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Fixed: Scrolling in small steps not working.
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b1336b1489
commit
2b11880d9f
2 changed files with 13 additions and 21 deletions
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@ -147,7 +147,7 @@ namespace NLGUI
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sint32 _Aligned; // 0-Top 1-Bottom 2-Left 3-Right
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sint32 _TrackDispPos;
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sint32 _TrackPos;
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float _TrackPos;
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sint32 _TrackSize;
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sint32 _TrackSizeMin;
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@ -653,8 +653,7 @@ namespace NLGUI
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factor = -(float)_Target->getOfsY() / factor;
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if (factor < 0.0f) factor = 0.0f;
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if (factor > 1.0f) factor = 1.0f;
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factor = factor * (getHReal()-_TrackSize);
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_TrackPos = (sint32)factor;
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_TrackPos = factor * (getHReal()-_TrackSize);
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}
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else // TOP
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{
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@ -663,8 +662,7 @@ namespace NLGUI
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if (factor < 0.0f) factor = 0.0f;
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if (factor > 1.0f) factor = 1.0f;
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sint32 hreal = getHReal();
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factor = (1.0f-factor) * (hreal - _TrackSize);
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_TrackPos = (sint32)factor;
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_TrackPos = (1.0f-factor) * (hreal - _TrackSize);
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}
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}
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@ -712,8 +710,7 @@ namespace NLGUI
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factor = -(float)_Target->getOfsX() / factor;
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if (factor < 0.0f) factor = 0.0f;
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if (factor > 1.0f) factor = 1.0f;
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factor = factor * (getWReal()-_TrackSize);
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_TrackPos = (sint32)factor;
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_TrackPos = factor * (getWReal()-_TrackSize);
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}
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else // RIGHT
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{
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@ -722,8 +719,7 @@ namespace NLGUI
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if (factor < 0.0f) factor = 0.0f;
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if (factor > 1.0f) factor = 1.0f;
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sint32 hreal = getWReal();
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factor = (1.0f-factor) * (hreal - _TrackSize);
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_TrackPos = (sint32)factor;
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_TrackPos = (1.0f-factor) * (hreal - _TrackSize);
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}
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}
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@ -930,8 +926,8 @@ namespace NLGUI
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if ((getWReal()-_TrackSize) <= 0)
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return 0;
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sint32 newtpos;
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sint32 tpos = _TrackPos;
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float newtpos;
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float tpos = _TrackPos;
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sint32 tsize = _TrackSize;
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// Limit the scroller to the defined area
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@ -998,8 +994,8 @@ namespace NLGUI
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if ((getHReal()-_TrackSize) <= 0)
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return 0;
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sint32 newtpos;
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sint32 tpos = _TrackPos;
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float newtpos;
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float tpos = _TrackPos;
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sint32 tsize = _TrackSize;
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// Limit the scroller to the defined area
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@ -1202,16 +1198,14 @@ namespace NLGUI
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float factor = (float)(wReal-maxWReal);
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factor = -(float)ofsX / factor;
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clamp(factor, 0.f, 1.f);
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factor = factor * (getWReal()-_TrackSize);
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_TrackPos = (sint32)factor;
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_TrackPos = factor * (getWReal()-_TrackSize);
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}
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else // RIGHT
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{
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float factor = (float)(wReal-maxWReal);
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factor = (float)ofsX / factor;
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clamp(factor, 0.f, 1.f);
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factor = (1.0f-factor) * (getWReal() - _TrackSize);
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_TrackPos = (sint32)factor;
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_TrackPos = (1.0f-factor) * (getWReal() - _TrackSize);
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}
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// invalidate only position. 1 pass is sufficient
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@ -1240,8 +1234,7 @@ namespace NLGUI
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float factor = (float)(hReal-maxHReal);
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factor = -(float)ofsY / factor;
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clamp(factor, 0.f, 1.f);
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factor = factor * (getHReal()-_TrackSize);
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_TrackPos = (sint32)factor;
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_TrackPos = factor * (getHReal()-_TrackSize);
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}
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else // TOP
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{
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@ -1250,8 +1243,7 @@ namespace NLGUI
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float factor = (float)(hReal-maxHReal);
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factor = (float)ofsY / factor;
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clamp(factor, 0.f, 1.f);
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factor = (1.0f-factor) * (getHReal() - _TrackSize);
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_TrackPos = (sint32)factor;
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_TrackPos = (1.0f-factor) * (getHReal() - _TrackSize);
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}
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// invalidate only position. 1 pass is sufficient
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