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https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-22 23:06:18 +00:00
Changed: #825 Remove all warning when compiling Ryzom
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42c3bf3ceb
commit
2fd533f737
10 changed files with 37 additions and 47 deletions
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@ -45,7 +45,7 @@ struct IKeyboardDevice;
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struct IInputDeviceManager;
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class CRect;
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class CLog;
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};
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}
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namespace NL3D
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{
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@ -24,7 +24,7 @@
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namespace NLMISC
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{
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class IStream;
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};
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}
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namespace NL3D {
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@ -104,7 +104,7 @@ public:
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StaticPreferred, // The buffer will not be modified. A block of driver AGP or VRAM memory is allocated for this buffer. The buffer is writeonly.
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RAMVolatile, // A block of temporary driver RAM memory will be returned by lock(). The buffer must be entirely filled after each swapBuffers(). The buffer is writeonly.
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AGPVolatile, // A block of temporary driver AGP memory will be returned by lock(). The buffer must be entirely filled after each swapBuffers(). The buffer is writeonly.
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PreferredCount,
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PreferredCount
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};
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/**
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@ -116,7 +116,7 @@ public:
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AGPResident,
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VRAMResident,
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NotResident,
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LocationCount,
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LocationCount
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};
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/**
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@ -149,7 +149,7 @@ public:
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enum
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{
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FirstTexCoordValue = TexCoord0,
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LastTexCoordValue = TexCoord7,
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LastTexCoordValue = TexCoord7
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};
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/**
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@ -172,7 +172,7 @@ public:
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WeightFlag = 1<<Weight,
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PaletteSkinFlag = (1<<PaletteSkin)|(1<<Weight),
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FogFlag = 1<<Fog,
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EmptyFlag = 1<<Empty,
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EmptyFlag = 1<<Empty
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};
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@ -207,7 +207,7 @@ public:
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MaxStage = 8,
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// Max count of skinning weight
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MaxWeight = 4,
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MaxWeight = 4
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};
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/**
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@ -160,7 +160,7 @@ protected:
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};
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};
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}
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#endif // NL_DISPLAYER_H
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@ -29,7 +29,6 @@
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using namespace NLMISC;
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using namespace std;
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namespace NL3D
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{
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@ -162,20 +162,6 @@ extern "C"
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#endif
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/*
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static Bool WndProc(Display *d, XEvent *e, char *arg)
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{
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nlinfo("3D: glop %d %d", e->type, e->xmap.window);
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CDriverGL *pDriver = (CDriverGL*)arg;
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if (pDriver != NULL)
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{
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// Process the message by the emitter
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pDriver->_EventEmitter.processMessage();
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}
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// TODO i'don t know what to return exactly
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return (e->type == MapNotify) && (e->xmap.window == (Window) arg);
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}
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*/
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#endif // NL_OS_UNIX
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GLenum CDriverGL::NLCubeFaceToGLCubeFace[6] =
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@ -866,12 +852,15 @@ bool CDriverGL::swapBuffers()
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}
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#ifdef NL_OS_WINDOWS
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SwapBuffers(_hDC);
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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NL3D::MAC::swapBuffers(_win);
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#elif defined (NL_OS_UNIX)
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glXSwapBuffers(_dpy, _win);
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#endif // NL_OS_WINDOWS
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@ -1026,13 +1015,13 @@ void CDriverGL::setupViewport (const class CViewport& viewport)
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}
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// Setup gl viewport
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int ix=(int)((float)clientWidth*x+0.5f);
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sint ix=(sint)((float)clientWidth*x+0.5f);
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clamp (ix, 0, clientWidth);
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int iy=(int)((float)clientHeight*y+0.5f);
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clamp (iy, 0, clientHeight);
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int iwidth=(int)((float)clientWidth*width+0.5f);
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sint iwidth=(sint)((float)clientWidth*width+0.5f);
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clamp (iwidth, 0, clientWidth-ix);
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int iheight=(int)((float)clientHeight*height+0.5f);
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sint iheight=(sint)((float)clientHeight*height+0.5f);
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clamp (iheight, 0, clientHeight-iy);
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glViewport (ix, iy, iwidth, iheight);
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}
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@ -1102,25 +1091,23 @@ void CDriverGL::setupScissor (const class CScissor& scissor)
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if(x==0 && x==0 && width>=1 && height>=1)
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{
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glDisable(GL_SCISSOR_TEST);
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}
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else
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{
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// Setup gl scissor
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int ix0=(int)floor((float)clientWidth * x + 0.5f);
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sint ix0=(sint)floor((float)clientWidth * x + 0.5f);
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clamp (ix0, 0, clientWidth);
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int iy0=(int)floor((float)clientHeight* y + 0.5f);
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clamp (iy0, 0, clientHeight);
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int ix1=(int)floor((float)clientWidth * (x+width) + 0.5f );
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sint ix1=(sint)floor((float)clientWidth * (x+width) + 0.5f );
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clamp (ix1, 0, clientWidth);
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int iy1=(int)floor((float)clientHeight* (y+height) + 0.5f );
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sint iy1=(sint)floor((float)clientHeight* (y+height) + 0.5f );
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clamp (iy1, 0, clientHeight);
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int iwidth= ix1 - ix0;
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sint iwidth= ix1 - ix0;
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clamp (iwidth, 0, clientWidth);
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int iheight= iy1 - iy0;
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sint iheight= iy1 - iy0;
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clamp (iheight, 0, clientHeight);
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glScissor (ix0, iy0, iwidth, iheight);
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@ -1848,15 +1835,18 @@ uint loadARBFragmentProgramStringNative(const char *prog, bool forceNativeProgra
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nglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0);
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos);
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nglGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &isNative);
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if (errorPos == -1) {
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if (!isNative && forceNativePrograms) {
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if (errorPos == -1)
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{
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if (!isNative && forceNativePrograms)
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{
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nlwarning("Fragment program isn't supported natively; purging program");
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nglDeleteProgramsARB(1, &progID);
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return 0;
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}
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return progID;
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}
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else {
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else
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{
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nlwarning("init fragment program failed: errorPos: %d isNative: %d", errorPos, isNative);
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}
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return 0;
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@ -680,6 +680,7 @@ private:
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HPBUFFERARB _PBuffer;
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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NLMISC::CCocoaEventEmitter _EventEmitter;
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#elif defined (NL_OS_UNIX)
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@ -809,7 +810,7 @@ private:
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TexEnvSpecialPPLStage0,
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TexEnvSpecialPPLStage2,
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TexEnvSpecialCloudStage0,
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TexEnvSpecialCloudStage1,
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TexEnvSpecialCloudStage1
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};
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// NB: CRefPtr are not used for mem/spped optimisation. setupMaterial() and setupTexture() reset those states.
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@ -43,7 +43,7 @@ namespace BRICK_TYPE
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TIMED_ACTION,
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BRICK_TYPE_COUNT,
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BONUS,
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UNKNOWN,
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UNKNOWN
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};
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@ -61,7 +61,7 @@ namespace BRICK_TYPE
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*/
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const std::string &toString(EBrickType type);
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}; // BRICK_TYPE
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} // BRICK_TYPE
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#endif // RY_BRICK_TYPES_H
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/* End of brick_types.h */
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@ -799,7 +799,7 @@ namespace NPC_ICON
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};
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const NLMISC::TGameCycle DefaultClientNPCIconRefreshTimerDelayGC = 60*10; // 1 min
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};
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}
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#endif // RY_MSG_CLIENT_SERVER_H
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@ -50,14 +50,14 @@ namespace OUTPOSTENUMS
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PVE, // can only be attacked if the outpost is held by a tribe and if the attacking guild comes from the same continent as the outpost
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PVP, // can only be attacked if the attacking guild comes from the same continent as the outpost
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RVR, // can only be attacked if the attacking guild comes from another continent as the outpost
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Full, // same as RVR but cant be set by the high council
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Full // same as RVR but cant be set by the high council
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};
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enum TPVPSide
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{
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OutpostOwner = 0,
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OutpostAttacker = 1,
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UnknownPVPSide,
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UnknownPVPSide
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};
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// :NOTE: The outpost state machine is defined by a list of possible
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AttackAfter,
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DefenseBefore, // the attack was successful. The attacker must now defend the outpost
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DefenseRound, // ...
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DefenseAfter,
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DefenseAfter
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};
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/// events that can affect outpost state
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@ -107,7 +107,7 @@ namespace OUTPOSTENUMS
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UnknownSquadType,
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Default, // squad recruited automatically when the outpost is taken
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Recruited, // squad recruited by the guild
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Mercenary, // a special mercenary squad
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Mercenary // a special mercenary squad
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};
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/// current state of a building used for database
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@ -115,7 +115,7 @@ namespace OUTPOSTENUMS
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{
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UnknownOutpostBuildingState,
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BuildingInPlace, // In place (constructed)
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BuildingConstructing, // Constructing
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BuildingConstructing // Constructing
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};
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/// current state of a state
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NotSpawned, // squad is ready and waiting to be spawned
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Spawning, // spawn order has been issued but not yet confirmed
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Spawned, // squad is spawned
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Dead, // squad is dead
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Dead // squad is dead
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};
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/// events that can affect outpost state
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GuildOwnershipEnd, // Owner of the outpost is no more a guild
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StateChanged, // State of outpost changed
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OwnerChanged, // Owner of outpost changed
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AttackerChanged, // Attacker of outpost changed
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AttackerChanged // Attacker of outpost changed
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};
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std::string const& toString(TPVPType val);
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