Additional streaming behaviour fix for XAudio2 driver

This commit is contained in:
kaetemi 2014-02-17 00:20:29 +01:00
parent dd454ad543
commit 2c81edcf56

View file

@ -398,29 +398,15 @@ void CSourceXAudio2::submitStreamingBuffer(IBuffer *buffer)
nlassert(_BufferStreaming);
IBuffer::TBufferFormat bufferFormat;
uint8 channels;
uint8 bitsPerSample;
uint32 frequency;
buffer->getFormat(bufferFormat, channels, bitsPerSample, frequency);
// allow to change the format if not playing
if (!_IsPlaying)
{
if (!_SourceVoice)
{
// if no source yet, prepare the format
preparePlay(bufferFormat, channels, bitsPerSample, frequency);
}
else
{
XAUDIO2_VOICE_STATE voice_state;
_SourceVoice->GetState(&voice_state);
// if no buffers queued, prepare the format
if (!voice_state.BuffersQueued)
{
preparePlay(bufferFormat, channels, bitsPerSample, frequency);
}
}
IBuffer::TBufferFormat bufferFormat;
uint8 channels;
uint8 bitsPerSample;
uint32 frequency;
buffer->getFormat(bufferFormat, channels, bitsPerSample, frequency);
preparePlay(bufferFormat, channels, bitsPerSample, frequency);
}
submitBuffer(static_cast<CBufferXAudio2 *>(buffer));
@ -636,6 +622,7 @@ bool CSourceXAudio2::play()
// preparePlay already called,
// stop already called before going into buffer streaming
nlassert(!_IsPlaying);
nlassert(_SourceVoice);
_PlayStart = CTime::getLocalTime();
if (SUCCEEDED(_SourceVoice->Start(0))) _IsPlaying = true;
else nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED Play (_BufferStreaming)");