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Fixed: #885 luabind (On Windows Breaks Compiling)
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4f3f162cdb
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2 changed files with 22 additions and 14 deletions
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@ -31,6 +31,10 @@ extern "C"
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#include "lualib.h"
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}
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// to get rid of you_must_not_use_assert___use_nl_assert___read_debug_h_file messages
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#include <cassert>
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#undef assert
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#define assert nlassert
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#include <luabind/luabind.hpp>
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using namespace std;
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@ -25,19 +25,6 @@
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# undef for
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# endif
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#endif
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#include <luabind/luabind.hpp>
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#if LUABIND_MAX_ARITY == 10
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# define LUABIND_VERSION 07
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#elif LUABIND_MAX_ARITY == 5
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# define LUABIND_VERSION 06
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#else
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# pragma error("luabind version not recognized")
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#endif
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#if LUABIND_VERSION == 07
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# include <luabind/operator.hpp>
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#endif
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#include "lua_ihm.h"
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#include "reflect.h"
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@ -96,7 +83,6 @@
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#include "game_share/bg_downloader_msg.h"
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#include "game_share/constants.h"
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#ifdef LUA_NEVRAX_VERSION
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#include "lua_ide_dll_nevrax/include/lua_ide_dll/ide_interface.h" // external debugger
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#endif
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@ -114,6 +100,24 @@ Compilation is VERY SLOW
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*/
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// ***************************************************************************
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// to get rid of you_must_not_use_assert___use_nl_assert___read_debug_h_file messages
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#include <cassert>
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#undef assert
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#define assert nlassert
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#include <luabind/luabind.hpp>
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#if LUABIND_MAX_ARITY == 10
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# define LUABIND_VERSION 07
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#elif LUABIND_MAX_ARITY == 5
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# define LUABIND_VERSION 06
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#else
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# pragma error("luabind version not recognized")
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#endif
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#if LUABIND_VERSION == 07
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# include <luabind/operator.hpp>
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#endif
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using namespace NLMISC;
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using namespace NLGEORGES;
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using namespace R2;
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