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Fixed: The height of a CViewText was wrong in some cases because "|" is not the tallest character of the current font (ryzom.ttf)
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1 changed files with 12 additions and 3 deletions
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@ -2718,9 +2718,18 @@ namespace NLGUI
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TextContext->setOblique (_Oblique);
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TextContext->setOblique (_Oblique);
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// Letter size
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// Letter size
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UTextContext::CStringInfo si = TextContext->getStringInfo(ucstring("|")); // for now we can't now that directly from UTextContext
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ucstring chars;
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_FontHeight = (uint) si.StringHeight; // + (_Shadow?(_ShadowOutline?2:1):0);
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// instead of using the height of "|" that depends on font,
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_FontLegHeight = (uint) si.StringLine; // + (_Shadow?(_ShadowOutline?2:1):0);
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// we're using 2 characters:
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// - "_" that should be the character with the lowest part
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// - A with an accent for the highest part
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chars.fromUtf8("_\xc3\x84");
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// for now we can't know that directly from UTextContext
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UTextContext::CStringInfo si = TextContext->getStringInfo(chars);
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// add a padding of 1 pixel else the top will be truncated
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_FontHeight = (uint) si.StringHeight+1;
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_FontLegHeight = (uint) si.StringLine;
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// Space width
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// Space width
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si = TextContext->getStringInfo(ucstring(" "));
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si = TextContext->getStringInfo(ucstring(" "));
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