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Add some comments, see #43
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@ -99,18 +99,25 @@ public:
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/// Gets the current camera matrix
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/// Gets the current camera matrix
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virtual void getCurrentMatrix(NL3D::UCamera *camera) const;
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virtual void getCurrentMatrix(NL3D::UCamera *camera) const;
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/// At the start of a new render target
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virtual bool beginClear();
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virtual bool beginClear();
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// virtual void *getRenderTarget() const;
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virtual void endClear();
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virtual void endClear();
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/// The 3D scene
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virtual bool beginScene();
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virtual bool beginScene();
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virtual void endScene();
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virtual void endScene();
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/// Interface within the 3D scene
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virtual bool beginInterface3D();
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virtual bool beginInterface3D();
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virtual void endInterface3D();
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virtual void endInterface3D();
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/// 2D Interface
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virtual bool beginInterface2D();
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virtual bool beginInterface2D();
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virtual void endInterface2D();
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virtual void endInterface2D();
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/// Get the HMD orientation
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virtual NLMISC::CQuat getOrientation() const;
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virtual NLMISC::CQuat getOrientation() const;
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