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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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Changed: #1304: Instanciation of guild missions.
This commit is contained in:
parent
7264e6c1bf
commit
3479178476
5 changed files with 69 additions and 11 deletions
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@ -184,6 +184,7 @@ public:
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{
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{
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// To Do
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// To Do
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}
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}
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void addMission(CMissionGuild* guildMission) {}
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//@}
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//@}
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/// inventory management
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/// inventory management
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@ -99,6 +99,12 @@ public:
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/// user wanna pick a mission
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/// user wanna pick a mission
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CMissionGuild * pickMission( TAIAlias alias );
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CMissionGuild * pickMission( TAIAlias alias );
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// Function to check if the member can pick a mission. By default only Officer and above can pick a guild mission
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virtual bool canPickMission(TAIAlias alias)
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{
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return false;
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}
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/// set the version of last sent info of items in guild inventory
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/// set the version of last sent info of items in guild inventory
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void setLastSentInfoVersion(uint32 slot, uint8 infoVersion)
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void setLastSentInfoVersion(uint32 slot, uint8 infoVersion)
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{
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{
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@ -34,6 +34,14 @@ public:
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:CGuildMemberModule(proxy,guildMember){}
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:CGuildMemberModule(proxy,guildMember){}
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virtual bool canAffectGrade(EGSPD::CGuildGrade::TGuildGrade grade)const;
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virtual bool canAffectGrade(EGSPD::CGuildGrade::TGuildGrade grade)const;
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virtual bool canInvite()const;
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virtual bool canInvite()const;
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// Function to check if the member can pick a mission.
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// By default only Officers and above can pick a guild mission.
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// So we don't need to implement this function for the other grades
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virtual bool canPickMission(TAIAlias alias)
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{
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return true;
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}
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};
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};
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;
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;
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@ -32,6 +32,7 @@ public:
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CMissionGuild() : _Chained(false) { }
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CMissionGuild() : _Chained(false) { }
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inline void setGuild( uint16 guildId );
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/// override
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/// override
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void updateUsersJournalEntry();
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void updateUsersJournalEntry();
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/// override
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/// override
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@ -58,6 +59,10 @@ private:
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bool _Chained;
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bool _Chained;
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};
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};
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void CMissionGuild::setGuild( uint16 guildId )
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{
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_GuildId = guildId;
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}
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#endif // RY_MISSION_GUILD_H
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#endif // RY_MISSION_GUILD_H
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@ -836,29 +836,68 @@ void CMissionManager::instanciateMission(CCharacter* user,TAIAlias alias, TAIAl
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}
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}
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else if ( templ->Type == MISSION_DESC::Guild )
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else if ( templ->Type == MISSION_DESC::Guild )
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{
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{
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/// todo guild mission
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/// Check to see if we can pick the mission
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CGuildMemberModule * module;
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CGuildMemberModule * module;
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if ( !user->getModuleParent().getModule( module ) )
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if ( !user->getModuleParent().getModule( module ) )
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{
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{
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MISDBG("%s user not in a guild", sDebugPrefix.c_str());
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MISDBG("%s user not in a guild", sDebugPrefix.c_str());
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return;
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return;
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}
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}
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inst = module->pickMission( templ->Alias );
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/* /// This is already checked in the prerequisites
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if (!inst)
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if (!module->pickMission( templ->Alias ))
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{
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/// Todo : error message for the member
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return;
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return;
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}*/
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CGuild * guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
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if (!guild)
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{
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nlwarning( "<MISSIONS>cant find guild ID : %d", _GuildId );
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return;
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}
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if ( !templ->Tags.NoList && guild->getMissions().size() >= MaxGuildMissionCount)
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{
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CCharacter::sendDynamicSystemMessage(user->getId(), "MISSION_MAX_GUILD_REACHED" );
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return;
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}
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CMissionGuild * guildMission = EGS_PD_CAST<CMissionGuild*>( EGSPD::CMissionGuildPD::create( templ->Alias ) );
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if ( !guildMission )
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{
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MISDBG("%s could not create guild mission", sDebugPrefix.c_str());
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return;
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}
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guildMission->onCreation( giver );
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guildMission->setGuild(user->getGuildId());
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// Find a suitable client index (for non-invisible missions)
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if ( templ->Tags.NoList == false )
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{
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uint8 idx = 0;
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for ( uint i = MaxGroupMissionCount; i < MaxGroupMissionCount + MaxGuildMissionCount; i++ )
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{
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if ( ! CBankAccessor_PLR::getGROUP().getMISSIONS().getArray(i).getTITLE(user->_PropertyDatabase))
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{
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idx = i;
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break;
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}
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}
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guildMission->setClientIndex( idx );
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}
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// Add mission
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guild->addMission( guildMission );
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inst = guildMission;
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/// /!\ Do the same thing that the team missions but with the loop: for ( uint i = MaxGroupMissionCount; i < MaxGroupMissionCount + MaxGuildMissionCount; i++ )
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/// /!\ Do the same thing that the team missions but with the loop: for ( uint i = MaxGroupMissionCount; i < MaxGroupMissionCount + MaxGuildMissionCount; i++ )
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/// Instead of for ( uint i = 0; i < MaxGroupMissionCount; i++ ), so that we use available space for guild missions
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/// Instead of for ( uint i = 0; i < MaxGroupMissionCount; i++ ), so that we use available space for guild missions
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/// todo guild mission : see solo
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/*//teamMission->initBasics( giver );
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/*
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//soloMission->setTeam( user->getTeamId() );
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todo guild mission : implement that in module
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teamMission->initBasics( giver );
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soloMission->setTeam( user->getTeamId() );
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CGuild * guild = user->getGuild();
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CGuild * guild = user->getGuild();
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if ( guild )
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if ( guild )
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{
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{
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mission->getguild
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if ( guild->getMissions().size() >= MaxGuildMissionCount)
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if ( guild->getMissions().size() >= MaxGuildMissionCount)
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{
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{
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CCharacter::sendDynamicSystemMessage(user->getId(), "MISSION_MAX_GUILD_REACHED" );
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CCharacter::sendDynamicSystemMessage(user->getId(), "MISSION_MAX_GUILD_REACHED" );
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@ -884,8 +923,7 @@ void CMissionManager::instanciateMission(CCharacter* user,TAIAlias alias, TAIAl
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else
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else
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{
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{
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}
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}*/
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*/
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}
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}
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else
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else
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{
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{
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