mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-25 08:16:16 +00:00
Changed: Synchronization with SVN
This commit is contained in:
parent
8956d7612a
commit
47ad60586e
4 changed files with 43 additions and 30 deletions
|
@ -864,7 +864,7 @@
|
|||
</group>
|
||||
</group>
|
||||
<define id="cs_url"
|
||||
value="http://atys.ryzom.com/callback/index.php?mode=load" />
|
||||
value="http://app.ryzom.com/ticket_system/index.php?mode=load" />
|
||||
<group type="container"
|
||||
id="cs_browser"
|
||||
w="410"
|
||||
|
|
|
@ -682,8 +682,8 @@
|
|||
onclick_l="leave_modal" />
|
||||
</group>
|
||||
|
||||
<group id="webstart" posref="MM MM" w="800" h="600" active="true" >
|
||||
<group id="content" x="0" y="0" w="800" h="600" posref="MM MM" >
|
||||
<group id="webstart" posref="BR BR" w="100" h="60" active="true" >
|
||||
<group id="content" x="0" y="0" w="100" h="60" posref="MM MM" >
|
||||
<group id="webstart_html" type="html" posref="MM MM"
|
||||
url=""
|
||||
title_prefix="uiQuickhelpTitle"
|
||||
|
|
|
@ -138,6 +138,14 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
|
|||
ucstring entityName = entity->getDisplayName();
|
||||
ucstring entityTitle = entity->getTitle();
|
||||
|
||||
// For some NPC's the name is empty and only a title is given,
|
||||
// in that case, treat the title as the name.
|
||||
if (entityName.empty())
|
||||
{
|
||||
entityName = entityTitle;
|
||||
entityTitle.clear();
|
||||
}
|
||||
|
||||
ucstring entityTag1 = entity->getTag(1);
|
||||
ucstring entityTag2 = entity->getTag(2);
|
||||
ucstring entityTag3 = entity->getTag(3);
|
||||
|
@ -174,7 +182,7 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
|
|||
bars[i]= false;
|
||||
name= !entityName.empty() && pIM->getDbProp(dbEntry+"NPCNAME")->getValueBool();
|
||||
symbol= false;
|
||||
title= (entityName.empty() && pIM->getDbProp(dbEntry+"NPCNAME")->getValueBool()) || pIM->getDbProp(dbEntry+"NPCTITLE")->getValueBool();
|
||||
title= !entityTitle.empty() && pIM->getDbProp(dbEntry+"NPCTITLE")->getValueBool();
|
||||
guildName= false;
|
||||
templateName = "in_scene_user_info";
|
||||
rpTags = (!entityTag1.empty() || !entityTag2.empty() || !entityTag3.empty() || !entityTag4.empty() ) && pIM->getDbProp(dbEntry+"RPTAGS")->getValueBool();
|
||||
|
@ -511,13 +519,13 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
|
|||
{
|
||||
info->delView(logoOver);
|
||||
}
|
||||
//leftGroup->setW( leftGroup->getW() + 42 );
|
||||
leftGroup->setW( leftGroup->getW() + 42 );
|
||||
}
|
||||
else
|
||||
{
|
||||
info->delView(logo);
|
||||
info->delView(logoOver);
|
||||
//leftGroup->setX(0);
|
||||
leftGroup->setX(0);
|
||||
}
|
||||
leftGroup->invalidateCoords();
|
||||
}
|
||||
|
@ -887,6 +895,8 @@ void CGroupInSceneUserInfo::updateDynamicData ()
|
|||
_Name->setColor(entityColor);
|
||||
_Name->setModulateGlobalColor(false);
|
||||
ucstring entityName = _Entity->getDisplayName();
|
||||
if (entityName.empty())
|
||||
entityName = _Entity->getTitle();
|
||||
if (pPlayer != NULL)
|
||||
if (pPlayer->isAFK())
|
||||
entityName += CI18N::get("uiAFK");
|
||||
|
|
|
@ -362,44 +362,47 @@ void CGuildManager::update()
|
|||
if (node && node->getValueBool())
|
||||
{
|
||||
// See if we need to show any online/offline messages
|
||||
static vector<SGuildMember> CachedGuildMembers;
|
||||
static map<ucstring, SGuildMember> CachedGuildMembers;
|
||||
ucstring onlineMessage = CI18N::get("uiPlayerOnline");
|
||||
ucstring offlineMessage = CI18N::get("uiPlayerOffline");
|
||||
|
||||
for (uint i = 0; i < _GuildMembers.size(); ++i)
|
||||
{
|
||||
for (uint j = 0; j < CachedGuildMembers.size(); ++j)
|
||||
map<ucstring, SGuildMember>::const_iterator it = CachedGuildMembers.find(_GuildMembers[i].Name);
|
||||
if ( it != CachedGuildMembers.end() )
|
||||
{
|
||||
// Status change is from offline to online/abroad online or vice versa.
|
||||
TCharConnectionState prevState = CachedGuildMembers[j].Online;
|
||||
TCharConnectionState curState = _GuildMembers[i].Online;
|
||||
bool showMsg = (prevState != curState) &&
|
||||
(CachedGuildMembers[j].Name == _GuildMembers[i].Name) &&
|
||||
(prevState == ccs_offline || curState == ccs_offline);
|
||||
|
||||
if (showMsg)
|
||||
if ( (*it).second.Online == _GuildMembers[i].Online)
|
||||
{
|
||||
ucstring msg = (_GuildMembers[i].Online != ccs_offline) ? onlineMessage : offlineMessage;
|
||||
strFindReplace(msg, "%s", _GuildMembers[i].Name);
|
||||
string cat = getStringCategory(msg, msg);
|
||||
map<string, CClientConfig::SSysInfoParam>::const_iterator it;
|
||||
NLMISC::CRGBA col = CRGBA::Yellow;
|
||||
it = ClientCfg.SystemInfoParams.find(toLower(cat));
|
||||
if (it != ClientCfg.SystemInfoParams.end())
|
||||
{
|
||||
col = it->second.Color;
|
||||
}
|
||||
bool dummy;
|
||||
PeopleInterraction.ChatInput.Guild.displayMessage(msg, col, 2, &dummy);
|
||||
break;
|
||||
// Online status not changed for this member
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( (*it).second.Online != ccs_offline && _GuildMembers[i].Online != ccs_offline)
|
||||
{
|
||||
// Not from offline, or to offline, so don't show anything
|
||||
continue;
|
||||
}
|
||||
|
||||
ucstring msg = (_GuildMembers[i].Online != ccs_offline) ? onlineMessage : offlineMessage;
|
||||
strFindReplace(msg, "%s", _GuildMembers[i].Name);
|
||||
string cat = getStringCategory(msg, msg);
|
||||
map<string, CClientConfig::SSysInfoParam>::const_iterator it;
|
||||
NLMISC::CRGBA col = CRGBA::Yellow;
|
||||
it = ClientCfg.SystemInfoParams.find(toLower(cat));
|
||||
if (it != ClientCfg.SystemInfoParams.end())
|
||||
{
|
||||
col = it->second.Color;
|
||||
}
|
||||
bool dummy;
|
||||
PeopleInterraction.ChatInput.Guild.displayMessage(msg, col, 2, &dummy);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
CachedGuildMembers.clear();
|
||||
for (uint i = 0; i < _GuildMembers.size(); ++i)
|
||||
{
|
||||
CachedGuildMembers.push_back(_GuildMembers[i]);
|
||||
CachedGuildMembers.insert(make_pair(_GuildMembers[i].Name, _GuildMembers[i]));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue