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https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-10 01:09:34 +00:00
Update: #842 Added server_share to build, cleaned EGS SRC glob.
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parent
215b70a98c
commit
2deafdd38a
4 changed files with 44 additions and 7 deletions
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@ -117,5 +117,6 @@ IF(WITH_TOOLS)
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ENDIF(WITH_TOOLS)
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IF(WITH_SERVER)
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FIND_PACKAGE(MySQL)
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ADD_SUBDIRECTORY(server)
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ENDIF(WITH_SERVER)
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@ -1,9 +1,8 @@
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ADD_SUBDIRECTORY(admin_modules)
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ADD_SUBDIRECTORY(server_share)
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ADD_SUBDIRECTORY(frontend_service)
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# Still working on this.
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#ADD_SUBDIRECTORY(entities_game_service)
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ADD_SUBDIRECTORY(entities_game_service)
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#ags_test
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#ai_data_service
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@ -18,20 +18,30 @@ FILE(GLOB SRC *.cpp *.h
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pvp_manager/pvp_faction_reward_manager/*.h pvp_manager/pvp_faction_reward_manager/*.cpp
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shop_type/*.h shop_type/*.cpp
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stables/*.h stables/*.cpp
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team_manager/*.h team_manager/*.cpp
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weather/*.h weather/*.cpp)
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team_manager/*.h team_manager/*.cpp)
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LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/ai_pet_interface.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ai_pet_interface.h
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${CMAKE_CURRENT_SOURCE_DIR}/egs_static_continent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/egs_static_continent.h
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${CMAKE_CURRENT_SOURCE_DIR}/shutdown_handler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/shutdown_handler.h)
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${CMAKE_CURRENT_SOURCE_DIR}/shutdown_handler.h
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${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/combat_bleed_effect.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/combat_bleed_effect.h
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${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/combat_stun_effect.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/combat_stun_effect.h
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${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/magic_action_cure.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/magic_action_debuff.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/magic_action_hot.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/slow_move_effect.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/slow_move_effect.h
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${CMAKE_CURRENT_SOURCE_DIR}/shop_type/solded_items.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/shop_type/solded_items.h)
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ADD_EXECUTABLE(entities_game_service ${SRC})
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INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_SOURCE_DIR}/server/src ${LIBXML2_INCLUDE_DIR} ${MYSQL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(entities_game_service admin_modules game_share ${PLATFORM_LINKFLAGS} ${LIBXML2_LIBRARIES} ${MYSQL_LIBRARIES} ${ZLIB_LIBRARIES} ${NELMISC_LIBRARY} ${NELNET_LIBRARY} ${NELGEORGES_LIBRARY} ${NELLIGO_LIBRARY})
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TARGET_LINK_LIBRARIES(entities_game_service admin_modules game_share server_share ${PLATFORM_LINKFLAGS} ${LIBXML2_LIBRARIES} ${MYSQL_LIBRARIES} ${ZLIB_LIBRARIES} ${NELMISC_LIBRARY} ${NELNET_LIBRARY} ${NELGEORGES_LIBRARY} ${NELLIGO_LIBRARY})
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IF(WIN32)
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SET_TARGET_PROPERTIES(entities_game_service PROPERTIES
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27
code/ryzom/server/src/server_share/CMakeLists.txt
Normal file
27
code/ryzom/server/src/server_share/CMakeLists.txt
Normal file
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@ -0,0 +1,27 @@
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FILE(GLOB SRC *.cpp *.h)
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# Filter out the source files not actually compiled.
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#LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/Backup\ 1\ of\ admin_modules.cpp)
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IF(WIN32)
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ADD_LIBRARY(server_share STATIC ${SRC})
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ELSE(WIN32)
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ADD_LIBRARY(server_share SHARED ${SRC})
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ENDIF(WIN32)
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${MYSQL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(server_share ${NELMISC_LIBRARY} ${MYSQL_LIBRARIES} ${ZLIB_LIBRARIES})
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SET_TARGET_PROPERTIES(server_share PROPERTIES VERSION ${NL_VERSION})
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IF(WIN32)
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SET_TARGET_PROPERTIES(server_share
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PROJECT_LABEL "Library: Server Share"
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DEBUG_POSTFIX "_d"
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RELEASE_POSTFIX "_r"
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LINK_FLAGS_DEBUG "/NODEFAULTLIB:libc;libcmt;libcmtd;msvcrt"
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LINK_FLAGS_RELEASE "/NODEFAULTLIB:libc;libcmt;libcmtd;msvcrtd")
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ENDIF(WIN32)
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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INSTALL(TARGETS server_share LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT libraries)
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