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Changed: Debug messages
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2 changed files with 9 additions and 1 deletions
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@ -262,6 +262,14 @@ void CPSSound::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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// version 3 : added option to keep original pitch from the .sound
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sint ver = f.serialVersion(3);
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// FIXME: CPSSound is reserialized from the _ParticleSystemProto
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// cache when a non-_Shared particle system is instanced, this
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// causes unnecessary sheet id lookups from string.
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// SLN1: Serialize as uint32, but this requires the editor to know
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// the correct sheet id (and thus requires a built sheet_id.bin).
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// SLN2: Create a tool that reserializes all ps with sound sheet id
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// instead of sheet names, based on a global flag, and serialize
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// a flag that specifies if the ps is serialized with id or name.
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_SoundName.serialString(f, "sound");
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sint32 nbSounds;
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@ -112,7 +112,7 @@ CSheetId::CSheetId( const std::string& sheetName, const std::string &defaultType
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{
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std::string withType = sheetName + "." + defaultType;
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*this = CSheetId(withType);
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nldebug("SHEETID: Constructing CSheetId from name '%s' without explicit type, defaulting as '%s' to '%s'", sheetName.c_str(), defaultType.c_str(), withType.c_str());
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// nldebug("SHEETID: Constructing CSheetId from name '%s' without explicit type, defaulting as '%s' to '%s'", sheetName.c_str(), defaultType.c_str(), withType.c_str());
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}
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else
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*this = CSheetId(sheetName);
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