diff --git a/code/nel/src/3d/stereo_ovr.cpp b/code/nel/src/3d/stereo_ovr.cpp index 63dd03d2f..745394576 100644 --- a/code/nel/src/3d/stereo_ovr.cpp +++ b/code/nel/src/3d/stereo_ovr.cpp @@ -239,27 +239,18 @@ void CStereoOVR::setDriver(NL3D::UDriver *driver) nlassert(!m_PixelProgram); NL3D::IDriver *drvInternal = (static_cast(driver))->getDriver(); - /*static const char *program_arbfp1 = + static const char *program_arbfp1 = "!!ARBfp1.0\n" "PARAM c[1] = { { 1, 0 } };\n" "MOV result.color.xzw, c[0].xyyx;\n" "TEX result.color.y, fragment.texcoord[0], texture[0], 2D;\n" "END\n"; - static const char *program_ps_2_0 = - "ps_2_0\n" - "dcl_2d s0\n" - "def c0, 1.00000000, 0.00000000, 0, 0\n" - "dcl t0.xy\n" - "texld r0, t0, s0\n" - "mov r0.z, c0.y\n" - "mov r0.xw, c0.x\n" - "mov oC0, r0\n";*/ - /*if (drvInternal->supportPixelProgram(CPixelProgram::arbfp1)) + if (drvInternal->supportPixelProgram(CPixelProgram::arbfp1) && drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures()) { nldebug("VR: arbfp1"); m_PixelProgram = new CPixelProgram(program_arbfp1); } - else */ if (drvInternal->supportPixelProgram(CPixelProgram::ps_2_0)) + else if (drvInternal->supportPixelProgram(CPixelProgram::ps_2_0)) { nldebug("VR: ps_2_0"); m_PixelProgram = new CPixelProgram(g_StereoOVR_ps_2_0); @@ -270,12 +261,12 @@ void CStereoOVR::setDriver(NL3D::UDriver *driver) m_Driver = driver; m_BarrelTex = new CTextureBloom(); // lol bloom + m_BarrelTex->setRenderTarget(true); m_BarrelTex->setReleasable(false); m_BarrelTex->resize(width, height); m_BarrelTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff); m_BarrelTex->setWrapS(ITexture::Clamp); m_BarrelTex->setWrapT(ITexture::Clamp); - m_BarrelTex->setRenderTarget(true); drvInternal->setupTexture(*m_BarrelTex); m_BarrelTexU = new CTextureUser(m_BarrelTex); @@ -302,19 +293,17 @@ void CStereoOVR::setDriver(NL3D::UDriver *driver) m_BarrelQuadRight.V2 = CVector(1.f, 1.f, 0.5f); m_BarrelQuadRight.V3 = CVector(0.5f, 1.f, 0.5f); - nlassert(!drvInternal->isTextureRectangle(m_BarrelTex)); // this code looks no good - float newU = drvInternal->isTextureRectangle(m_BarrelTex) ? (float)width : 1.f; - float newV = drvInternal->isTextureRectangle(m_BarrelTex) ? (float)height : 1.f; + nlassert(!drvInternal->isTextureRectangle(m_BarrelTex)); // not allowed m_BarrelQuadLeft.Uv0 = CUV(0.f, 0.f); - m_BarrelQuadLeft.Uv1 = CUV(newU * 0.5f, 0.f); - m_BarrelQuadLeft.Uv2 = CUV(newU * 0.5f, newV); - m_BarrelQuadLeft.Uv3 = CUV(0.f, newV); + m_BarrelQuadLeft.Uv1 = CUV(0.5f, 0.f); + m_BarrelQuadLeft.Uv2 = CUV(0.5f, 1.f); + m_BarrelQuadLeft.Uv3 = CUV(0.f, 1.f); - m_BarrelQuadRight.Uv0 = CUV(newU * 0.5f, 0.f); - m_BarrelQuadRight.Uv1 = CUV(newU, 0.f); - m_BarrelQuadRight.Uv2 = CUV(newU, newV); - m_BarrelQuadRight.Uv3 = CUV(newU * 0.5f, newV); + m_BarrelQuadRight.Uv0 = CUV(0.5f, 0.f); + m_BarrelQuadRight.Uv1 = CUV(1.f, 0.f); + m_BarrelQuadRight.Uv2 = CUV(1.f, 1.f); + m_BarrelQuadRight.Uv3 = CUV(0.5f, 1.f); } else {