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Activate textures for postprocessing material under direct3d
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1 changed files with 2 additions and 2 deletions
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@ -648,7 +648,7 @@ bool CDriverD3D::setupMaterial(CMaterial &mat)
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// Must separate texture setup and texture activation in 2 "for"...
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// because setupTexture() may disable all stage.
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if (matShader == CMaterial::Normal)
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if (matShader == CMaterial::Normal || matShader == CMaterial::PostProcessing)
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{
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uint stage;
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for(stage=0 ; stage<maxTexture; ++stage)
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@ -668,7 +668,7 @@ bool CDriverD3D::setupMaterial(CMaterial &mat)
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// Don't do it also for Specular because the EnvFunction and the TexGen may be special.
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{
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H_AUTO_D3D(CDriverD3D_setupMaterial_normalShaderActivateTextures)
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if(matShader == CMaterial::Normal)
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if (matShader == CMaterial::Normal || matShader == CMaterial::PostProcessing)
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{
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uint stage;
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for(stage=0 ; stage<maxTexture; ++stage)
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