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Changed: Improve performance of ryzom client CSoundManager. Strange code, though.
This commit is contained in:
parent
cfbcddd711
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4 changed files with 276 additions and 143 deletions
151
code/nel/include/nel/misc/fast_id_map.h
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151
code/nel/include/nel/misc/fast_id_map.h
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@ -0,0 +1,151 @@
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/**
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* \file fast_id_map.h
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* \brief CFastIdMap
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* \date 2012-04-10 19:28GMT
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* \author Jan Boon (Kaetemi)
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* CFastIdMap
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*/
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/*
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* Copyright (C) 2012 by authors
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*
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* This file is part of RYZOM CORE.
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* RYZOM CORE is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* RYZOM CORE is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with RYZOM CORE. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#ifndef NLMISC_FAST_ID_MAP_H
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#define NLMISC_FAST_ID_MAP_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// NeL includes
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#include <nel/misc/debug.h>
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// Project includes
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namespace NLMISC {
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/**
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* \brief CFastIdMap
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* \date 2012-04-10 19:28GMT
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* \author Jan Boon (Kaetemi)
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* This template allows for assigning unique uint32 identifiers to pointers.
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* Useful when externally only exposing an identifier, when pointers may have been deleted.
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* The identifier is made from two uint16's, one being the direct index in the identifier vector,
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* and the other being a verification value that is increased when the identifier index is re-used.
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* TId must be a typedef of uint32.
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* TValue should be a pointer.
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*/
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template<typename TId, class TValue>
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class CFastIdMap
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{
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protected:
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struct CIdInfo
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{
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CIdInfo() { }
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CIdInfo(uint16 verification, uint16 next, TValue value) :
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Verification(verification), Next(next), Value(value) { }
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uint16 Verification;
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uint16 Next;
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TValue Value;
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};
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/// ID memory
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std::vector<CIdInfo> m_Ids;
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/// Nb of assigned IDs
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uint m_Size;
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/// Assigned IDs
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uint16 m_Next;
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public:
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CFastIdMap(TValue defaultValue) : m_Size(0), m_Next(0)
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{
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// Id 0 will contain the last available unused id, and be 0 if no more unused id's are available
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// defaultValue will be returned when the ID is not found
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m_Ids.push_back(CIdInfo(0, 0, defaultValue));
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}
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virtual ~CFastIdMap() { }
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void clear()
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{
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m_Ids.resize(1);
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m_Ids[0].Next = 0;
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}
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TId insert(TValue value)
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{
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// get next unused index
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uint16 idx = m_Ids[0].Next;
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if (idx == 0)
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{
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// size of used elements must be equal to the vector size minus one, when everything is allocated
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nlassert((m_Ids.size() - 1) == m_Size);
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idx = m_Ids.size();
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uint16 verification = rand();
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m_Ids.push_back(CIdInfo(verification, m_Next, value));
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m_Next = idx;
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return (TId)(((uint32)verification) << 16) & idx;
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}
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else
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{
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m_Ids[0].Next = m_Ids[idx].Next; // restore the last unused id
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m_Ids[idx].Value = value;
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return (TId)(((uint32)m_Ids[idx].Verification) << 16) & idx;
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}
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}
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void erase(TId id)
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{
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uint32 idx = ((uint32)id) & 0xFFFF;
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uint16 verification = (uint16)(((uint32)id) >> 16);
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if (m_Ids[idx].Verification == verification)
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{
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m_Ids[idx].Value = m_Ids[0].Value; // clean value for safety
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m_Ids[idx].Verification = (uint16)(((uint32)m_Ids[idx].Verification + 1) & 0xFFFF); // change verification value, allow overflow :)
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m_Ids[idx].Next = m_Ids[0].Next; // store the last unused id
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m_Ids[0].Next = (uint16)idx; // set this as last unused id
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}
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else
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{
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nlwarning("Invalid ID");
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}
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}
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TValue get(TId id)
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{
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uint32 idx = ((uint32)id) & 0xFFFF;
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uint16 verification = (uint16)(((uint32)id) >> 16);
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if (m_Ids[idx].Verification == verification)
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{
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return m_Ids[idx].Value;
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}
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else
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{
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nldebug("Invalid ID");
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return m_Ids[0].Value;
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}
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}
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inline uint size() { return m_Size; }
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}; /* class CFastIdMap */
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} /* namespace NLMISC */
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#endif /* #ifndef NLMISC_FAST_ID_MAP_H */
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/* end of file */
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44
code/nel/src/misc/fast_id_map.cpp
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44
code/nel/src/misc/fast_id_map.cpp
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@ -0,0 +1,44 @@
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/**
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* \file fast_id_map.cpp
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* \brief CFastIdMap
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* \date 2012-04-10 19:28GMT
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* \author Jan Boon (Kaetemi)
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* CFastIdMap
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*/
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/*
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* Copyright (C) 2012 by authors
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*
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* This file is part of RYZOM CORE.
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* RYZOM CORE is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* RYZOM CORE is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with RYZOM CORE. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#include <nel/misc/types_nl.h>
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#include <nel/misc/fast_id_map.h>
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// STL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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// Project includes
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namespace NLMISC {
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void dummytoavoidthecompilerwarningfastidmap() { }
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} /* namespace NLMISC */
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/* end of file */
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@ -108,7 +108,8 @@ enum TFilterMapping
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CSoundManager::CSoundManager(IProgressCallback * /* progressCallBack */)
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: _AudioMixer(NULL),
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_EnvSoundRoot(NULL),
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_UserEntitySoundLevel(1.0f)
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_UserEntitySoundLevel(1.0f),
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_Sources(NULL)
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{
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_EnableBackgroundMusicAtTime= 0;
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_GameMusicVolume= 1.f;
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@ -421,7 +422,6 @@ void CSoundManager::reset ()
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//---------------------------------------------------
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void CSoundManager::init(IProgressCallback *progressCallBack)
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{
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_NextId = 1;
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_EnvSoundRoot = NULL;
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_PlaySound = true;
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@ -612,7 +612,7 @@ void CSoundManager::init(IProgressCallback *progressCallBack)
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// add a new source to the world, attached to the specified entity
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// return 0 if creation failed, sound id if creation was successful
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//-----------------------------------------------
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uint32 CSoundManager::addSource( const NLMISC::TStringId &soundName, const NLMISC::CVector &position, bool play, bool loop, const CEntityId &id)
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CSoundManager::TSourceId CSoundManager::addSource( const NLMISC::TStringId &soundName, const NLMISC::CVector &position, bool play, bool loop, const CEntityId &id)
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{
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uint32 retValue = 0;
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@ -642,22 +642,16 @@ uint32 CSoundManager::addSource( const NLMISC::TStringId &soundName, const NLMIS
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pSource->play();
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}
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TSourceId sourceId = _Sources.insert(pSource);
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// attach the source to the entity, if specified
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if (id != CEntityId::Unknown )
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{
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_AttachedSources.insert( TMultiMapEntityToSource::value_type( id, pSource ) );
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_AttachedSources.insert( TMultiMapEntityToSource::value_type( id, sourceId ) );
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}
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// set source id
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retValue = _NextId;
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// add the new source
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_Sources.insert( TMapIdToSource::value_type( _NextId, pSource ) );
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++_NextId;
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// return the id of the source
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return retValue;
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return sourceId;
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} // addSource //
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@ -726,24 +720,20 @@ bool CSoundManager::spawnSource(const NLMISC::TStringId &soundName, const NLMISC
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// removeSource:
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// remove a source
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//---------------------------------------------------
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void CSoundManager::removeSource( uint32 sourceId )
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void CSoundManager::removeSource(CSoundManager::TSourceId sourceId)
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{
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nldebug("remove the source : %d", sourceId);
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/// \todo Malkav : optimize speed
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nldebug("nb sources = %d", _Sources.size() );
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TMapIdToSource::iterator itS = _Sources.find( sourceId );
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if (itS != _Sources.end() )
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USource *pSource = _Sources.get(sourceId);
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if (pSource)
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{
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USource *pSource = (*itS).second;
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if ( pSource == NULL )
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return;
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TMultiMapEntityToSource::iterator it = _AttachedSources.begin();//, itOld;
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for ( ; it != _AttachedSources.end() ; ++it)
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{
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if ( (*it).second == pSource )
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if ( (*it).second == sourceId )
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{
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(*it).second = NULL;
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// itOld = it;
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}
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// delete the source
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// _AudioMixer->removeSource (pSource);
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delete pSource;
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// i think there was something going on here
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_Sources.erase(sourceId);
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}
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} // removeSource //
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@ -789,7 +780,7 @@ void CSoundManager::updateEntityPos( const CEntityId &id, const NLMISC::CVector
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for ( it = range.first; it != range.second ; ++it)
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{
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(*it).second->setPos( pos );
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_Sources.get((*it).second)->setPos( pos );
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}
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} // updateEntityPos //
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@ -805,7 +796,7 @@ void CSoundManager::updateEntityVelocity( const CEntityId &id, const NLMISC::CVe
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for ( it = range.first; it != range.second ; ++it)
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{
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(*it).second->setVelocity( velocity );
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_Sources.get((*it).second)->setVelocity( velocity );
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}
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} // updateEntityVelocity //
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@ -822,7 +813,7 @@ void CSoundManager::updateEntityDirection( const CEntityId &id, const NLMISC::CV
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for ( it = range.first; it != range.second ; ++it)
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{
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(*it).second->setDirection( dir );
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_Sources.get((*it).second)->setDirection( dir );
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}
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} // updateEntityOrientation //
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@ -838,25 +829,14 @@ void CSoundManager::removeEntity( const CEntityId &id)
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TMultiMapEntityToSource::iterator it;
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const std::pair<TMultiMapEntityToSource::iterator, TMultiMapEntityToSource::iterator> range = _AttachedSources.equal_range( id );
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USource *pSource;
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for ( it = range.first; it != range.second ; ++it)
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{
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pSource = (*it).second;
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if ( pSource != NULL)
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TSourceId sourceId = (*it).second;
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if (sourceId)
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{
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TMapIdToSource::iterator itS = _Sources.begin();//, itOld;
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for ( ; itS != _Sources.end() ; ++itS)
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{
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if ( (*itS).second == pSource )
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{
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(*itS).second = NULL;
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_Sources.erase( itS );
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break;
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}
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}
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// delete the source
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delete (*it).second;
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USource *pSource = _Sources.get(sourceId);
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delete pSource;
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_Sources.erase(sourceId);
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}
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}
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@ -869,34 +849,24 @@ void CSoundManager::removeEntity( const CEntityId &id)
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//---------------------------------------------------
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// setSoundPosition :
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//---------------------------------------------------
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void CSoundManager::setSoundPosition( uint32 soundId, const NLMISC::CVector &position)
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void CSoundManager::setSoundPosition(TSourceId sourceId, const NLMISC::CVector &position)
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{
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if (!_PlaySound) return;
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TMapIdToSource::iterator it = _Sources.find( soundId );
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if (it != _Sources.end() )
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{
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nlassert( (*it).second );
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(*it).second->setPos( position );
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}
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USource *pSource = _Sources.get(sourceId);
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if (pSource) pSource->setPos(position);
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} // setSoundPosition //
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//---------------------------------------------------
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// loopSound :
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//---------------------------------------------------
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void CSoundManager::loopSound( uint32 soundId, bool loop)
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void CSoundManager::loopSound(TSourceId sourceId, bool loop)
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{
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if (!_PlaySound) return;
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TMapIdToSource::iterator it = _Sources.find( soundId );
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if (it != _Sources.end() )
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{
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nlassert( (*it).second );
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(*it).second->setLooping( loop );
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}
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USource *pSource = _Sources.get(sourceId);
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if (pSource) pSource->setLooping(loop);
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} // loopSound //
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@ -904,19 +874,17 @@ void CSoundManager::loopSound( uint32 soundId, bool loop)
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// playSound :
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// start or stop playing sound
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//---------------------------------------------------
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void CSoundManager::playSound( uint32 soundId, bool play)
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void CSoundManager::playSound(TSourceId sourceId, bool play)
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{
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if (!_PlaySound) return;
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TMapIdToSource::iterator it = _Sources.find( soundId );
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if (it != _Sources.end() )
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USource *pSource = _Sources.get(sourceId);
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if (pSource)
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{
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nlassert( (*it).second );
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if (play)
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(*it).second->play();
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pSource->play();
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else
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(*it).second->stop();
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pSource->stop();
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}
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} // loopSound //
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@ -926,16 +894,10 @@ void CSoundManager::playSound( uint32 soundId, bool play)
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// isPlaying :
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// return true if the source is playing
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//---------------------------------------------------
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bool CSoundManager::isPlaying( uint32 sourceId )
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bool CSoundManager::isPlaying(TSourceId sourceId)
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{
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TMapIdToSource::iterator it = _Sources.find( sourceId );
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if (it != _Sources.end() )
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{
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nlassert( (*it).second );
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return ( (*it).second->isPlaying() );
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}
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USource *pSource = _Sources.get(sourceId);
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if (pSource) return pSource->isPlaying();
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return false;
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} // isPlaying //
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@ -999,16 +961,10 @@ bool CSoundManager::setSoundForSource( uint32 sourceId, TSound sound, const CVec
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// setSourceGain :
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// set the gain of the specified source
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//---------------------------------------------------
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void CSoundManager::setSourceGain( uint32 sourceId, float gain)
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void CSoundManager::setSourceGain(TSourceId sourceId, float gain)
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{
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TMapIdToSource::const_iterator it = _Sources.find( sourceId );
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if (it != _Sources.end() )
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{
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USource *pSource = (*it).second;
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nlassert( pSource );
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pSource->setGain( gain );
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}
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USource *pSource = _Sources.get(sourceId);
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if (pSource) pSource->setGain( gain );
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} // setSourceGain //
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@ -1016,17 +972,10 @@ void CSoundManager::setSourceGain( uint32 sourceId, float gain)
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// getSourceGain :
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// get the gain of the specified source (-1 if source not found)
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//---------------------------------------------------
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float CSoundManager::getSourceGain( uint32 sourceId )
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float CSoundManager::getSourceGain(TSourceId sourceId)
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{
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TMapIdToSource::const_iterator it = _Sources.find( sourceId );
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if (it != _Sources.end() )
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{
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USource *pSource = (*it).second;
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nlassert( pSource );
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return ( pSource->getGain() );
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}
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USource *pSource = _Sources.get(sourceId);
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if (pSource) return pSource->getGain();
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return -1;
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} // getSourceGain //
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|
@ -1035,16 +984,10 @@ float CSoundManager::getSourceGain( uint32 sourceId )
|
|||
// setSourcePitch :
|
||||
// set the Pitch of the specified source
|
||||
//---------------------------------------------------
|
||||
void CSoundManager::setSourcePitch( uint32 sourceId, float Pitch)
|
||||
void CSoundManager::setSourcePitch(TSourceId sourceId, float Pitch)
|
||||
{
|
||||
TMapIdToSource::const_iterator it = _Sources.find( sourceId );
|
||||
if (it != _Sources.end() )
|
||||
{
|
||||
USource *pSource = (*it).second;
|
||||
nlassert( pSource );
|
||||
|
||||
pSource->setPitch( Pitch );
|
||||
}
|
||||
USource *pSource = _Sources.get(sourceId);
|
||||
if (pSource) pSource->setPitch(Pitch);
|
||||
} // setSourcePitch //
|
||||
|
||||
|
||||
|
@ -1052,17 +995,10 @@ void CSoundManager::setSourcePitch( uint32 sourceId, float Pitch)
|
|||
// getSourcePitch :
|
||||
// get the Pitch of the specified source (-1 if source not found)
|
||||
//---------------------------------------------------
|
||||
float CSoundManager::getSourcePitch( uint32 sourceId )
|
||||
float CSoundManager::getSourcePitch(TSourceId sourceId)
|
||||
{
|
||||
TMapIdToSource::const_iterator it = _Sources.find( sourceId );
|
||||
if (it != _Sources.end() )
|
||||
{
|
||||
USource *pSource = (*it).second;
|
||||
nlassert( pSource );
|
||||
|
||||
return ( pSource->getPitch() );
|
||||
}
|
||||
|
||||
USource *pSource = _Sources.get(sourceId);
|
||||
if (pSource) return pSource->getPitch();
|
||||
return -1;
|
||||
} // getSourcePitch //
|
||||
|
||||
|
@ -1204,23 +1140,26 @@ void CSoundManager::playPositionedSounds( const CVector& /* pos */ )
|
|||
list<uint32>::iterator itPSnd;
|
||||
for( itPSnd = _PositionedSounds.begin(); itPSnd != _PositionedSounds.end(); ++itPSnd )
|
||||
{
|
||||
TMapIdToSource::const_iterator itSrc = _Sources.find( *itPSnd );
|
||||
if( itSrc == _Sources.end() )
|
||||
USource *pSource = _Sources.get(*itPSnd);
|
||||
if (!pSource)
|
||||
{
|
||||
nlwarning("<CSoundManager::playPositionedSounds> : The source %d is unknown",*itPSnd);
|
||||
}
|
||||
/*
|
||||
if( (pos - (*itSrc).second.getPos()).norm() < ...)
|
||||
else
|
||||
{
|
||||
if( (*itSrc).second.pSource->isPlaying() == false )
|
||||
/*
|
||||
if( (pos - (*itSrc).second.getPos()).norm() < ...)
|
||||
{
|
||||
(*itSrc).second.pSource->play();
|
||||
if( (*itSrc).second.pSource->isPlaying() == false )
|
||||
{
|
||||
(*itSrc).second.pSource->play();
|
||||
}
|
||||
}
|
||||
*/
|
||||
if (!pSource->isPlaying())
|
||||
{
|
||||
pSource->play();
|
||||
}
|
||||
}
|
||||
*/
|
||||
if( (*itSrc).second->isPlaying() == false )
|
||||
{
|
||||
(*itSrc).second->play();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include "nel/misc/types_nl.h"
|
||||
#include "nel/misc/vector.h"
|
||||
#include "nel/misc/config_file.h"
|
||||
#include "nel/misc/fast_id_map.h"
|
||||
// game_share
|
||||
#include "nel/misc/entity_id.h"
|
||||
// sound
|
||||
|
@ -45,8 +46,6 @@ namespace NLMISC
|
|||
class IProgressCallback;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* class managing all the sounds for the client
|
||||
* \author David Fleury
|
||||
|
@ -55,9 +54,12 @@ namespace NLMISC
|
|||
*/
|
||||
class CSoundManager
|
||||
{
|
||||
public:
|
||||
typedef uint32 TSourceId;
|
||||
|
||||
typedef CHashMultiMap<NLMISC::CEntityId , NLSOUND::USource*, NLMISC::CEntityIdHashMapTraits > TMultiMapEntityToSource;
|
||||
typedef std::map<uint32, NLSOUND::USource*> TMapIdToSource;
|
||||
private:
|
||||
typedef CHashMultiMap<NLMISC::CEntityId, TSourceId, NLMISC::CEntityIdHashMapTraits> TMultiMapEntityToSource;
|
||||
typedef NLMISC::CFastIdMap<TSourceId, NLSOUND::USource *> TMapIdToSource;
|
||||
|
||||
/// Load the properties for this sound and aplly them.
|
||||
void loadProperties(const string &soundName, USource *source);
|
||||
|
@ -86,7 +88,7 @@ public:
|
|||
/// Return the audio mixer instance pointer.
|
||||
NLSOUND::UAudioMixer *getMixer();
|
||||
|
||||
uint32 addSource( const NLMISC::TStringId &soundName, const NLMISC::CVector &position, bool play = true , bool loop = false, const NLMISC::CEntityId &id = NLMISC::CEntityId::Unknown );
|
||||
TSourceId addSource( const NLMISC::TStringId &soundName, const NLMISC::CVector &position, bool play = true , bool loop = false, const NLMISC::CEntityId &id = NLMISC::CEntityId::Unknown );
|
||||
|
||||
/// spawn a new source to the world but sound manager don't keep any link and the sound will be automatically deleted when finnished
|
||||
bool spawnSource (const NLMISC::TStringId &soundName, NLSOUND::CSoundContext &context);
|
||||
|
@ -98,7 +100,7 @@ public:
|
|||
* remove a source
|
||||
* \param uint32 source id
|
||||
*/
|
||||
void removeSource( uint32 sourceId );
|
||||
void removeSource( TSourceId sourceId );
|
||||
|
||||
|
||||
/**
|
||||
|
@ -190,28 +192,28 @@ public:
|
|||
* \param uint32 source id
|
||||
* \param CVector& new position
|
||||
*/
|
||||
void setSoundPosition( uint32 sourceId, const NLMISC::CVector &position);
|
||||
void setSoundPosition( TSourceId sourceId, const NLMISC::CVector &position);
|
||||
|
||||
/**
|
||||
* loop a sound (or stop looping)
|
||||
* \param uint32 source id
|
||||
* \param bool loop (true = loop)
|
||||
*/
|
||||
void loopSound( uint32 sourceId, bool loop);
|
||||
void loopSound( TSourceId sourceId, bool loop);
|
||||
|
||||
/**
|
||||
* play or stop a sound
|
||||
* \param uint32 source id
|
||||
* \param bool play (true = play, false = stop)
|
||||
*/
|
||||
void playSound( uint32 sourceId, bool play);
|
||||
void playSound( TSourceId sourceId, bool play);
|
||||
|
||||
/**
|
||||
* test whether the sepcified source is playing or not
|
||||
* \param uint32 source id
|
||||
* \return bool true if the source is playing
|
||||
*/
|
||||
bool isPlaying( uint32 sourceId );
|
||||
bool isPlaying( TSourceId sourceId );
|
||||
|
||||
/**
|
||||
* select the env effect corresponding to tag
|
||||
|
@ -236,14 +238,14 @@ public:
|
|||
* \param uint32 sourceId
|
||||
* \param float new gain (0-1)
|
||||
*/
|
||||
void setSourceGain( uint32 sourceId, float gain);
|
||||
void setSourceGain( TSourceId sourceId, float gain);
|
||||
|
||||
/**
|
||||
* get source Gain
|
||||
* \param uint32 sourceId
|
||||
* \return float new gain (0-1) (-1 if source not found)
|
||||
*/
|
||||
float getSourceGain( uint32 sourceId );
|
||||
float getSourceGain( TSourceId sourceId );
|
||||
|
||||
/**
|
||||
* set source Pitch
|
||||
|
@ -251,14 +253,14 @@ public:
|
|||
* \param uint32 sourceId
|
||||
* \param float new Pitch (0-1)
|
||||
*/
|
||||
void setSourcePitch( uint32 sourceId, float gain);
|
||||
void setSourcePitch( TSourceId sourceId, float gain);
|
||||
|
||||
/**
|
||||
* get source Pitch
|
||||
* \param uint32 sourceId
|
||||
* \return float new Pitch (0-1) (>0) (-1 if source not found)
|
||||
*/
|
||||
float getSourcePitch( uint32 sourceId );
|
||||
float getSourcePitch( TSourceId sourceId );
|
||||
|
||||
/**
|
||||
* Play all the positioned sounds which are near the given position
|
||||
|
@ -346,10 +348,7 @@ private:
|
|||
//CStepSounds _StepSounds;
|
||||
|
||||
/// list of positioned sounds
|
||||
std::list<uint32> _PositionedSounds;
|
||||
|
||||
/// the next value that will be used as id for the next sound to be created
|
||||
uint32 _NextId;
|
||||
std::list<TSourceId> _PositionedSounds;
|
||||
|
||||
/// Gain value for user entity sound.
|
||||
float _UserEntitySoundLevel;
|
||||
|
|
Loading…
Reference in a new issue