Changed: Renamed screenH and screenW to _ScreenH and _ScreenW

This commit is contained in:
kervala 2015-12-26 14:02:01 +01:00
parent 1afe8a412c
commit 70d0d1b29b
2 changed files with 12 additions and 12 deletions

View file

@ -481,7 +481,7 @@ namespace NLGUI
void setIngame( bool i ){ inGame = i; } void setIngame( bool i ){ inGame = i; }
bool isIngame() const{ return inGame; } bool isIngame() const{ return inGame; }
void setScreenWH( uint32 w, uint32 h ){ screenW = w; screenH = h; } void setScreenWH(uint32 w, uint32 h){ _ScreenW = w; _ScreenH = h; }
void registerNewScreenSizeHandler( INewScreenSizeHandler *handler ); void registerNewScreenSizeHandler( INewScreenSizeHandler *handler );
void removeNewScreenSizeHandler( INewScreenSizeHandler *handler ); void removeNewScreenSizeHandler( INewScreenSizeHandler *handler );
@ -612,8 +612,8 @@ namespace NLGUI
CEventDescriptorKey lastKeyEvent; CEventDescriptorKey lastKeyEvent;
uint32 screenH; uint32 _ScreenH;
uint32 screenW; uint32 _ScreenW;
std::vector< CInterfaceAnim* > activeAnims; std::vector< CInterfaceAnim* > activeAnims;

View file

@ -1722,8 +1722,8 @@ namespace NLGUI
// *** First detect from which screen position the window is the more sticked (borders or center) // *** First detect from which screen position the window is the more sticked (borders or center)
// In X: best hotspot is left, middle or right? // In X: best hotspot is left, middle or right?
sint32 posXToLeft= x; sint32 posXToLeft= x;
sint32 posXToMiddle= x+w/2-screenW/2; sint32 posXToMiddle= x+w/2-_ScreenW/2;
sint32 posXToRight= screenW-(x+w); sint32 posXToRight= _ScreenW-(x+w);
sint32 bestXHotSpot= Hotspot_xL; sint32 bestXHotSpot= Hotspot_xL;
sint32 bestXPosVal= posXToLeft; sint32 bestXPosVal= posXToLeft;
if(abs(posXToMiddle) < bestXPosVal) if(abs(posXToMiddle) < bestXPosVal)
@ -1740,8 +1740,8 @@ namespace NLGUI
// Same In Y: best hotspot is bottom, middle or top? // Same In Y: best hotspot is bottom, middle or top?
// remember here that y is the top of window (relative to bottom of screen) // remember here that y is the top of window (relative to bottom of screen)
sint32 posYToBottom= y-h; sint32 posYToBottom= y-h;
sint32 posYToMiddle= y-h/2-screenH/2; sint32 posYToMiddle= y-h/2-_ScreenH/2;
sint32 posYToTop= screenH-y; sint32 posYToTop= _ScreenH-y;
sint32 bestYHotSpot= Hotspot_Bx; sint32 bestYHotSpot= Hotspot_Bx;
sint32 bestYPosVal= posYToBottom; sint32 bestYPosVal= posYToBottom;
const sint32 middleYWeight= 6; // Avoid default Mission/Team/Map/ContactList positions to be considered as "middle" const sint32 middleYWeight= 6; // Avoid default Mission/Team/Map/ContactList positions to be considered as "middle"
@ -1778,9 +1778,9 @@ namespace NLGUI
{ {
std::vector< CWidgetManager::SMasterGroup > &_MasterGroups = getAllMasterGroup(); std::vector< CWidgetManager::SMasterGroup > &_MasterGroups = getAllMasterGroup();
// If resolutions correctly setuped, and really different from new setup // If resolutions correctly setuped, and really different from new setup
if( screenW >0 && screenH>0 && if( _ScreenW >0 && _ScreenH>0 &&
newScreenW >0 && newScreenH>0 && newScreenW >0 && newScreenH>0 &&
( screenW != newScreenW || screenH != newScreenH) ( _ScreenW != newScreenW || _ScreenH != newScreenH)
) )
{ {
// *** Do it for the Active Desktop (if wanted) // *** Do it for the Active Desktop (if wanted)
@ -1842,8 +1842,8 @@ namespace NLGUI
// Now those are the last screen coordinates used for window position correction // Now those are the last screen coordinates used for window position correction
if(newScreenW >0 && newScreenH>0) if(newScreenW >0 && newScreenH>0)
{ {
screenW = newScreenW; _ScreenW = newScreenW;
screenH = newScreenH; _ScreenH = newScreenH;
} }
} }
@ -1966,7 +1966,7 @@ namespace NLGUI
uint32 w, h; uint32 w, h;
CViewRenderer::getInstance()->checkNewScreenSize (); CViewRenderer::getInstance()->checkNewScreenSize ();
CViewRenderer::getInstance()->getScreenSize (w, h); CViewRenderer::getInstance()->getScreenSize (w, h);
if ((w != screenW) || (h != screenH)) if ((w != _ScreenW) || (h != _ScreenH))
{ {
// No Op if screen minimized // No Op if screen minimized
if(w!=0 && h!=0 && !CViewRenderer::getInstance()->isMinimized()) if(w!=0 && h!=0 && !CViewRenderer::getInstance()->isMinimized())