mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-10 01:09:34 +00:00
Added: Export usefull cursor and shape functions in lua:
getGroundAtMouse getMousePos getMouseDown getMouseMiddleDown getMouseRightDown setMouseCursor setupShape getShapeIdAt addShape moveShape rotateShape getShapePos getShapeScale getShapeRot getShapeColPos getShapeColScale getShapeColOrient deleteShape
This commit is contained in:
parent
18b024f0c7
commit
512d300741
15 changed files with 1910 additions and 528 deletions
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@ -38,14 +38,17 @@ namespace NLGUI
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void resetPointerPos ();
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void resetPointerPos ();
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void setPointerDown (bool pd);
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void setPointerDown (bool pd);
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void setPointerMiddleDown (bool pd);
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void setPointerRightDown (bool pd);
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void setPointerDownString (const std::string &s);
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void setPointerDownString (const std::string &s);
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void getPointerPos (sint32 &x, sint32 &y);
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void getPointerPos (sint32 &x, sint32 &y);
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void getPointerDispPos (sint32 &x, sint32 &y);
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void getPointerDispPos (sint32 &x, sint32 &y);
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void getPointerOldPos (sint32 &x, sint32 &y);
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void getPointerOldPos (sint32 &x, sint32 &y);
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void getPointerDownPos (sint32 &x, sint32 &y);
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bool getPointerDown (sint32 &x, sint32 &y);
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bool getPointerDown ();
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bool getPointerMiddleDown (sint32 &x, sint32 &y);
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bool getPointerRightDown (sint32 &x, sint32 &y);
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std::string getPointerDownString ();
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std::string getPointerDownString ();
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bool getPointerDrag ();
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bool getPointerDrag ();
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@ -70,6 +73,12 @@ namespace NLGUI
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bool _PointerDown; // Is the pointer down ?
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bool _PointerDown; // Is the pointer down ?
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sint32 _PointerDownX; // Pointer down position
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sint32 _PointerDownX; // Pointer down position
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sint32 _PointerDownY;
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sint32 _PointerDownY;
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bool _PointerMiddleDown; // Is the middle pointer down ?
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sint32 _PointerMiddleDownX; // Pointer middle down position
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sint32 _PointerMiddleDownY;
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bool _PointerRightDown; // Is the right pointer down ?
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sint32 _PointerRightDownX; // Pointer right down position
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sint32 _PointerRightDownY;
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std::string _PointerDownString; // What is under the pointer at the down position
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std::string _PointerDownString; // What is under the pointer at the down position
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bool _PointerDrag; // Is the pointer down and we have moved ?
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bool _PointerDrag; // Is the pointer down and we have moved ?
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bool _PointerVisible; // Is the pointer visible or hidden ?
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bool _PointerVisible; // Is the pointer visible or hidden ?
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@ -76,16 +76,39 @@ namespace NLGUI
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{
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{
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_PointerDown = pd;
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_PointerDown = pd;
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if (_PointerDown == true)
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if (_PointerDown)
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{
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{
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_PointerDownX = _PointerX;
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_PointerDownX = _PointerX;
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_PointerDownY = _PointerY;
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_PointerDownY = _PointerY;
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}
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}
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else
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if (_PointerDown == false)
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_PointerDrag = false;
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_PointerDrag = false;
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}
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}
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// --------------------------------------------------------------------------------------------------------------------
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void CViewPointerBase::setPointerMiddleDown (bool pd)
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{
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_PointerMiddleDown = pd;
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if (_PointerMiddleDown)
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{
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_PointerMiddleDownX = _PointerX;
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_PointerMiddleDownY = _PointerY;
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}
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}
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// --------------------------------------------------------------------------------------------------------------------
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void CViewPointerBase::setPointerRightDown (bool pd)
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{
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_PointerRightDown = pd;
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if (_PointerRightDown)
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{
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_PointerRightDownX = _PointerX;
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_PointerRightDownY = _PointerY;
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}
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}
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// --------------------------------------------------------------------------------------------------------------------
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// --------------------------------------------------------------------------------------------------------------------
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void CViewPointerBase::setPointerDownString (const std::string &s)
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void CViewPointerBase::setPointerDownString (const std::string &s)
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{
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{
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@ -116,16 +139,30 @@ namespace NLGUI
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}
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}
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// --------------------------------------------------------------------------------------------------------------------
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// --------------------------------------------------------------------------------------------------------------------
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void CViewPointerBase::getPointerDownPos (sint32 &x, sint32 &y)
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bool CViewPointerBase::getPointerDown (sint32 &x, sint32 &y)
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{
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{
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x = _PointerDownX;
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x = _PointerDownX;
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y = _PointerDownY;
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y = _PointerDownY;
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return _PointerDown;
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}
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}
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// --------------------------------------------------------------------------------------------------------------------
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// --------------------------------------------------------------------------------------------------------------------
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bool CViewPointerBase::getPointerDown ()
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bool CViewPointerBase::getPointerMiddleDown (sint32 &x, sint32 &y)
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{
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{
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return _PointerDown;
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x = _PointerMiddleDownX;
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y = _PointerMiddleDownY;
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return _PointerMiddleDown;
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}
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// --------------------------------------------------------------------------------------------------------------------
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bool CViewPointerBase::getPointerRightDown (sint32 &x, sint32 &y)
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{
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x = _PointerRightDownX;
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y = _PointerRightDownY;
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return _PointerRightDown;
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}
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}
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// --------------------------------------------------------------------------------------------------------------------
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// --------------------------------------------------------------------------------------------------------------------
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@ -55,6 +55,7 @@ CContextualCursor ContextCur;
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CLFECOMMON::TCLEntityId SlotUnderCursor;
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CLFECOMMON::TCLEntityId SlotUnderCursor;
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uint32 MissionId = 0;
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uint32 MissionId = 0;
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uint32 MissionRingId = 0;
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uint32 MissionRingId = 0;
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sint32 InstanceId = 0;
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UInstance selectedInstance;
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UInstance selectedInstance;
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const UInstance noSelectedInstance;
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const UInstance noSelectedInstance;
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string selectedInstanceURL;
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string selectedInstanceURL;
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@ -85,6 +86,7 @@ void contextExtractRM (bool rightClick, bool dblClick);
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void contextMission (bool rightClick, bool dblClick);
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void contextMission (bool rightClick, bool dblClick);
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void contextWebPage (bool rightClick, bool dblClick);
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void contextWebPage (bool rightClick, bool dblClick);
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void contextWebIG (bool rightClick, bool dblClick);
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void contextWebIG (bool rightClick, bool dblClick);
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void contextARKitect (bool rightClick, bool dblClick);
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void contextRingMission (bool rightClick, bool dblClick);
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void contextRingMission (bool rightClick, bool dblClick);
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void contextOutpost (bool rightClick, bool dblClick);
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void contextOutpost (bool rightClick, bool dblClick);
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void contextBuildTotem (bool rightClick, bool dblClick);
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void contextBuildTotem (bool rightClick, bool dblClick);
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@ -123,6 +125,7 @@ void initContextualCursor()
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ContextCur.add(true, "MISSION", string(""), 0.0f, checkUnderCursor, contextMission);
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ContextCur.add(true, "MISSION", string(""), 0.0f, checkUnderCursor, contextMission);
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ContextCur.add(true, "WEB PAGE", string(""), 0.0f, checkUnderCursor, contextWebPage);
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ContextCur.add(true, "WEB PAGE", string(""), 0.0f, checkUnderCursor, contextWebPage);
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ContextCur.add(true, "WEBIG", string(""), 0.0f, checkUnderCursor, contextWebIG);
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ContextCur.add(true, "WEBIG", string(""), 0.0f, checkUnderCursor, contextWebIG);
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ContextCur.add(false, "ARKITECT", string("curs_pick.tga"), 0.0f, checkUnderCursor, contextARKitect);
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ContextCur.add(true, "OUTPOST", string(""), 0.0f, checkUnderCursor, contextOutpost);
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ContextCur.add(true, "OUTPOST", string(""), 0.0f, checkUnderCursor, contextOutpost);
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ContextCur.add(true, "RING MISSION", string(""), 0.0f, checkUnderCursor, contextRingMission);
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ContextCur.add(true, "RING MISSION", string(""), 0.0f, checkUnderCursor, contextRingMission);
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ContextCur.add(true, "BUILD_TOTEM", string("uimGcmChooseBuilding"), 0.0f, checkUnderCursor, contextBuildTotem);
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ContextCur.add(true, "BUILD_TOTEM", string("uimGcmChooseBuilding"), 0.0f, checkUnderCursor, contextBuildTotem);
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@ -526,10 +529,10 @@ void checkUnderCursor()
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}
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}
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else
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else
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{
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{
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CShapeInstanceReference instref = EntitiesMngr.getShapeInstanceUnderPos(cursX, cursY);
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sint32 instance_idx;
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CShapeInstanceReference instref = EntitiesMngr.getShapeInstanceUnderPos(cursX, cursY, instance_idx);
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bool cleanSelectedInstance = EntitiesMngr.instancesRemoved();
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if (EntitiesMngr.instancesRemoved())
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if (cleanSelectedInstance)
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selectedInstance = noSelectedInstance;
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selectedInstance = noSelectedInstance;
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UInstance instance = instref.Instance;
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UInstance instance = instref.Instance;
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@ -552,9 +555,16 @@ void checkUnderCursor()
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selectedInstance.getMaterial(j).setShininess( 1000.0f );
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selectedInstance.getMaterial(j).setShininess( 1000.0f );
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}
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}
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}
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}
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if (!instref.ContextText.empty())
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selectedInstanceURL = instref.ContextURL;
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if (instref.ContextText.empty())
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{
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InstanceId = instance_idx;
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if(ContextCur.context("ARKITECT", 0.f, ucstring()))
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return;
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}
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else
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{
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{
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selectedInstanceURL = instref.ContextURL;
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ucstring contextText;
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ucstring contextText;
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contextText.fromUtf8(instref.ContextText);
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contextText.fromUtf8(instref.ContextText);
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if(ContextCur.context("WEBIG", 0.f, contextText))
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if(ContextCur.context("WEBIG", 0.f, contextText))
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//-----------------------------------------------
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//-----------------------------------------------
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void contextWebIG(bool rightClick, bool dblClick)
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void contextWebIG(bool rightClick, bool dblClick)
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{
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{
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if(rightClick)
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return;
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CInterfaceManager *IM = CInterfaceManager::getInstance();
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CInterfaceManager *IM = CInterfaceManager::getInstance();
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CInterfaceElement *pGC = CWidgetManager::getInstance()->getElementFromId("ui:interface:bot_chat_object");
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CInterfaceElement *pGC = CWidgetManager::getInstance()->getElementFromId("ui:interface:bot_chat_object");
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CInterface3DShape *el= dynamic_cast<CInterface3DShape*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:bot_chat_object:scene3d:object_1"));
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CInterface3DShape *el= dynamic_cast<CInterface3DShape*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:bot_chat_object:scene3d:object_1"));
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@ -896,6 +908,24 @@ void contextWebIG(bool rightClick, bool dblClick)
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}
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}
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}// contextWebIG //
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}// contextWebIG //
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//-----------------------------------------------
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// contextARKitect :
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//-----------------------------------------------
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void contextARKitect(bool rightClick, bool dblClick)
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{
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string header;
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if (rightClick)
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{
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header = toString("rightClick = true\nSelectedInstanceId = %u\n", InstanceId);
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} else {
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header = toString("rightClick = false\nSelectedInstanceId = %u\n", InstanceId);
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}
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CLuaManager::getInstance().executeLuaScript(string(header)+selectedInstanceURL, true);
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}// contextARKitect //
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//-----------------------------------------------
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//-----------------------------------------------
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// contextOutpost
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// contextOutpost
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//-----------------------------------------------
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//-----------------------------------------------
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@ -43,6 +43,7 @@
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#include "interface_v3/people_interraction.h"
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#include "interface_v3/people_interraction.h"
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#include "interface_v3/bar_manager.h"
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#include "interface_v3/bar_manager.h"
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#include "interface_v3/group_compas.h"
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#include "interface_v3/group_compas.h"
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#include "misc.h"
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// 3D
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// 3D
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#include "nel/3d/quad_tree.h"
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#include "nel/3d/quad_tree.h"
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// Interface 3D
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// Interface 3D
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@ -65,11 +66,13 @@
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#include "player_r2_cl.h"
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#include "player_r2_cl.h"
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#include "r2/editor.h"
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#include "r2/editor.h"
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///////////
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///////////
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// USING //
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// USING //
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///////////
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///////////
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using namespace NLMISC;
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using namespace NLMISC;
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using namespace NL3D;
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using namespace NL3D;
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using namespace NLPACS;
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using namespace std;
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using namespace std;
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@ -400,6 +403,7 @@ CEntityManager::CEntityManager()
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_NbPlayer = 0;
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_NbPlayer = 0;
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_NbChar = 0;
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_NbChar = 0;
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_LastEntityUnderPos= NULL;
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_LastEntityUnderPos= NULL;
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_LastRemovedInstance = -1;
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}// CEntityManager //
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}// CEntityManager //
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//-----------------------------------------------
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//-----------------------------------------------
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@ -522,22 +526,179 @@ void CEntityManager::reinit()
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initialize(_NbMaxEntity);
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initialize(_NbMaxEntity);
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}
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}
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CShapeInstanceReference CEntityManager::createInstance(const string& shape, const CVector &pos, const string& text, const string& url, bool bbox_active)
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CShapeInstanceReference CEntityManager::createInstance(const string& shape, const CVector &pos, const string& text, const string& url, bool haveCollisions, sint32& idx)
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{
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{
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idx = -1;
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CShapeInstanceReference nullinstref(UInstance(), string(""), string(""));
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CShapeInstanceReference nullinstref(UInstance(), string(""), string(""));
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if (!Scene) return nullinstref;
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if (!Scene) return nullinstref;
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UInstance instance = Scene->createInstance(shape);
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UInstance instance = Scene->createInstance(shape);
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if (text.empty())
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bbox_active = false;
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CShapeInstanceReference instref = CShapeInstanceReference(instance, text, url, bbox_active);
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if(!instance.empty())
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if(!instance.empty())
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{
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{
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_ShapeInstances.push_back(instref);
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UMovePrimitive *primitive = NULL;
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if (PACS && haveCollisions)
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{
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primitive = PACS->addCollisionablePrimitive(dynamicWI, 1);
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primitive->setDontSnapToGround(false);
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}
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// Put instance in last deleted position if found
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if (_LastRemovedInstance != -1)
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{
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idx = _LastRemovedInstance;
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nlinfo("OK adding to index : %d", idx);
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_ShapeInstances[idx].Instance = instance;
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_ShapeInstances[idx].Primitive = primitive;
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_ShapeInstances[idx].ContextText = text;
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_ShapeInstances[idx].ContextURL = url;
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_ShapeInstances[idx].BboxActive = !text.empty() || !url.empty();
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_ShapeInstances[idx].Deleted = false;
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_LastRemovedInstance = _ShapeInstances[idx].LastDeleted;
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_ShapeInstances[idx].LastDeleted = -1;
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return _ShapeInstances[idx];
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}
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else
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{
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nlinfo("OK url, text = %s, %s", url.c_str(), text.c_str());
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CShapeInstanceReference instref = CShapeInstanceReference(instance, text, url, !text.empty() || !url.empty());
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instref.Primitive = primitive;
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idx = _ShapeInstances.size();
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_ShapeInstances.push_back(instref);
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return instref;
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}
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}
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}
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return instref;
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return nullinstref;
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}
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}
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bool CEntityManager::deleteInstance(uint32 idx)
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{
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if (!Scene || idx >= _ShapeInstances.size())
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return false;
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if (!_ShapeInstances[idx].Instance.empty())
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Scene->deleteInstance(_ShapeInstances[idx].Instance);
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UMovePrimitive *primitive = _ShapeInstances[idx].Primitive;
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if (primitive)
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{
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PACS->removePrimitive(primitive);
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}
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_ShapeInstances[idx].Primitive = NULL;
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_ShapeInstances[idx].Deleted = true;
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_ShapeInstances[idx].LastDeleted = _LastRemovedInstance;
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_LastRemovedInstance = idx;
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return true;
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}
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CVector CEntityManager::getInstancePos(uint32 idx)
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{
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if (!Scene || idx >= _ShapeInstances.size() || _ShapeInstances[idx].Deleted)
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return CVector(0,0,0);
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UInstance instance = _ShapeInstances[idx].Instance;
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if(instance.empty())
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return CVector(0,0,0);
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return instance.getPos();
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}
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bool CEntityManager::setInstancePos(uint32 idx, CVector pos)
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{
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if (!Scene || idx >= _ShapeInstances.size() || _ShapeInstances[idx].Deleted)
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return false;
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UInstance instance = _ShapeInstances[idx].Instance;
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if(instance.empty())
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return false;
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UMovePrimitive *primitive = _ShapeInstances[idx].Primitive;
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if (primitive)
|
||||||
|
{
|
||||||
|
primitive->setGlobalPosition(_ShapeInstances[idx].PrimRelativePos + pos, dynamicWI);
|
||||||
|
}
|
||||||
|
|
||||||
|
instance.setPos(pos);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
CVector CEntityManager::getInstanceRot(uint32 idx)
|
||||||
|
{
|
||||||
|
if (!Scene || idx >= _ShapeInstances.size() || _ShapeInstances[idx].Deleted)
|
||||||
|
return CVector(0,0,0);
|
||||||
|
|
||||||
|
UInstance instance = _ShapeInstances[idx].Instance;
|
||||||
|
if(instance.empty())
|
||||||
|
return CVector(0,0,0);
|
||||||
|
|
||||||
|
return instance.getRotEuler();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CEntityManager::setInstanceRot(uint32 idx, CVector rot)
|
||||||
|
{
|
||||||
|
if (!Scene || idx >= _ShapeInstances.size() || _ShapeInstances[idx].Deleted)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
UInstance instance = _ShapeInstances[idx].Instance;
|
||||||
|
if(instance.empty())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
instance.setRotEuler(rot);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
CVector CEntityManager::getInstanceScale(uint32 idx)
|
||||||
|
{
|
||||||
|
if (!Scene || idx >= _ShapeInstances.size() || _ShapeInstances[idx].Deleted)
|
||||||
|
return CVector(0,0,0);
|
||||||
|
|
||||||
|
UInstance instance = _ShapeInstances[idx].Instance;
|
||||||
|
if(instance.empty())
|
||||||
|
return CVector(0,0,0);
|
||||||
|
|
||||||
|
return instance.getScale();
|
||||||
|
}
|
||||||
|
|
||||||
|
CVector CEntityManager::getInstanceColPos(uint32 idx)
|
||||||
|
{
|
||||||
|
if (!Scene || idx >= _ShapeInstances.size() || _ShapeInstances[idx].Deleted)
|
||||||
|
return CVector(0,0,0);
|
||||||
|
|
||||||
|
return _ShapeInstances[idx].PrimRelativePos;
|
||||||
|
}
|
||||||
|
|
||||||
|
CVector CEntityManager::getInstanceColScale(uint32 idx)
|
||||||
|
{
|
||||||
|
if (!Scene || idx >= _ShapeInstances.size() || _ShapeInstances[idx].Deleted)
|
||||||
|
return CVector(0,0,0);
|
||||||
|
|
||||||
|
UMovePrimitive *primitive = _ShapeInstances[idx].Primitive;
|
||||||
|
if (!primitive)
|
||||||
|
return CVector(0,0,0);
|
||||||
|
|
||||||
|
float width, depth;
|
||||||
|
primitive->getSize(width, depth);
|
||||||
|
float height = primitive->getHeight();
|
||||||
|
|
||||||
|
return CVector(width, depth, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
double CEntityManager::getInstanceColOrient(uint32 idx)
|
||||||
|
{
|
||||||
|
if (!Scene || idx >= _ShapeInstances.size() || _ShapeInstances[idx].Deleted)
|
||||||
|
return 0.f;
|
||||||
|
|
||||||
|
UMovePrimitive *primitive = _ShapeInstances[idx].Primitive;
|
||||||
|
if (!primitive)
|
||||||
|
return 0.f;
|
||||||
|
|
||||||
|
return primitive->getOrientation(dynamicWI);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
bool CEntityManager::removeInstances()
|
bool CEntityManager::removeInstances()
|
||||||
{
|
{
|
||||||
if (!Scene) return false;
|
if (!Scene) return false;
|
||||||
|
@ -546,9 +707,16 @@ bool CEntityManager::removeInstances()
|
||||||
{
|
{
|
||||||
if (!_ShapeInstances[i].Instance.empty())
|
if (!_ShapeInstances[i].Instance.empty())
|
||||||
Scene->deleteInstance(_ShapeInstances[i].Instance);
|
Scene->deleteInstance(_ShapeInstances[i].Instance);
|
||||||
|
|
||||||
|
UMovePrimitive *primitive = _ShapeInstances[i].Primitive;
|
||||||
|
if (primitive)
|
||||||
|
{
|
||||||
|
PACS->removePrimitive(primitive);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
_ShapeInstances.clear();
|
_ShapeInstances.clear();
|
||||||
_InstancesRemoved = true;
|
_InstancesRemoved = true;
|
||||||
|
_LastRemovedInstance = -1;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -559,10 +727,165 @@ bool CEntityManager::instancesRemoved()
|
||||||
return instRemoved;
|
return instRemoved;
|
||||||
}
|
}
|
||||||
|
|
||||||
CShapeInstanceReference CEntityManager::getShapeInstanceUnderPos(float x, float y)
|
|
||||||
|
|
||||||
|
bool CEntityManager::setupInstance(uint32 idx, const vector<string> &keys, const vector<string> &values) {
|
||||||
|
if (!Scene || idx >= _ShapeInstances.size() || _ShapeInstances[idx].Deleted)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
UInstance instance = _ShapeInstances[idx].Instance;
|
||||||
|
if(instance.empty())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
UMovePrimitive *primitive = _ShapeInstances[idx].Primitive;
|
||||||
|
|
||||||
|
for (uint32 i=0; i < keys.size(); i++)
|
||||||
|
{
|
||||||
|
nlinfo("Setup [%s] with [%s]", keys[i].c_str(), values[i].c_str());
|
||||||
|
|
||||||
|
string param = keys[i];
|
||||||
|
if (param == "transparency")
|
||||||
|
{
|
||||||
|
uint t;
|
||||||
|
if( fromString( values[i], t ) ) {
|
||||||
|
t = max(0, min((int)t, 255));
|
||||||
|
makeInstanceTransparent(instance, t, t == 255);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (param == "colorize")
|
||||||
|
{
|
||||||
|
CRGBA c;
|
||||||
|
if( fromString( values[i], c ) )
|
||||||
|
{
|
||||||
|
for(uint j=0;j<instance.getNumMaterials();j++)
|
||||||
|
{
|
||||||
|
instance.getMaterial(j).setShininess( 1000.0f );
|
||||||
|
instance.getMaterial(j).setEmissive(c);
|
||||||
|
instance.getMaterial(j).setDiffuse(c);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (param == "texture")
|
||||||
|
{
|
||||||
|
if (!values[i].empty())
|
||||||
|
{
|
||||||
|
for(uint j=0;j<instance.getNumMaterials();j++)
|
||||||
|
{
|
||||||
|
sint numStages = instance.getMaterial(j).getLastTextureStage() + 1;
|
||||||
|
for(sint l = 0; l < numStages; l++)
|
||||||
|
{
|
||||||
|
if (instance.getMaterial(j).isTextureFile((uint) l))
|
||||||
|
instance.getMaterial(j).setTextureFileName(values[i], (uint) l);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (param == "scale x" || param == "scale y" || param == "scale z")
|
||||||
|
{
|
||||||
|
float v;
|
||||||
|
CVector scale = instance.getScale();
|
||||||
|
|
||||||
|
if( getRelativeFloatFromString( values[i], v ) ) {
|
||||||
|
updateVector(param, scale, v, true);
|
||||||
|
} else {
|
||||||
|
updateVector(param, scale, v, false);
|
||||||
|
}
|
||||||
|
instance.setScale(scale);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Primitive colissions setups
|
||||||
|
|
||||||
|
if (!primitive) continue;
|
||||||
|
|
||||||
|
if (param == "col size x" || param == "col size y" || param == "col size z")
|
||||||
|
{
|
||||||
|
float width, depth;
|
||||||
|
primitive->getSize(width, depth);
|
||||||
|
float height = primitive->getHeight();
|
||||||
|
|
||||||
|
CVector size = CVector(width, depth, height);
|
||||||
|
float v;
|
||||||
|
if( getRelativeFloatFromString( values[i], v ) ) {
|
||||||
|
updateVector(param, size, v, true);
|
||||||
|
} else {
|
||||||
|
updateVector(param, size, v, false);
|
||||||
|
}
|
||||||
|
primitive->setSize(size.x, size.y);
|
||||||
|
primitive->setHeight(size.z);
|
||||||
|
}
|
||||||
|
else if (param == "col pos x" || param == "col pos y" || param == "col pos z")
|
||||||
|
{
|
||||||
|
CVector pos = instance.getPos();
|
||||||
|
float v;
|
||||||
|
|
||||||
|
if( getRelativeFloatFromString( values[i], v ) ) {
|
||||||
|
updateVector(param, _ShapeInstances[idx].PrimRelativePos, v, false);
|
||||||
|
} else {
|
||||||
|
if (param == "col pos x")
|
||||||
|
_ShapeInstances[idx].PrimRelativePos.x = v - pos.x;
|
||||||
|
if (param == "col pos y")
|
||||||
|
_ShapeInstances[idx].PrimRelativePos.y = v - pos.y;
|
||||||
|
if (param == "col pos z")
|
||||||
|
_ShapeInstances[idx].PrimRelativePos.z = v - pos.z;
|
||||||
|
}
|
||||||
|
primitive->setGlobalPosition(pos + _ShapeInstances[idx].PrimRelativePos, dynamicWI);
|
||||||
|
}
|
||||||
|
else if (param == "col orientation")
|
||||||
|
{
|
||||||
|
double orient = primitive->getOrientation(dynamicWI);
|
||||||
|
double v = 0.f;
|
||||||
|
|
||||||
|
if (values[i].empty())
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (values[i][0] == '+')
|
||||||
|
{
|
||||||
|
fromString(values[i].substr(1), v);
|
||||||
|
orient += v;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
fromString(values[i], v);
|
||||||
|
orient = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
primitive->setOrientation(orient, dynamicWI);
|
||||||
|
}
|
||||||
|
else if (param == "col mask player")
|
||||||
|
{
|
||||||
|
bool active;
|
||||||
|
fromString(values[i], active);
|
||||||
|
UMovePrimitive::TCollisionMask mask=primitive->getCollisionMask();
|
||||||
|
if (active)
|
||||||
|
primitive->setCollisionMask(mask|MaskColPlayer);
|
||||||
|
else
|
||||||
|
primitive->setCollisionMask(mask&~MaskColPlayer);
|
||||||
|
}
|
||||||
|
else if (param == "col mask door")
|
||||||
|
{
|
||||||
|
bool active;
|
||||||
|
fromString(values[i], active);
|
||||||
|
UMovePrimitive::TCollisionMask mask=primitive->getCollisionMask();
|
||||||
|
if (active)
|
||||||
|
primitive->setCollisionMask(mask|MaskColDoor);
|
||||||
|
else
|
||||||
|
primitive->setCollisionMask(mask&~MaskColDoor);
|
||||||
|
}
|
||||||
|
else if (param == "col obstacle")
|
||||||
|
{
|
||||||
|
bool active;
|
||||||
|
fromString(values[i], active);
|
||||||
|
primitive->setObstacle(active);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
CShapeInstanceReference CEntityManager::getShapeInstanceUnderPos(float x, float y, sint32 &idx)
|
||||||
{
|
{
|
||||||
CShapeInstanceReference selectedInstance(UInstance(), string(""), string(""));
|
CShapeInstanceReference selectedInstance(UInstance(), string(""), string(""));
|
||||||
_LastInstanceUnderPos= NULL;
|
_LastInstanceUnderPos= NULL;
|
||||||
|
idx = -1;
|
||||||
|
|
||||||
// If not initialised, return
|
// If not initialised, return
|
||||||
if (_ShapeInstances.empty())
|
if (_ShapeInstances.empty())
|
||||||
|
@ -583,29 +906,32 @@ CShapeInstanceReference CEntityManager::getShapeInstanceUnderPos(float x, float
|
||||||
float bestDist = 255;
|
float bestDist = 255;
|
||||||
for(uint i=0; i<_ShapeInstances.size(); i++)
|
for(uint i=0; i<_ShapeInstances.size(); i++)
|
||||||
{
|
{
|
||||||
if (_ShapeInstances[i].BboxActive)
|
if (!_ShapeInstances[i].Deleted && _ShapeInstances[i].BboxActive)
|
||||||
{
|
{
|
||||||
H_AUTO(RZ_Client_GEUP_box_intersect)
|
H_AUTO(RZ_Client_GEUP_box_intersect)
|
||||||
|
|
||||||
// if intersect the bbox
|
// if intersect the bbox
|
||||||
NLMISC::CAABBox bbox;
|
NLMISC::CAABBox bbox;
|
||||||
//= _ShapeInstances[i].SelectionBox;
|
//= _ShapeInstances[i].SelectionBox;
|
||||||
_ShapeInstances[i].Instance.getShapeAABBox(bbox);
|
if(!_ShapeInstances[i].Instance.empty()) {
|
||||||
if (bbox.getCenter() == CVector::Null)
|
_ShapeInstances[i].Instance.getShapeAABBox(bbox);
|
||||||
{
|
if (bbox.getCenter() == CVector::Null)
|
||||||
bbox.setMinMax(CVector(-0.3f, -0.3f, -0.3f)+_ShapeInstances[i].Instance.getPos(), CVector(0.3f, 0.3f, 0.3f)+_ShapeInstances[i].Instance.getPos());
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
bbox.setMinMax((bbox.getMin()*_ShapeInstances[i].Instance.getScale().x)+_ShapeInstances[i].Instance.getPos(), (bbox.getMax()*_ShapeInstances[i].Instance.getScale().x)+_ShapeInstances[i].Instance.getPos());
|
|
||||||
}
|
|
||||||
if(bbox.intersect(pos, pos+dir*15.0f))
|
|
||||||
{
|
|
||||||
float dist = (bbox.getCenter()-pos).norm();
|
|
||||||
if (dist < bestDist)
|
|
||||||
{
|
{
|
||||||
selectedInstance = _ShapeInstances[i];
|
bbox.setMinMax(CVector(-0.3f, -0.3f, -0.3f)+_ShapeInstances[i].Instance.getPos(), CVector(0.3f, 0.3f, 0.3f)+_ShapeInstances[i].Instance.getPos());
|
||||||
bestDist = dist;
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bbox.setMinMax((bbox.getMin()*_ShapeInstances[i].Instance.getScale().x)+_ShapeInstances[i].Instance.getPos(), (bbox.getMax()*_ShapeInstances[i].Instance.getScale().x)+_ShapeInstances[i].Instance.getPos());
|
||||||
|
}
|
||||||
|
if(bbox.intersect(pos, pos+dir*50.0f))
|
||||||
|
{
|
||||||
|
float dist = (bbox.getCenter()-pos).norm();
|
||||||
|
if (dist < bestDist)
|
||||||
|
{
|
||||||
|
selectedInstance = _ShapeInstances[i];
|
||||||
|
bestDist = dist;
|
||||||
|
idx = (sint32)i;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -101,12 +101,24 @@ public:
|
||||||
ContextText = text;
|
ContextText = text;
|
||||||
ContextURL = url;
|
ContextURL = url;
|
||||||
BboxActive = bbox_active;
|
BboxActive = bbox_active;
|
||||||
|
Deleted = false;
|
||||||
|
LastDeleted = -1;
|
||||||
|
Primitive = NULL;
|
||||||
|
PrimSize = CVector(1.f, 1.f, 1.f);
|
||||||
|
PrimHeight = 1.f;
|
||||||
|
PrimRelativePos = CVector(0.f, 0.f, 0.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
NL3D::UInstance Instance;
|
NL3D::UInstance Instance;
|
||||||
|
NLPACS::UMovePrimitive *Primitive;
|
||||||
|
CVector PrimSize;
|
||||||
|
float PrimHeight;
|
||||||
|
CVector PrimRelativePos;
|
||||||
string ContextText;
|
string ContextText;
|
||||||
string ContextURL;
|
string ContextURL;
|
||||||
bool BboxActive;
|
bool BboxActive;
|
||||||
|
bool Deleted;
|
||||||
|
sint32 LastDeleted;
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -132,6 +144,7 @@ private:
|
||||||
|
|
||||||
/// Shapes Instances caches
|
/// Shapes Instances caches
|
||||||
std::vector<CShapeInstanceReference> _ShapeInstances;
|
std::vector<CShapeInstanceReference> _ShapeInstances;
|
||||||
|
sint32 _LastRemovedInstance;
|
||||||
bool _InstancesRemoved;
|
bool _InstancesRemoved;
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
|
@ -213,10 +226,20 @@ public:
|
||||||
void reinit();
|
void reinit();
|
||||||
|
|
||||||
|
|
||||||
CShapeInstanceReference createInstance(const string& shape, const CVector &pos, const string &text, const string &url, bool active=true);
|
CShapeInstanceReference createInstance(const string& shape, const CVector &pos, const string &text, const string &url, bool haveCollisions, sint32 &idx);
|
||||||
|
bool deleteInstance(uint32 idx);
|
||||||
bool removeInstances();
|
bool removeInstances();
|
||||||
|
CVector getInstancePos(uint32 idx);
|
||||||
|
bool setInstancePos(uint32 idx, CVector pos);
|
||||||
|
CVector getInstanceRot(uint32 idx);
|
||||||
|
CVector getInstanceScale(uint32 idx);
|
||||||
|
CVector getInstanceColPos(uint32 idx);
|
||||||
|
CVector getInstanceColScale(uint32 idx);
|
||||||
|
double getInstanceColOrient(uint32 idx);
|
||||||
|
bool setInstanceRot(uint32 idx, CVector pos);
|
||||||
bool instancesRemoved();
|
bool instancesRemoved();
|
||||||
CShapeInstanceReference getShapeInstanceUnderPos(float x, float y);
|
bool setupInstance(uint32 idx, const std::vector<std::string> &keys, const std::vector<std::string> &values);
|
||||||
|
CShapeInstanceReference getShapeInstanceUnderPos(float x, float y, sint32 &idx);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Create an entity according to the slot and the form.
|
* Create an entity according to the slot and the form.
|
||||||
|
|
|
@ -271,6 +271,15 @@ void HandleSystemCursorCapture(const CEvent &event)
|
||||||
{
|
{
|
||||||
CEventMouseDown &em = (CEventMouseDown &) event;
|
CEventMouseDown &em = (CEventMouseDown &) event;
|
||||||
DownMouseButtons |= em.Button & (leftButton | middleButton | rightButton);
|
DownMouseButtons |= em.Button & (leftButton | middleButton | rightButton);
|
||||||
|
|
||||||
|
CViewPointer *cursor = static_cast< CViewPointer* >( CWidgetManager::getInstance()->getPointer() );
|
||||||
|
if (cursor)
|
||||||
|
{
|
||||||
|
cursor->setPointerDown(em.Button == leftButton);
|
||||||
|
cursor->setPointerMiddleDown(em.Button == middleButton);
|
||||||
|
cursor->setPointerRightDown(em.Button == rightButton);
|
||||||
|
}
|
||||||
|
|
||||||
Driver->setCapture(true);
|
Driver->setCapture(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -281,6 +290,13 @@ void HandleSystemCursorCapture(const CEvent &event)
|
||||||
DownMouseButtons &= ~(em.Button & (leftButton | middleButton | rightButton));
|
DownMouseButtons &= ~(em.Button & (leftButton | middleButton | rightButton));
|
||||||
if (DownMouseButtons == 0)
|
if (DownMouseButtons == 0)
|
||||||
{
|
{
|
||||||
|
CViewPointer *cursor = static_cast< CViewPointer* >( CWidgetManager::getInstance()->getPointer() );
|
||||||
|
if (cursor)
|
||||||
|
{
|
||||||
|
cursor->setPointerDown(false);
|
||||||
|
cursor->setPointerMiddleDown(false);
|
||||||
|
cursor->setPointerRightDown(false);
|
||||||
|
}
|
||||||
Driver->setCapture(false);
|
Driver->setCapture(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2520,7 +2520,6 @@ class CAHAddShape : public IActionHandler
|
||||||
}
|
}
|
||||||
|
|
||||||
bool have_shapes = true;
|
bool have_shapes = true;
|
||||||
bool first_shape = true;
|
|
||||||
while(have_shapes)
|
while(have_shapes)
|
||||||
{
|
{
|
||||||
string shape;
|
string shape;
|
||||||
|
@ -2537,8 +2536,8 @@ class CAHAddShape : public IActionHandler
|
||||||
have_shapes = false;
|
have_shapes = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
sint32 idx;
|
||||||
CShapeInstanceReference instref = EntitiesMngr.createInstance(shape, CVector((float)x, (float)y, (float)z), c, u, first_shape);
|
CShapeInstanceReference instref = EntitiesMngr.createInstance(shape, CVector((float)x, (float)y, (float)z), c, u, false, idx);
|
||||||
UInstance instance = instref.Instance;
|
UInstance instance = instref.Instance;
|
||||||
|
|
||||||
if(!instance.empty())
|
if(!instance.empty())
|
||||||
|
@ -2558,7 +2557,7 @@ class CAHAddShape : public IActionHandler
|
||||||
instance.getMaterial(j).setShininess( 1000.0f );
|
instance.getMaterial(j).setShininess( 1000.0f );
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!texture_name.empty() && first_shape)
|
if (!texture_name.empty())
|
||||||
{
|
{
|
||||||
sint numStages = instance.getMaterial(j).getLastTextureStage() + 1;
|
sint numStages = instance.getMaterial(j).getLastTextureStage() + 1;
|
||||||
for(sint l = 0; l < numStages; l++)
|
for(sint l = 0; l < numStages; l++)
|
||||||
|
@ -2571,8 +2570,6 @@ class CAHAddShape : public IActionHandler
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
first_shape = false;
|
|
||||||
|
|
||||||
if (transparency.empty())
|
if (transparency.empty())
|
||||||
::makeInstanceTransparent(instance, 255, false);
|
::makeInstanceTransparent(instance, 255, false);
|
||||||
else
|
else
|
||||||
|
@ -2605,6 +2602,9 @@ class CAHAddShape : public IActionHandler
|
||||||
instance.setPos(CVector((float)x, (float)y, (float)z));
|
instance.setPos(CVector((float)x, (float)y, (float)z));
|
||||||
instance.setRotQuat(dir.getRot());
|
instance.setRotQuat(dir.getRot());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
instance.setTransformMode(UTransformable::RotEuler);
|
||||||
|
|
||||||
// if the shape is a particle system, additionnal parameters are user params
|
// if the shape is a particle system, additionnal parameters are user params
|
||||||
UParticleSystemInstance psi;
|
UParticleSystemInstance psi;
|
||||||
psi.cast (instance);
|
psi.cast (instance);
|
||||||
|
@ -2637,6 +2637,7 @@ class CAHAddShape : public IActionHandler
|
||||||
};
|
};
|
||||||
REGISTER_ACTION_HANDLER (CAHAddShape, "add_shape");
|
REGISTER_ACTION_HANDLER (CAHAddShape, "add_shape");
|
||||||
|
|
||||||
|
|
||||||
class CAHRemoveShapes : public IActionHandler
|
class CAHRemoveShapes : public IActionHandler
|
||||||
{
|
{
|
||||||
virtual void execute (CCtrlBase * /* pCaller */, const string &Params)
|
virtual void execute (CCtrlBase * /* pCaller */, const string &Params)
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -106,6 +106,16 @@ private:
|
||||||
static int getCompleteIslands(CLuaState &ls);
|
static int getCompleteIslands(CLuaState &ls);
|
||||||
static int getIslandId(CLuaState &ls);//TEMP
|
static int getIslandId(CLuaState &ls);//TEMP
|
||||||
|
|
||||||
|
static int addShape(CLuaState &ls);
|
||||||
|
static int moveShape(CLuaState &ls);
|
||||||
|
static int rotateShape(CLuaState &ls);
|
||||||
|
static int getShapePos(CLuaState &ls);
|
||||||
|
static int getShapeScale(CLuaState &ls);
|
||||||
|
static int getShapeRot(CLuaState &ls);
|
||||||
|
static int getShapeColPos(CLuaState &ls);
|
||||||
|
static int getShapeColScale(CLuaState &ls);
|
||||||
|
static int getShapeColOrient(CLuaState &ls);
|
||||||
|
static int deleteShape(CLuaState &ls);
|
||||||
|
|
||||||
///////////////////////////// Standard Lua stuff ends here //////////////////////////////////////////////
|
///////////////////////////// Standard Lua stuff ends here //////////////////////////////////////////////
|
||||||
|
|
||||||
|
@ -202,6 +212,14 @@ private:
|
||||||
static sint getCharacterSheetRegionLevel(const std::string &sheet);
|
static sint getCharacterSheetRegionLevel(const std::string &sheet);
|
||||||
static std::string getRegionByAlias(uint32 alias);
|
static std::string getRegionByAlias(uint32 alias);
|
||||||
static sint getGroundZ(uint32 x, sint32 y);
|
static sint getGroundZ(uint32 x, sint32 y);
|
||||||
|
static int getGroundAtMouse(CLuaState &ls);
|
||||||
|
static int getMousePos(CLuaState &ls);
|
||||||
|
static int getMouseDown(CLuaState &ls);
|
||||||
|
static int getMouseMiddleDown(CLuaState &ls);
|
||||||
|
static int getMouseRightDown(CLuaState &ls);
|
||||||
|
static int getShapeIdAt(CLuaState &ls);
|
||||||
|
static int setupShape(CLuaState &ls);
|
||||||
|
static void setMouseCursor(const std::string texture);
|
||||||
// open the window to do a tell to 'player', if 'msg' is not empty, then the message will be sent immediatly
|
// open the window to do a tell to 'player', if 'msg' is not empty, then the message will be sent immediatly
|
||||||
// else, current command of the chat window will be replaced with tell 'player'
|
// else, current command of the chat window will be replaced with tell 'player'
|
||||||
static void tell(const ucstring &player, const ucstring &msg);
|
static void tell(const ucstring &player, const ucstring &msg);
|
||||||
|
|
|
@ -2502,6 +2502,8 @@ bool mainLoop()
|
||||||
|
|
||||||
// R2ED enabled ?
|
// R2ED enabled ?
|
||||||
R2::getEditor().autoConfigInit(IsInRingSession);
|
R2::getEditor().autoConfigInit(IsInRingSession);
|
||||||
|
if (!IsInRingSession)
|
||||||
|
R2::getEditor().registerLuaFunc();
|
||||||
|
|
||||||
CurrSeason = computeCurrSeason();
|
CurrSeason = computeCurrSeason();
|
||||||
|
|
||||||
|
|
|
@ -1507,3 +1507,44 @@ bool getRyzomModes(std::vector<NL3D::UDriver::CMode> &videoModes, std::vector<st
|
||||||
|
|
||||||
return nFoundStringMode > -1;
|
return nFoundStringMode > -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Get float value from string. Return true if the value is relatif ( src = "+15.5" for example )
|
||||||
|
bool getRelativeFloatFromString(const std::string src, float &dst)
|
||||||
|
{
|
||||||
|
dst = 0;
|
||||||
|
if (src.empty())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (src[0] == '+')
|
||||||
|
return fromString(src.substr(1), dst);
|
||||||
|
else
|
||||||
|
fromString(src, dst);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool updateVector(const string part, CVector &dst, float value, bool add /* = false */)
|
||||||
|
{
|
||||||
|
string p = part;
|
||||||
|
if (part.size() > 1)
|
||||||
|
p = part.substr(part.size()-1, 1);
|
||||||
|
|
||||||
|
if (add)
|
||||||
|
{
|
||||||
|
if (p == "x")
|
||||||
|
dst.x += value;
|
||||||
|
else if (p == "y")
|
||||||
|
dst.y += value;
|
||||||
|
else if (p == "z")
|
||||||
|
dst.z += value;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (p == "x")
|
||||||
|
dst.x = value;
|
||||||
|
else if (p == "y")
|
||||||
|
dst.y = value;
|
||||||
|
else if (p == "z")
|
||||||
|
dst.z = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -168,6 +168,9 @@ std::string getStringCategory(const ucstring &src, ucstring &dest, bool alwaysAd
|
||||||
// Get the category from the string (src="&SYS&Who are you?" and dest="Who are you?" and return "SYS"), if no category, return ""
|
// Get the category from the string (src="&SYS&Who are you?" and dest="Who are you?" and return "SYS"), if no category, return ""
|
||||||
std::string getStringCategoryIfAny(const ucstring &src, ucstring &dest);
|
std::string getStringCategoryIfAny(const ucstring &src, ucstring &dest);
|
||||||
|
|
||||||
|
bool getRelativeFloatFromString(const std::string src, float &dst);
|
||||||
|
bool updateVector(const std::string part, NLMISC::CVector &dst, float value, bool add = false);
|
||||||
|
|
||||||
// Number of shortcut
|
// Number of shortcut
|
||||||
#define RYZOM_MAX_SHORTCUT 20
|
#define RYZOM_MAX_SHORTCUT 20
|
||||||
|
|
||||||
|
|
|
@ -893,6 +893,7 @@ public:
|
||||||
static NLMISC::CCDBNodeLeaf *getPlotItemSheetDBLeaf(uint index);
|
static NLMISC::CCDBNodeLeaf *getPlotItemSheetDBLeaf(uint index);
|
||||||
static bool getIsStartingScenario() { return _IsStartingScenario; }
|
static bool getIsStartingScenario() { return _IsStartingScenario; }
|
||||||
bool isClearingContent() const { return _ClearingContent; }
|
bool isClearingContent() const { return _ClearingContent; }
|
||||||
|
void registerLuaFunc();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void initPlotItems();
|
void initPlotItems();
|
||||||
|
@ -925,7 +926,7 @@ private:
|
||||||
void initObjectProjectionMetatable();
|
void initObjectProjectionMetatable();
|
||||||
void registerDisplayers();
|
void registerDisplayers();
|
||||||
void registerTools();
|
void registerTools();
|
||||||
void registerLuaFunc();
|
|
||||||
// add a C++ method in the environement
|
// add a C++ method in the environement
|
||||||
void registerEnvMethod(const char *name, TLuaWrappedFunction func);
|
void registerEnvMethod(const char *name, TLuaWrappedFunction func);
|
||||||
void registerEnvFunction(const char *name, TLuaWrappedFunction func);
|
void registerEnvFunction(const char *name, TLuaWrappedFunction func);
|
||||||
|
|
|
@ -165,6 +165,47 @@ void CTool::getMousePos(sint32 &x, sint32 &y)
|
||||||
cursor->getPointerPos(x, y);
|
cursor->getPointerPos(x, y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ***************************************************************
|
||||||
|
void CTool::getMouseDown(bool &down, sint32 &x, sint32 &y)
|
||||||
|
{
|
||||||
|
down = false;
|
||||||
|
//H_AUTO(R2_CTool_getMousePos)
|
||||||
|
CViewPointer *cursor = static_cast< CViewPointer* >( CWidgetManager::getInstance()->getPointer() );
|
||||||
|
if(cursor == NULL)
|
||||||
|
{
|
||||||
|
x = y = -1;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
down = cursor->getPointerDown(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ***************************************************************
|
||||||
|
void CTool::getMouseMiddleDown(bool &down, sint32 &x, sint32 &y)
|
||||||
|
{
|
||||||
|
//H_AUTO(R2_CTool_getMousePos)
|
||||||
|
CViewPointer *cursor = static_cast< CViewPointer* >( CWidgetManager::getInstance()->getPointer() );
|
||||||
|
if(cursor == NULL)
|
||||||
|
{
|
||||||
|
x = y = -1;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
down = cursor->getPointerMiddleDown(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ***************************************************************
|
||||||
|
void CTool::getMouseRightDown(bool &down, sint32 &x, sint32 &y)
|
||||||
|
{
|
||||||
|
//H_AUTO(R2_CTool_getMousePos)
|
||||||
|
CViewPointer *cursor = static_cast< CViewPointer* >( CWidgetManager::getInstance()->getPointer() );
|
||||||
|
if(cursor == NULL)
|
||||||
|
{
|
||||||
|
x = y = -1;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
down = cursor->getPointerMiddleDown(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// ***************************************************************
|
// ***************************************************************
|
||||||
sint32 CTool::getMouseX()
|
sint32 CTool::getMouseX()
|
||||||
{
|
{
|
||||||
|
@ -331,6 +372,7 @@ bool CTool::raytrace(const NLMISC::CVector &segmentStart, const NLMISC::CVector
|
||||||
{
|
{
|
||||||
if (Landscape)
|
if (Landscape)
|
||||||
{
|
{
|
||||||
|
nlinfo("landscape=%d,%d", segmentStart.x, segmentStart.y);
|
||||||
// use a shortest distance for collision manager (for speed)
|
// use a shortest distance for collision manager (for speed)
|
||||||
CVector segmentEnd = segmentStart + 100.f * dir;
|
CVector segmentEnd = segmentStart + 100.f * dir;
|
||||||
float dist = Landscape->getRayCollision(segmentStart, segmentEnd);
|
float dist = Landscape->getRayCollision(segmentStart, segmentEnd);
|
||||||
|
@ -444,15 +486,26 @@ bool CTool::computeNearestValidSurfaceFromHeightMap(float x, float y, NLMISC::CV
|
||||||
const CScenarioEntryPoints::CCompleteIsland *islandDesc = getEditor().getIslandCollision().getCurrIslandDesc();
|
const CScenarioEntryPoints::CCompleteIsland *islandDesc = getEditor().getIslandCollision().getCurrIslandDesc();
|
||||||
if (!islandDesc) return false;
|
if (!islandDesc) return false;
|
||||||
|
|
||||||
|
nlinfo("have island");
|
||||||
|
|
||||||
sint mapX = (sint) (x - islandDesc->XMin);
|
sint mapX = (sint) (x - islandDesc->XMin);
|
||||||
sint mapY = (sint) (y - islandDesc->YMin);
|
sint mapY = (sint) (y - islandDesc->YMin);
|
||||||
|
|
||||||
|
nlinfo("mapX,mapY=%d,%d island=%d,%d-%d,%d", mapX, mapY, islandDesc->XMin, islandDesc->YMin, islandDesc->XMax, islandDesc->YMax);
|
||||||
if (mapX < 0 || mapY < 0 || mapX >= (islandDesc->XMax - islandDesc->XMin) || mapY >= (islandDesc->YMax - islandDesc->YMin)) return false;
|
if (mapX < 0 || mapY < 0 || mapX >= (islandDesc->XMax - islandDesc->XMin) || mapY >= (islandDesc->YMax - islandDesc->YMin)) return false;
|
||||||
sint hmZ = heightMap(mapX, mapY);
|
sint hmZ = heightMap(mapX, mapY);
|
||||||
|
nlinfo("HeightMap = %d", hmZ);
|
||||||
if (hmZ >= 0x7ffe) return false; // not an accessible pos
|
if (hmZ >= 0x7ffe) return false; // not an accessible pos
|
||||||
|
|
||||||
|
nlinfo("accessible pos");
|
||||||
|
|
||||||
if (!isIslandValidPos(heightMap, *islandDesc, x + 0.5f, y) ||
|
if (!isIslandValidPos(heightMap, *islandDesc, x + 0.5f, y) ||
|
||||||
!isIslandValidPos(heightMap, *islandDesc, x - 0.5f, y) ||
|
!isIslandValidPos(heightMap, *islandDesc, x - 0.5f, y) ||
|
||||||
!isIslandValidPos(heightMap, *islandDesc, x, y + 0.5f) ||
|
!isIslandValidPos(heightMap, *islandDesc, x, y + 0.5f) ||
|
||||||
!isIslandValidPos(heightMap, *islandDesc, x, y - 0.5f)) return false;
|
!isIslandValidPos(heightMap, *islandDesc, x, y - 0.5f)) return false;
|
||||||
|
|
||||||
|
nlinfo("valid pos");
|
||||||
|
|
||||||
float z = 1.f + 2.f * hmZ;
|
float z = 1.f + 2.f * hmZ;
|
||||||
// this is a possibly valid position
|
// this is a possibly valid position
|
||||||
// compute nearest surface from here, and see if not far from the intersection
|
// compute nearest surface from here, and see if not far from the intersection
|
||||||
|
@ -471,6 +524,9 @@ bool CTool::computeNearestValidSurfaceFromHeightMap(float x, float y, NLMISC::CV
|
||||||
inter1Found = inter1Found && normal1.z >= minAngleSin;
|
inter1Found = inter1Found && normal1.z >= minAngleSin;
|
||||||
inter2Found = inter2Found && normal2.z >= minAngleSin;
|
inter2Found = inter2Found && normal2.z >= minAngleSin;
|
||||||
if (!inter1Found && !inter2Found) return false;
|
if (!inter1Found && !inter2Found) return false;
|
||||||
|
|
||||||
|
nlinfo("inter foud");
|
||||||
|
|
||||||
if (inter1Found && inter2Found)
|
if (inter1Found && inter2Found)
|
||||||
{
|
{
|
||||||
// because z in heightmap in usually a 'ceil' of real height, tends to favor surface below
|
// because z in heightmap in usually a 'ceil' of real height, tends to favor surface below
|
||||||
|
@ -487,6 +543,7 @@ bool CTool::computeNearestValidSurfaceFromHeightMap(float x, float y, NLMISC::CV
|
||||||
{
|
{
|
||||||
inter = inter2;
|
inter = inter2;
|
||||||
}
|
}
|
||||||
|
nlinfo("inter = %d,%d", inter.x, inter.y);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -516,6 +573,7 @@ CTool::TRayIntersectionType CTool::computeLandscapeRayIntersection(const CWorldV
|
||||||
{
|
{
|
||||||
CVector delta = bias * (cardinals[k].x * worldViewRay.Right + cardinals[k].y * worldViewRay.Up);
|
CVector delta = bias * (cardinals[k].x * worldViewRay.Right + cardinals[k].y * worldViewRay.Up);
|
||||||
found = raytrace(worldViewRay.Origin + delta, worldViewRay.Dir, inter);
|
found = raytrace(worldViewRay.Origin + delta, worldViewRay.Dir, inter);
|
||||||
|
nlinfo("found");
|
||||||
}
|
}
|
||||||
if (!found)
|
if (!found)
|
||||||
{
|
{
|
||||||
|
@ -527,10 +585,12 @@ CTool::TRayIntersectionType CTool::computeLandscapeRayIntersection(const CWorldV
|
||||||
const CArray2D<sint16> &heightMap = getEditor().getIslandCollision().getHeightMap();
|
const CArray2D<sint16> &heightMap = getEditor().getIslandCollision().getHeightMap();
|
||||||
if (!heightMap.empty())
|
if (!heightMap.empty())
|
||||||
{
|
{
|
||||||
|
nlinfo("okidoi : %d, %d", inter.x, inter.y);
|
||||||
// if heightmap is present, use it because it gives us more reliable information
|
// if heightmap is present, use it because it gives us more reliable information
|
||||||
CVector surfPos;
|
CVector surfPos;
|
||||||
if (!computeNearestValidSurfaceFromHeightMap(inter.x, inter.y, surfPos)) return InvalidPacsPos;
|
if (!computeNearestValidSurfaceFromHeightMap(inter.x, inter.y, surfPos)) return InvalidPacsPos;
|
||||||
static volatile float threshold = 2.f;
|
static volatile float threshold = 2.f;
|
||||||
|
nlinfo("found");
|
||||||
return (inter - surfPos).norm() < threshold ? ValidPacsPos : InvalidPacsPos;
|
return (inter - surfPos).norm() < threshold ? ValidPacsPos : InvalidPacsPos;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -541,6 +601,7 @@ CTool::TRayIntersectionType CTool::computeLandscapeRayIntersection(const CWorldV
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
nlinfo("GR");
|
||||||
// see if pacs collisions are ok at that pos
|
// see if pacs collisions are ok at that pos
|
||||||
NLPACS::UGlobalPosition dummyPos;
|
NLPACS::UGlobalPosition dummyPos;
|
||||||
return getPacsType(inter, 2.f, dummyPos);
|
return getPacsType(inter, 2.f, dummyPos);
|
||||||
|
@ -901,5 +962,4 @@ NLMISC::CRGBA CTool::getInvalidPosColor()
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
} // R2
|
} // R2
|
||||||
|
|
|
@ -213,6 +213,12 @@ public:
|
||||||
static CInterfaceManager &getUI();
|
static CInterfaceManager &getUI();
|
||||||
// Get mouse position
|
// Get mouse position
|
||||||
static void getMousePos(sint32 &x, sint32 &y) ;
|
static void getMousePos(sint32 &x, sint32 &y) ;
|
||||||
|
// Get if mouse are clicked down and position of last down click
|
||||||
|
static void getMouseDown(bool &down, sint32 &x, sint32 &y);
|
||||||
|
// Get if mouse are middle clicked down and position of last down click
|
||||||
|
static void getMouseMiddleDown(bool &down, sint32 &x, sint32 &y);
|
||||||
|
// Get if mouse are right clicked down and position of last down click
|
||||||
|
static void getMouseRightDown(bool &down, sint32 &x, sint32 &y);
|
||||||
// Get mouse x position
|
// Get mouse x position
|
||||||
static sint32 getMouseX();
|
static sint32 getMouseX();
|
||||||
// Get mouse y position
|
// Get mouse y position
|
||||||
|
|
Loading…
Reference in a new issue