Added: default value for light 0 (thx valgrind)

This commit is contained in:
vl 2010-07-09 16:42:28 +02:00
parent fc1dbdde8e
commit 48e4a8b2cf

View file

@ -559,6 +559,8 @@ bool CDriverGL::setupDisplay()
// meaning that light direction is always (0,1,0) in eye-space
// use enableLighting(0....), to get normal behaviour
_DriverGLStates.enableLight(0, true);
_LightMode[0] = CLight::DirectionalLight;
_WorldLightDirection[0] = CVector::Null;
_Initialized = true;