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CHANGED: #1471 Removing widgets from the widget properties dialog will now work.
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b07f5cbb28
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3 changed files with 12 additions and 8 deletions
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@ -62,10 +62,10 @@ namespace GUIEditor
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return true;
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}
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/// Finds a node and removes it
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bool removeNode( SWidgetInfo *info )
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/// Finds a node by it's name and removes it
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bool removeNode( const std::string &name )
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{
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CWidgetInfoTreeNode *node = findNodeByName( info->name );
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CWidgetInfoTreeNode *node = findNodeByName( name );
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if( node == NULL )
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return false;
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@ -78,6 +78,12 @@ namespace GUIEditor
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return true;
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}
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/// Finds a node by it's info entry and removes it
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bool removeNode( SWidgetInfo *info )
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{
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return removeNode( info->name );
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}
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/// Get the node names and put them into the vector
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void getNames( std::vector< std::string > &v ) const
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{
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@ -85,8 +85,8 @@ namespace GUIEditor
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{
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if( ( *itr )->getInfo().name == name )
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{
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children.erase( itr );
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delete ( *itr );
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children.erase( itr );
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return true;
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}
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}
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@ -67,10 +67,8 @@ namespace GUIEditor{
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if( reply != QMessageBox::Yes )
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return;
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/*
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Remove the damned thing here
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*/
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tree->removeNode( widgetName.toStdString() );
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widgetPropTree->clear();
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buildWidgetList();
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}
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