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SSE2: Replace prefetch
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ebcf6af93c
commit
25bbeb0ba5
1 changed files with 36 additions and 2 deletions
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@ -39,7 +39,23 @@ static void applyArraySkinNormalT(uint numMatrixes, uint32 *infPtr, CMesh::CSkin
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{
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{
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/* Prefetch all vertex/normal before, it is to be faster.
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/* Prefetch all vertex/normal before, it is to be faster.
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*/
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*/
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#if defined(NL_OS_WINDOWS) && !defined(NL_NO_ASM)
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#ifdef NL_HAS_SSE2
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{
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uint nInfTmp= nInf;
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uint32 *infTmpPtr= infPtr;
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for(;nInfTmp>0;nInfTmp--, infTmpPtr++)
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{
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uint index= *infTmpPtr;
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CMesh::CSkinWeight *srcSkin= srcSkinPtr + index;
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CVector *srcVertex= srcVertexPtr + index;
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CVector *srcNormal= srcNormalPtr + index;
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_mm_prefetch((const char *)(void *)srcSkin, _MM_HINT_T1);
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_mm_prefetch((const char *)(void *)srcVertex, _MM_HINT_T1);
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_mm_prefetch((const char *)(void *)srcNormal, _MM_HINT_T1);
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}
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}
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#elif defined(NL_OS_WINDOWS) && !defined(NL_NO_ASM)
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{
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{
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uint nInfTmp= nInf;
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uint nInfTmp= nInf;
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uint32 *infTmpPtr= infPtr;
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uint32 *infTmpPtr= infPtr;
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@ -176,7 +192,25 @@ static void applyArraySkinTangentSpaceT(uint numMatrixes, uint32 *infPtr, CMesh:
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{
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{
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/* Prefetch all vertex/normal/tgSpace before, it is faster.
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/* Prefetch all vertex/normal/tgSpace before, it is faster.
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*/
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*/
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#if defined(NL_OS_WINDOWS) && !defined(NL_NO_ASM)
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#ifdef NL_HAS_SSE2
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{
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uint nInfTmp= nInf;
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uint32 *infTmpPtr= infPtr;
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for(;nInfTmp>0;nInfTmp--, infTmpPtr++)
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{
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uint index= *infTmpPtr;
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CMesh::CSkinWeight *srcSkin= srcSkinPtr + index;
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CVector *srcVertex= srcVertexPtr + index;
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CVector *srcNormal= srcNormalPtr + index;
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CVector *srcTgSpace= tgSpacePtr + index;
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_mm_prefetch((const char *)(void *)srcSkin, _MM_HINT_T1);
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_mm_prefetch((const char *)(void *)srcVertex, _MM_HINT_T1);
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_mm_prefetch((const char *)(void *)srcNormal, _MM_HINT_T1);
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_mm_prefetch((const char *)(void *)srcTgSpace, _MM_HINT_T1);
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}
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}
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#elif defined(NL_OS_WINDOWS) && !defined(NL_NO_ASM)
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{
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{
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uint nInfTmp= nInf;
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uint nInfTmp= nInf;
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uint32 *infTmpPtr= infPtr;
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uint32 *infTmpPtr= infPtr;
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