isCharSelSlotEmpty(@0)" params="proc_charsel_initslot_empty|@0" />
</proc>
<!-- Proc for used/full character slot-->
<proc id="proc_charsel_initslot_full">
<action handler="set_db_from_slot" params="dblink=UI:TEMP:CHARSLOT@0|slot=@0" />
@ -138,7 +137,7 @@
<action handler="set" params="target_property=ui:outgame:charsel:slot@0:char:anim|value=3" />
<action handler="set" params="target_property=ui:outgame:charsel:slot@0:env:name |
value=switch(@UI:TEMP:CHARSLOT@0:PEOPLE, 'outgame_fyros.ig', 'outgame_matis.ig', 'outgame_tryker.ig', 'outgame_zorai.ig')" />
value=switch(@UI:TEMP:CHARSLOT@0:PEOPLE, 'outgame_zorai.ig', 'outgame_zorai.ig', 'outgame_zorai.ig', 'outgame_zorai.ig')" />
<action handler="set" params="target_property=ui:outgame:charsel:slot@0:cam:fov |
value=switch(@UI:TEMP:CHARSLOT@0:PEOPLE, 21, 22, 20, 23)" />
<action handler="set" params="target_property=ui:outgame:charsel:slot@0:cam:posz|value=add(0.06,getprop('ui:outgame:charsel:slot@0:char:headz'))" />
@ -147,13 +146,14 @@
<action handler="get_slot" cond="not(isCharSelSlotEmpty(@0))" params="prop=name|target=ui:outgame:charsel:but_slot@0:uc_hardtext|slot=@0" />
</proc>
<!-- Proc for empty character slot-->
<proc id="proc_charsel_initslot_empty">
<action handler="set" params="target_property=ui:outgame:charsel:slot@0:active|value=0" />
<action handler="set" params="target_property=ui:outgame:charsel:empty_slot@0:active|value=1" />
<action handler="set" params="target_property=ui:outgame:charsel:but_slot@0:hardtext|value='uiCharSel_EmptySlot'" />
</proc>
<!-- Proc to get proper specific anim per race-->
<proc id="select_specie_anim">
<action handler="set" params="target_property=ui:outgame:charsel:char3d:char:anim|value=5" />
<!--
@ -164,29 +164,30 @@
-->
</proc>
<!-- When we click on a slot -->
<proc id="proc_charsel_clickslot">
<action handler="set" params="dblink=UI:TEMP:CHARSELSLOT|value=-1" />
<action handler="set" params="dblink=UI:TEMP:CHARSELSLOT|value=@0" />
<action handler="set_db_from_slot" params="dblink=UI:TEMP:CHAR3D|slot=@0" />
<action handler="set" cond="ne(@UI:TEMP:CHAR3D:VPA:WEAPONRIGHTHAND, 0)" params="target_property=ui:outgame:charsel:char3d:char:anim|value=10" />
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:VPA:WEAPONRIGHTHAND, 0)" params="select_specie_anim" />
<action handler="set" params="target_property=ui:outgame:charsel:char3d:active|value=not(isCharSelSlotEmpty(@0))" />
<action handler="set" params="target_property=ui:outgame:charsel:empty3d:active|value=isCharSelSlotEmpty(@0)" />
<action handler="set" params="target_property=ui:outgame:charsel:select_menu:y |
value=switch(@0, 2, -151, -304, -457, -610)" />
<action handler="set" params="target_property=ui:outgame:charsel:select_menu:x |
value=switch(@0, 2, 207, 412, 617, 822)" />
<action handler="set" params="target_property=ui:outgame:charsel:but_slot@0:pushed|value=1" />
<action handler="set" params="target_property=ui:outgame:charsel:char3d:env:name |
value=switch(@UI:TEMP:CHAR3D:PEOPLE, 'outgame_fyros.ig', 'outgame_matis.ig', 'outgame_tryker.ig', 'outgame_zorai.ig')" />
value=switch(@UI:TEMP:CHAR3D:PEOPLE, 'outgame_zorai.ig', 'outgame_zorai.ig', 'outgame_zorai.ig', 'outgame_zorai.ig')" />
<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:fov |
value=switch(@UI:TEMP:CHAR3D:PEOPLE, 60, 60, 60, 60)" />
value=switch(@UI:TEMP:CHAR3D:PEOPLE, 72, 72, 72, 72)" />
<action handler="set" params="target_property=ui:outgame:charsel:3d_select:x |
value=switch(@0, 2, 207, 412, 617, 822)" />
<action handler="set" params="target_property=ui:outgame:charsel:3d_select:y |
value=switch(@0, 0, -153, -306, -459, -612)" />
value=switch(@0, -95, -65, -35, -65, -95)" />
<action handler="proc" params="proc_charsel_infos2" />
</proc>
@ -195,12 +196,11 @@
<action handler="anim_start" params="anim=anim_charsel_outro_play" />
</proc>
<proc id="proc_charsel_edit_menu">
<proc id="proc_charsel_edit_menu">
<action handler="set" params="dblink=UI:TEMP:HAS_EDITSESSION|value=isCharSelSlotHasEditSession(@UI:TEMP:CHARSELSLOT)" />
<action handler="lua:game:openEditorMenu()" />
</proc>
<proc id="proc_charsel_edit_scenario">
<action handler="set" params="dblink=UI:TEMP:EDIT_SCENARIO|value=1" />
<action handler="anim_start" params="anim=anim_charsel_outro_play" />
@ -212,19 +212,16 @@
</proc>
<proc id="proc_charsel_new_scenario_warning">
<action handler="enter_modal" params="group=ui:outgame:r2ed_editor_new_sceneario_warning" />
<action handler="enter_modal" params="group=ui:outgame:r2ed_editor_new_sceneario_warning" />
<!-- <action handler="lua:game:openEditorMenuWarningNewScenario()" /> -->
</proc>
<proc id="proc_charsel_new_scenario_warning_cancel">
<action handler="play_sound" params="name=charsel_delno_click" />
<action handler="leave_modal" params="" />
<action handler="play_sound" params="name=charsel_delno_click" />
<action handler="leave_modal" params="" />
<action handler="anim_start" params="anim=anim_charsel_delout" />
</proc>
<proc id="proc_charsel_play2">
<action handler="proc" params="charsel_disable_buttons" />
<action handler="launch_game" params="slot=@UI:TEMP:CHARSELSLOT|edit_mode=@UI:TEMP:EDIT_SCENARIO" />
@ -233,50 +230,48 @@
<proc id="proc_charsel_create_new">
<action handler="anim_start" params="anim=anim_charsel_outro_new" />
</proc>
<proc id="proc_charsel_create_new2">
<action handler="proc" params="charsel_disable_buttons" />
<action handler="set" params="dblink=UI:CURRENT_SCREEN|value=%screen_appear" />
<action handler="set" params="dblink=UI:CURRENT_SCREEN|value=%screen_appear" />
</proc>
<proc id="proc_charsel_create_ran">
<action handler="anim_start" params="anim=anim_charsel_outro_ran" />
</proc>
<proc id="proc_charsel_create_ran2">
<action handler="proc" params="charsel_disable_buttons" />
<action handler="set" params="dblink=UI:CURRENT_SCREEN|value=%screen_appear" />
<action handler="set" params="dblink=UI:CURRENT_SCREEN|value=%screen_appear" />
</proc>
<!-- When we click on the exit button -->
<proc id="proc_quit" >
<action handler="play_sound" params="name=charsel_quit_click" />
<action handler="quit_ryzom" />
</proc>
<!-- Relance la rotation du sigle empty -->
<proc id="restart_empty_anim">
<action handler="anim_start" params="anim=anim_empty" />
</proc>
<!-- ***************** -->
<!-- * TEMPLATES * -->
<!-- ***************** -->
<template name="char_slot_view" posparent="parent" posref="TL TL" id="" dblink="" x="0" y="-3" >
<template name="char_slot_view" posparent="parent" posref="TL TL" id="" dblink="" x="0" y="0" >
<scene3d id="#id" posparent="#posparent" w="200" h="150" x="#x" y="#y" posref="#posref" curcam="cam" curcs="env" render_layer="-2" user_interaction="false"
<scene3d id="#id" posparent="#posparent" w="200" h="150" x="#x" y="#y" posref="#posref" curcam="cam" curcs="env" render_layer="-2" user_interaction="false"
ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
<character3d id="char" dblink="#dblink" pos="0.0 26.5 0.85" rot="0.0 0.0 10.0" />
<camera id="cam" fov="20" pos="0.0 24.0 2.2" target="0.0 26.5 2.0" roll="0" />
<camera id="cam" fov="20" pos="0.0 24.0 3.0" target="0.0 26.5 2.9" roll="0" />
<light id="back" pos="0.0 28.2 1.6" color="96 64 32" near="2.5" far="4.0" />
<light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="3.0" far="4.0" />
<ig id="env" name="outgame_matis.ig" pos="0 0 0" />
<ig id="env" name="outgame_zorai.ig" pos="0 0 0" />
<shape id="shadow" name="shadow.shape" pos="0.0 26.5 0.85" rot="0.0 0.0 0.0" />
@ -284,57 +279,44 @@
<auto_anim name="brazero-inter2.anim"/>
<auto_anim name="lanterne-int1.anim"/>
<auto_anim name="lanterne-int2.anim"/>
</scene3d>
</template>
<template name="empty_slot_view" posparent="parent" posref="TL TL" id="" dblink="" x="0" y="-3" >
<scene3d id="#id" posparent="#posparent" w="200" h="150" x="#x" y="#y" posref="#posref" curcam="cam" curcs="env" render_layer="-2" user_interaction="false"
<scene3d id="#id" posparent="#posparent" w="200" h="150" x="#x" y="#y" posref="#posref" curcam="cam" curcs="env" render_layer="-2" user_interaction="false"
ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
<camera id="cam" fov="80" pos="0.0 24.0 2.6" target="0.0 26.5 2.2" roll="0" />
<light id="back" pos="0.0 28.2 1.6" color="96 64 32" near="2.5" far="4.0" />
<light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="3.0" far="4.0" />
<shape id="empty" name="empty.shape" pos="0.0 26.5 2.0" rot="0.0 0.0 0.0" />
</scene3d>
</template>
<!-- ******************** -->
<!-- * DELETE CHARACTER * -->
<!-- ******************** -->
<group type="modal" id="charsel_delchar_confirm" posref="MM MM" w="300" h="180"
mouse_pos="false" escapable="false" exit_click_out="false" display="false">
<group type="modal" id="charsel_delchar_confirm" posref="MM MM" w="300" h="180" mouse_pos="false" escapable="false" exit_click_out="false" display="false">
<instance template="outgame_popup" id="back" posref="TL TL" />
<view type="text" id="text" posref="TM TM" x="0" y="-60" color="255 255 255 255" global_color="false" line_maxw="284"
fontsize="17" shadow="true" hardtext="uiCharSel_DelChar" multi_line="true" multi_line_space="0"/>
<ctrl style="valid_txt_button" id="submit" posref="BR BR" x="-8" y="8" hardtext="uiCP_Delete_yes"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_delchar_confirm_ok" />
<view type="text" id="text" posref="TM TM" x="0" y="-60" color="255 255 255 255" global_color="false" line_maxw="284" fontsize="17" shadow="true" hardtext="uiCharSel_DelChar" multi_line="true" multi_line_space="0"/>
<ctrl style="valid_txt_button" id="cancel" posref="TR BR" posparent="submit" x="0" y="4" hardtext="uiCP_Delete_no"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_delchar_confirm_cancel" />
<ctrl style="valid_txt_button" id="submit" posref="BR BR" x="-8" y="8" hardtext="uiCP_Delete_yes" onover="play_sound" params_over="name=specie_but_over" onclick_l="proc" params_l="proc_charsel_delchar_confirm_ok" />
<ctrl style="valid_txt_button" id="cancel" posref="TR BR" posparent="submit" x="0" y="4" hardtext="uiCP_Delete_no" onover="play_sound" params_over="name=specie_but_over" onclick_l="proc" params_l="proc_charsel_delchar_confirm_cancel" />
</group>
<!-- ********* -->
<!-- * INFOS * -->
<!-- ********* -->
@ -342,16 +324,16 @@
<proc id="proc_charsel_infos">
<action handler="set" params="dblink=UI:TEMP:INFOS|value=not(@UI:TEMP:INFOS)" />
<action handler="leave_modal" params="" />
<action handler="set" cond="eq(@UI:TEMP:INFOS, 1)" params="target_property=ui:outgame:charsel:quit_but:active|value=0" />
<action handler="set" cond="eq(@UI:TEMP:INFOS, 0)" params="target_property=ui:outgame:charsel:quit_but:active|value=1" />
<action handler="set" cond="eq(@UI:TEMP:INFOS, 0)" params="target_property=ui:outgame:appear:quit_but:active|value=1" />
<action handler="set" cond="eq(@UI:TEMP:INFOS, 0)" params="target_property=ui:outgame:location:quit_but:active|value=1" />
<action handler="enter_modal" cond="and(eq(@UI:TEMP:INFOS, 1),not(isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT)))" params="group=ui:outgame:charsel_infos1" />
<action handler="enter_modal" cond="and(eq(@UI:TEMP:INFOS, 1),isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT))" params="group=ui:outgame:charsel_infos2" />
</proc>
<proc id="proc_charsel_infos2">
@ -361,20 +343,16 @@
<group type="modal" id="charsel_infos1" x="-74" y="-68" w="698" h="652" posref="TR TR" render_layer="1"
mouse_pos="false" escapable="false" exit_click_out="true" display="false">
<view type="text" id="text" posref="TM TM" x="0" y="0" color="255 255 255 255" global_color="false" line_maxw="780"
fontsize="17" shadow="true" hardtext="uiCharSel_Infos1" multi_line="true" multi_line_space="0"/>
<view type="text" id="text" posref="TM TM" x="0" y="0" color="255 255 255 255" global_color="false" line_maxw="780" fontsize="17" shadow="true" hardtext="uiCharSel_Infos1" multi_line="true" multi_line_space="0"/>
<ctrl style="valid_txt_button" id="quit_but" posref="BM BM" y="0" hardtext="uiInfos_Close"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_infos"/>
<ctrl style="valid_txt_button" id="quit_but" posref="BM BM" y="0" hardtext="uiInfos_Close" onover="play_sound" params_over="name=specie_but_over" onclick_l="proc" params_l="proc_charsel_infos"/>
</group>
<group type="modal" id="charsel_infos2" x="-74" y="-68" w="698" h="652" posref="TR TR" render_layer="1"
mouse_pos="false" escapable="false" exit_click_out="true" display="false">
<view type="text" id="text" posref="TM TM" x="0" y="0" color="255 255 255 255" global_color="false" line_maxw="780"
fontsize="17" shadow="true" hardtext="uiCharSel_Infos2" multi_line="true" multi_line_space="0"/>
@ -387,307 +365,285 @@
<proc id="proc_charsel_del">
<action handler="anim_start" params="anim=anim_charsel_delin" />
<action handler="set" params="dblink=UI:TEMP:CHARSELDELCHAR|value=1" />
<action handler="enter_modal" params="group=ui:outgame:charsel_delchar_confirm" />
<action handler="set" params="dblink=UI:TEMP:CHARSELDELCHAR|value=1" />
<action handler="enter_modal" params="group=ui:outgame:charsel_delchar_confirm" />
</proc>
<proc id="proc_charsel_delchar_confirm_ok">
<action handler="anim_start" params="anim=anim_charsel_delin2" />
<action handler="play_sound" params="name=charsel_delok_click" />
<action handler="leave_modal" params="" />
<action handler="ask_delete_char" params="slot=@UI:TEMP:CHARSELSLOT" />
<action handler="play_sound" params="name=charsel_delok_click" />
<action handler="leave_modal" params="" />
<action handler="ask_delete_char" params="slot=@UI:TEMP:CHARSELSLOT" />
</proc>
<proc id="proc_charsel_delchar_confirm_ok2">
<action handler="set" params="dblink=UI:TEMP:CHARSELDELCHAR|value=0" />
<action handler="anim_start" params="anim=anim_char_sel_delete" />
<action handler="set" params="dblink=UI:TEMP:CHARSELDELCHAR|value=0" />
<action handler="anim_start" params="anim=anim_char_sel_delete" />
<action handler="proc" params="proc_charsel_active" />
</proc>
<proc id="proc_charsel_test">
<action handler="proc" params="proc_charsel_delchar_confirm_ok2"
cond="and(eq(@UI:TEMP:CHARSELDELCHAR,1),eq(@UI:CURRENT_SCREEN, %screen_select),eq(@UI:SERVER_RECEIVED_CHARS,1))" />
<action handler="proc" params="proc_charsel_delchar_confirm_ok2"
cond="and(eq(@UI:TEMP:CHARSELDELCHAR,1),eq(@UI:CURRENT_SCREEN, %screen_select),eq(@UI:SERVER_RECEIVED_CHARS,1))" />
</proc>
<!-- When we got the answer from server terminate delchar -->
<link expr="depends(@UI:CURRENT_SCREEN,@UI:SERVER_RECEIVED_CHARS)" action="proc" params="proc_charsel_test" />
<!-- When we got the answer from server terminate delchar -->
<link expr="depends(@UI:CURRENT_SCREEN,@UI:SERVER_RECEIVED_CHARS)" action="proc" params="proc_charsel_test" />
<proc id="proc_charsel_delchar_confirm_cancel">
<action handler="play_sound" params="name=charsel_delno_click" />
<action handler="leave_modal" params="" />
<action handler="play_sound" params="name=charsel_delno_click" />
<action handler="leave_modal" params="" />
<action handler="anim_start" params="anim=anim_charsel_delout" />
</proc>
<proc id="charsel_init_buttons">
<action handler="add_link" params="id=play_edit_session_del_init|expr=and(not(isCharSelSlotInRingSession(@UI:TEMP:CHARSELSLOT)), not(isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT))))|target=ui:outgame:charsel:play_but:active,ui:outgame:charsel:edit_session_but:active,ui:outgame:charsel:del_but:active" />
<action handler="add_link" params="id=create_new_but_init|expr=isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT)|target=ui:outgame:charsel:create_new_but:active" />
<action handler="add_link" params="id=resume_session_but_init|expr=isCharSelSlotInRingSession(@UI:TEMP:CHARSELSLOT)|target=ui:outgame:charsel:resume_session_but:active,ui:outgame:charsel:in_ring_session:active" />
<action handler="remove_link" params="id=play_edit_session_del_init" />
<action handler="remove_link" params="id=create_new_but_init" />
<action handler="remove_link" params="id=resume_session_but_init" />
</proc>
<!-- ***************** -->
<!-- * MAIN WINDOW * -->
<!-- ***************** -->
<group id="charsel" w="1024" h="768" posref="MM MM"
on_active="proc" on_active_params="proc_charsel_active" >
<group id="charsel" w="1024" h="768" posref="MM MM" on_active="proc" on_active_params="proc_charsel_active" >
<!-- TEMP BACK -->
<view type="bitmap" id="bg" posref="TL TL" x="0" y="0" render_layer="-3" scale="true" w="1024" h="768" texture="blank.tga"
color="0 0 0 255" global_color="false" />
<!--***************-->
<!-- MAIN 3D SCENE -->
<!--***************-->
<!-- Vue Globale -->
<scene3d id="char3d" x="-3" y="-3" w="815" h="762" posref="TR TR" curcam="cam" curcs="env" render_layer="-2"
<scene3d id="char3d" x="2" y="2" w="1024" h="768" posref="BL BL" curcam="cam" curcs="env" render_layer="-2"
user_interaction="true" rotz_factor="0.017"
roty_factor="0.005" roty_limit_min="-20" roty_limit_max="15"
dist_factor="0.005" dist_limit_min="3.0" dist_limit_max="3.8"
ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0"
dist_factor="0.005" dist_limit_min="3.0" dist_limit_max="3.8"
ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0"
>
<character3d id="char" dblink="UI:TEMP:CHAR3D" pos="0 26.5 1.0" rot="0.0 0.0 0.0" />
<camera id="cam" fov="80" pos="0.0 24.0 2.6" target="0.0 26.5 2.2" roll="0" />
<camera id="cam" fov="100" pos="0.0 24.25 2.2" target="0.0 26.5 2.2" roll="0" />
<camera id="camface" fov="20" pos="0.0 25.0 2.2" target="0.0 26.5 2.2" roll="0" />
<light id="back" pos="0.0 28.2 1.6" color="96 64 32" near="2.5" far="4.0" />
<light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="3.0" far="4.0" />
<ig id="env" name="outgame_matis.ig" pos="0 0 0.15" />
<ig id="env" name="outgame_zorai.ig" pos="0 0 0.15" />
<shape id="shadow" name="shadow.shape" pos="0.0 26.5 1.0" rot="0.0 0.0 0.0" />
<auto_anim name="brazero-inter1.anim"/>
<auto_anim name="brazero-inter2.anim"/>
<auto_anim name="lanterne-int1.anim"/>
<auto_anim name="lanterne-int2.anim"/>
</scene3d>
</scene3d>
<!-- CHARACTER STILL IN RING SESSION !!
<view type="text" id="in_ring_session" multi_line="true" w="650" line_maxw="650" posref="TL TL" global_color="false" render_layer="2" fontsize="17" shadow="true" y="-80" x="260" hardtext_format="uiCP_InRingSession"/>
-->
<!-- Empty Scene -->
<scene3d id="empty3d" x="-3" y="-3" w="815" h="762" posref="TR TR" curcam="cam" curcs="env" render_layer="-2"
user_interaction="false"
<scene3d id="empty3d" x="2" y="2" w="1020" h="560" posref="BL BL" curcam="cam" curcs="env" render_layer="-2"
user_interaction="false"
ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
<camera id="cam" fov="80" pos="0.0 24.0 2.6" target="0.0 26.5 2.2" roll="0" />
<camera id="cam" fov="80" pos="0.0 24.0 2.8" target="0.0 26.5 2.4" roll="0" />
<light id="back" pos="0.0 28.2 1.6" color="96 64 32" near="2.5" far="4.0" />
<light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="3.0" far="4.0" />
<shape id="empty" name="empty.shape" pos="0.0 26.5 2.5" rot="0.0 0.0 0.0" />
</scene3d>
<!--***********-->
<!-- MAIN MENU -->
<!--***********-->
<!-- View of each slot TODO : convert relative pos by absolute !!! -->
<instance template="char_slot_view" id="slot0" dblink="UI:TEMP:CHARSLOT0" posref="TL TL" x="3" />
<instance template="char_slot_view" id="slot1" dblink="UI:TEMP:CHARSLOT1" posref="TL TL" y="-153" />
<instance template="char_slot_view" id="slot2" dblink="UI:TEMP:CHARSLOT2" posref="TL TL" y="-306" />
<instance template="char_slot_view" id="slot3" dblink="UI:TEMP:CHARSLOT3" posref="TL TL" y="-459" />
<instance template="char_slot_view" id="slot4" dblink="UI:TEMP:CHARSLOT4" posref="TL TL" y="-612" />
<instance template="empty_slot_view" id="empty_slot0" posref="TL TL" x="3" y="-3" />
<instance template="empty_slot_view" id="empty_slot1" posref="TL TL" x="3" y="-156" />
<instance template="empty_slot_view" id="empty_slot2" posref="TL TL" x="3" y="-309" />
<instance template="empty_slot_view" id="empty_slot3" posref="TL TL" x="3" y="-462" />
<instance template="empty_slot_view" id="empty_slot4" posref="TL TL" x="3" y="-615" />
<!-- View of each slot -->
<!-- Button of each slot (always present even if empty slot) -->
<instance template="char_slot_view" id="slot0" dblink="UI:TEMP:CHARSLOT0" posref="TL TL" x="2" y="-95"/>
<instance template="char_slot_view" id="slot1" dblink="UI:TEMP:CHARSLOT1" posref="TL TL" x="207" y="-65"/>
<instance template="char_slot_view" id="slot2" dblink="UI:TEMP:CHARSLOT2" posref="TL TL" x="412" y="-35"/>
<instance template="char_slot_view" id="slot3" dblink="UI:TEMP:CHARSLOT3" posref="TL TL" x="617" y="-65"/>
<instance template="char_slot_view" id="slot4" dblink="UI:TEMP:CHARSLOT4" posref="TL TL" x="822" y="-95"/>
<ctrl style="menu_button" id="but_slot0" posref="TL TL" x="3" y="-3"
<instance template="empty_slot_view" id="empty_slot0" posref="TL TL" x="2" y="-95"/>
<instance template="empty_slot_view" id="empty_slot1" posref="TL TL" x="207" y="-65"/>
<instance template="empty_slot_view" id="empty_slot2" posref="TL TL" x="412" y="-35"/>
<instance template="empty_slot_view" id="empty_slot3" posref="TL TL" x="617" y="-65"/>
<instance template="empty_slot_view" id="empty_slot4" posref="TL TL" x="822" y="-95"/>
<!-- Button of each character slot (always present even if empty slot) -->
<ctrl style="menu_button" id="but_slot0" posref="TL TL" x="2" y="-95"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_clickslot|0" />
<ctrl style="menu_button" id="but_slot1" posref="BL TL" posparent="but_slot0" y="-3"
<ctrl style="menu_button" id="but_slot1" posref="TR TL" posparent="but_slot0" x="5" y="30"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_clickslot|1" />
<ctrl style="menu_button" id="but_slot2" posref="BL TL" posparent="but_slot1" y="-3"
<ctrl style="menu_button" id="but_slot2" posref="TR TL" posparent="but_slot1" x="5" y="30"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_clickslot|2" />
<ctrl style="menu_button" id="but_slot3" posref="BL TL" posparent="but_slot2" y="-3"
<ctrl style="menu_button" id="but_slot3" posref="TR TL" posparent="but_slot2" x="5" y="-30"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_clickslot|3" />
<ctrl style="menu_button" id="but_slot4" posref="BL TL" posparent="but_slot3" y="-3"
<ctrl style="menu_button" id="but_slot4" posref="TR TL" posparent="but_slot3" x="5" y="-30"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_clickslot|4" />
onclick_l="proc" params_l="proc_charsel_clickslot|4" />
<group id="bgd_progress" posref="BM BM" w="430" h="75" x="85" y="65" active="true">
<instance template="outgame_black_back" id="border"/>
<view type="text" id="text" active="true" y="-10" posref="TM TM" hardtext="" fontsize="13" color="255 255 255 255"/>
<view type="bitmap" id="bm" active="false" y="1" x="-1" texture="W_answer_16_valid.tga" posparent="text" posref="ML MR"/>
<view type="text" id="ellipsis" active="true" y="0" posref="BR BL" posparent="text" hardtext="" fontsize="13" color="255 255 255 255"/>
<view type="bar" id="progress" active="true" posparent="text" x="-8" posref="BM TM" y="-4"/>
<group type="combo_box" id="prio" sizeref="w" w="64" x="0" y="-8" child_resize_h="true" child_resize_hmargin="6" linked_to_db="false"
posparent="progress"
posref="BM TM"
on_change="lua:bgdownloader:onChangePriority()" on_change_params=""
tooltip="uiBGD_PriorityTooltip"
global_color="false"
>
<instance template="combo_box_def1" tooltip="uiBGD_PriorityTooltip"/>
<combo_text name="uiBGD_Paused" />
<combo_text name="uiBGD_LowPriority" />
<combo_text name="uiBGD_NormalPriority" />
</group>
</group>
<!--***************-->
<!-- BOTTOM BUTTON -->
<!--***************-->
<!--
<ctrl type="button" id="display_infos" button_type="toggle_button" posref="BL BL" x="248" y="48"
tx_normal="infos.tga" tx_pushed="infos.tga" tx_over="infos.tga"
color="255 255 255 255" col_pushed="255 255 255 255" col_over="0 0 0 0"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_infos"/>
<!-- Button to show informations about character
<ctrl type="button" id="display_infos" button_type="toggle_button" posref="BL BL" x="248" y="48" tx_normal="infos.tga" tx_pushed="infos.tga" tx_over="infos.tga" color="255 255 255 255" col_pushed="255 255 255 255" col_over="0 0 0 0" onover="play_sound" params_over="name=specie_but_over" onclick_l="proc" params_l="proc_charsel_infos"/>
<ctrl style="valid_txt_button" id="infos_but" posref="BL BL" x="248" y="48" hardtext="uiCP_Infos" onover="play_sound" params_over="name=specie_but_over" onclick_l="proc" params_l="proc_charsel_infos"/>
<ctrl style="valid_txt_button" id="play_but" posref="BR BM" x="-112" y="76" hardtext="uiCharSel_Play" onover="play_sound" params_over="name=specie_but_over" onclick_l="proc" params_l="proc_charsel_play"/>
-->
<!--
<ctrl style="valid_txt_button" id="infos_but" posref="BL BL" x="248" y="48" hardtext="uiCP_Infos"
<!-- Buttons to play with the character + delete it / Button to create a character if slot empty -->
<group id="buttonsgroup" render_layer="3" posref="TR TR" x="-90" y="-250" w="160" h="320" >
<view type="bitmap" id="bg" posref="TL TL" x="0" y="0" render_layer="3" scale="true" w="160" h="320"
color="0 0 0 0" global_color="false" />
<!-- TITLE -->
<group id="title" posref="MT MT">
<view type="text" id="title2" posref="TM TM" global_color="false" render_layer="3" fontsize="20" shadow="false" y="-15" hardtext="uiCP_selection"/>
<view type="text" id="title1" posref="TM TM" global_color="false" render_layer="3" fontsize="20" shadow="false" y="-40" hardtext="uiCP_title1"/>
</group>
<ctrl style="valid_txt_button" id="play_but" posref="TM TM" render_layer="3" y="-80" hardtext="uiCharSel_Play"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="lua" params_l="outgame:launchGame()"/>
<ctrl style="valid_txt_button" id="del_but" posref="TM TM" render_layer="3" y="-160" hardtext="uiCharSel_Del"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_del"/>
<link expr="and(not(isCharSelSlotInRingSession(@UI:TEMP:CHARSELSLOT)), not(isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT)))" target="play_but:active,edit_session_but:active,del_but:active" />
<ctrl style="valid_txt_button" id="create_new_but" posref="TM TM" render_layer="3" y="-80" hardtext="uiCharSel_CreateNew"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_create_new"/>
<!-- TEMP: For R2 alpha, don't allow more than one character per user -->
<link expr="isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT)" target="create_new_but:active" />
<ctrl style="valid_txt_button" id="resume_session_but" posref="TM TM" render_layer="3" y="-80" hardtext="uiCharSel_ResumeSession"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_play"/>
<!-- TEMP: For R2 alpha, don't allow more than one character per user -->
<link expr="isCharSelSlotInRingSession(@UI:TEMP:CHARSELSLOT)" target="resume_session_but:active,in_ring_session:active" />
<!-- QUIT BUTTON -->
<ctrl style="valid_txt_button" id="quit_but" posref="BM BM" render_layer="3" y="10" hardtext="uiCharSel_Quit"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_quit"/>
<!-- QUIT BUTTON CROSS BOTTOM RIGHT
<ctrl type="button" id="quit_but" button_type="push_button" posref="TR TR" x="0" y="0"
tx_normal="quit.tga" tx_pushed="quit.tga" tx_over="quit.tga"
color="255 255 255 255" col_pushed="255 255 255 255" col_over="0 0 0 0"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_infos"/>
-->
onclick_l="proc" params_l="proc_quit"/> -->
</group>
<!--
<ctrl style="valid_txt_button" id="play_but" posref="BR BM" x="-112" y="76" hardtext="uiCharSel_Play"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_play"/>
-->
<!-- <group id="bgd_progress" posref="BM BM" w="430" h="75" x="85" y="65" active="true">
<instance template="outgame_black_back" id="border"/>
<view type="text" id="text" active="true" y="-10" posref="TM TM" hardtext="" fontsize="13" color="255 255 255 255"/>
<view type="bitmap" id="bm" active="false" y="1" x="-1" texture="W_answer_16_valid.tga" posparent="text" posref="ML MR"/>
<view type="text" id="ellipsis" active="true" y="0" posref="BR BL" posparent="text" hardtext="" fontsize="13" color="255 255 255 255"/>
<view type="bar" id="progress" active="true" posparent="text" x="-8" posref="BM TM" y="-4"/>
<ctrl style="valid_txt_button" id="play_but" posref="BR BM" x="-112" y="56" hardtext="uiCharSel_Play"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="lua" params_l="outgame:launchGame()"/>
<ctrl style="valid_txt_button" id="del_but" posref="BR BL" x="-794" y="56" hardtext="uiCharSel_Del"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_del"/>
<link expr="and(not(isCharSelSlotInRingSession(@UI:TEMP:CHARSELSLOT)), not(isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT)))" target="play_but:active,edit_session_but:active,del_but:active" />
<ctrl style="valid_txt_button" id="create_new_but" posref="BR BM" x="-112" y="56" hardtext="uiCharSel_CreateNew"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_create_new"/>
<!-- TEMP: For R2 alpha, don't allow more than one character per user -->
<link expr="isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT)" target="create_new_but:active" />
<ctrl style="valid_txt_button" id="resume_session_but" posref="BR BM" x="-112" y="56" hardtext="uiCharSel_ResumeSession"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_play"/>
<!-- TEMP: For R2 alpha, don't allow more than one character per user -->
<link expr="isCharSelSlotInRingSession(@UI:TEMP:CHARSELSLOT)" target="resume_session_but:active,in_ring_session:active" />
<group type="combo_box" id="prio" sizeref="w" w="64" x="0" y="-8" child_resize_h="true" child_resize_hmargin="6" linked_to_db="false" posparent="progress" posref="BM TM" on_change="lua:bgdownloader:onChangePriority()" on_change_params="" tooltip="uiBGD_PriorityTooltip" global_color="false">
<instance template="combo_box_def1" tooltip="uiBGD_PriorityTooltip"/>
<combo_text name="uiBGD_Paused" />
<combo_text name="uiBGD_LowPriority" />
<combo_text name="uiBGD_NormalPriority" />
</group>
</group>-->
<!--*************-->
<!-- SKIN BANNER -->
<!--*************-->
<view type="bitmap" id="skin_banner" posref="BL BL" x="0" y="0" render_layer="-1" texture="outgame_skin_banner.tga"
color="255 255 255 255" global_color="false" />
<view type="bitmap" id="skin_banner" posref="BL BL" x="0" y="0" render_layer="-1" texture="blank.tga"
color="255 255 255 255" global_color="false" />
<!-- MODAL BLACK SCREEN -->
<view type="bitmap" id="infos_screen" x="-3" y="-3" w="815" h="762" posref="TR TR" render_layer="1" texture="blank.tga" color="0 0 0 160"
scale="true" global_color="false" />
<link expr="eq(@UI:TEMP:INFOS, 1)" target="infos_screen:active" />
<!-- SKIN -->
<view type="bitmap" id="skin" posref="TL TL" x="0" y="0" render_layer="2" texture="outgame_skin.tga"
color="255 255 255 255" global_color="false" />
<!-- TITLE -->
<group id="title" w="292" h="46" y="-6" x="-272" posref="TR TR">
<view type="text" id="title1" posref="TM TM" global_color="false" render_layer="2" fontsize="20" shadow="true" y="0" hardtext="uiCP_title1"/>
<view type="text" id="title2" posref="BM BM" global_color="false" render_layer="2" fontsize="20" shadow="true" y="0" hardtext="uiCP_selection"/>
</group>
<!-- SKIN MENU SELECTION 1 -->
<view type="bitmap" id="select_menu" posref="TL TL" x="0" y="2" render_layer="4" scale="true" texture="blank.tga"
<view type="bitmap" id="select_menu" posref="BL BL" x="-3" y="-3" render_layer="4" scale="true" texture="blank.tga"
color="0 0 0 0" w="212" h="160" />
<!-- Select 3d -->
<!-- Select 3d -->
<scene3d id="3d_select" w="206" h="156" posref="TL TL" curcam="cam" curcs="env" render_layer="4"
user_interaction="false"
user_interaction="false"
ambient="0 0 0" sun_ambient="0 0 0" sun_diffuse="0 0 0" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
<camera id="cam" fov="70" pos="0 -3 0" target="0.0 0.0 0.0" roll="0" />
<fx id="select_fx" pos="2.0 0.0 1.5" name="sfx_interface_selectioncadre.ps" rot="0.0 0.0 0.0" />
<fx id="select_fx" pos="2.0 0.0 1.5" name="sfx_interface_selectioncadre_kha.ps" rot="0.0 0.0 0.0" />
</scene3d>
<!-- KAMI MENU SELECT -->
<view type="bitmap" id="select_kami" posparent="select_menu" posref="MR ML" x="-30" y="-3" render_layer="3" texture="kami_select.tga"
color="255 255 255 255" global_color="false" />
<!-- QUIT BUTTON
<ctrl style="valid_txt_button" id="quit_but" posref="TR TR" x="-4" y="-4" hardtext="uiCharSel_Quit"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_quit"/>
-->
<ctrl type="button" id="quit_but" button_type="push_button" posref="TR TR" x="0" y="0"
tx_normal="quit.tga" tx_pushed="quit.tga" tx_over="quit.tga"
color="255 255 255 255" col_pushed="255 255 255 255" col_over="0 0 0 0"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_quit"/>
<!-- BLACK SCREEN FADE -->
<view type="bitmap" id="black_screen" posref="TL TL" x="0" y="0" render_layer="4" texture="blank.tga"
color="0 0 0 255" sizeref="wh" scale="true" global_color="false" />
<!-- Simple Message Box with just a OK button -->
<group type="modal" id="message_box" exit_click_out="true" posparent="char3d" posref="MM MM" w="250" child_resize_h="true" child_resize_hmargin="100"
on_enter="leave_modal" mouse_pos="false" escapable="false"
<group type="modal" id="message_box" exit_click_out="true" posparent="char3d" posref="MM MM" w="250" child_resize_h="true" child_resize_hmargin="100"
on_enter="leave_modal" mouse_pos="false" escapable="false"
display="false">
<instance template="outgame_popup" id="back" posref="TL TL" />
<view type="text" id="text" posref="TL TL" line_maxw="234" x="8" y="-56" w="0" h="0" color="255 255 255 255" fontsize="12" shadow="true" multi_line="true" multi_line_space="0" case_mode="%case_first_sentence_letter_up"/>
<ctrl style="valid_txt_button" id="ok" posref="BM BM" x="0" y="8" hardtext="uittOK"
avoid_resize_parent="true"
onover="play_sound" params_over="name=specie_but_over"
<ctrl style="valid_txt_button" id="ok" posref="BM BM" x="0" y="8" hardtext="uittOK"
avoid_resize_parent="true"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="leave_modal" />
</group>
<group id="webstart" posref="BR BR" w="100" h="60" active="true" >
<!-- PATCH INFORMATIONS TODO CHECK ITS DISPLAY
<group id="webstart" posref="BR BR" x="-50" y="45" w="100" h="40" active="true" >
<group id="content" x="0" y="0" w="100" h="60" posref="MM MM" >
<group id="webstart_html" type="html" posref="MM MM"
url=""
<group id="webstart_html" type="html" posref="MM MM"
url=""
title_prefix="uiQuickhelpTitle"
sizeref="wh" x="0" y="0" w="-40" h="-40"
sizeref="wh" x="0" y="0" w="-40" h="-40"
background_color="0 0 0 0"
error_color="255 240 48 255"
link_color="240 155 100 255"
@ -723,11 +679,12 @@
<group id="black" posref="BR BR" sizeref="hw" w="-16" h="-12" inherit_gc_alpha="true"/>
<view type="bitmap" id="black2" posparent="black" posref="MM MM" sizeref="wh" w="-2" h="-2" inherit_gc_alpha="true" scale="true" texture="blank.tga" global_color="false"/>
<group type="list" id="text_list" fontsize="9" posref="TL TL" posparent="black" x="2" y="0" space="0" sizeref="hw" w="-4" h="-4" maxelements="2000"/>
<group type="list" id="text_list" fontsize="9" posref="TL TL" posparent="black" x="2" y="-2" space="0" sizeref="hw" w="-4" h="-4" maxelements="2000"/>
<ctrl style="skin_scroll" id="scroll_bar" />
</group>
</group>
</group>
-->
</group>
@ -738,18 +695,13 @@
</group>
</template>
-->
<group type="modal" id="r2ed_editor_new_sceneario_warning" w="300" h="200"
posref="MM MM" render_layer="1"
mouse_pos="false" escapable="false" exit_click_out="true"
display="false"
>
<group type="modal" id="r2ed_editor_new_sceneario_warning" w="300" h="200" posref="MM MM" render_layer="1"
mouse_pos="false" escapable="false" exit_click_out="true" display="false" >
<instance template="outgame_popup" id="back" posref="TL TL" />
<view type="text" id="text" posref="TM TM" x="0" y="-60" color="255 255 255 255" global_color="false" line_maxw="284"
fontsize="17" shadow="true" hardtext="uiR2EDNewScenarioWarning" multi_line="true" multi_line_space="0"/>
<ctrl style="valid_txt_button" id="submit" posref="BM BM" x="0" y="8" hardtext="uittOK"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_new_scenario" />
@ -760,7 +712,6 @@
</group>
<options name="menu_back">
<param name="tx_tl" value="CM_TL.tga" />
@ -775,27 +726,13 @@
</options>
<group type="menu" id="r2ed_editor_menu"
options="menu_back"
text_y="0"
color="255 255 255 255"
fontsize="16"
shadow="true"
shadow_color="0 0 0 255"
shadow_color_over="0 0 0 255"
color_over="0 0 0 255"
color_grayed="255 255 255 128"
shadow_color_grayed="0 0 0 255"
highlight_over="255 255 255 128"
mouse_pos="false">
<group type="menu" id="r2ed_editor_menu" options="menu_back" text_y="-2" color="255 255 255 255" fontsize="16" shadow="true" shadow_color="0 0 0 255" shadow_color_over="0 0 0 255" color_over="0 0 0 255" color_grayed="255 255 255 128" shadow_color_grayed="0 0 0 255" highlight_over="255 255 255 128" mouse_pos="false">
<action id="new_scenario" name="uiR2EDNewScenario" handler="proc" params="proc_charsel_new_scenario_warning" />
<action id="new_scenario" name="uiR2EDEditScenario" handler="proc" params="proc_charsel_edit_scenario"/>
</group>
<!-- This link is used to display the right screen among the outgame screens -->
<link expr="eq(@UI:CURRENT_SCREEN, %screen_select)" target="charsel:active" />
@ -861,64 +798,50 @@
<anim id="anim_sel_select_fx" duration="2.0" disable_buttons="false" on_finish="proc" on_finish_params="restart_sel_select_fx" >
<track type="linear" target="charsel:3d_select:select_fx:posx" >
<key time="0.0" value="2" />
<key time="0.5" value="-2" />
<key time="1.0" value="-2" />
<key time="1.5" value="2" />
<key time="2.0" value="2" />
<track type="bezier" target="charsel:3d_select:select_fx:posx" >
<key time="0.0" value="2" intan="-0.1" outtan="-0.1" step="6" />
<key time="0.5" value="0" intan="8" outtan="-8" step="6" />
<key time="1" value="-2" intan="0.1" outtan="0.1" step="6" />
<key time="1.5" value="0" intan="-8" outtan="8" step="6" />
<key time="2.0" value="2" intan="-0.1" outtan="-0.1" step="6" />
</track>
<track type="linear" target="charsel:3d_select:select_fx:posz" >
<key time="0.0" value="1.5" />
<key time="0.5" value="1.5" />
<key time="1.0" value="-1.5" />
<key time="1.5" value="-1.5" />
<key time="2.0" value="1.5" />
</track>
</anim>
<track type="bezier" target="charsel:3d_select:select_fx:posz" >
<key time="0.0" value="0" intan="-6" outtan="6" step="6" />
<key time="0.5" value="1.5" intan="-0.1" outtan="-0.1" step="6" />
<key time="1" value="0" intan="6" outtan="-6" step="6" />
<key time="1.5" value="-1.5" intan="0.1" outtan="0.1" step="6" />
<key time="2.0" value="0" intan="-6" outtan="6" step="6" />
</track>
</anim>
<proc id="proc_browse_faq" >
<!--
NB : do not leave the window here, this way the user can refer to the message in the help message box
<action handler="leave_modal" />
-->
<action handler="browse_faq" params=""/>
</proc>
<action handler="browse_faq" params=""/>
</proc>
<proc id="proc_message_box_with_help_ok" >
<action handler="leave_modal" /> <!-- must leave modal first if another modal is to be displayed after this one -->
<action handler="" params=""/>
<action handler="" params=""/>
</proc>
<group type="modal" id="message_box_with_help" exit_click_out="false" posparent="charsel:char3d" posref="MM MM" w="250" child_resize_h="true" child_resize_hmargin="100"
on_enter="proc" on_enter_params="proc_message_box_with_help_ok"
on_deactive = "proc" on_deactive_params="proc_message_box_with_help_ok"
escapable="true"
mouse_pos="false"
display="false"
>
<group type="modal" id="message_box_with_help" exit_click_out="false" posparent="charsel:char3d" posref="MM MM" w="250" child_resize_h="true" child_resize_hmargin="100" on_enter="proc" on_enter_params="proc_message_box_with_help_ok" on_deactive="proc" on_deactive_params="proc_message_box_with_help_ok" escapable="true" mouse_pos="false" display="false" >
<instance template="outgame_popup" id="back" posref="TL TL" />
<view type="text" id="text" posref="TL TL" line_maxw="234" x="8" y="-56" w="0" h="0" color="255 255 255 255" fontsize="12" shadow="true" multi_line="true" multi_line_space="0" case_mode="%case_first_sentence_letter_up"/>
<ctrl style="valid_txt_button" id="ok" posref="BM BL" x="0" y="8" hardtext="uittOK"
avoid_resize_parent="true"
onover="play_sound" params_over="name=specie_but_over"
<ctrl style="valid_txt_button" id="ok" posref="BM BL" x="0" y="8" hardtext="uittOK"
avoid_resize_parent="true"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_message_box_with_help_ok"
/>
<ctrl style="valid_txt_button" id="browse_faq" posref="BM BR" x="0" y="8" hardtext="uittBrowseFaq"
avoid_resize_parent="true"
onover="play_sound" params_over="name=specie_but_over"
<ctrl style="valid_txt_button" id="browse_faq" posref="BM BR" x="0" y="8" hardtext="uittBrowseFaq"
avoid_resize_parent="true"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_browse_faq"/>
</group>
</interface_config>

View file

@ -1,163 +1,163 @@
<interface_config>
<root id="outgame" x="0" y="0" w="800" h="600" active="false" />
<proc id="proc_con_quit" >
<action handler="play_sound" params="name=charsel_quit_click" />
<action handler="stop_music" params="name=music_intro" />
<action handler="quit_ryzom" />
</proc>
<proc id="proc_startall_connect" >
<action handler="set" params="target_property=ui:outgame:connecting:back3d:fx1:started|value=1" />
<action handler="anim_start" params="anim=anim_connect" />
<action handler="anim_start" params="anim=anim_viseur" />
</proc>
<proc id="proc_restart_connect" >
<action handler="anim_start" cond="eq(@UI:CURRENT_SCREEN, %screen_connecting)" params="anim=anim_connect" />
</proc>
<proc id="proc_restart_viseur" >
<action handler="anim_start" cond="eq(@UI:CURRENT_SCREEN, %screen_connecting)" params="anim=anim_viseur" />
</proc>
<!-- Window Border2 -->
<template name="window_border2" posparent="parent">
<view type="bitmap" id="t" texture="border_hor.tga" posref="TM TM" posparent="#posparent" scale="true" sizeref="w" w="-4" h="2"/>
<view type="bitmap" id="b" texture="border_hor.tga" posref="BM BM" posparent="#posparent" scale="true" sizeref="w" w="-4" h="2"/>
<view type="bitmap" id="l" texture="border_ver.tga" posref="TL TL" posparent="#posparent" scale="true" sizeref="h" w="2" h="0" />
<view type="bitmap" id="r" texture="border_ver.tga" posref="TR TR" posparent="#posparent" scale="true" sizeref="h" w="2" h="0" />
</template>
<group id="connecting" w="800" h="600" posref="MM MM" on_active="proc" on_active_params="proc_startall_connect" >
<!-- BLACK BACK -->
<view type="bitmap" id="stars" render_layer="-1" txtoffsetx="0" txtoffsety="0" txtwidth="800" txtheight="600"
global_color="false" color="255 255 255 255" posref="MM MM" x="0" y="0" w="800" h="600" texture="default_bg.tga" scale="true" />
<view type="bitmap" id="bg" posref="MM MM" sizeref="wh" w="0" h="0" x="0" y="0" render_layer="0" texture="blank.tga" color="0 0 0 64" scale="true" global_color="false" />
<!-- ATYS -->
<scene3d id="back3d" x="0" y="0" w="800" h="600" posref="MM MM" curcam="cam"
ambient="0 0 0" sun_ambient="50 50 50" sun_diffuse="160 160 160" sun_specular="255 255 255" sun_direction="1.0 1.0 -1.0" >
<camera id="cam" fov="45" pos="-5.0 -45.0 0.0" target="0.0 0.0 0.0" roll="0" />
<light id="l1" pos="-4.6 -5.0 4.0" color="255 255 192" near="8.0" far="10.0" />
<shape id="glow" name="atysglow.shape" pos="0 0 0" rot="0.0 0.0 0.0" />
<shape id="atys" name="atys.shape" pos="0 0 0" rot="0.0 0.0 0.0" />
<shape id="atm1" name="atmos1.shape" pos="0 0 0" rot="0.0 0.0 0.0" />
<shape id="atm2" name="atmos2.shape" pos="0 0 0" rot="0.0 0.0 0.0" />
<fx id="fx1" pos="-4.5 -39.0 0.0" name="stars.ps" rot="0.0 0.0 0.0" />
</scene3d>
<group id="viseur" posref="MM MM" w="640" h="536" >
<instance template="window_border2" id="b_viseur" posref="MM MM" />
</group>
<!-- BORDERS -->
<view type="bitmap" id="top_line" posref="TL TL" x="0" y="-32" texture="border_hor.tga" scale="true" w="800" h="1" global_color="false" />
<!-- Skip when click anywhere -->
<ctrl type="button" id="quit" button_type="push_button" posref="TR MM" x="-24" y="-16"
tx_normal="button_quit.tga" tx_pushed="button_quit.tga" tx_over="button_quit_over.tga"
onover="play_sound" params_over="name=charsel_quit_over"
onclick_l="proc" params_l="proc_con_quit" tooltip="uiQuit" />
<view type="text" id="title" posref="TL TL" x="8" y="-6" hardtext="uiConnecting" fontsize="20"/>
</group>
<!-- This link is used to display the right screen among the outgame screens -->
<link expr="eq(@UI:CURRENT_SCREEN, %screen_connecting)" target="connecting:active" />
<proc id="proc_con_test">
<action handler="set" params="dblink=UI:CURRENT_SCREEN|value=%screen_intro"
cond="and(eq(@UI:CURRENT_SCREEN, %screen_connecting),eq(@UI:SERVER_RECEIVED_CHARS,1))" />
</proc>
<!-- When we got the answer from server go to screen_intro -->
<link expr="depends(@UI:CURRENT_SCREEN,@UI:SERVER_RECEIVED_CHARS)" action="proc" params="proc_con_test" />
<!-- ANIMATIONS -->
<anim id="anim_connect" duration="90.0" disable_buttons="false"
on_finish="proc" on_finish_params="proc_restart_connect" >
<track type="linear" target="connecting:back3d:atys:roty">
<key time="0.0" value="0.0" />
<key time="90.0" value="-360.0"/>
</track>
<track type="linear" target="connecting:back3d:atm1:rotx">
<key time="0.0" value="0.0" />
<key time="90.0" value="-360.0"/>
</track>
<track type="linear" target="connecting:back3d:atm2:rotz">
<key time="0.0" value="0.0" />
<key time="90.0" value="-360.0"/>
</track>
<track type="linear" target="connecting:back3d:atm1:rotz">
<key time="0.0" value="0.0" />
<key time="90.0" value="360.0"/>
</track>
<track type="linear" target="connecting:back3d:atm2:rotx">
<key time="0.0" value="0.0" />
<key time="90.0" value="360.0"/>
</track>
</anim>
<anim id="anim_viseur" duration="2.0" disable_buttons="false"
on_finish="proc" on_finish_params="proc_restart_viseur" >
<track type="tcb" target="connecting:viseur:w">
<key time="0.0" value="800" tension="1.0" easeto="1" />
<key time="1.5" value="128" tension="1.0" easefrom="1" />
</track>
<track type="tcb" target="connecting:viseur:h">
<key time="0.0" value="536" tension="1.0" easeto="1" />
<key time="1.5" value="128" tension="1.0" easefrom="1" />
</track>
<track type="tcb" target="connecting:viseur:alpha">
<key time="0.0" value="255" tension="1.0" />
<key time="0.75" value="255" tension="1.0" easeto="1" />
<key time="1.5" value="0" tension="1.0" easefrom="1" />
</track>
<track type="linear" target="connecting:bg:alpha" dynamic="true">
<key time="0.0" value="getprop('ui:outgame:connecting:bg:alpha')" />
<key time="0.4" value="rand(64,160)" />
<key time="0.8" value="rand(64,160)" />
<key time="1.2" value="rand(64,160)" />
<key time="1.6" value="rand(64,160)" />
<key time="2.0" value="rand(64,160)" />
</track>
</anim>
</interface_config>
<interface_config>
<root id="outgame" x="0" y="0" w="800" h="600" active="false" />
<proc id="proc_con_quit" >
<action handler="play_sound" params="name=charsel_quit_click" />
<action handler="stop_music" params="name=music_intro" />
<action handler="quit_ryzom" />
</proc>
<proc id="proc_startall_connect" >
<action handler="set" params="target_property=ui:outgame:connecting:back3d:fx1:started|value=1" />
<action handler="anim_start" params="anim=anim_connect" />
<action handler="anim_start" params="anim=anim_viseur" />
</proc>
<proc id="proc_restart_connect" >
<action handler="anim_start" cond="eq(@UI:CURRENT_SCREEN, %screen_connecting)" params="anim=anim_connect" />
</proc>
<proc id="proc_restart_viseur" >
<action handler="anim_start" cond="eq(@UI:CURRENT_SCREEN, %screen_connecting)" params="anim=anim_viseur" />
</proc>
<!-- Window Border2 -->
<template name="window_border2" posparent="parent">
<view type="bitmap" id="t" texture="border_hor.tga" posref="TM TM" posparent="#posparent" scale="true" sizeref="w" w="-4" h="2"/>
<view type="bitmap" id="b" texture="border_hor.tga" posref="BM BM" posparent="#posparent" scale="true" sizeref="w" w="-4" h="2"/>
<view type="bitmap" id="l" texture="border_ver.tga" posref="TL TL" posparent="#posparent" scale="true" sizeref="h" w="2" h="0" />
<view type="bitmap" id="r" texture="border_ver.tga" posref="TR TR" posparent="#posparent" scale="true" sizeref="h" w="2" h="0" />
</template>
<group id="connecting" w="800" h="600" posref="MM MM" on_active="proc" on_active_params="proc_startall_connect" >
<!-- BLACK BACK -->
<view type="bitmap" id="stars" render_layer="-1" txtoffsetx="0" txtoffsety="0" txtwidth="800" txtheight="600"
global_color="false" color="255 255 255 255" posref="MM MM" x="0" y="0" w="800" h="600" texture="default_bg.tga" scale="true" />
<view type="bitmap" id="bg" posref="MM MM" sizeref="wh" w="0" h="0" x="0" y="0" render_layer="0" texture="blank.tga" color="0 0 0 64" scale="true" global_color="false" />
<!-- ATYS -->
<scene3d id="back3d" x="0" y="0" w="800" h="600" posref="MM MM" curcam="cam"
ambient="0 0 0" sun_ambient="50 50 50" sun_diffuse="160 160 160" sun_specular="255 255 255" sun_direction="1.0 1.0 -1.0" >
<camera id="cam" fov="45" pos="-5.0 -45.0 0.0" target="0.0 0.0 0.0" roll="0" />
<light id="l1" pos="-4.6 -5.0 4.0" color="255 255 192" near="8.0" far="10.0" />
<shape id="glow" name="atysglow.shape" pos="0 0 0" rot="0.0 0.0 0.0" />
<shape id="atys" name="atys.shape" pos="0 0 0" rot="0.0 0.0 0.0" />
<shape id="atm1" name="atmos1.shape" pos="0 0 0" rot="0.0 0.0 0.0" />
<shape id="atm2" name="atmos2.shape" pos="0 0 0" rot="0.0 0.0 0.0" />
<fx id="fx1" pos="-4.5 -39.0 0.0" name="stars.ps" rot="0.0 0.0 0.0" />
</scene3d>
<group id="viseur" posref="MM MM" w="640" h="536" >
<instance template="window_border2" id="b_viseur" posref="MM MM" />
</group>
<!-- BORDERS -->
<view type="bitmap" id="top_line" posref="TL TL" x="0" y="-32" texture="border_hor.tga" scale="true" w="800" h="1" global_color="false" />
<!-- Skip when click anywhere -->
<ctrl type="button" id="quit" button_type="push_button" posref="TR MM" x="-24" y="-16"
tx_normal="button_quit.tga" tx_pushed="button_quit.tga" tx_over="button_quit_over.tga"
onover="play_sound" params_over="name=charsel_quit_over"
onclick_l="proc" params_l="proc_con_quit" tooltip="uiQuit" />
<view type="text" id="title" posref="TL TL" x="8" y="-6" hardtext="uiConnecting" fontsize="20"/>
</group>
<!-- This link is used to display the right screen among the outgame screens -->
<link expr="eq(@UI:CURRENT_SCREEN, %screen_connecting)" target="connecting:active" />
<proc id="proc_con_test">
<action handler="set" params="dblink=UI:CURRENT_SCREEN|value=%screen_intro"
cond="and(eq(@UI:CURRENT_SCREEN, %screen_connecting),eq(@UI:SERVER_RECEIVED_CHARS,1))" />
</proc>
<!-- When we got the answer from server go to screen_intro -->
<link expr="depends(@UI:CURRENT_SCREEN,@UI:SERVER_RECEIVED_CHARS)" action="proc" params="proc_con_test" />
<!-- ANIMATIONS -->
<anim id="anim_connect" duration="90.0" disable_buttons="false"
on_finish="proc" on_finish_params="proc_restart_connect" >
<track type="linear" target="connecting:back3d:atys:roty">
<key time="0.0" value="0.0" />
<key time="90.0" value="-360.0"/>
</track>
<track type="linear" target="connecting:back3d:atm1:rotx">
<key time="0.0" value="0.0" />
<key time="90.0" value="-360.0"/>
</track>
<track type="linear" target="connecting:back3d:atm2:rotz">
<key time="0.0" value="0.0" />
<key time="90.0" value="-360.0"/>
</track>
<track type="linear" target="connecting:back3d:atm1:rotz">
<key time="0.0" value="0.0" />
<key time="90.0" value="360.0"/>
</track>
<track type="linear" target="connecting:back3d:atm2:rotx">
<key time="0.0" value="0.0" />
<key time="90.0" value="360.0"/>
</track>
</anim>
<anim id="anim_viseur" duration="2.0" disable_buttons="false"
on_finish="proc" on_finish_params="proc_restart_viseur" >
<track type="tcb" target="connecting:viseur:w">
<key time="0.0" value="800" tension="1.0" easeto="1" />
<key time="1.5" value="128" tension="1.0" easefrom="1" />
</track>
<track type="tcb" target="connecting:viseur:h">
<key time="0.0" value="536" tension="1.0" easeto="1" />
<key time="1.5" value="128" tension="1.0" easefrom="1" />
</track>
<track type="tcb" target="connecting:viseur:alpha">
<key time="0.0" value="255" tension="1.0" />
<key time="0.75" value="255" tension="1.0" easeto="1" />
<key time="1.5" value="0" tension="1.0" easefrom="1" />
</track>
<track type="linear" target="connecting:bg:alpha" dynamic="true">
<key time="0.0" value="getprop('ui:outgame:connecting:bg:alpha')" />
<key time="0.4" value="rand(64,160)" />
<key time="0.8" value="rand(64,160)" />
<key time="1.2" value="rand(64,160)" />
<key time="1.6" value="rand(64,160)" />
<key time="2.0" value="rand(64,160)" />
</track>
</anim>
</interface_config>

View file

@ -1,118 +1,118 @@
<interface_config>
<root id="outgame" x="0" y="0" w="800" h="600" active="false" />
<proc id="proc_con_quit" >
<action handler="play_sound" params="name=charsel_quit_click" />
<action handler="stop_music" params="name=music_intro" />
<action handler="quit_ryzom" />
</proc>
<proc id="proc_startall_crash" >
<action handler="set" params="target_property=ui:outgame:crashing:back3d:fx1:started|value=1" />
<action handler="anim_start" params="anim=anim_crash" />
<action handler="anim_start" params="anim=anim_back_crash" />
</proc>
<proc id="proc_restart_back_crash" >
<action handler="anim_start" params="anim=anim_back_crash" />
</proc>
<group id="crashing" w="800" h="600" posref="MM MM" on_active="proc" on_active_params="proc_startall_crash" >
<!-- BLACK BACK -->
<view type="bitmap" id="stars" render_layer="-1" txtoffsetx="0" txtoffsety="0" txtwidth="800" txtheight="600"
global_color="false" color="255 255 255 255" posref="MM MM" x="0" y="0" w="800" h="600" texture="default_bg.tga" scale="true" />
<view type="bitmap" id="bg" posref="MM MM" sizeref="wh" w="0" h="0" x="0" y="0" render_layer="0" texture="blank.tga" color="0 0 0 64" scale="true" global_color="false" />
<!-- ATYS -->
<scene3d id="back3d" x="0" y="0" w="800" h="600" posref="MM MM" curcam="cam"
ambient="0 0 0" sun_ambient="50 50 50" sun_diffuse="160 160 160" sun_specular="255 255 255" sun_direction="1.0 1.0 -1.0" >
<camera id="cam" fov="45" pos="0 -10.0 0.0" target="0.0 0.0 0.0" roll="0" />
<light id="l1" pos="-4.6 -5.0 4.0" color="255 255 192" near="8.0" far="10.0" />
<shape id="atys" name="atys.shape" pos="0 0 0" rot="0.0 0.0 0.0" />
<shape id="atm1" name="atmos1.shape" pos="0 0 0" rot="0.0 0.0 0.0" />
<shape id="atm2" name="atmos2.shape" pos="0 0 0" rot="0.0 0.0 0.0" />
<fx id="fx1" pos="0 -7.0 0.0" name="stars.ps" rot="0.0 0.0 0.0" />
</scene3d>
<!-- Skip when click anywhere -->
<ctrl type="button" id="quit" button_type="push_button" posref="TR MM" x="-24" y="-16"
tx_normal="button_quit.tga" tx_pushed="button_quit.tga" tx_over="button_quit_over.tga"
onover="play_sound" params_over="name=charsel_quit_over"
onclick_l="proc" params_l="proc_con_quit" tooltip="uiQuit" />
<view type="text" id="title" posref="TL TL" x="8" y="-6" hardtext="uiCrashing" fontsize="20"/>
<!-- BORDERS -->
<view type="bitmap" id="top_line" posref="TL TL" x="0" y="-32" texture="border_hor.tga" scale="true" w="800" h="1" global_color="false" />
</group>
<!-- This link is used to display the right screen among the outgame screens -->
<link expr="eq(@UI:CURRENT_SCREEN, %screen_crashing)" target="crashing:active" />
<!-- ANIMATIONS -->
<anim id="anim_crash" duration="90.0" disable_buttons="false" >
<track type="linear" target="crashing:back3d:atys:roty">
<key time="0.0" value="0.0" />
<key time="90.0" value="-360.0"/>
</track>
<track type="linear" target="crashing:back3d:atm1:roty">
<key time="0.0" value="0.0" />
<key time="90.0" value="-720.0"/>
</track>
<track type="linear" target="crashing:back3d:atm2:roty">
<key time="0.0" value="0.0" />
<key time="90.0" value="720.0"/>
</track>
<track type="tcb" target="crashing:back3d:atys:posz,crashing:back3d:atm1:posz,crashing:back3d:atm2:posz">
<key time="0.0" value="0.0" tension="1.0" easefrom="1" />
<key time="12.0" value="-10.0" tension="1.0" />
</track>
<track type="tcb" target="crashing:back3d:atys:posy,crashing:back3d:atm1:posy,crashing:back3d:atm2:posy">
<key time="0.0" value="0.0" tension="1.0" easefrom="1" />
<key time="12.0" value="-10.0" tension="1.0" />
</track>
</anim>
<anim id="anim_back_crash" duration="2.0" disable_buttons="false"
on_finish="proc" on_finish_params="proc_restart_back_crash" >
<track type="linear" target="crashing:bg:alpha" dynamic="true">
<key time="0.0" value="getprop('ui:outgame:crashing:bg:alpha')" />
<key time="0.4" value="rand(64,160)" />
<key time="0.8" value="rand(64,160)" />
<key time="1.2" value="rand(64,160)" />
<key time="1.6" value="rand(64,160)" />
<key time="2.0" value="rand(64,160)" />
</track>
</anim>
</interface_config>
<interface_config>
<root id="outgame" x="0" y="0" w="800" h="600" active="false" />
<proc id="proc_con_quit" >
<action handler="play_sound" params="name=charsel_quit_click" />
<action handler="stop_music" params="name=music_intro" />
<action handler="quit_ryzom" />
</proc>
<proc id="proc_startall_crash" >
<action handler="set" params="target_property=ui:outgame:crashing:back3d:fx1:started|value=1" />
<action handler="anim_start" params="anim=anim_crash" />
<action handler="anim_start" params="anim=anim_back_crash" />
</proc>
<proc id="proc_restart_back_crash" >
<action handler="anim_start" params="anim=anim_back_crash" />
</proc>
<group id="crashing" w="800" h="600" posref="MM MM" on_active="proc" on_active_params="proc_startall_crash" >
<!-- BLACK BACK -->
<view type="bitmap" id="stars" render_layer="-1" txtoffsetx="0" txtoffsety="0" txtwidth="800" txtheight="600"
global_color="false" color="255 255 255 255" posref="MM MM" x="0" y="0" w="800" h="600" texture="default_bg.tga" scale="true" />
<view type="bitmap" id="bg" posref="MM MM" sizeref="wh" w="0" h="0" x="0" y="0" render_layer="0" texture="blank.tga" color="0 0 0 64" scale="true" global_color="false" />
<!-- ATYS -->
<scene3d id="back3d" x="0" y="0" w="800" h="600" posref="MM MM" curcam="cam"
ambient="0 0 0" sun_ambient="50 50 50" sun_diffuse="160 160 160" sun_specular="255 255 255" sun_direction="1.0 1.0 -1.0" >
<camera id="cam" fov="45" pos="0 -10.0 0.0" target="0.0 0.0 0.0" roll="0" />
<light id="l1" pos="-4.6 -5.0 4.0" color="255 255 192" near="8.0" far="10.0" />
<shape id="atys" name="atys.shape" pos="0 0 0" rot="0.0 0.0 0.0" />
<shape id="atm1" name="atmos1.shape" pos="0 0 0" rot="0.0 0.0 0.0" />
<shape id="atm2" name="atmos2.shape" pos="0 0 0" rot="0.0 0.0 0.0" />
<fx id="fx1" pos="0 -7.0 0.0" name="stars.ps" rot="0.0 0.0 0.0" />
</scene3d>
<!-- Skip when click anywhere -->
<ctrl type="button" id="quit" button_type="push_button" posref="TR MM" x="-24" y="-16"
tx_normal="button_quit.tga" tx_pushed="button_quit.tga" tx_over="button_quit_over.tga"
onover="play_sound" params_over="name=charsel_quit_over"
onclick_l="proc" params_l="proc_con_quit" tooltip="uiQuit" />
<view type="text" id="title" posref="TL TL" x="8" y="-6" hardtext="uiCrashing" fontsize="20"/>
<!-- BORDERS -->
<view type="bitmap" id="top_line" posref="TL TL" x="0" y="-32" texture="border_hor.tga" scale="true" w="800" h="1" global_color="false" />
</group>
<!-- This link is used to display the right screen among the outgame screens -->
<link expr="eq(@UI:CURRENT_SCREEN, %screen_crashing)" target="crashing:active" />
<!-- ANIMATIONS -->
<anim id="anim_crash" duration="90.0" disable_buttons="false" >
<track type="linear" target="crashing:back3d:atys:roty">
<key time="0.0" value="0.0" />
<key time="90.0" value="-360.0"/>
</track>
<track type="linear" target="crashing:back3d:atm1:roty">
<key time="0.0" value="0.0" />
<key time="90.0" value="-720.0"/>
</track>
<track type="linear" target="crashing:back3d:atm2:roty">
<key time="0.0" value="0.0" />
<key time="90.0" value="720.0"/>
</track>
<track type="tcb" target="crashing:back3d:atys:posz,crashing:back3d:atm1:posz,crashing:back3d:atm2:posz">
<key time="0.0" value="0.0" tension="1.0" easefrom="1" />
<key time="12.0" value="-10.0" tension="1.0" />
</track>
<track type="tcb" target="crashing:back3d:atys:posy,crashing:back3d:atm1:posy,crashing:back3d:atm2:posy">
<key time="0.0" value="0.0" tension="1.0" easefrom="1" />
<key time="12.0" value="-10.0" tension="1.0" />
</track>
</anim>
<anim id="anim_back_crash" duration="2.0" disable_buttons="false"
on_finish="proc" on_finish_params="proc_restart_back_crash" >
<track type="linear" target="crashing:bg:alpha" dynamic="true">
<key time="0.0" value="getprop('ui:outgame:crashing:bg:alpha')" />
<key time="0.4" value="rand(64,160)" />
<key time="0.8" value="rand(64,160)" />
<key time="1.2" value="rand(64,160)" />
<key time="1.6" value="rand(64,160)" />
<key time="2.0" value="rand(64,160)" />
</track>
</anim>
</interface_config>

View file

@ -253,7 +253,7 @@
<!-- info text -->
<view type="text" id="title" posref="TL TL" x="4" y="-4" color="255 255 255 255" fontsize="12" shadow="true" hardtext="uiSelMoney2Give" global_color="false" />
<!-- bitmap for the seeds -->
<view type="bitmap" id="money" posref="BL TL" posparent="title" x="20" y="-4" texture="money_seve.tga" global_color="false" />
<view type="bitmap" id="money" posref="BL TL" posparent="title" x="20" y="-4" texture="money.tga" global_color="false" />
<!-- edit box for the seeds -->
<instance template="edit_box_widget" id="box1" posparent="money" text_ref="TR TR" text_y="-1" posref="MR ML" w="92" h="16" fontsize="10" x="2" y="0" reset_focus_on_hide="true"
@ -375,4 +375,4 @@
<tree node="accept_trade_invitation">
</tree>
</interface_config>
</interface_config>

View file

@ -1702,7 +1702,7 @@
color_grayed="255 255 255 64"
shadow_color_grayed="0 0 0 255"
highlight_over="255 255 255 150"
case_mode="%case_normal"></group>
case_mode="%case_first_word_letter_up"></group>
<group type="menu"
id="base_menu_with_color"
extends="base_menu">
@ -1974,7 +1974,7 @@
<view type="bitmap"
id="icone"
posref="TL TL"
texture="money_seve.tga"
texture="money.tga"
scale="true"
w="16"
h="16"
@ -2793,7 +2793,6 @@
text_ref="BL BL"
child_resize_h="true"
multi_line="true"
multi_min_line="0"
x="0"
y="0"
w="0"
@ -2873,7 +2872,6 @@
posref="#text_ref"
multi_line="#multi_line"
multi_line_space="0"
multi_min_line="#multi_min_line"
fontsize="#fontsize"
color="#color"
shadow="true"
@ -3899,39 +3897,39 @@
active="false"
global_color="false"/>
<view type="bitmap"
id="ChaScore1_cost"
id="hp_cost"
texture="ico_heal.tga"
global_color="false"
posref="BL TL"
posparent="success_rate" />
<view type="bitmap"
id="ChaScore2_cost"
id="sta_cost"
y="0"
texture="ico_ChaScore2.tga"
texture="ico_stamina.tga"
global_color="false"
posref="BL TL"
posparent="ChaScore1_cost" />
posparent="hp_cost" />
<view type="bitmap"
id="ChaScore3_cost"
id="sap_cost"
y="0"
texture="ico_ChaScore3.tga"
texture="ico_sap.tga"
global_color="false"
posref="BL TL"
posparent="ChaScore2_cost" />
posparent="sta_cost" />
<view type="bitmap"
id="ChaScore4_cost"
id="focus_cost"
y="0"
texture="ico_ChaScore4.tga"
texture="ico_focus.tga"
global_color="false"
posref="BL TL"
posparent="ChaScore3_cost" />
posparent="sap_cost" />
<view type="bitmap"
id="cast_time"
y="0"
texture="ico_time.tga"
global_color="false"
posref="BL TL"
posparent="ChaScore4_cost" />
posparent="focus_cost" />
<view type="bitmap"
id="cast_range"
y="0"
@ -3940,26 +3938,26 @@
posref="BL TL"
posparent="cast_time" />
<view type="text"
id="ChaScore1_cost_text"
posparent="ChaScore1_cost"
id="hp_cost_text"
posparent="hp_cost"
posref="MR ML"
hardtext="0"
global_color="false"/>
<view type="text"
id="ChaScore2_cost_text"
posparent="ChaScore2_cost"
id="sta_cost_text"
posparent="sta_cost"
posref="MR ML"
hardtext="0"
global_color="false"/>
<view type="text"
id="ChaScore3_cost_text"
posparent="ChaScore3_cost"
id="sap_cost_text"
posparent="sap_cost"
posref="MR ML"
hardtext="0"
global_color="false"/>
<view type="text"
id="ChaScore4_cost_text"
posparent="ChaScore4_cost"
id="focus_cost_text"
posparent="focus_cost"
posref="MR ML"
hardtext="0"
global_color="false"/>
@ -4106,7 +4104,7 @@
line_maxw="300"
multi_line_maxw_only="true" />
<view type="bitmap"
id="ChaScore1_buff"
id="hp_buff"
h="15"
y="0"
texture="ico_heal.tga"
@ -4115,47 +4113,47 @@
posparent="text"
active="true"/>
<view type="bitmap"
id="ChaScore2_buff"
id="sta_buff"
y="0"
texture="ico_ChaScore2.tga"
texture="ico_stamina.tga"
global_color="false"
posref="BL TL"
posparent="ChaScore1_buff" />
posparent="hp_buff" />
<view type="bitmap"
id="ChaScore3_buff"
id="sap_buff"
y="0"
texture="ico_ChaScore3.tga"
texture="ico_sap.tga"
global_color="false"
posref="BL TL"
posparent="ChaScore2_buff" />
posparent="sta_buff" />
<view type="bitmap"
id="ChaScore4_buff"
id="focus_buff"
y="0"
texture="ico_ChaScore4.tga"
texture="ico_focus.tga"
global_color="false"
posref="BL TL"
posparent="ChaScore3_buff" />
posparent="sap_buff" />
<view type="text"
id="ChaScore1_buff_text"
posparent="ChaScore1_buff"
id="hp_buff_text"
posparent="hp_buff"
posref="MR ML"
hardtext="0"
global_color="false"/>
<view type="text"
id="ChaScore2_buff_text"
posparent="ChaScore2_buff"
id="sta_buff_text"
posparent="sta_buff"
posref="MR ML"
hardtext="0"
global_color="false"/>
<view type="text"
id="ChaScore3_buff_text"
posparent="ChaScore3_buff"
id="sap_buff_text"
posparent="sap_buff"
posref="MR ML"
hardtext="0"
global_color="false"/>
<view type="text"
id="ChaScore4_buff_text"
posparent="ChaScore4_buff"
id="focus_buff_text"
posparent="focus_buff"
posref="MR ML"
hardtext="0"
global_color="false"/>
@ -6929,243 +6927,4 @@
</group>
</group>
</template>
<!-- html browsing context -->
<template name="webig_html"
keep="true"
home=""
browse_redo=""
browse_undo=""
browse_refresh="">
<group id="html"
type="webig_html"
posref="TL TL"
home="#home"
title_prefix=""
sizeref="wh"
x="0"
y="0"
w="0"
h="0"
background_color="0 0 0 255"
error_color="255 240 48 255"
link_color="240 155 100 255"
text_color="210 210 210 255"
h1_color="255 255 255 255"
h2_color="255 255 255 255"
h3_color="255 255 255 255"
h4_color="255 255 255 255"
h5_color="255 255 255 255"
h6_color="255 255 255 255"
text_font_size="10"
h1_font_size="20"
h2_font_size="18"
h3_font_size="16"
h4_font_size="14"
h5_font_size="12"
h6_font_size="12"
paragraph_begin_space="12"
multi_line_space_factor="0.25"
td_begin_space="0"
li_begin_space="4"
ul_begin_space="12"
li_indent="-10"
ul_indent="30"
checkbox_bitmap_normal="w_slot_on.tga"
checkbox_bitmap_pushed="w_opacity_on.tga"
checkbox_bitmap_over=""
background_bitmap_view="background_bitmap"
browse_next_time="false"
form_text_area_group="edit_box_widget_multiline"
browse_refresh="#browse_refresh"
browse_undo="#browse_undo"
browse_redo="#browse_redo"
timeout="10">
<group id="black"
posref="BR BR"
sizeref="hw"
w="-10"
h="-12"
inherit_gc_alpha="true" />
<instance template="inner_thin_border"
posparent="black"
inherit_gc_alpha="true " />
<view id="background_bitmap"
type="bitmap"
posparent="black"
posref="MM MM"
sizeref="wh"
w="-2"
h="-2"
inherit_gc_alpha="true"
scale="true"
texture="blank.tga"
global_color="false" />
<group id="text_list"
type="list"
fontsize="9"
posref="TL TL"
posparent="black"
x="2"
y="-2"
space="0"
sizeref="hw"
w="-4"
h="-4"
maxelements="2000" />
<ctrl id="scroll_bar"
style="skin_scroll" />
</group>
</template>
<!-- html browser window -->
<template name="webig_browser"
keep="true"
home=""
w="480"
h="400"
browse_redo=""
browse_undo=""
browse_refresh="">
<group id="browser"
type="container"
w="#w"
h="#h"
x="0"
y="0"
pop_max_w="2000"
pop_max_h="2000"
pop_min_w="64"
pop_min_h="32"
header_color="UI:SAVE:WIN:COLORS:COM"
posref="TL TL"
title=""
global_color="true"
global_color_over="true"
right_button="true"
movable="true"
lockable="true"
active="true"
openable="true"
opened="true"
resizer="true"
on_active="lua"
on_active_params="WebBrowser:onActive()">
<group id="header_closed"
w="64"
h="16"
posref="TL TL"
on_active="lua"
on_active_params="WebBrowser:onClickHeaderClose()" />
<group id="header_opened"
h="16"
w="480"
posref="TL TL"
on_active="lua"
on_active_params="WebBrowser:onClickHeaderOpen()">
<ctrl style="text_button_header"
id="browse_redo"
button_type="push_button"
posref="MR MR"
x="-16"
y="0"
hardtext="uiBrowseRedoButton"
tooltip="uittBrowseRedo"
onclick_l="lua"
params_l="WebBrowser:onClickRedo()"
frozen="true" />
<ctrl style="text_button_header"
id="browse_undo"
button_type="push_button"
posparent="browse_redo"
posref="ML MR"
x="-4"
y="0"
hardtext="uiBrowseUndoButton"
tooltip="uittBrowseUndo"
onclick_l="lua"
params_l="WebBrowser:onClickUndo()"
frozen="true" />
<ctrl style="text_button_header"
id="browse_refresh"
button_type="push_button"
posparent="browse_undo"
posref="ML MR"
x="-4"
y="0"
hardtext="uiBrowseRefresh"
tooltip="uittBrowseRefresh"
onclick_l="lua"
params_l="WebBrowser:onClickRefresh()"
frozen="true" />
<ctrl style="text_button_header"
id="browse_home"
button_type="push_button"
posparent="browse_refresh"
posref="ML MR"
x="-4"
y="0"
hardtext="uiBrowseHome"
tooltip="uittBrowseHome"
onclick_l="lua"
params_l="WebBrowser:onClickHome()" />
</group>
<group id="content"
x="0"
y="0"
w="0"
h="0"
posref="TL TL">
<instance template="webig_html"
home="#home"
browse_redo="#browse_redo"
browse_undo="#browse_undo"
browse_refresh="#browse_refresh" />
</group>
</group>
</template>
<!-- html <hr> element -->
<template name="html_hr"
keep="true">
<group id="sep_gr"
posref="ML ML"
sizeref="w"
w="0"
h="0"
child_resize_h="true"
child_resize_hmargin="12">
<view type="bitmap"
id="hr"
posref="MM MM"
sizeref="w"
w="-2"
h="2"
inherit_gc_alpha="true"
scale="true"
texture="blank.tga"
global_color="false" />
</group>
</template>
<template name="html_form_select_box_menu_widget"
keep="true"
id="sb">
<group type="menu"
id="#id"
posref="BL TL"
x="0"
y="0"
mouse_pos="false"
space="2"
shadow="false"
color="255 255 255 128"
color_over="255 255 255 255"
color_grayed="0 0 0 255"
fontsize="12"
highlight_over="255 255 255 128"
force_inside_screen="false"></group>
</template>
</interface_config>