mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-25 16:26:18 +00:00
Fixed: Windowed resolution resetting when closing from login/outgame views.
This commit is contained in:
parent
9db20a28cb
commit
795c91bcc8
2 changed files with 18 additions and 5 deletions
|
@ -2043,13 +2043,9 @@ void CClientConfig::release ()
|
|||
// Are we in window mode ?
|
||||
if (ClientCfg.Windowed /* && !isWindowMaximized() */)
|
||||
{
|
||||
// Save windows position
|
||||
// Save windows position. width/height are saved when leaving ingame.
|
||||
writeInt("PositionX", x);
|
||||
writeInt("PositionY", y);
|
||||
|
||||
// Save windows size
|
||||
writeInt("Width", std::max((sint)width, 800));
|
||||
writeInt("Height", std::max((sint)height, 600));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -132,6 +132,19 @@ extern void selectTipsOfTheDay (uint tips);
|
|||
// FUNCTIONS //
|
||||
///////////////
|
||||
|
||||
// ***************************************************************************
|
||||
// Saving ingame resolution when in windowed mode
|
||||
static void saveIngameResolution()
|
||||
{
|
||||
if (ClientCfg.Windowed)
|
||||
{
|
||||
uint32 width, height;
|
||||
Driver->getWindowSize(width, height);
|
||||
ClientCfg.writeInt("Width", std::max((sint)width, 800));
|
||||
ClientCfg.writeInt("Height", std::max((sint)height, 600));
|
||||
}
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
// 3D element release, called from both releaseMainLoopReselect() and releaseMainLoop()
|
||||
static void releaseMainLoopScenes()
|
||||
|
@ -209,6 +222,8 @@ void releaseMainLoopReselect()
|
|||
{
|
||||
ProgressBar.release();
|
||||
|
||||
saveIngameResolution();
|
||||
|
||||
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
||||
|
||||
// save keys loaded and interface cfg (not done in releaseMainLoop() because done at end of mainLoop()...)
|
||||
|
@ -364,6 +379,8 @@ void releaseMainLoop(bool closeConnection)
|
|||
{
|
||||
ProgressBar.release();
|
||||
|
||||
saveIngameResolution();
|
||||
|
||||
// Release R2 editor if applicable
|
||||
R2::getEditor().autoConfigRelease(IsInRingSession);
|
||||
|
||||
|
|
Loading…
Reference in a new issue