Added: sceneedit.lua and json.lua used by Scenographic Editor

This commit is contained in:
ulukyn 2016-12-14 13:36:59 +01:00
parent 390765d49f
commit 569793d779
2 changed files with 971 additions and 0 deletions

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--
-- json.lua
--
-- Copyright (c) 2015 rxi
--
-- This library is free software; you can redistribute it and/or modify it
-- under the terms of the MIT license. See LICENSE for details.
--
local json = { _version = "0.1.0" }
-------------------------------------------------------------------------------
-- Encode
-------------------------------------------------------------------------------
local encode
local escape_char_map = {
[ "\\" ] = "\\\\",
[ "\"" ] = "\\\"",
[ "\b" ] = "\\b",
[ "\f" ] = "\\f",
[ "\n" ] = "\\n",
[ "\r" ] = "\\r",
[ "\t" ] = "\\t",
}
local escape_char_map_inv = { [ "\\/" ] = "/" }
for k, v in pairs(escape_char_map) do
escape_char_map_inv[v] = k
end
local function escape_char(c)
return escape_char_map[c] or string.format("\\u%04x", c:byte())
end
local function encode_nil(val)
return "null"
end
local function encode_table(val, stack)
local res = {}
stack = stack or {}
-- Circular reference?
if stack[val] then error("circular reference") end
stack[val] = true
if val[1] ~= nil or next(val) == nil then
-- Treat as array -- check keys are valid and it is not sparse
local n = 0
for k in pairs(val) do
if type(k) ~= "number" then
error("invalid table: mixed or invalid key types")
end
n = n + 1
end
if n ~= #val then
error("invalid table: sparse array")
end
-- Encode
for i, v in ipairs(val) do
table.insert(res, encode(v, stack))
end
stack[val] = nil
return "[" .. table.concat(res, ",") .. "]"
else
-- Treat as an object
for k, v in pairs(val) do
if type(k) ~= "string" then
error("invalid table: mixed or invalid key types")
end
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
end
stack[val] = nil
return "{" .. table.concat(res, ",") .. "}"
end
end
local function encode_string(val)
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
end
local function encode_number(val)
-- Check for NaN, -inf and inf
if val ~= val or val <= -math.huge or val >= math.huge then
error("unexpected number value '" .. tostring(val) .. "'")
end
return string.format("%.3f", val)
end
local type_func_map = {
[ "nil" ] = encode_nil,
[ "table" ] = encode_table,
[ "string" ] = encode_string,
[ "number" ] = encode_number,
[ "boolean" ] = tostring,
}
encode = function(val, stack)
local t = type(val)
local f = type_func_map[t]
if f then
return f(val, stack)
end
error("unexpected type '" .. t .. "'")
end
function json.encode(val)
return ( encode(val) )
end
-------------------------------------------------------------------------------
-- Decode
-------------------------------------------------------------------------------
local parse
local function create_set(...)
local res = {}
for i = 1, select("#", ...) do
res[ select(i, ...) ] = true
end
return res
end
local space_chars = create_set(" ", "\t", "\r", "\n")
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
local literals = create_set("true", "false", "null")
local literal_map = {
[ "true" ] = true,
[ "false" ] = false,
[ "null" ] = nil,
}
local function next_char(str, idx, set, negate)
for i = idx, #str do
if set[str:sub(i, i)] ~= negate then
return i
end
end
return #str + 1
end
local function decode_error(str, idx, msg)
local line_count = 1
local col_count = 1
for i = 1, idx - 1 do
col_count = col_count + 1
if str:sub(i, i) == "\n" then
line_count = line_count + 1
col_count = 1
end
end
error( string.format("%s at line %d col %d", msg, line_count, col_count) )
end
local function codepoint_to_utf8(n)
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
local f = math.floor
if n <= 0x7f then
return string.char(n)
elseif n <= 0x7ff then
return string.char(f(n / 64) + 192, n % 64 + 128)
elseif n <= 0xffff then
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
elseif n <= 0x10ffff then
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
f(n % 4096 / 64) + 128, n % 64 + 128)
end
error( string.format("invalid unicode codepoint '%x'", n) )
end
local function parse_unicode_escape(s)
local n1 = tonumber( s:sub(3, 6), 16 )
local n2 = tonumber( s:sub(9, 12), 16 )
-- Surrogate pair?
if n2 then
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
else
return codepoint_to_utf8(n1)
end
end
local function parse_string(str, i)
local has_unicode_escape = false
local has_surrogate_escape = false
local has_escape = false
local last
for j = i + 1, #str do
local x = str:byte(j)
if x < 32 then
decode_error(str, j, "control character in string")
end
if last == 92 then -- "\\" (escape char)
if x == 117 then -- "u" (unicode escape sequence)
local hex = str:sub(j + 1, j + 5)
if not hex:find("%x%x%x%x") then
decode_error(str, j, "invalid unicode escape in string")
end
if hex:find("^[dD][89aAbB]") then
has_surrogate_escape = true
else
has_unicode_escape = true
end
else
local c = string.char(x)
if not escape_chars[c] then
decode_error(str, j, "invalid escape char '" .. c .. "' in string")
end
has_escape = true
end
last = nil
elseif x == 34 then -- '"' (end of string)
local s = str:sub(i + 1, j - 1)
if has_surrogate_escape then
s = s:gsub("\\u[dD][89aAbB]..\\u....", parse_unicode_escape)
end
if has_unicode_escape then
s = s:gsub("\\u....", parse_unicode_escape)
end
if has_escape then
s = s:gsub("\\.", escape_char_map_inv)
end
return s, j + 1
else
last = x
end
end
decode_error(str, i, "expected closing quote for string")
end
local function parse_number(str, i)
local x = next_char(str, i, delim_chars)
local s = str:sub(i, x - 1)
local n = tonumber(s)
if not n then
decode_error(str, i, "invalid number '" .. s .. "'")
end
return n, x
end
local function parse_literal(str, i)
local x = next_char(str, i, delim_chars)
local word = str:sub(i, x - 1)
if not literals[word] then
decode_error(str, i, "invalid literal '" .. word .. "'")
end
return literal_map[word], x
end
local function parse_array(str, i)
local res = {}
local n = 1
i = i + 1
while 1 do
local x
i = next_char(str, i, space_chars, true)
-- Empty / end of array?
if str:sub(i, i) == "]" then
i = i + 1
break
end
-- Read token
x, i = parse(str, i)
res[n] = x
n = n + 1
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "]" then break end
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
end
return res, i
end
local function parse_object(str, i)
local res = {}
i = i + 1
while 1 do
local key, val
i = next_char(str, i, space_chars, true)
-- Empty / end of object?
if str:sub(i, i) == "}" then
i = i + 1
break
end
-- Read key
if str:sub(i, i) ~= '"' then
decode_error(str, i, "expected string for key")
end
key, i = parse(str, i)
-- Read ':' delimiter
i = next_char(str, i, space_chars, true)
if str:sub(i, i) ~= ":" then
decode_error(str, i, "expected ':' after key")
end
i = next_char(str, i + 1, space_chars, true)
-- Read value
val, i = parse(str, i)
-- Set
res[key] = val
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "}" then break end
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
end
return res, i
end
local char_func_map = {
[ '"' ] = parse_string,
[ "0" ] = parse_number,
[ "1" ] = parse_number,
[ "2" ] = parse_number,
[ "3" ] = parse_number,
[ "4" ] = parse_number,
[ "5" ] = parse_number,
[ "6" ] = parse_number,
[ "7" ] = parse_number,
[ "8" ] = parse_number,
[ "9" ] = parse_number,
[ "-" ] = parse_number,
[ "t" ] = parse_literal,
[ "f" ] = parse_literal,
[ "n" ] = parse_literal,
[ "[" ] = parse_array,
[ "{" ] = parse_object,
}
parse = function(str, idx)
local chr = str:sub(idx, idx)
local f = char_func_map[chr]
if f then
return f(str, idx)
end
decode_error(str, idx, "unexpected character '" .. chr .. "'")
end
function json.decode(str)
if type(str) ~= "string" then
error("expected argument of type string, got " .. type(str))
end
return ( parse(str, next_char(str, 1, space_chars, true)) )
end
return json

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json = dofile("user/json.lua")
--- Parse interface of ark_scene_editor_edit_menu ---
local script = [[<interface_config>
<root id="interface" x="0" y="0" w="800" h="600" active="true"/>
<group type="menu" id="ark_scene_editor_edit_menu" extends="base_menu" mouse_pos="true">
</group>
</interface_config>]]
parseInterfaceFromString(script)
if SceneEditor == nil then
SceneEditor = {
Shapes = {},
Groups = {},
LastEditedGroup = nil,
HaveUpdate = nil
};
end
function debug(text)
local message = ucstring()
message:fromUtf8(tostring(text))
displaySystemInfo(message, "SYS")
end
function SceneEditor:init(scene_id, form_url, translations, icons_url)
self.sceneId = scene_id
self.baseUrl = form_url
self.iconsUrl = icons_url
self.T = translations
end
function SceneEditor:reset()
self.Shapes = {}
self.Groups = {}
self.LastEditedGroup = nil
self.HaveUpdate = nil
runAH(nil, "remove_shapes", "")
self:get_html("Reseted")
end
function SceneEditor:show_menu()
if (rightClick) then
SceneEditor:launch_menu()
end
end
function SceneEditor:launch_menu(id)
-- SelectedInstanceId can be set by client application
if id ~= nil then
SelectedInstanceId = id
end
local menu = getUI("ui:interface:ark_scene_editor_edit_menu")
menu:setMinW(85)
menu:updateCoords()
menu = menu:getRootMenu()
menu:reset()
menu:addLine(ucstring("-- SHAPE EDITION --"), "", "", "shape_header")
menu:addLine(ucstring("Move"), "", "", "shape_move")
menu:addSubMenu(1)
local subMenu = menu:getSubMenu(1)
subMenu:addIconLine(ucstring("Axe X"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_x()')", "shape_move_x", "ark_move_x.tga")
subMenu:addIconLine(ucstring("Axe Y"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_y()')", "shape_move_y", "ark_move_y.tga")
subMenu:addIconLine(ucstring("Axe Z"), "lua", "x, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_z()')", "shape_move_z", "ark_move_z.tga")
subMenu:addIconLine(ucstring("Axes X & Y"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_xy()')", "shape_move_xy", "ark_move_xy.tga")
subMenu:addIconLine(ucstring("Axes X & Y Snap to ground"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_xysnap()')", "shape_move_xy_snap", "ark_move_xysnap.tga")
subMenu:addSeparator()
subMenu:addIconLine(ucstring("Move to player"), "lua", "SceneEditor:move_player()", "shape_move_player", "ark_move_player.tga")
menu:addLine(ucstring("Rotate"), "", "", "shape_rotate")
menu:addSubMenu(2)
subMenu = menu:getSubMenu(2)
subMenu:addIconLine(ucstring("Axe X"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:rotate(SelectedInstanceId, \"x\")')", "shape_rotate_x", "ark_rotate_x.tga")
subMenu:addIconLine(ucstring("Axe Y"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:rotate(SelectedInstanceId, \"y\")')", "shape_rotate_y", "ark_rotate_y.tga")
subMenu:addIconLine(ucstring("Axe Z"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:rotate(SelectedInstanceId, \"z\")')", "shape_rotate_z", "ark_rotate_z.tga")
menu:addLine(ucstring("Scale"), "", "", "shape_scale")
menu:addSubMenu(3)
subMenu = menu:getSubMenu(3)
subMenu:addIconLine(ucstring("Axe X"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:scale(SelectedInstanceId, \"x\")')", "shape_scale_x", "ark_scale_x.tga")
subMenu:addIconLine(ucstring("Axe Y"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:scale(SelectedInstanceId, \"y\")')", "shape_scale_y", "ark_scale_y.tga")
subMenu:addIconLine(ucstring("Axe Z"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:scale(SelectedInstanceId, \"z\")')", "shape_scale_z", "ark_scale_z.tga")
menu:addLine(ucstring("-- COLLISION EDITION --"), "", "", "col_header")
menu:addLine(ucstring("Move"), "", "", "col_move")
menu:addSubMenu(5)
subMenu = menu:getSubMenu(5)
subMenu:addIconLine(ucstring("Axe X"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_move_x()')", "col_move_x", "ark_move_x.tga")
subMenu:addIconLine(ucstring("Axe Y"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_move_y()')", "col_move_y", "ark_move_y.tga")
subMenu:addIconLine(ucstring("Axe Z"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_move_z()')", "col_move_z", "ark_move_xy.tga")
subMenu:addIconLine(ucstring("Axe X & Y"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_move_xy()')", "col_move_xy", "ark_move_xy.tga")
subMenu:addSeparator()
subMenu:addIconLine(ucstring("Move to Shape"), "lua", "SceneEditor:col_move_to_shape()", "col_move_to_shape", "ark_move_player.tga")
menu:addIconLine(ucstring("Rotate"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_rotate(SelectedInstanceId, \"x\")')", "col_rotate_x", "ark_rotate_x.tga")
menu:addLine(ucstring("Scale"), "", "", "col_scale")
menu:addSubMenu(7)
subMenu = menu:getSubMenu(7)
subMenu:addIconLine(ucstring("Axe X"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_scale(SelectedInstanceId, \"x\")')", "col_scale_x", "ark_scale_x.tga")
subMenu:addIconLine(ucstring("Axe Y"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_scale(SelectedInstanceId, \"y\")')", "col_scale_y", "ark_scale_y.tga")
subMenu:addIconLine(ucstring("Axe Z"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_scale(SelectedInstanceId, \"z\")')", "col_scale_z", "ark_scale_z.tga")
launchContextMenuInGame("ui:interface:ark_scene_editor_edit_menu")
end
function arcc_tools_check_rclick()
root = getUI("ui:interface")
local rx, ry = getMousePos()
i_id = getShapeIdAt(rx, ry)
if i_id >= 0 then
setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
end
end
function SceneEditor:move(id, axe)
local d, mx, my = getMouseDown()
if d then
setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
SceneEditor:set_modified(id)
self:get_html("Moved")
else
local x,y,z = getGroundAtMouse()
if axe == "x" then moveShape(id, tostring(x), "+0", "+0") end
if axe == "y" then moveShape(id, "+0", tostring(y), "+0") end
if axe == "z" then
mx, my = getMousePos()
moveShape(id, "+0", "+0", "+"..tostring((my-ARK_SHAPE_LATEST_Y)/100))
ARK_SHAPE_LATEST_Y = my
end
if axe == "xysnap" then moveShape(id, tostring(x), tostring(y), tostring(z)) end
if axe == "xy" then moveShape(id, tostring(x), tostring(y), "+0") end
if axe == "player" then
x, y, z = getPlayerPos()
moveShape(id, tostring(x), tostring(y), tostring(z))
SceneEditor:set_modified(id)
self:get_html("Moved to player")
end
end
end
function SceneEditor:rotate(id, axe)
local d, mx, my = getMouseDown()
if d then
setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
SceneEditor:set_modified(id)
self:get_html("Rotate")
else
mx, my = getMousePos()
if axe == "x" then rotateShape(id, "+"..tostring((my-ARK_SHAPE_LATEST_Y)/100), "+0", "+0") end
if axe == "y" then rotateShape(id, "+0", "+"..tostring((my-ARK_SHAPE_LATEST_Y)/100), "+0") end
if axe == "z" then rotateShape(id, "+0", "+0", "+"..tostring((mx-ARK_SHAPE_LATEST_X)/100)) end
ARK_SHAPE_LATEST_X = mx
ARK_SHAPE_LATEST_Y = my
end
end
function SceneEditor:scale(id, axe)
local d, mx, my = getMouseDown()
if d then
setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
SceneEditor:set_modified(id)
self:get_html("Rotate")
else
mx, my = getMousePos()
local setup = {}
if axe == "x" then setup["scale x"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100) end
if axe == "y" then setup["scale y"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100) end
if axe == "z" then setup["scale z"]="+"..tostring((my-ARK_SHAPE_LATEST_Y)/100) end
setupShape(id, setup)
ARK_SHAPE_LATEST_X = mx
ARK_SHAPE_LATEST_Y = my
end
end
function SceneEditor:move_x()
self:move(SelectedInstanceId, "x")
end
function SceneEditor:move_y()
self:move(SelectedInstanceId, "y")
end
function SceneEditor:move_xy()
self:move(SelectedInstanceId, "xy")
end
function SceneEditor:move_xysnap()
self:move(SelectedInstanceId, "xysnap")
end
function SceneEditor:move_z()
self:move(SelectedInstanceId, "z")
end
function SceneEditor:move_player()
self:move(SelectedInstanceId, "player")
end
function SceneEditor:col_move(id, axe)
local d, mx, my = getMouseDown()
if d then
setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
self:set_modified(id)
self:get_html("Updated")
else
local x,y,z = getGroundAtMouse()
local setup = {}
if axe == "x" then setup["col pos x"]=tostring(x) end
if axe == "y" then setup["col pos y"]=tostring(y) end
if axe == "z" then
mx, my = getMousePos()
setup["col pos z"]="+"..tostring((my-ARK_SHAPE_LATEST_Y)/100)
ARK_SHAPE_LATEST_X = mx
ARK_SHAPE_LATEST_Y = my
end
if axe == "xy" then setup["col pos x"]=tostring(x); setup["col pos y"]=tostring(y) end
if axe == "shape" then
x, y, z = getShapePos(id)
setup["col pos x"]=tostring(x)
setup["col pos y"]=tostring(y)
self:set_modified(id)
setupShape(id, setup)
self:get_html("Updated")
else
setupShape(id, setup)
end
end
end
function SceneEditor:col_rotate(id, axe)
local d, mx, my = getMouseDown()
if d then
setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
SceneEditor:set_modified(id)
self:get_html("Rotate")
else
mx, my = getMousePos()
local setup = {}
setup["col orientation"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100)
setupShape(id, setup)
ARK_SHAPE_LATEST_X = mx
ARK_SHAPE_LATEST_Y = my
end
end
function SceneEditor:col_scale(id, axe)
local d, mx, my = getMouseDown()
if d then
setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
SceneEditor:set_modified(id)
self:get_html("Rotate")
else
mx, my = getMousePos()
local setup = {}
if axe == "x" then setup["col size x"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100) end
if axe == "y" then setup["col size y"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100) end
if axe == "z" then setup["col size z"]="+"..tostring((my-ARK_SHAPE_LATEST_Y)/100) end
setupShape(id, setup)
ARK_SHAPE_LATEST_X = mx
ARK_SHAPE_LATEST_Y = my
end
end
function SceneEditor:set_modified(id)
self.Groups[self.Shapes[id].group].props.modified=true
self.Shapes[id].modified = "modified"
self.HaveUpdate = true
end
function SceneEditor:col_move_x()
self:col_move(SelectedInstanceId, "x")
end
function SceneEditor:col_move_y()
self:col_move(SelectedInstanceId, "y")
end
function SceneEditor:col_move_z()
self:col_move(SelectedInstanceId, "z")
end
function SceneEditor:col_move_xy()
self:col_move(SelectedInstanceId, "xy")
end
function SceneEditor:col_move_to_shape()
self:col_move(SelectedInstanceId, "shape")
end
function SceneEditor:setup_shape(shape_id, setup)
final_setup = self.Shapes[new_shape.id].setup
if final_setup == nil then
final_setup = {}
end
for k,v in pairs(setup) do
final_setup[k] = v
end
self.Shapes[new_shape.id].setup = final_setup
setupShape(shape_id, setup)
end
function SceneEditor:add(shape)
if self.LastEditedGroup == nil then
self:get_html('<font color="#aa00000">'..self.T["no_selected_group"]..'</font>', '000000')
end
local new_shape = {}
new_shape.file = shape
new_shape.group = self.LastEditedGroup
self.Groups[new_shape.group].props.modified=true
new_shape.db_id = self.Groups[new_shape.group].props.count + 1
new_shape.modified = "added"
new_shape_id = addShape(shape, 0, 0, 0, "user", 1, true, "", "SceneEditor:show_menu()")
table.insert(self.Groups[new_shape.group], new_shape_id)
self.Groups[new_shape.group].props.count = self.Groups[new_shape.group].props.count + 1
self.Shapes[new_shape_id] = new_shape
self:get_html("Added")
end
function SceneEditor:removeShape(shape_id)
deleteShape(shape_id)
local group = self.Shapes[shape_id].group
for k,g_shape_id in pairs(self.Groups[group]) do
if shape_id == g_shape_id then
self.Groups[group][k] = nil
end
end
self:set_modified(shape_id)
self.Shapes[shape_id] = nil
self:get_html("Removed")
end
function SceneEditor:addGroup(name, count, show, edit)
if name == nil then
return
end
if self.Groups[name] == nil then
self.Groups[name] = {}
self.Groups[name].props = {}
self.Groups[name].props.count = count
self.Groups[name].props.show = show
self.Groups[name].props.edit = edit
self.Groups[name].props.modified = false
else
self.Groups[name].props.show = show
self.Groups[name].props.edit = edit
end
end
function SceneEditor:editGroup(group)
if self.LastEditedGroup then
self:removeGroup(self.LastEditedGroup)
self:addGroup(self.LastEditedGroup, 0, true, false)
end
self:removeGroup(group);
self:addGroup(group, 0, true, true)
self.LastEditedGroup = group
end
function SceneEditor:addFromDb(group, db_id, json_shape)
shape = json.decode(json_shape)
shape.db_id = db_id
shape.group = group
shape.modified = ""
if hide then
shape_id = addShape(shape.file, shape.pos[1], shape.pos[2], shape.pos[3], "user", 1, false, "", "")
else
shape_id = addShape(shape.file, shape.pos[1], shape.pos[2], shape.pos[3], "user", 1, true, "", "SceneEditor:show_menu()")
end
rotateShape(shape_id, tostring(shape.rot[1]), tostring(shape.rot[2]), tostring(shape.rot[3]))
setupShape(shape_id, shape.setup)
self.Shapes[shape_id] = shape
table.insert(self.Groups[group], shape_id)
if db_id > self.Groups[group].props.count then
self.Groups[group].props.count = db_id
end
end
function SceneEditor:removeGroup(group)
if self.Groups[group] == nil then
return
end
for k,shape_id in pairs(self.Groups[group]) do
if k ~= "props" then
self.Shapes[shape_id] = nil
deleteShape(shape_id)
end
end
self.Groups[group] = nil
if self.LastEditedGroup == group then
self.LastEditedGroup = nil
local ui = getUI("ui:interface:ark_list_of_shapes")
if ui then
ui.active=false
end
end
self:get_html("Group Removed")
end
function SceneEditor:enc64(data)
local b='ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
return ((data:gsub('.', function(x)
local r,b='',x:byte()
for i=8,1,-1 do r=r..(b%2^i-b%2^(i-1)>0 and '1' or '0') end
return r;
end)..'0000'):gsub('%d%d%d?%d?%d?%d?', function(x)
if (#x < 6) then return '' end
local c=0
for i=1,6 do c=c+(x:sub(i,i)=='1' and 2^(6-i) or 0) end
return b:sub(c+1,c+1)
end)..({ '', '==', '=' })[#data%3+1])
end
function SceneEditor:get_vector(x, y, z)
local vector = {}
table.insert(vector, x)
table.insert(vector, y)
table.insert(vector, z)
return vector
end
function SceneEditor:get_random_color()
local r = math.random(44, 66);
local g = math.random(44, 66);
local b = math.random(44, 66);
return '#'..tostring(r)..tostring(g)..tostring(b)
end
function pairsByKeys(t, f)
local a = {}
for n in pairs(t) do table.insert(a, n) end
table.sort(a, f)
local i = 0 -- iterator variable
local iter = function () -- iterator function
i = i + 1
if a[i] == nil then
return nil
else
return a[i], t[a[i]]
end
end
return iter
end
function SceneEditor:show_shape_list()
local ui = getUI("ui:interface:ark_list_of_shapes")
local need_setup = ui == nil
if need_setup then
WebBrowser:openWindow("ark_list_of_shapes", self.baseUrl..'_ListShapes')
ui = getUI("ui:interface:ark_list_of_shapes")
ui.pop_min_w = 400
ui.w = 400
getUI("ui:interface:ark_list_of_shapes:browser:header_opened:browse_redo").active=false
getUI("ui:interface:ark_list_of_shapes:browser:header_opened:browse_undo").active=false
getUI("ui:interface:ark_list_of_shapes:browser:header_opened:browse_refresh").active=false
getUI("ui:interface:ark_list_of_shapes:browser:header_opened:browse_home").active=false
else
ui.active = true
end
end
function SceneEditor:get_html_section(message, color)
return '<table width="100%" cellspacing="0" cellpadding="0"><tr bgcolor="'..color..'"><td align="center" valign="middle"><font color="#FFFFFF" size="12">'..message..'</font></td></tr></table>'
end
function SceneEditor:get_html(message, message_bg)
local new_group = '&nbsp;&nbsp;<a class="ryzom-ui-button" href="'..self.baseUrl..'_AddGroup&amp;add_new_group=1&amp;scene_id='..self.sceneId..'"><img src="'..self.iconsUrl..'/32/chart_organisation_add.png" alt="'..self.T["add_new_group"]..'" /></a>'
local show_hide_cols = '&nbsp;&nbsp;<a class="ryzom-ui-button" href="ah:ark_pacs_borders"><img src="'..self.iconsUrl..'/32/show_hide_cols.png" alt="'..self.T["show_hide_cols"]..'" /></a>'
local reset_scene = '</td><td align="center" bgcolor="#502020" width="40px"><a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&amp;reset_scene=1&amp;scene_id='..self.sceneId..'"><img src="'..self.iconsUrl..'/32/bin.png" alt="'..self.T["reset_scene"]..'" /></a>'
local html = '<header><title>'..self.T["sceno_editor"]..'</title></header>'..self:get_html_section(message..'</td><td bgcolor="#202020" align="center" height="40px" width="140px" valign="middle">'..new_group..show_hide_cols..reset_scene, (message_bg or SceneEditor:get_random_color()))
html = html .. '<form action="'..self.baseUrl..'_SaveShapes" method="POST"><input type="hidden" name="group" value="'..(self.LastEditedGroup or "")..'" /><input type="hidden" name="scene_id" value="'..self.sceneId..'" />\
<table width="100%" cellspacing="0" cellpadding="0">'
local groups = {}
for shape_id, shape in pairs(self.Shapes) do
if shape.group == nil then
shape.group = ""
end
if groups[shape.group] == nil then
groups[shape.group] = {}
end
table.insert(groups[shape.group], shape_id)
end
for group, shapes in pairsByKeys(self.Groups) do
local groupname = group
html = html .. '<tr bgcolor="#444444"><td height="20px"><table width="100%"><tr><td>&nbsp;'..groupname..' ('..(self.Groups[group].props.count or '0')..') </td><td align="right"><input type="hidden" name="shape[]", value="#"/>'
if self.Groups[group].props.show then
if self.Groups[group].props.edit then
html = html .. '<a href="ah:lua:SceneEditor:show_shape_list()"><img src="'..self.iconsUrl..'/16/box_add.png" alt="'..self.T["add_shape"]..'"/></a></td><td align="right">'
if self.HaveUpdate then
html = html .. '<a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&amp;hide_group='..group..'&amp;edit_group='..group..'">'..self.T["cancel"]..'</a>'
else
html = html .. '<a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&amp;hide_group='..group..'">'..self.T["hide"]..'</a>'
end
else
html = html .. '<a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&amp;hide_group='..group..'">'..self.T["hide"]..'</a>'
end
else
html = html .. '<a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&amp;show_group='..group..'">'..self.T["show"]..'</a>'
end
local shapes_html = ""
local show = self.Groups[group].props.show
if self.Groups[group].props.edit then
shapes_id = groups[group]
if shapes_id then
for k,shape_id in pairs(shapes_id) do
shape = {}
if self.Shapes[shape_id] then
shape["db_id"] = self.Shapes[shape_id].db_id
shape["file"] = self.Shapes[shape_id].file
shape["pos"] = self:get_vector(getShapePos(shape_id))
scale_x, scale_y, scale_z = getShapeScale(shape_id)
shape["rot"] = self:get_vector(getShapeRot(shape_id))
colpos_x, colpos_y, colpos_z = getShapeColPos(shape_id)
colscale_x, colscale_y, colscale_z = getShapeColScale(shape_id)
shape["setup"] = {}
shape["setup"]["scale x"] = scale_x
shape["setup"]["scale y"] = scale_y
shape["setup"]["scale z"] = scale_z
shape["setup"]["col pos x"] = shape["pos"][1]+colpos_x
shape["setup"]["col pos y"] = shape["pos"][2]+colpos_y
shape["setup"]["col size x"] = colscale_x
shape["setup"]["col size y"] = colscale_y
shape["setup"]["col size z"] = colscale_z
local color = "202020"
if k % 2 == 0 then
color = "101010"
end
local text_color = "ef9b64"
if self.Shapes[shape_id].modified == "modified" then
text_color = "aa5555"
else
if self.Shapes[shape_id].modified == "added" then
text_color = "55aa55"
end
end
shapes_html = shapes_html .. "<tr bgcolor='#"..color.."'><td height='20px'>&nbsp;<input type='hidden' name='shape[]', value='"..SceneEditor:enc64((shape.db_id or '')..":"..json.encode(shape)).."' />"..'#'..(shape.db_id or '0').." <a href='ah:lua:SceneEditor:launch_menu("..tostring(shape_id)..")'><font color='#"..text_color.."'>"..shape.file.."</font></a></td>\
<td width='16px'><a href='ah:lua:SceneEditor:removeShape("..tostring(shape_id)..")'><img src='"..self.iconsUrl.."/16/cross.png' /></a></td>\
</tr>"
end
end
end
else
if self.HaveUpdate == nil then
html = html .. '&nbsp;&nbsp;<a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&amp;edit_group='..group..'">'..self.T["edit"]..'</a>'
html = html .. '</td><td align="right"><a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&amp;reset_scene=1&amp;del_group='..group..'">'..self.T["remove"]..'</a>'
end
end
if self.Groups[group].props.modified then
html = html .. '&nbsp;&nbsp;<input type="submit" value="'..self.T["save"]..'" />'
end
html = html .. '</td></tr></table></td><td></td></tr>'..shapes_html
end
html = html .. '</table></form>'
ui = getUI("ui:interface:ark_scene_editor:browser:content:html", false)
if ui then
ui:renderHtml(html)
end
end