diff --git a/code/ryzom/client/src/character_cl.cpp b/code/ryzom/client/src/character_cl.cpp index c66b80576..3698ea80d 100644 --- a/code/ryzom/client/src/character_cl.cpp +++ b/code/ryzom/client/src/character_cl.cpp @@ -8852,7 +8852,7 @@ void CCharacterCL::animIndex(TAnimationType channel, CAnimation::TAnimId index) else { // Check the AnimSet needed to get the animation Id. - CHECK(_CurrentAnimSet[channel]); + CHECK(_CurrentAnimSet[channel] != NULL); // Get the Pointer on the animation state, if Null, return empty const CAnimationState *animStatePtr = _CurrentAnimSet[channel]->getAnimationState( (animState(channel)==CAnimationStateSheet::Emote)?_SubStateKey:animState(channel)); if(animStatePtr == 0)