Fix thunder update

This commit is contained in:
kaetemi 2016-03-10 12:08:48 +01:00
parent af0568e131
commit 2177ed554a
3 changed files with 24 additions and 11 deletions

View file

@ -430,6 +430,9 @@ void displayDebug()
TextContext->printfAt(1.f, line, "TEST WEATHER FUNCTION");
line += lineStep;
}
// thunder
TextContext->printfAt(1.f, line, "Thunder level : %.02f", WeatherManager.getThunderLevel());
line += lineStep;
// season
TextContext->printfAt(1.f, line, "Season : %s", EGSPD::CSeason::toString(CurrSeason).c_str());
line += lineStep;

View file

@ -132,7 +132,7 @@ void CWeatherManagerClient::update(uint64 day, float hour, const CWeatherContext
// build current weather state
EGSPD::CSeason::TSeason season = CRyzomTime::getSeasonByDay((uint32)day);
//
manualUpdate(day, hour, wc, weatherValue, season);
manualUpdateImpl(day, hour, wc, weatherValue, season);
_LastEvalHour = hour;
_LastEvalDay = day;
}
@ -147,25 +147,29 @@ void CWeatherManagerClient::update(uint64 day, float hour, const CWeatherContext
// build current weather state
EGSPD::CSeason::TSeason season = CRyzomTime::getSeasonByDay((uint32)day);
//
manualUpdate(day, hour, wc, weatherValue, season, camMat, continent);
manualUpdateImpl(day, hour, wc, weatherValue, season, camMat, continent);
_LastEvalHour = hour;
_LastEvalDay = day;
}
//================================================================================================
void CWeatherManagerClient::manualUpdate(uint64 day, float hour, const CWeatherContext &wc, float weatherValue, EGSPD::CSeason::TSeason season, const NLMISC::CMatrix &camMat, const CContinent &continent)
{
manualUpdateImpl(day, hour, wc, weatherValue, season, camMat, continent);
_LastEvalHour = hour;
_LastEvalDay = day;
}
//================================================================================================
void CWeatherManagerClient::manualUpdateImpl(uint64 day, float hour, const CWeatherContext &wc, float weatherValue, EGSPD::CSeason::TSeason season, const NLMISC::CMatrix &camMat, const CContinent &continent)
{
H_AUTO_USE(RZ_WeatherManagerClient)
if (!wc.WF) return;
manualUpdate(day, hour, wc, weatherValue, season);
manualUpdateImpl(day, hour, wc, weatherValue, season);
setupFXs(camMat, wc.GR, continent);
setupWind(&(wc.WF[season]));
float scaledWeatherValue = weatherValue * (wc.WF[season].getNumWeatherSetups() - 1);
updateThunder(day, hour, wc, true, scaledWeatherValue, season);
_LastEvalHour = hour;
_LastEvalDay = day;
// Sound stuff
if (SoundMngr != 0)
@ -250,9 +254,16 @@ void CWeatherManagerClient::manualUpdate(uint64 day, float hour, const CWeatherC
}
}
//================================================================================================
void CWeatherManagerClient::manualUpdate(uint64 day, float hour, const CWeatherContext &wc, float weatherValue, EGSPD::CSeason::TSeason season)
{
manualUpdateImpl(day, hour, wc, weatherValue, season);
_LastEvalHour = hour;
_LastEvalDay = day;
}
//================================================================================================
void CWeatherManagerClient::manualUpdateImpl(uint64 day, float hour, const CWeatherContext &wc, float weatherValue, EGSPD::CSeason::TSeason season)
{
H_AUTO_USE(RZ_WeatherManagerClient)
if (!wc.WF) return;
@ -269,11 +280,8 @@ void CWeatherManagerClient::manualUpdate(uint64 day, float hour, const CWeatherC
// blend client specific part
CWeatherStateClient::blend(_CurrWeatherStateClient, safe_cast<const CWeatherSetupClient *>(floorSetup)->WeatherStateClient, safe_cast<const CWeatherSetupClient *>(ceilSetup)->WeatherStateClient, blendFactor);
}
_LastEvalHour = hour;
_LastEvalDay = day;
}
//================================================================================================
void CWeatherManagerClient::setupWind(const CWeatherFunction *wf)
{

View file

@ -105,6 +105,8 @@ protected:
// from CWeatherManager
virtual void setupLoaded(CWeatherSetup *setup);
private:
void manualUpdateImpl(uint64 day, float hour, const CWeatherContext &wc, float weatherValue, EGSPD::CSeason::TSeason season);
void manualUpdateImpl(uint64 day, float hour, const CWeatherContext &wc, float weatherValue, EGSPD::CSeason::TSeason season, const NLMISC::CMatrix &camMat, const class CContinent &continent);
typedef std::map<std::string, CPrecipitation> TPrecipitationMap;
// A vector of precipitation pointers
typedef std::vector<CPrecipitation *> TPrecipitationVect;