Update: #842 In progress: adding EGS to CMake build.

This commit is contained in:
Matt Raykowski 2010-05-12 15:43:17 -05:00
parent 04d2d6704c
commit 0e705b9be8
3 changed files with 46 additions and 2 deletions

View file

@ -2,6 +2,8 @@ ADD_SUBDIRECTORY(admin_modules)
ADD_SUBDIRECTORY(frontend_service) ADD_SUBDIRECTORY(frontend_service)
# Still working on this.
#ADD_SUBDIRECTORY(entities_game_service)
#ags_test #ags_test
#ai_data_service #ai_data_service
@ -9,7 +11,7 @@ ADD_SUBDIRECTORY(frontend_service)
#ai_share #ai_share
#backup_service #backup_service
#dynamic_scenario_service #dynamic_scenario_service
#entities_game_service
#entity_view_service #entity_view_service
#frontend_service #frontend_service
#gameplay_module_lib #gameplay_module_lib

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@ -0,0 +1,42 @@
FILE(GLOB SRC *.cpp *.h
backward_compatibility/*.h backward_compatibility/*.cpp
building_manager
character_structure
creature_manager/*.h creature_manager/*.cpp
egs_sheets/*.h egs_sheets/*.cpp
entity_manager/*.h entity_manager/*.cpp
entity_structure/*.h entity_structure/*.cpp
game_item_manager/*.h game_item_manager/*.cpp
guild_manager/*.h guild_manager/*.cpp
mission_manager/*.h mission_manager/*.cpp
modules/*.h modules/*.cpp
outpost_manager/*.h outpost_manager/*.cpp
phrase_manager/*.h phrase_manager/*.cpp
player_manager/*.h player_manager/*.cpp
progression/*.h progression/*.cpp
pvp_manager/*.h pvp_manager/*.cpp
pvp_manager/pvp_faction_reward_manager/*.h pvp_manager/pvp_faction_reward_manager/*.cpp
shop_type/*.h shop_type/*.cpp
stables/*.h stables/*.cpp
team_manager/*.h team_manager/*.cpp
weather/*.h weather/*.cpp)
LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/ai_pet_interface.cpp
${CMAKE_CURRENT_SOURCE_DIR}/ai_pet_interface.h
${CMAKE_CURRENT_SOURCE_DIR}/egs_static_continent.cpp
${CMAKE_CURRENT_SOURCE_DIR}/egs_static_continent.h)
ADD_EXECUTABLE(entities_game_service ${SRC})
INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_SOURCE_DIR}/server/src ${LIBXML2_INCLUDE_DIR} ${MYSQL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(entities_game_service admin_modules game_share ${PLATFORM_LINKFLAGS} ${LIBXML2_LIBRARIES} ${MYSQL_LIBRARIES} ${ZLIB_LIBRARIES} ${NELMISC_LIBRARY} ${NELNET_LIBRARY} ${NELGEORGES_LIBRARY} ${NELLIGO_LIBRARY})
IF(WIN32)
SET_TARGET_PROPERTIES(entities_game_service PROPERTIES
LINK_FLAGS "/NODEFAULTLIB:libcmt /SUBSYSTEM:WINDOWS"
PROJECT_LABEL "Services: Entities Game Service (EGS)")
ENDIF(WIN32)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
INSTALL(TARGETS entities_game_service RUNTIME DESTINATION sbin COMPONENT services)

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@ -17,7 +17,7 @@ TARGET_LINK_LIBRARIES(frontend_service admin_modules game_share ${PLATFORM_LINKF
IF(WIN32) IF(WIN32)
SET_TARGET_PROPERTIES(frontend_service PROPERTIES SET_TARGET_PROPERTIES(frontend_service PROPERTIES
LINK_FLAGS "/NODEFAULTLIB:libcmt /SUBSYSTEM:WINDOWS" LINK_FLAGS "/NODEFAULTLIB:libcmt /SUBSYSTEM:WINDOWS"
PROJECT_LABEL "Services: Frontend Service") PROJECT_LABEL "Services: Frontend Service (FS)")
ENDIF(WIN32) ENDIF(WIN32)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS}) ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})