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Quelques corrections de merge
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3 changed files with 13 additions and 10 deletions
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@ -4,9 +4,8 @@
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//////////////////////////
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//////////////////////////
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//////////////////////////
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// If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
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// If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
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// You will loose all the comments and identation in this file.
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SaveConfig = 1;
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@ -68,10 +67,10 @@ LanguageCode = "en"; // english
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XMLInputFile = "input_config_v3.xml";
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XMLLoginInterfaceFiles = {
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"login_config.xml",
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"login_widgets.xml",
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"login_main.xml",
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"login_keys.xml",
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"login_config.xml",
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"login_widgets.xml",
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"login_main.xml",
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"login_keys.xml",
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};
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XMLOutGameInterfaceFiles = {
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@ -541,10 +540,10 @@ Loading_BG = "new_loading_bg.tga"; // Default name for the loading background
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Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file.
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TeleportKami_BG = "new_teleport_kami_bg.tga";
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TeleportKaravan_BG = "new_teleport_caravan_bg.tga";
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Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file.
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Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file.
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ResurectKami_BG = "new_resurect_kami_bg.tga";
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ResurectKaravan_BG = "new_resurect_caravane_bg.tga";
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End_BG = "end_bg.tga"; // Default name for the last background file.
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End_BG = "end_bg.tga"; // Default name for the last background file.
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ScenarioSavePath = "./my_scenarios/";
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@ -2440,7 +2440,7 @@ NLMISC_COMMAND(mode, "Change the mode for an entity in a slot", "<Slot> <Mode> [
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return true;
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}
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NLMISC_COMMAND(behaviour, "Change the behaviour for an entity in a slot", "<Slot> <Behaviour> [<Attack Intensity>] [<Impact Intensity>] [<delta HP>] [dt(tick)]")
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NLMISC_COMMAND(behaviour, "Change the behaviour for an entity in a slot", "<Slot> <Behaviour> [<Attack Intensity>] [<Impact Intensity>] [<delta ChaScore1>] [dt(tick)]")
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{
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// Check parameters.
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if(args.size() < 2 || args.size() > 6)
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@ -2505,7 +2505,7 @@ NLMISC_COMMAND(behaviour, "Change the behaviour for an entity in a slot", "<Slot
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behaviour.Combat.ImpactIntensity = impactIntensity;
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}
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if(args.size() > 4)
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fromString(args[4], behaviour.DeltaHP);
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fromString(args[4], behaviour.DeltaChaScore1);
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}
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// get the dt
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sint32 dt= 10;
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@ -2811,6 +2811,8 @@ string checkLogin(const string &login, const string &password, const string &cli
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{
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// R2 login sequence
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std::string cryptedPassword = CCrypt::crypt(password, Salt);
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std::string url = ClientCfg.ConfigFile.getVar("StartupHost").asString() + ClientCfg.ConfigFile.getVar("StartupPage").asString();
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if(!HttpClient.sendGet(url + "?cmd=login&login=" + login + "&password=" + cryptedPassword + "&clientApplication=" + clientApp + "&cp=2" + "&lg=" + ClientCfg.LanguageCode))
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return "Can't send (error code 2)";
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@ -2891,6 +2893,8 @@ string checkLogin(const string &login, const string &password, const string &cli
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{
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// standard ryzom login sequence
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std::string cryptedPassword = CCrypt::crypt(password, Salt);
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std::string url = ClientCfg.ConfigFile.getVar("StartupHost").asString() + ClientCfg.ConfigFile.getVar("StartupPage").asString();
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if(!HttpClient.sendGet(url + "?login=" + login + "&password=" + cryptedPassword + "&clientApplication=" + clientApp + "&cp=2"))
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return "Can't send (error code 2)";
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