mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-10 09:19:01 +00:00
Some necessary changes to camera setting, re #43
This commit is contained in:
parent
32e3da752f
commit
5e5cfba035
3 changed files with 60 additions and 25 deletions
|
@ -541,12 +541,12 @@ void renderSceneScreenShot (uint left, uint right, uint top, uint bottom, uint s
|
|||
{
|
||||
CCameraBackup cbScene = setupCameraForScreenshot(*Scene, left, right, top, bottom, screenShotWidth, screenShotHeight);
|
||||
CCameraBackup cbCanopy = setupCameraForScreenshot(*SceneRoot, left, right, top, bottom, screenShotWidth, screenShotHeight);
|
||||
commitCamera();
|
||||
// sky setup are copied from main scene before rendering so no setup done here
|
||||
commitCameraSky();
|
||||
renderScene(ClientCfg.ScreenShotFullDetail, ClientCfg.Bloom);
|
||||
restoreCamera(*Scene, cbScene);
|
||||
restoreCamera(*SceneRoot, cbCanopy);
|
||||
commitCameraSky();
|
||||
commitCamera();
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
|
|
@ -370,8 +370,9 @@ void preRenderNewSky ()
|
|||
sky.setup(cd, SmoothedClientDate, WeatherManager.getWeatherValue(), MainFogState.FogColor, Scene->getSunDirection(), false);
|
||||
}
|
||||
|
||||
void commitCameraSky()
|
||||
void commitCamera()
|
||||
{
|
||||
// Set the sky camera
|
||||
if (s_SkyMode == NewSky)
|
||||
{
|
||||
CSky &sky = ContinentMngr.cur()->CurrentSky;
|
||||
|
@ -389,6 +390,17 @@ void commitCameraSky()
|
|||
skyCameraMatrix.setPos(CVector::Null);
|
||||
camSky.setMatrix(skyCameraMatrix);
|
||||
}
|
||||
|
||||
// Set The Root Camera
|
||||
UCamera camRoot = SceneRoot->getCam();
|
||||
if(!camRoot.empty())
|
||||
{
|
||||
// Update Camera Position/Rotation.
|
||||
//camRoot.setPos(View.currentViewPos());
|
||||
//camRoot.setRotQuat(View.currentViewQuat());
|
||||
camRoot.setTransformMode(UTransformable::DirectMatrix); // FIXME
|
||||
camRoot.setMatrix(MainCam.getMatrix());
|
||||
}
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
@ -439,14 +451,6 @@ static void renderCanopyPart(UScene::TRenderPart renderPart)
|
|||
ContinentMngr.getFogState(CanopyFog, LightCycleManager.getLightLevel(), LightCycleManager.getLightDesc().DuskRatio, LightCycleManager.getState(), View.viewPos(), RootFogState);
|
||||
RootFogState.setupInDriver(*Driver);
|
||||
|
||||
// Set The Root Camera
|
||||
UCamera camRoot = SceneRoot->getCam();
|
||||
if(!camRoot.empty())
|
||||
{
|
||||
// Update Camera Position/Rotation.
|
||||
camRoot.setPos(View.currentViewPos());
|
||||
camRoot.setRotQuat(View.currentViewQuat());
|
||||
}
|
||||
// Render the root scene
|
||||
SceneRoot->renderPart(renderPart);
|
||||
}
|
||||
|
@ -1364,9 +1368,17 @@ bool mainLoop()
|
|||
|
||||
// Update Camera Position/Orientation.
|
||||
CVector currViewPos = View.currentViewPos();
|
||||
MainCam.setTransformMode(UTransformable::RotQuat);
|
||||
MainCam.setPos(currViewPos);
|
||||
MainCam.setRotQuat(View.currentViewQuat());
|
||||
if (StereoDisplay) StereoDisplay->updateCamera(0, &MainCam);
|
||||
if (StereoDisplay)
|
||||
{
|
||||
StereoDisplay->updateCamera(0, &MainCam);
|
||||
if (SceneRoot)
|
||||
{
|
||||
StereoDisplay->updateCamera(1, &SceneRoot->getCam());
|
||||
}
|
||||
}
|
||||
|
||||
// see if camera is below water (useful for sort order)
|
||||
if (ContinentMngr.cur())
|
||||
|
@ -1457,9 +1469,6 @@ bool mainLoop()
|
|||
}
|
||||
|
||||
|
||||
//////////////////////////
|
||||
// RENDER THE FRAME 3D //
|
||||
//////////////////////////
|
||||
if (!ClientCfg.Light)
|
||||
{
|
||||
CClientDate newDate(RT.getRyzomDay(), DayNightCycleHour);
|
||||
|
@ -1546,9 +1555,6 @@ bool mainLoop()
|
|||
}
|
||||
}
|
||||
|
||||
// Set the matrix in 3D Mode.
|
||||
Driver->setMatrixMode3D(MainCam);
|
||||
|
||||
|
||||
// R2ED pre render update
|
||||
if (ClientCfg.R2EDEnabled)
|
||||
|
@ -1556,11 +1562,8 @@ bool mainLoop()
|
|||
R2::getEditor().updateBeforeRender();
|
||||
}
|
||||
|
||||
|
||||
// Position the camera to prepare the render
|
||||
if (!ClientCfg.Light)
|
||||
{
|
||||
|
||||
// Render
|
||||
if(Render)
|
||||
{
|
||||
|
@ -1569,7 +1572,42 @@ bool mainLoop()
|
|||
|
||||
// Update weather
|
||||
updateWeather();
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////
|
||||
// RENDER THE FRAME 3D //
|
||||
//////////////////////////
|
||||
|
||||
if (StereoDisplay)
|
||||
{
|
||||
// modify cameras for stereo display
|
||||
const CViewport &vp = StereoDisplay->getCurrentViewport();
|
||||
Driver->setViewport(vp);
|
||||
nlassert(Scene);
|
||||
Scene->setViewport(vp);
|
||||
if (SceneRoot)
|
||||
{
|
||||
SceneRoot->setViewport(vp);
|
||||
}
|
||||
MainCam.setTransformMode(UTransformable::DirectMatrix);
|
||||
StereoDisplay->getCurrentMatrix(0, &MainCam);
|
||||
StereoDisplay->getCurrentFrustum(0, &MainCam);
|
||||
if (SceneRoot)
|
||||
{
|
||||
// matrix updated during commitCamera from maincam
|
||||
StereoDisplay->getCurrentFrustum(1, &SceneRoot->getCam());
|
||||
}
|
||||
}
|
||||
|
||||
// Commit camera changes
|
||||
commitCamera();
|
||||
|
||||
if (!ClientCfg.Light)
|
||||
{
|
||||
// Render
|
||||
if(Render)
|
||||
{
|
||||
if (ClientCfg.Bloom)
|
||||
{
|
||||
// set bloom parameters before applying bloom effect
|
||||
|
@ -1586,9 +1624,6 @@ bool mainLoop()
|
|||
s_ForceFullDetail.backup();
|
||||
s_ForceFullDetail.set();
|
||||
}
|
||||
|
||||
// Commit camera changes to the sky camera
|
||||
commitCameraSky();
|
||||
|
||||
// Render scene
|
||||
renderScene();
|
||||
|
|
|
@ -34,7 +34,7 @@ void renderScene(bool forceFullDetail, bool bloom);
|
|||
void setDefaultChatWindow(CChatWindow *defaultChatWindow);
|
||||
|
||||
// Commit sky scene camera for rendering
|
||||
void commitCameraSky();
|
||||
void commitCamera();
|
||||
|
||||
void updateDayNightCycleHour();
|
||||
|
||||
|
|
Loading…
Reference in a new issue