mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-14 05:04:50 +00:00
Changed: Renamed screenH and screenW to _ScreenH and _ScreenW
This commit is contained in:
parent
1afe8a412c
commit
70d0d1b29b
2 changed files with 12 additions and 12 deletions
|
@ -481,7 +481,7 @@ namespace NLGUI
|
||||||
void setIngame( bool i ){ inGame = i; }
|
void setIngame( bool i ){ inGame = i; }
|
||||||
bool isIngame() const{ return inGame; }
|
bool isIngame() const{ return inGame; }
|
||||||
|
|
||||||
void setScreenWH( uint32 w, uint32 h ){ screenW = w; screenH = h; }
|
void setScreenWH(uint32 w, uint32 h){ _ScreenW = w; _ScreenH = h; }
|
||||||
|
|
||||||
void registerNewScreenSizeHandler( INewScreenSizeHandler *handler );
|
void registerNewScreenSizeHandler( INewScreenSizeHandler *handler );
|
||||||
void removeNewScreenSizeHandler( INewScreenSizeHandler *handler );
|
void removeNewScreenSizeHandler( INewScreenSizeHandler *handler );
|
||||||
|
@ -612,8 +612,8 @@ namespace NLGUI
|
||||||
|
|
||||||
CEventDescriptorKey lastKeyEvent;
|
CEventDescriptorKey lastKeyEvent;
|
||||||
|
|
||||||
uint32 screenH;
|
uint32 _ScreenH;
|
||||||
uint32 screenW;
|
uint32 _ScreenW;
|
||||||
|
|
||||||
std::vector< CInterfaceAnim* > activeAnims;
|
std::vector< CInterfaceAnim* > activeAnims;
|
||||||
|
|
||||||
|
|
|
@ -1722,8 +1722,8 @@ namespace NLGUI
|
||||||
// *** First detect from which screen position the window is the more sticked (borders or center)
|
// *** First detect from which screen position the window is the more sticked (borders or center)
|
||||||
// In X: best hotspot is left, middle or right?
|
// In X: best hotspot is left, middle or right?
|
||||||
sint32 posXToLeft= x;
|
sint32 posXToLeft= x;
|
||||||
sint32 posXToMiddle= x+w/2-screenW/2;
|
sint32 posXToMiddle= x+w/2-_ScreenW/2;
|
||||||
sint32 posXToRight= screenW-(x+w);
|
sint32 posXToRight= _ScreenW-(x+w);
|
||||||
sint32 bestXHotSpot= Hotspot_xL;
|
sint32 bestXHotSpot= Hotspot_xL;
|
||||||
sint32 bestXPosVal= posXToLeft;
|
sint32 bestXPosVal= posXToLeft;
|
||||||
if(abs(posXToMiddle) < bestXPosVal)
|
if(abs(posXToMiddle) < bestXPosVal)
|
||||||
|
@ -1740,8 +1740,8 @@ namespace NLGUI
|
||||||
// Same In Y: best hotspot is bottom, middle or top?
|
// Same In Y: best hotspot is bottom, middle or top?
|
||||||
// remember here that y is the top of window (relative to bottom of screen)
|
// remember here that y is the top of window (relative to bottom of screen)
|
||||||
sint32 posYToBottom= y-h;
|
sint32 posYToBottom= y-h;
|
||||||
sint32 posYToMiddle= y-h/2-screenH/2;
|
sint32 posYToMiddle= y-h/2-_ScreenH/2;
|
||||||
sint32 posYToTop= screenH-y;
|
sint32 posYToTop= _ScreenH-y;
|
||||||
sint32 bestYHotSpot= Hotspot_Bx;
|
sint32 bestYHotSpot= Hotspot_Bx;
|
||||||
sint32 bestYPosVal= posYToBottom;
|
sint32 bestYPosVal= posYToBottom;
|
||||||
const sint32 middleYWeight= 6; // Avoid default Mission/Team/Map/ContactList positions to be considered as "middle"
|
const sint32 middleYWeight= 6; // Avoid default Mission/Team/Map/ContactList positions to be considered as "middle"
|
||||||
|
@ -1778,9 +1778,9 @@ namespace NLGUI
|
||||||
{
|
{
|
||||||
std::vector< CWidgetManager::SMasterGroup > &_MasterGroups = getAllMasterGroup();
|
std::vector< CWidgetManager::SMasterGroup > &_MasterGroups = getAllMasterGroup();
|
||||||
// If resolutions correctly setuped, and really different from new setup
|
// If resolutions correctly setuped, and really different from new setup
|
||||||
if( screenW >0 && screenH>0 &&
|
if( _ScreenW >0 && _ScreenH>0 &&
|
||||||
newScreenW >0 && newScreenH>0 &&
|
newScreenW >0 && newScreenH>0 &&
|
||||||
( screenW != newScreenW || screenH != newScreenH)
|
( _ScreenW != newScreenW || _ScreenH != newScreenH)
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
// *** Do it for the Active Desktop (if wanted)
|
// *** Do it for the Active Desktop (if wanted)
|
||||||
|
@ -1842,8 +1842,8 @@ namespace NLGUI
|
||||||
// Now those are the last screen coordinates used for window position correction
|
// Now those are the last screen coordinates used for window position correction
|
||||||
if(newScreenW >0 && newScreenH>0)
|
if(newScreenW >0 && newScreenH>0)
|
||||||
{
|
{
|
||||||
screenW = newScreenW;
|
_ScreenW = newScreenW;
|
||||||
screenH = newScreenH;
|
_ScreenH = newScreenH;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1966,7 +1966,7 @@ namespace NLGUI
|
||||||
uint32 w, h;
|
uint32 w, h;
|
||||||
CViewRenderer::getInstance()->checkNewScreenSize ();
|
CViewRenderer::getInstance()->checkNewScreenSize ();
|
||||||
CViewRenderer::getInstance()->getScreenSize (w, h);
|
CViewRenderer::getInstance()->getScreenSize (w, h);
|
||||||
if ((w != screenW) || (h != screenH))
|
if ((w != _ScreenW) || (h != _ScreenH))
|
||||||
{
|
{
|
||||||
// No Op if screen minimized
|
// No Op if screen minimized
|
||||||
if(w!=0 && h!=0 && !CViewRenderer::getInstance()->isMinimized())
|
if(w!=0 && h!=0 && !CViewRenderer::getInstance()->isMinimized())
|
||||||
|
|
Loading…
Reference in a new issue