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Changed: if-statements for context menu selection - no logic
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1 changed files with 19 additions and 4 deletions
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@ -527,8 +527,23 @@ namespace GeorgesQt
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// contextMenu.addAction("Revert to parent/default...");
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// contextMenu.addAction("Revert to parent/default...");
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QAction *selectedItem = contextMenu.exec(QCursor::pos());
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QAction *selectedItem = contextMenu.exec(QCursor::pos());
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// if(selectedItem)
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if(selectedItem)
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// {
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{
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if(selectedItem->text() == "Append array entry...")
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{
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} // Append an array entry...
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else if(selectedItem->text() == "Delete array entry...")
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{
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}
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else if(selectedItem->text() == "Insert after array entry...")
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{
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}
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// if(selectedItem->text() == "Add parent...")
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// if(selectedItem->text() == "Add parent...")
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// {
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// {
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// // Get the file extension of the form so we can build a dialog pattern.
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// // Get the file extension of the form so we can build a dialog pattern.
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@ -576,7 +591,7 @@ namespace GeorgesQt
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// m_ui.treeView->expandAll();
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// m_ui.treeView->expandAll();
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// }
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// }
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// } // if selected context menu item is valid.
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} // if selected context menu item is valid.
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} // if 'm' model valid.
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} // if 'm' model valid.
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//if(structContext)
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//if(structContext)
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