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#1304: Guild Missions: Merge with default
This commit is contained in:
commit
09a6a9945b
25 changed files with 2270 additions and 395 deletions
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@ -253,6 +253,14 @@ NPC tag name. Used to write in the sys info who destroyed the items</p>
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item description. See <a href="item_guidelines.html"><span class=SpellE>item_guidelines</span></a>
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for the formatting requirements.<o:p></o:p></p>
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||||
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||||
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
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||||
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||||
<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
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||||
style='mso-ansi-language:EN-US'>guild</span></u></b><b style='mso-bidi-font-weight:
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normal'><span lang=EN-US style='mso-ansi-language:EN-US'> (Boolean)</span></b><span
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lang=EN-US style='mso-ansi-language:EN-US'>: This parameter is only for guild missions. If it is set to true the action is done for the guild (not for the players that completed the mission).<o:p></o:p></span></p>
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|
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<p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> <span
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lang=FR style='mso-ansi-language:FR'><o:p></o:p></span></p>
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@ -160,7 +160,8 @@ mso-ansi-language:EN-US'><o:p> </o:p></span></p>
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<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
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style='mso-ansi-language:EN-US'>mission_names</span></u></b><span lang=EN-US
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style='mso-ansi-language:EN-US'>: Mission names with the specific mission
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objective texts.<o:p></o:p></span></p>
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objective texts. The name can be followed by a space and a number representing the number of
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times this mission needs to be done (useful for guild missions to specify the number of members needed to complete the mission)<o:p></o:p></span></p>
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<p class=MsoNormal><span lang=EN-US style='mso-fareast-font-family:"Times New Roman";
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mso-ansi-language:EN-US;mso-bidi-font-weight:bold'><o:p> </o:p></span></p>
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@ -166,6 +166,13 @@ reduce fame, use a negative figure.<o:p></o:p></span></p>
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<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
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<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
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style='mso-ansi-language:EN-US'>guild</span></u></b><b style='mso-bidi-font-weight:
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normal'><span lang=EN-US style='mso-ansi-language:EN-US'> (Boolean)</span></b><span
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lang=EN-US style='mso-ansi-language:EN-US'>: This parameter is only for guild missions. If it is set to true the action is done for the guild (not for the players that completed the mission).<o:p></o:p></span></p>
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<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
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<h2><span lang=EN-US style='color:#999999;mso-ansi-language:EN-US'>Default
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variables<u1:p></u1:p><u2:p></u2:p>:</span></h2>
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@ -178,11 +178,20 @@ lang=EN-US style='mso-ansi-language:EN-US'>: Array containing given item
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description. See <a href="item_guidelines.html">item_guidelines</a> for the
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formatting requirements.</span><o:p></o:p></p>
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<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
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<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
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style='mso-ansi-language:EN-US'>guild</span></u></b><b style='mso-bidi-font-weight:
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normal'><span lang=EN-US style='mso-ansi-language:EN-US'> (Boolean)</span></b><span
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lang=EN-US style='mso-ansi-language:EN-US'>: This parameter is only for guild missions. If it is set to true the action is done for the guild (not for the players that completed the mission).<o:p></o:p></span></p>
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<u1:p></u1:p>
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<p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span
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lang=EN-US style='mso-ansi-language:EN-US'><u1:p> </u1:p></span></p>
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||||
<h2><span lang=EN-US style='color:#999999;mso-ansi-language:EN-US'>Default
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variables:<u1:p></u1:p></span><o:p></o:p></h2>
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@ -169,6 +169,14 @@ lang=EN-US style='mso-ansi-language:EN-US'>amount</span></u></b></span><span
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lang=EN-US style='mso-ansi-language:EN-US'>: Amount of money to add to the
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player’s funds. To withdraw money, use a negative figure.<o:p></o:p></span></p>
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||||
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
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<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
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||||
style='mso-ansi-language:EN-US'>guild</span></u></b><b style='mso-bidi-font-weight:
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||||
normal'><span lang=EN-US style='mso-ansi-language:EN-US'> (Boolean)</span></b><span
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||||
lang=EN-US style='mso-ansi-language:EN-US'>: This parameter is only for guild missions. If it is set to true the action is done for the guild (not for the players that completed the mission).<o:p></o:p></span></p>
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<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
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||||
<h2><span lang=EN-US style='color:#999999;mso-ansi-language:EN-US'>Default
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@ -0,0 +1,192 @@
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<html xmlns:o="urn:schemas-microsoft-com:office:office"
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xmlns:w="urn:schemas-microsoft-com:office:word"
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<head>
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<meta name=ProgId content=Word.Document>
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<meta name=Generator content="Microsoft Word 10">
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<meta name=Originator content="Microsoft Word 10">
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||||
<link rel=File-List href="spawn_mission_files/filelist.xml">
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<o:DocumentProperties>
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||||
<o:Author>Fabien Henon</o:Author>
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||||
<o:LastAuthor>Fabien Henon</o:LastAuthor>
|
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<o:Revision>39</o:Revision>
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||||
<o:TotalTime>336</o:TotalTime>
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<o:Created>2003-07-18T07:59:00Z</o:Created>
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<o:LastSaved>2004-06-30T08:56:00Z</o:LastSaved>
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<o:Pages>1</o:Pages>
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<o:Words>34</o:Words>
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<o:Characters>187</o:Characters>
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<o:Company>nevrax</o:Company>
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<w:SpellingState>Clean</w:SpellingState>
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|
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|
||||
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table.MsoNormalTable
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|
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|
||||
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|
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|
||||
<div class=Section1>
|
||||
|
||||
<h1><span class=SpellE><span lang=EN-US style='color:#FF6600;mso-ansi-language:
|
||||
EN-US'>spawn_mission</span></span><span lang=EN-US style='color:#FF6600;
|
||||
mso-ansi-language:EN-US'><o:p></o:p></span></h1>
|
||||
|
||||
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
|
||||
|
||||
<h2><span lang=EN-US style='color:#999999;mso-ansi-language:EN-US'>Properties:<o:p></o:p></span></h2>
|
||||
|
||||
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
|
||||
|
||||
<p class=MsoNormal><span class=GramE><b style='mso-bidi-font-weight:normal'><u><span
|
||||
lang=EN-US style='mso-ansi-language:EN-US'>name</span></u></b></span><span
|
||||
lang=EN-US style='mso-ansi-language:EN-US'>: Action name, only used by the
|
||||
mission designer.<o:p></o:p></span></p>
|
||||
|
||||
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
|
||||
|
||||
<p class=MsoNormal><span class=GramE><b style='mso-bidi-font-weight:normal'><u><span
|
||||
lang=EN-US style='mso-ansi-language:EN-US'>giver_name</span></u></b></span><span
|
||||
lang=EN-US style='mso-ansi-language:EN-US'>: The NPC that gives the mission.<o:p></o:p></span></p>
|
||||
|
||||
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
|
||||
|
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<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
|
||||
style='mso-ansi-language:EN-US'>guild</span></u></b><b style='mso-bidi-font-weight:
|
||||
normal'><span lang=EN-US style='mso-ansi-language:EN-US'> (Boolean)</span></b><span
|
||||
lang=EN-US style='mso-ansi-language:EN-US'>: This parameter is only for guild missions. .<o:p></o:p></span></p>
|
||||
|
||||
|
||||
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
|
||||
|
||||
<p class=MsoNormal><span class=GramE><b style='mso-bidi-font-weight:normal'><u><span
|
||||
lang=EN-US style='mso-ansi-language:EN-US'>mission_name</span></u></b></span><span
|
||||
lang=EN-US style='mso-ansi-language:EN-US'>: The name of the mission to spawn.<o:p></o:p></span></p>
|
||||
|
||||
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
|
||||
|
||||
|
||||
</div>
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||||
|
||||
</body>
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||||
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</html>
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@ -688,8 +688,6 @@
|
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<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
|
||||
<DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
|
||||
<DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
|
||||
<DYNAMIC_CHILD CLASS_NAME="give_control" />
|
||||
<DYNAMIC_CHILD CLASS_NAME="recv_charge_point" />
|
||||
</PRIMITIVE>
|
||||
|
||||
|
||||
|
@ -709,6 +707,7 @@
|
|||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="spawn_mission : $mission_name$ : $giver_name$"/>
|
||||
<PARAMETER NAME="mission_name" TYPE="string" VISIBLE="true"/>
|
||||
<PARAMETER NAME="giver_name" TYPE="string" VISIBLE="true"/>
|
||||
<PARAMETER NAME="guild" TYPE="boolean" VISIBLE="true" />
|
||||
</PRIMITIVE>
|
||||
|
||||
<PRIMITIVE CLASS_NAME="encyclo_unlock" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
|
||||
|
@ -838,14 +837,6 @@
|
|||
<PARAMETER NAME="faction" TYPE="string" VISIBLE="true"/>
|
||||
<PARAMETER NAME="point" TYPE="string" VISIBLE="true"/>
|
||||
</PRIMITIVE>
|
||||
|
||||
<PRIMITIVE CLASS_NAME="give_control" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
|
||||
<PARAMETER NAME="outpost_name" TYPE="string" VISIBLE="true" />
|
||||
</PRIMITIVE>
|
||||
|
||||
<PRIMITIVE CLASS_NAME="recv_charge_point" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
|
||||
<PARAMETER NAME="charge_points" TYPE="string" VISIBLE="true" />
|
||||
</PRIMITIVE>
|
||||
|
||||
<PRIMITIVE CLASS_NAME="recv_fame" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
|
||||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="recv_fame $value$ $fame_owner$"/>
|
||||
|
@ -1108,8 +1099,6 @@
|
|||
<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
|
||||
<DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
|
||||
<DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
|
||||
<DYNAMIC_CHILD CLASS_NAME="give_control" />
|
||||
<DYNAMIC_CHILD CLASS_NAME="recv_charge_point" />
|
||||
</PRIMITIVE>
|
||||
|
||||
<PRIMITIVE CLASS_NAME="kill" TYPE="node" PARENT_CLASS="objective_parent">
|
||||
|
@ -1122,10 +1111,6 @@
|
|||
<PARAMETER NAME="npc_by_name/quantity" TYPE="string" VISIBLE="true"/>
|
||||
<PARAMETER NAME="faction/quantity" TYPE="string" VISIBLE="true"/>
|
||||
<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
|
||||
|
||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
||||
<DEFAULT_VALUE VALUE="1" />
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
<PRIMITIVE CLASS_NAME="talk_to" TYPE="node" PARENT_CLASS="objective_parent">
|
||||
|
@ -1135,45 +1120,28 @@
|
|||
<DEFAULT_VALUE VALUE="$giver$"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="phrase" TYPE="string_array" VISIBLE="true" FILE_EXTENSION="txt"/>
|
||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
||||
<DEFAULT_VALUE VALUE="1" />
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
<PRIMITIVE CLASS_NAME="cast" TYPE="node" PARENT_CLASS="objective_parent">
|
||||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="cast $spell$"/>
|
||||
|
||||
<PARAMETER NAME="action" TYPE="string_array" VISIBLE="true"/>
|
||||
<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
|
||||
|
||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
||||
<DEFAULT_VALUE VALUE="1" />
|
||||
</PARAMETER>
|
||||
|
||||
<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
|
||||
</PRIMITIVE>
|
||||
|
||||
<PRIMITIVE CLASS_NAME="forage" TYPE="node" PARENT_CLASS="objective_parent">
|
||||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="forage"/>
|
||||
<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
|
||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
||||
<DEFAULT_VALUE VALUE="1" />
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
<PRIMITIVE CLASS_NAME="loot" TYPE="node" PARENT_CLASS="objective_parent">
|
||||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="loot"/>
|
||||
<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
|
||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
||||
<DEFAULT_VALUE VALUE="1" />
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
<PRIMITIVE CLASS_NAME="craft" TYPE="node" PARENT_CLASS="objective_parent">
|
||||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="craft"/>
|
||||
<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
|
||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
||||
<DEFAULT_VALUE VALUE="1" />
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
<PRIMITIVE CLASS_NAME="target" TYPE="node" PARENT_CLASS="objective_parent">
|
||||
|
@ -1182,27 +1150,18 @@
|
|||
<PARAMETER NAME="races_to_target" TYPE="string_array" VISIBLE="true"/>
|
||||
<PARAMETER NAME="faunas_to_target" TYPE="string_array" VISIBLE="true"/>
|
||||
<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
|
||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
||||
<DEFAULT_VALUE VALUE="1" />
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
<PRIMITIVE CLASS_NAME="sell" TYPE="node" PARENT_CLASS="objective_parent">
|
||||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="sell"/>
|
||||
<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
|
||||
<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
|
||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
||||
<DEFAULT_VALUE VALUE="1" />
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
<PRIMITIVE CLASS_NAME="buy" TYPE="node" PARENT_CLASS="objective_parent">
|
||||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="buy"/>
|
||||
<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
|
||||
<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
|
||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
||||
<DEFAULT_VALUE VALUE="1" />
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
<PRIMITIVE CLASS_NAME="give_item" TYPE="node" PARENT_CLASS="objective_parent">
|
||||
|
@ -1212,9 +1171,6 @@
|
|||
<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true">
|
||||
<DEFAULT_VALUE VALUE="$giver$"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
||||
<DEFAULT_VALUE VALUE="1" />
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
<PRIMITIVE CLASS_NAME="give_money" TYPE="node" PARENT_CLASS="objective_parent">
|
||||
|
@ -1223,9 +1179,6 @@
|
|||
<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true">
|
||||
<DEFAULT_VALUE VALUE="$giver$"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
||||
<DEFAULT_VALUE VALUE="1" />
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
<PRIMITIVE CLASS_NAME="visit" TYPE="node" PARENT_CLASS="objective_parent">
|
||||
|
@ -1233,9 +1186,6 @@
|
|||
|
||||
<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
|
||||
<PARAMETER NAME="items_worn" TYPE="string_array" VISIBLE="true"/>
|
||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
||||
<DEFAULT_VALUE VALUE="1" />
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
<PRIMITIVE CLASS_NAME="escort" TYPE="node" PARENT_CLASS="objective_parent">
|
||||
|
@ -1243,35 +1193,23 @@
|
|||
|
||||
<PARAMETER NAME="group_to_escort" TYPE="string" VISIBLE="true"/>
|
||||
<PARAMETER NAME="save_all" TYPE="boolean" VISIBLE="true"/>
|
||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
||||
<DEFAULT_VALUE VALUE="1" />
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
<PRIMITIVE CLASS_NAME="skill" TYPE="node" PARENT_CLASS="objective_parent">
|
||||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="skill $skill_name$ $level$"/>
|
||||
<PARAMETER NAME="skill_name/level" TYPE="string_array" VISIBLE="true"/>
|
||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
||||
<DEFAULT_VALUE VALUE="1" />
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
<PRIMITIVE CLASS_NAME="do_mission" TYPE="node" PARENT_CLASS="objective_parent">
|
||||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="do_mission"/>
|
||||
|
||||
<PARAMETER NAME="mission_names" TYPE="string_array" VISIBLE="true"/>
|
||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
||||
<DEFAULT_VALUE VALUE="1" />
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
<PRIMITIVE CLASS_NAME="wait_ai_msg" TYPE="node" PARENT_CLASS="objective_parent">
|
||||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="wait_ai_msg $msg_content$"/>
|
||||
|
||||
<PARAMETER NAME="msg_content" TYPE="string_array" VISIBLE="true"/>
|
||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
||||
<DEFAULT_VALUE VALUE="1" />
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
<PRIMITIVE CLASS_NAME="queue_start" TYPE="node" PARENT_CLASS="objective_parent">
|
||||
|
@ -1304,18 +1242,12 @@
|
|||
<CONTEXT_VALUE VALUE="zorai_newbie"/>
|
||||
</COMBO_VALUES>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
||||
<DEFAULT_VALUE VALUE="1" />
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
<PRIMITIVE CLASS_NAME="ring_scenario" TYPE="node" PARENT_CLASS="objective_parent">
|
||||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="ring_scenario"/>
|
||||
|
||||
<PARAMETER NAME="scenario_tag" TYPE="string" VISIBLE="true"/>
|
||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
||||
<DEFAULT_VALUE VALUE="1" />
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,448 @@
|
|||
<?xml version="1.0"?>
|
||||
<PRIMITIVES VERSION="1">
|
||||
<ROOT_PRIMITIVE TYPE="CPrimNode">
|
||||
<ALIAS LAST_GENERATED="1269"/>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>missions_editor</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>guild_missions</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>audience</NAME>
|
||||
<STRING>guild</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>auto_remove_from_journal</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>automatic</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>mission_tree</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>fail_if_inventory_is_full</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>giver_primitive</NAME>
|
||||
<STRING>urban_newbieland.primitive</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>mission_category</NAME>
|
||||
<STRING>Killing</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>mission_description</NAME>
|
||||
<STRING>GUILD_MISSION_DESC</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>mission_giver</NAME>
|
||||
<STRING>$givervar@fullname$</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>mission_title</NAME>
|
||||
<STRING>GUILD_MISSION_TITLE</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>mono_instance</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>GUILD_MISSION</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>need_validation</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>non_abandonnable</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>not_in_journal</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>not_proposed</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>replayable</NAME>
|
||||
<STRING>true</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>run_only_once</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>variables</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>variables</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>var_npc</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>npc_function</NAME>
|
||||
<STRING>fct_ranger_leader</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>npc_name</NAME>
|
||||
<STRING>chiang_the_strong</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>var_name</NAME>
|
||||
<STRING>givervar</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>pre_requisite</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>pre_requisite</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>require_guild_grade</NAME>
|
||||
<STRING>Leader</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>require_guild_membership</NAME>
|
||||
<STRING>true</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimAlias">
|
||||
<ALIAS VALUE="1268"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>step</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>step</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>actions</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>pre_actions</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>spawn_mission</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>giver_name</NAME>
|
||||
<STRING>chiang_the_strong</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>guild</NAME>
|
||||
<STRING>true</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>mission_name</NAME>
|
||||
<STRING>SOLO_GUILD_MISSION</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>mission_objectives</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>objectives</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>do_mission</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>mission_names</NAME>
|
||||
<STRING>SOLO_GUILD_MISSION 2</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>overload_objective</NAME>
|
||||
<STRING>MIS_DO_MISSION</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>kill</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>fauna/quantity</NAME>
|
||||
<STRING>chdfa1 2</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>kill chdfa1 2</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>actions</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>post_actions</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>amount</NAME>
|
||||
<STRING>100</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>recv_money</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>guild</NAME>
|
||||
<STRING>true</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>recv_money 100 guild</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>amount</NAME>
|
||||
<STRING>50</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>recv_money</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>audience</NAME>
|
||||
<STRING>solo</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>auto_remove_from_journal</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>automatic</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>mission_tree</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>fail_if_inventory_is_full</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>giver_primitive</NAME>
|
||||
<STRING>urban_newbieland.primitive</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>mission_category</NAME>
|
||||
<STRING>Killing</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>mission_description</NAME>
|
||||
<STRING>SOLO_GUILD_MISSION_DESC</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>mission_giver</NAME>
|
||||
<STRING>$givervar@fullname$</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>mission_title</NAME>
|
||||
<STRING>SOLO_GUILD_MISSION_TITLE</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>mono_instance</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>SOLO_GUILD_MISSION</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>need_validation</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>non_abandonnable</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>not_in_journal</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>not_proposed</NAME>
|
||||
<STRING>true</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>replayable</NAME>
|
||||
<STRING>true</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>run_only_once</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>variables</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>variables</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>var_npc</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>npc_function</NAME>
|
||||
<STRING>fct_ranger_leader</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>npc_name</NAME>
|
||||
<STRING>chiang_the_strong</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>var_name</NAME>
|
||||
<STRING>givervar</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>pre_requisite</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>pre_requisite</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimAlias">
|
||||
<ALIAS VALUE="1269"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>step</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>step</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>actions</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>pre_actions</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>mission_objectives</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>objectives</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>kill</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>fauna/quantity</NAME>
|
||||
<STRING>chdfa1 1</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>kill chdfa1 1</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>actions</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>post_actions</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>amount</NAME>
|
||||
<STRING>20</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>recv_money</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
</ROOT_PRIMITIVE>
|
||||
</PRIMITIVES>
|
|
@ -34,6 +34,8 @@
|
|||
#include "outpost_manager/outpost_manager.h"
|
||||
#include "primitives_parser.h"
|
||||
#include "modules/shard_unifier_client.h"
|
||||
#include "mission_manager/mission_manager.h"
|
||||
#include "phrase_manager/phrase_utilities_functions.h"
|
||||
|
||||
/// todo guild remove entity id translator
|
||||
#include "nel/misc/eid_translator.h"
|
||||
|
@ -686,23 +688,193 @@ void CGuild::unregisterGuild()
|
|||
//
|
||||
//}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
void CGuild::removeMission(CMissionGuild * mission, TMissionResult result)
|
||||
void CGuild::removeMission( uint idx, TMissionResult result)
|
||||
{
|
||||
/// todo guild mission
|
||||
if ( idx >= _Missions.size() )
|
||||
return;
|
||||
|
||||
/// if the mission was finished, the result is success
|
||||
if ( _Missions[idx]->getFinished() )
|
||||
{
|
||||
if ( _Missions[idx]->getMissionSuccess() )
|
||||
result = mr_success;
|
||||
else
|
||||
result = mr_fail;
|
||||
}
|
||||
|
||||
CMissionTemplate *tpl = CMissionManager::getInstance()->getTemplate(_Missions[idx]->getTemplateId());
|
||||
|
||||
updateMissionHistories( _Missions[idx]->getTemplateId(), result);
|
||||
|
||||
if ( tpl && !tpl->Tags.NoList )
|
||||
{
|
||||
_Missions[idx]->clearUsersJournalEntry();
|
||||
}
|
||||
|
||||
CMissionManager::getInstance()->deInstanciateMission(_Missions[idx]);
|
||||
delete _Missions[idx];
|
||||
_Missions.erase(_Missions.begin() + idx) ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
void CGuild::addSuccessfulMission(CMissionTemplate * templ)
|
||||
{
|
||||
/// todo guild mission
|
||||
TMissionHistory &mh = _MissionHistories[templ->Alias];
|
||||
mh.Successfull = true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool CGuild::processMissionEvent( CMissionEvent & event, TAIAlias alias )
|
||||
void CGuild::clearSuccessfulMissions()
|
||||
{
|
||||
/// todo guild mission
|
||||
_MissionHistories.clear();
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
void CGuild::updateMissionHistories(TAIAlias missionAlias, uint32 result)
|
||||
{
|
||||
TMissionHistory &mh = _MissionHistories[missionAlias];
|
||||
|
||||
switch(result)
|
||||
{
|
||||
case mr_success:
|
||||
case mr_forced:
|
||||
mh.Successfull = true;
|
||||
// validate last try date
|
||||
_MissionHistories[missionAlias].LastSuccessDate = CTickEventHandler::getGameCycle();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
void CGuild::sendDynamicMessageToMembers(const string &msgName, const TVectorParamCheck ¶ms, const set<CEntityId> &excluded) const
|
||||
{
|
||||
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::const_iterator it = getMembersBegin();
|
||||
it != getMembersEnd();++it )
|
||||
{
|
||||
CCharacter * user = PlayerManager.getChar( it->first );
|
||||
|
||||
if ( excluded.find(it->first) == excluded.end())
|
||||
{
|
||||
const uint32 stringId = STRING_MANAGER::sendStringToClient(TheDataset.getDataSetRow(it->first), msgName, params );
|
||||
PHRASE_UTILITIES::sendDynamicSystemMessage(TheDataset.getDataSetRow(it->first), stringId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool CGuild::processMissionEvent( CMissionEvent & event, TAIAlias alias)
|
||||
{
|
||||
std::list<CMissionEvent*> listEvents;
|
||||
listEvents.push_back(&event);
|
||||
return processGuildMissionEvent(listEvents, alias);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool CGuild::processGuildMissionEvent(std::list< CMissionEvent *> & eventList, TAIAlias missionAlias)
|
||||
{
|
||||
for (uint i = 0; i < _Missions.size(); i++ )
|
||||
{
|
||||
nlassert( _Missions[i] );
|
||||
if ( missionAlias == CAIAliasTranslator::Invalid || _Missions[i]->getTemplateId() == missionAlias )
|
||||
{
|
||||
if ( processGuildMissionStepEvent( eventList, _Missions[i]->getTemplateId() ,0xFFFFFFFF) )
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool CGuild::processGuildMissionStepEvent(std::list< CMissionEvent*> & eventList, TAIAlias missionAlias, uint32 stepIndex)
|
||||
{
|
||||
CMissionGuild * mission = getMissionByAlias( missionAlias );
|
||||
if (!mission )
|
||||
{
|
||||
nlwarning("invalid missionAlias");
|
||||
return false;
|
||||
}
|
||||
// I don't know if i should pass _EId to this function
|
||||
CMissionEvent::TResult result = mission->processEvent(TheDataset.getDataSetRow(getHighestGradeOnlineUser()) /*TheDataset.getDataSetRow( _EId)*/ ,eventList,stepIndex );
|
||||
if ( result == CMissionEvent::Nothing )
|
||||
return false;
|
||||
else if ( result == CMissionEvent::MissionFailed )
|
||||
return true;
|
||||
|
||||
CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( mission->getTemplateId() );
|
||||
nlassert( templ );
|
||||
if ( result == CMissionEvent::MissionEnds )
|
||||
{
|
||||
CMissionEventMissionDone * event = new CMissionEventMissionDone(templ->Alias);
|
||||
eventList.push_back(event);
|
||||
|
||||
addSuccessfulMission(templ);
|
||||
|
||||
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = getMembersBegin();
|
||||
it != getMembersEnd();++it )
|
||||
{
|
||||
CCharacter * user = PlayerManager.getChar( it->first );
|
||||
if ( user )
|
||||
{
|
||||
if ( templ->Tags.NoList == false )
|
||||
CCharacter::sendDynamicSystemMessage( user->getEntityRowId(),"EGS_MISSION_SUCCESS");
|
||||
}
|
||||
}
|
||||
|
||||
CMissionManager::getInstance()->missionDoneOnce(templ);
|
||||
mission->stopChildren();
|
||||
|
||||
// only remove no list missions, other must be manually removed by user
|
||||
if ( templ->Tags.NoList || mission->isChained() || templ->Tags.AutoRemove )
|
||||
{
|
||||
mission->updateEncyclopedia();
|
||||
removeMission(mission, mr_success);
|
||||
}
|
||||
else
|
||||
{
|
||||
mission->setSuccessFlag();
|
||||
mission->updateUsersJournalEntry();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else if ( result == CMissionEvent::StepEnds )
|
||||
{
|
||||
if ( templ->Tags.NoList == false )
|
||||
{
|
||||
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = getMembersBegin();
|
||||
it != getMembersEnd();++it )
|
||||
{
|
||||
CCharacter * user = PlayerManager.getChar( it->first );
|
||||
if ( user )
|
||||
{
|
||||
if ( templ->Tags.NoList == false )
|
||||
CCharacter::sendDynamicSystemMessage( user->getEntityRowId(),"EGS_MISSION_STEP_SUCCESS");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
mission->updateUsersJournalEntry();
|
||||
return true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
CMissionGuild* CGuild::getMissionByAlias( TAIAlias missionAlias )
|
||||
{
|
||||
const uint size = (uint)_Missions.size();
|
||||
for ( uint i = 0; i < size; i++ )
|
||||
{
|
||||
if ( _Missions[i] && _Missions[i]->getTemplateId() == missionAlias )
|
||||
return _Missions[i];
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool CGuild::isMissionSuccessfull(TAIAlias alias)
|
||||
{
|
||||
std::map<TAIAlias, TMissionHistory>::iterator it(_MissionHistories.find(alias));
|
||||
if (it != _MissionHistories.end())
|
||||
return it->second.Successfull;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -732,10 +904,12 @@ bool CGuild::canAccessToGuildInventory( CCharacter * user )
|
|||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
void CGuild::putItem( CGameItemPtr item )
|
||||
bool CGuild::putItem( CGameItemPtr item )
|
||||
{
|
||||
if (_Inventory->insertItem(item, INVENTORIES::INSERT_IN_FIRST_FREE_SLOT, true) != CInventoryBase::ior_ok)
|
||||
CInventoryBase::TInventoryOpResult res = _Inventory->insertItem(item, INVENTORIES::INSERT_IN_FIRST_FREE_SLOT, true);
|
||||
if (res != CInventoryBase::ior_ok)
|
||||
item.deleteItem();
|
||||
return res == CInventoryBase::ior_ok;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
@ -856,6 +1030,88 @@ void CGuild::takeItem( CCharacter * user, uint32 slot, uint32 quantity, uint16 s
|
|||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
uint CGuild::selectItems(NLMISC::CSheetId itemSheetId, uint32 quality, std::vector<CItemSlotId> *itemList)
|
||||
{
|
||||
// For all items
|
||||
uint quantitySelected= 0;
|
||||
for (uint32 i = 0; i < _Inventory->getSlotCount(); i++)
|
||||
{
|
||||
CGameItemPtr item = _Inventory->getItem(i);
|
||||
if (item == NULL)
|
||||
continue;
|
||||
|
||||
// if match, append to the list
|
||||
if (item->getSheetId()==itemSheetId && item->quality()>=quality)
|
||||
{
|
||||
quantitySelected+= item->getStackSize();
|
||||
if(itemList)
|
||||
{
|
||||
CItemSlotId entry;
|
||||
entry.Slot= i;
|
||||
entry.Quality= item->quality();
|
||||
itemList->push_back(entry);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return quantitySelected;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
uint CGuild::destroyItems(const std::vector<CItemSlotId> &itemSlotIns, uint32 maxQuantity)
|
||||
{
|
||||
// none to destroy actually?
|
||||
if(maxQuantity==0 || itemSlotIns.empty())
|
||||
return 0;
|
||||
|
||||
// If has to destroy only some of them, must sort to take first the ones of lowest quality
|
||||
const std::vector<CItemSlotId> *itemSlots= NULL;
|
||||
std::vector<CItemSlotId> itemSlotSorted;
|
||||
if(maxQuantity!=uint32(-1))
|
||||
{
|
||||
itemSlotSorted= itemSlotIns;
|
||||
std::sort(itemSlotSorted.begin(), itemSlotSorted.end());
|
||||
itemSlots= &itemSlotSorted;
|
||||
}
|
||||
else
|
||||
{
|
||||
// just point to the original one
|
||||
itemSlots= &itemSlotIns;
|
||||
}
|
||||
|
||||
// destroy items up to the maxquantity wanted
|
||||
uint index= 0;
|
||||
uint totalDestroyed= 0;
|
||||
while(maxQuantity>0 && index<itemSlotIns.size())
|
||||
{
|
||||
const CItemSlotId &itemSlot= (*itemSlots)[index];
|
||||
// locate the item
|
||||
CGameItemPtr pItem= getItem(itemSlot.Slot);
|
||||
if(pItem!=NULL)
|
||||
{
|
||||
// destroy
|
||||
uint32 quantityToDestroy= maxQuantity;
|
||||
quantityToDestroy= min(quantityToDestroy, pItem->getStackSize());
|
||||
|
||||
CGameItemPtr item = _Inventory->removeItem(itemSlot.Slot, quantityToDestroy);
|
||||
item.deleteItem();
|
||||
|
||||
// decrease if not infinity
|
||||
if(maxQuantity!=-1)
|
||||
maxQuantity-= quantityToDestroy;
|
||||
|
||||
// increase count
|
||||
totalDestroyed+= quantityToDestroy;
|
||||
}
|
||||
|
||||
// next slot to destroy
|
||||
index++;
|
||||
}
|
||||
|
||||
return totalDestroyed;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
void CGuild::takeMoney( CCharacter * user, uint64 money, uint16 session )
|
||||
{
|
||||
|
|
|
@ -27,10 +27,15 @@
|
|||
#include "outpost_manager/outpost_guild_db_updater.h"
|
||||
#include "guild_interface.h"
|
||||
#include "database_guild.h"
|
||||
#include "mission_manager/mission_guild.h"
|
||||
|
||||
class CMissionGuild;
|
||||
class CGuildMember;
|
||||
|
||||
/* Storage class for mission history data.
|
||||
*/
|
||||
struct TMissionHistory;
|
||||
|
||||
|
||||
/**
|
||||
* A guild in ryzom
|
||||
|
@ -176,9 +181,36 @@ public:
|
|||
|
||||
///\name Mission management
|
||||
//@{
|
||||
void removeMission(CMissionGuild * mission, TMissionResult result);
|
||||
void removeMission(CMissionGuild * mission, TMissionResult result)
|
||||
{
|
||||
for (uint i = 0; i < _Missions.size(); i++)
|
||||
{
|
||||
if ( _Missions[i] == mission )
|
||||
{
|
||||
removeMission(i, result);
|
||||
}
|
||||
}
|
||||
}
|
||||
void removeMission( uint idx, TMissionResult result);
|
||||
void addSuccessfulMission(CMissionTemplate * templ);
|
||||
void clearSuccessfulMissions();
|
||||
void updateMissionHistories(TAIAlias missionAlias, uint32 result);
|
||||
bool processMissionEvent( CMissionEvent & event, TAIAlias alias = CAIAliasTranslator::Invalid);
|
||||
bool processGuildMissionEvent(std::list< CMissionEvent * > & eventList, TAIAlias missionAlias );
|
||||
bool processGuildMissionStepEvent(std::list< CMissionEvent* > & eventList, TAIAlias missionAlias, uint32 stepIndex);
|
||||
CMissionGuild* getMissionByAlias( TAIAlias missionAlias );
|
||||
bool isMissionSuccessfull(TAIAlias alias);
|
||||
void sendDynamicMessageToMembers(const std::string &msgName, const TVectorParamCheck ¶ms, const std::set<NLMISC::CEntityId> &excluded) const;
|
||||
///\return the mission
|
||||
inline std::vector<CMissionGuild*> & getMissions()
|
||||
{
|
||||
return _Missions;
|
||||
}
|
||||
void addMission(CMissionGuild* guildMission)
|
||||
{
|
||||
_Missions.push_back(guildMission);
|
||||
guildMission->updateUsersJournalEntry();
|
||||
}
|
||||
//@}
|
||||
|
||||
/// inventory management
|
||||
|
@ -203,7 +235,23 @@ public:
|
|||
return _Inventory->getItem(slot);
|
||||
}
|
||||
/// add an item in the guild inventory (item can be deleted if not inserted : do not use it anymore in any case!)
|
||||
void putItem( CGameItemPtr item );
|
||||
bool putItem( CGameItemPtr item );
|
||||
|
||||
class CItemSlotId
|
||||
{
|
||||
public:
|
||||
uint32 Slot;
|
||||
uint32 Quality;
|
||||
bool operator<(const CItemSlotId &o) const
|
||||
{
|
||||
return Quality<o.Quality;
|
||||
}
|
||||
};
|
||||
|
||||
/// check the presence of an item (or several items in a stack) by its sheetId/quality
|
||||
uint selectItems(NLMISC::CSheetId itemSheetId, uint32 quality, std::vector<CItemSlotId> *itemList= NULL);
|
||||
/// destroy a list of items (up to maxQuantity to destroy)
|
||||
uint destroyItems(const std::vector<CItemSlotId> &itemSlots, uint32 maxQuantity=-1);
|
||||
|
||||
/// return the inventory (const)
|
||||
const NLMISC::CSmartPtr<CGuildInventory>& getInventory() const { return _Inventory; }
|
||||
|
@ -351,6 +399,11 @@ private:
|
|||
/// list of outposts challenged by guild
|
||||
std::vector<TAIAlias> _ChallengedOutposts;
|
||||
|
||||
///the missions took by the guild
|
||||
std::vector<CMissionGuild*> _Missions;
|
||||
/// Successful missions
|
||||
std::map<TAIAlias, TMissionHistory> _MissionHistories;
|
||||
|
||||
NLMISC_COMMAND_FRIEND( guildDB );
|
||||
};
|
||||
#endif // RY_GUILD_H
|
||||
|
|
|
@ -99,6 +99,12 @@ public:
|
|||
/// user wanna pick a mission
|
||||
CMissionGuild * pickMission( TAIAlias alias );
|
||||
|
||||
// Function to check if the member can pick a mission. By default only Officer and above can pick a guild mission
|
||||
virtual bool canPickMission(TAIAlias alias)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// set the version of last sent info of items in guild inventory
|
||||
void setLastSentInfoVersion(uint32 slot, uint8 infoVersion)
|
||||
{
|
||||
|
|
|
@ -34,6 +34,14 @@ public:
|
|||
:CGuildMemberModule(proxy,guildMember){}
|
||||
virtual bool canAffectGrade(EGSPD::CGuildGrade::TGuildGrade grade)const;
|
||||
virtual bool canInvite()const;
|
||||
|
||||
// Function to check if the member can pick a mission.
|
||||
// By default only Officers and above can pick a guild mission.
|
||||
// So we don't need to implement this function for the other grades
|
||||
virtual bool canPickMission(TAIAlias alias)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
};
|
||||
;
|
||||
|
||||
|
|
|
@ -26,6 +26,9 @@
|
|||
#include "team_manager/team_manager.h"
|
||||
#include "mission_manager/mission_team.h"
|
||||
#include "mission_manager/mission_log.h"
|
||||
#include "guild_manager/guild_manager.h"
|
||||
#include "guild_manager/guild.h"
|
||||
#include "guild_manager/guild_member.h"
|
||||
|
||||
|
||||
using namespace std;
|
||||
|
@ -222,50 +225,108 @@ void cbClientGroupAbandonMission( NLNET::CMessage& msgin, const std::string &ser
|
|||
CCharacter * user = PlayerManager.getChar( userId );
|
||||
|
||||
user->setAfkState(false);
|
||||
CTeam * team = TeamManager.getRealTeam( user->getTeamId() );
|
||||
if ( !team )
|
||||
{
|
||||
MISLOG("user:%s cbClientGroupAbandonMission : Invalid team", userId.toString().c_str());
|
||||
return;
|
||||
}
|
||||
if ( team->getLeader() != userId )
|
||||
{
|
||||
CCharacter::sendDynamicSystemMessage( user->getEntityRowId(), "REQ_LEADER_TO_ABANDON_MISSION" );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( index >= team->getMissions().size() )
|
||||
// We check if it's a guild or team mission
|
||||
if (index < MaxGroupMissionCount)
|
||||
{
|
||||
MISLOG("user:%s cbClientGroupAbandonMission : Invalid group mission %u ( count %u )",
|
||||
userId.toString().c_str(), index, team->getMissions().size());
|
||||
return;
|
||||
}
|
||||
|
||||
// Team
|
||||
|
||||
CMissionTeam* mission = team->getMissions()[index];
|
||||
nlassert(mission);
|
||||
|
||||
if ( mission->getFinished() == false )
|
||||
{
|
||||
CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( mission->getTemplateId() );
|
||||
if ( !templ )
|
||||
CTeam * team = TeamManager.getRealTeam( user->getTeamId() );
|
||||
if ( !team )
|
||||
{
|
||||
MISLOG("user:%s cbClientGroupAbandonMission : invalid group mission alias %u",
|
||||
userId.toString().c_str(), mission->getTemplateId());
|
||||
MISLOG("user:%s cbClientGroupAbandonMission : Invalid team", userId.toString().c_str());
|
||||
return;
|
||||
}
|
||||
if ( templ->Tags.NonAbandonnable )
|
||||
if ( team->getLeader() != userId )
|
||||
{
|
||||
MISLOG("user:%s cbClientGroupAbandonMission : group mission alias %u is not abandonnable but user tries to abandon it",
|
||||
userId.toString().c_str(), mission->getTemplateId());
|
||||
CCharacter::sendDynamicSystemMessage( user->getEntityRowId(), "REQ_LEADER_TO_ABANDON_MISSION" );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( index >= team->getMissions().size() )
|
||||
{
|
||||
MISLOG("user:%s cbClientGroupAbandonMission : Invalid group mission %u ( count %u )",
|
||||
userId.toString().c_str(), index, team->getMissions().size());
|
||||
return;
|
||||
}
|
||||
set<CEntityId> excluded;
|
||||
excluded.insert( userId );
|
||||
|
||||
team->sendDynamicMessageToMembers( "ABANDON_GROUP_MISSION",TVectorParamCheck(), excluded );
|
||||
|
||||
CMissionTeam* mission = team->getMissions()[index];
|
||||
nlassert(mission);
|
||||
|
||||
if ( mission->getFinished() == false )
|
||||
{
|
||||
CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( mission->getTemplateId() );
|
||||
if ( !templ )
|
||||
{
|
||||
MISLOG("user:%s cbClientGroupAbandonMission : invalid group mission alias %u",
|
||||
userId.toString().c_str(), mission->getTemplateId());
|
||||
return;
|
||||
}
|
||||
if ( templ->Tags.NonAbandonnable )
|
||||
{
|
||||
MISLOG("user:%s cbClientGroupAbandonMission : group mission alias %u is not abandonnable but user tries to abandon it",
|
||||
userId.toString().c_str(), mission->getTemplateId());
|
||||
return;
|
||||
}
|
||||
set<CEntityId> excluded;
|
||||
excluded.insert( userId );
|
||||
|
||||
team->sendDynamicMessageToMembers( "ABANDON_GROUP_MISSION",TVectorParamCheck(), excluded );
|
||||
}
|
||||
team->removeMission( index, mr_abandon );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Guild
|
||||
// We set the correct index
|
||||
index = MaxGroupMissionCount - index;
|
||||
|
||||
CGuild * guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
|
||||
if ( !guild )
|
||||
{
|
||||
MISLOG("user:%s cbClientGroupAbandonMission : Invalid team", userId.toString().c_str());
|
||||
return;
|
||||
}
|
||||
if ( guild->getLeader()->getIngameEId() != userId )
|
||||
{
|
||||
CCharacter::sendDynamicSystemMessage( user->getEntityRowId(), "REQ_LEADER_TO_ABANDON_MISSION" );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( index >= guild->getMissions().size() )
|
||||
{
|
||||
MISLOG("user:%s cbClientGroupAbandonMission : Invalid group mission %u ( count %u )",
|
||||
userId.toString().c_str(), index, guild->getMissions().size());
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
CMissionGuild* mission = guild->getMissions()[index];
|
||||
nlassert(mission);
|
||||
|
||||
if ( mission->getFinished() == false )
|
||||
{
|
||||
CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( mission->getTemplateId() );
|
||||
if ( !templ )
|
||||
{
|
||||
MISLOG("user:%s cbClientGroupAbandonMission : invalid group mission alias %u",
|
||||
userId.toString().c_str(), mission->getTemplateId());
|
||||
return;
|
||||
}
|
||||
if ( templ->Tags.NonAbandonnable )
|
||||
{
|
||||
MISLOG("user:%s cbClientGroupAbandonMission : group mission alias %u is not abandonnable but user tries to abandon it",
|
||||
userId.toString().c_str(), mission->getTemplateId());
|
||||
return;
|
||||
}
|
||||
set<CEntityId> excluded;
|
||||
excluded.insert( userId );
|
||||
|
||||
guild->sendDynamicMessageToMembers( "ABANDON_GROUP_MISSION",TVectorParamCheck(), excluded );
|
||||
}
|
||||
guild->removeMission( index, mr_abandon );
|
||||
}
|
||||
team->removeMission( index, mr_abandon );
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -429,11 +429,12 @@ protected:
|
|||
class CMissionEventAddMission: public CMissionEvent
|
||||
{
|
||||
public:
|
||||
CMissionEventAddMission( TAIAlias giver, TAIAlias mission, TAIAlias mainMission )
|
||||
:CMissionEvent(AddMission, TDataSetRow()) ,Giver(giver),Mission(mission),MainMission(mainMission) {}
|
||||
CMissionEventAddMission( TAIAlias giver, TAIAlias mission, TAIAlias mainMission, bool guild )
|
||||
:CMissionEvent(AddMission, TDataSetRow()) ,Giver(giver),Mission(mission),MainMission(mainMission), Guild(guild) {}
|
||||
TAIAlias Mission;
|
||||
TAIAlias Giver;
|
||||
TAIAlias MainMission;
|
||||
bool Guild;
|
||||
protected:
|
||||
friend class CMissionEvent;
|
||||
bool buildFromScript( const std::vector< std::string > & script ,NLMISC::CLog& log){return false;}
|
||||
|
|
|
@ -25,18 +25,83 @@
|
|||
#include "player_manager/player.h"
|
||||
#include "player_manager/character.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
NL_INSTANCE_COUNTER_IMPL(CMissionGuild);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
void CMissionGuild::updateUsersJournalEntry()
|
||||
{
|
||||
/// todo guild mission
|
||||
CGuild * guild = CGuildManager::getInstance()->getGuildFromId( _GuildId );
|
||||
if (!guild)
|
||||
{
|
||||
nlwarning( "<MISSIONS>cant find guild ID : %d", _GuildId );
|
||||
return;
|
||||
}
|
||||
|
||||
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = guild->getMembersBegin();
|
||||
it != guild->getMembersEnd();++it )
|
||||
{
|
||||
CCharacter * user = PlayerManager.getChar( it->first );
|
||||
if ( !user )
|
||||
{
|
||||
nlwarning( "<MISSIONS>cant find user %s", it->first.toString().c_str() );
|
||||
continue;
|
||||
}
|
||||
updateUserJournalEntry(*user,"GROUP:");
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
void CMissionGuild::clearUsersJournalEntry()
|
||||
{
|
||||
/// todo guild mission
|
||||
CGuild * guild = CGuildManager::getInstance()->getGuildFromId( _GuildId );
|
||||
if (!guild)
|
||||
{
|
||||
nlwarning( "<MISSIONS>cant find guild ID : %d", _GuildId );
|
||||
return;
|
||||
}
|
||||
|
||||
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = guild->getMembersBegin();
|
||||
it != guild->getMembersEnd();++it )
|
||||
{
|
||||
CCharacter * user = PlayerManager.getChar( it->first );
|
||||
if ( !user )
|
||||
{
|
||||
nlwarning( "<MISSIONS>cant find user %s", it->first.toString().c_str() );
|
||||
continue;
|
||||
}
|
||||
|
||||
CBankAccessor_PLR::TGROUP::TMISSIONS::TArray &missionItem = CBankAccessor_PLR::getGROUP().getMISSIONS().getArray(_ClientIndex);
|
||||
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:TYPE",_ClientIndex), 0);
|
||||
missionItem.setTYPE(user->_PropertyDatabase, 0);
|
||||
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:ICON",_ClientIndex), 0);
|
||||
missionItem.setICON(user->_PropertyDatabase, CSheetId::Unknown);
|
||||
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:TITLE",_ClientIndex), 0);
|
||||
missionItem.setTITLE(user->_PropertyDatabase, 0);
|
||||
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:DETAIL_TEXT",_ClientIndex), 0);
|
||||
missionItem.setDETAIL_TEXT(user->_PropertyDatabase, 0);
|
||||
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:END_DATE",_ClientIndex), 0 );
|
||||
missionItem.setEND_DATE(user->_PropertyDatabase, 0);
|
||||
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:BEGIN_DATE",_ClientIndex), 0 );
|
||||
missionItem.setBEGIN_DATE(user->_PropertyDatabase, 0);
|
||||
for (uint i = 0; i < NB_JOURNAL_COORDS; i++)
|
||||
{
|
||||
CBankAccessor_PLR::TGROUP::TMISSIONS::TArray::TTARGET &targetItem = missionItem.getTARGET(i);
|
||||
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:TARGET%u:TITLE",_ClientIndex,i), 0);
|
||||
targetItem.setTITLE(user->_PropertyDatabase, 0);
|
||||
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:TARGET%u:X",_ClientIndex,i), 0);
|
||||
targetItem.setX(user->_PropertyDatabase, 0);
|
||||
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:TARGET%u:Y",_ClientIndex,i), 0);
|
||||
targetItem.setY(user->_PropertyDatabase, 0);
|
||||
}
|
||||
for (uint i = 0; i < NB_STEP_PER_MISSION; i++)
|
||||
{
|
||||
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:GOALS:%u:TEXT",_ClientIndex,i), 0);
|
||||
missionItem.getGOALS().getArray(i).setTEXT(user->_PropertyDatabase, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -32,6 +32,7 @@ public:
|
|||
|
||||
CMissionGuild() : _Chained(false) { }
|
||||
|
||||
inline void setGuild( uint32 guildId );
|
||||
/// override
|
||||
void updateUsersJournalEntry();
|
||||
/// override
|
||||
|
@ -58,6 +59,10 @@ private:
|
|||
bool _Chained;
|
||||
};
|
||||
|
||||
void CMissionGuild::setGuild( uint32 guildId )
|
||||
{
|
||||
_GuildId = guildId;
|
||||
}
|
||||
|
||||
#endif // RY_MISSION_GUILD_H
|
||||
|
||||
|
|
|
@ -44,6 +44,7 @@
|
|||
#include "egs_utils.h"
|
||||
#include "egs_pd.h"
|
||||
#include "guild_manager/guild_member_module.h"
|
||||
#include "guild_manager/guild_manager.h"
|
||||
#include "building_manager/building_manager.h"
|
||||
#include "building_manager/room_instance.h"
|
||||
#include "zone_manager.h"
|
||||
|
@ -836,25 +837,68 @@ void CMissionManager::instanciateMission(CCharacter* user,TAIAlias alias, TAIAl
|
|||
}
|
||||
else if ( templ->Type == MISSION_DESC::Guild )
|
||||
{
|
||||
/// todo guild mission
|
||||
/// Check to see if we can pick the mission
|
||||
CGuildMemberModule * module;
|
||||
if ( !user->getModuleParent().getModule( module ) )
|
||||
{
|
||||
MISDBG("%s user not in a guild", sDebugPrefix.c_str());
|
||||
return;
|
||||
}
|
||||
inst = module->pickMission( templ->Alias );
|
||||
if (!inst)
|
||||
/* /// This is already checked in the prerequisites
|
||||
if (!module->pickMission( templ->Alias ))
|
||||
{
|
||||
/// Todo : error message for the member
|
||||
return;
|
||||
/// todo guild mission : see solo
|
||||
/*
|
||||
todo guild mission : implement that in module
|
||||
teamMission->initBasics( giver );
|
||||
soloMission->setTeam( user->getTeamId() );
|
||||
}*/
|
||||
|
||||
CGuild * guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
|
||||
if (!guild)
|
||||
{
|
||||
nlwarning( "<MISSIONS>cant find guild ID : %d", user->getGuildId() );
|
||||
return;
|
||||
}
|
||||
if ( !templ->Tags.NoList && guild->getMissions().size() >= MaxGuildMissionCount)
|
||||
{
|
||||
CCharacter::sendDynamicSystemMessage(user->getId(), "MISSION_MAX_GUILD_REACHED" );
|
||||
return;
|
||||
}
|
||||
|
||||
CMissionGuild * guildMission = EGS_PD_CAST<CMissionGuild*>( EGSPD::CMissionGuildPD::create( templ->Alias ) );
|
||||
if ( !guildMission )
|
||||
{
|
||||
MISDBG("%s could not create guild mission", sDebugPrefix.c_str());
|
||||
return;
|
||||
}
|
||||
guildMission->onCreation( giver );
|
||||
guildMission->setGuild(user->getGuildId());
|
||||
|
||||
// Find a suitable client index (for non-invisible missions)
|
||||
if ( templ->Tags.NoList == false )
|
||||
{
|
||||
uint8 idx = 0;
|
||||
for ( uint i = MaxGroupMissionCount; i < MaxGroupMissionCount + MaxGuildMissionCount; i++ )
|
||||
{
|
||||
if ( ! CBankAccessor_PLR::getGROUP().getMISSIONS().getArray(i).getTITLE(user->_PropertyDatabase))
|
||||
{
|
||||
idx = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
guildMission->setClientIndex( idx );
|
||||
}
|
||||
|
||||
// Add mission
|
||||
guild->addMission( guildMission );
|
||||
inst = guildMission;
|
||||
|
||||
/// /!\ Do the same thing that the team missions but with the loop: for ( uint i = MaxGroupMissionCount; i < MaxGroupMissionCount + MaxGuildMissionCount; i++ )
|
||||
/// Instead of for ( uint i = 0; i < MaxGroupMissionCount; i++ ), so that we use available space for guild missions
|
||||
|
||||
/*//teamMission->initBasics( giver );
|
||||
//soloMission->setTeam( user->getTeamId() );
|
||||
CGuild * guild = user->getGuild();
|
||||
if ( guild )
|
||||
{
|
||||
mission->getguild
|
||||
if ( guild->getMissions().size() >= MaxGuildMissionCount)
|
||||
{
|
||||
CCharacter::sendDynamicSystemMessage(user->getId(), "MISSION_MAX_GUILD_REACHED" );
|
||||
|
@ -880,8 +924,7 @@ void CMissionManager::instanciateMission(CCharacter* user,TAIAlias alias, TAIAl
|
|||
else
|
||||
{
|
||||
|
||||
}
|
||||
*/
|
||||
}*/
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1141,7 +1141,13 @@ MISSION_REGISTER_STEP(CMissionStepCast,"cast")
|
|||
// ----------------------------------------------------------------------------
|
||||
class CMissionStepDoMissions : public IMissionStepTemplate
|
||||
{
|
||||
std::vector< std::string > _Missions;
|
||||
struct MissionNb
|
||||
{
|
||||
std::string Mission;
|
||||
uint32 NbNeedCompletion;
|
||||
};
|
||||
|
||||
std::vector< MissionNb > _Missions;
|
||||
|
||||
virtual bool buildStep( uint32 line, const std::vector< std::string > & script, CMissionGlobalParsingData & globalData, CMissionSpecificParsingData & missionData )
|
||||
{
|
||||
|
@ -1158,7 +1164,23 @@ class CMissionStepDoMissions : public IMissionStepTemplate
|
|||
_Missions.resize(subs.size());
|
||||
for ( uint i = 0; i < subs.size(); i++ )
|
||||
{
|
||||
_Missions[i] = CMissionParser::getNoBlankString( subs[i] );
|
||||
std::vector< std::string > params;
|
||||
//NLMISC::splitString( subs[i]," \t", params );
|
||||
subs[i] = CMissionParser::getNoBlankString(subs[i]);
|
||||
std::size_t pos = subs[i].find_first_of(" \t");
|
||||
std::string str = subs[i].substr(0, pos);
|
||||
params.push_back(str);
|
||||
if (pos != std::string::npos)
|
||||
str = subs[i].substr(pos + 1);
|
||||
else
|
||||
str = "";
|
||||
params.push_back(str);
|
||||
//std::size_t pos = _Missions[i].find_first_of(" \t");
|
||||
_Missions[i].Mission = CMissionParser::getNoBlankString( params[0] );
|
||||
if (params.size() > 1)
|
||||
NLMISC::fromString(params[1], _Missions[i].NbNeedCompletion);
|
||||
else
|
||||
_Missions[i].NbNeedCompletion = 1;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -1168,7 +1190,7 @@ class CMissionStepDoMissions : public IMissionStepTemplate
|
|||
if ( event.Type == CMissionEvent::MissionDone )
|
||||
{
|
||||
CMissionEventMissionDone & eventSpe = (CMissionEventMissionDone&)event;
|
||||
TAIAlias alias = CAIAliasTranslator::getInstance()->getMissionUniqueIdFromName( _Missions[subStepIndex] );
|
||||
TAIAlias alias = CAIAliasTranslator::getInstance()->getMissionUniqueIdFromName( _Missions[subStepIndex].Mission );
|
||||
if ( eventSpe.Mission == alias )
|
||||
{
|
||||
LOGMISSIONSTEPSUCCESS("mission");
|
||||
|
@ -1181,11 +1203,36 @@ class CMissionStepDoMissions : public IMissionStepTemplate
|
|||
void getInitState( std::vector<uint32>& ret )
|
||||
{
|
||||
ret.resize( _Missions.size(), 1 );
|
||||
uint32 i = 0;
|
||||
for (std::vector<MissionNb>::const_iterator it = _Missions.begin(); it != _Missions.end(); ++it)
|
||||
{
|
||||
ret[i] = it->NbNeedCompletion;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void getTextParams( uint & nbSubSteps,const std::string* & textPtr,TVectorParamCheck& retParams, const std::vector<uint32>& subStepStates)
|
||||
{
|
||||
static const std::string stepText = "ERROR_UNSPECIFIED_MISSION_TEXT";
|
||||
/*static const std::string stepText = "ERROR_UNSPECIFIED_MISSION_TEXT";
|
||||
textPtr = &stepText;*/
|
||||
|
||||
// Because we can specify the number of times we want a mission to be completed, we specify the parameters
|
||||
static const std::string stepText = "MIS_DO_MISSION_";
|
||||
nlassert( _Missions.size() == subStepStates.size() );
|
||||
for ( uint i = 0; i < subStepStates.size(); i++ )
|
||||
{
|
||||
if( subStepStates[i] != 0 )
|
||||
{
|
||||
nbSubSteps++;
|
||||
retParams.push_back(STRING_MANAGER::TParam());
|
||||
retParams.back().Type = STRING_MANAGER::integer;
|
||||
retParams.back().Int = subStepStates[i];
|
||||
|
||||
retParams.push_back(STRING_MANAGER::TParam());
|
||||
retParams.back().Type = STRING_MANAGER::literal;
|
||||
retParams.back().Literal = _Missions[i].Mission;
|
||||
}
|
||||
}
|
||||
textPtr = &stepText;
|
||||
}
|
||||
bool checkTextConsistency()
|
||||
|
|
|
@ -1307,21 +1307,57 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
|
|||
else if ( Type == MISSION_DESC::Guild )
|
||||
{
|
||||
/// todo guild mission
|
||||
/*
|
||||
CGuild * guild = user->getGuild();
|
||||
|
||||
CGuild * guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
|
||||
if ( guild == NULL )
|
||||
{
|
||||
MISDBG("No guild");
|
||||
return MISSION_DESC::PreReqFail;
|
||||
|
||||
/*if (logOnFail)
|
||||
MISDBG("%s No guild", sDebugPrefix.c_str());
|
||||
|
||||
if (!fillPrereqInfos)
|
||||
return MISSION_DESC::PreReqFail;
|
||||
|
||||
prereqDesc.Description = STRING_MANAGER::sendStringToClient(user->getEntityRowId(), "MISSION_PREREQ_TEAM", TVectorParamCheck());
|
||||
prereqDesc.IsMandatory = true;
|
||||
prereqDesc.Validated = false;
|
||||
prereqInfos.Prerequisits.push_back(prereqDesc);
|
||||
|
||||
addedPrereqTexts.insert("MISSION_PREREQ_TEAM");
|
||||
|
||||
returnValue = MISSION_DESC::PreReqFail;
|
||||
logOnFail = false;*/
|
||||
}
|
||||
// check if the mission is already picked
|
||||
for ( uint j = 0 ; j < guild->getMissions().size(); j++ )
|
||||
{
|
||||
if ( guild->getMissions()[j]->getTemplate()->Alias == alias )
|
||||
if ( guild->getMissions()[j]->getTemplateId() == alias ||
|
||||
guild->getMissions()[j]->getMainMissionTemplateId() == alias)
|
||||
{
|
||||
MISDBG("The guild already own this mission");
|
||||
return MISSION_DESC::PreReqFail;
|
||||
|
||||
/*if (logOnFail)
|
||||
MISDBG("%s The guild already own this mission", sDebugPrefix.c_str());
|
||||
|
||||
if (!fillPrereqInfos)
|
||||
return MISSION_DESC::PreReqFail;
|
||||
|
||||
if (addedPrereqTexts.find("MISSION_PREREQ_ALREADY_DONE") == addedPrereqTexts.end())
|
||||
{
|
||||
prereqDesc.Description = STRING_MANAGER::sendStringToClient(user->getEntityRowId(), "MISSION_PREREQ_ALREADY_DONE", TVectorParamCheck());
|
||||
prereqDesc.IsMandatory = true;
|
||||
prereqDesc.Validated = false;
|
||||
prereqInfos.Prerequisits.push_back(prereqDesc);
|
||||
addedPrereqTexts.insert("MISSION_PREREQ_ALREADY_DONE");
|
||||
}
|
||||
|
||||
returnValue = MISSION_DESC::PreReqFail;
|
||||
logOnFail = false;*/
|
||||
}
|
||||
|
||||
}
|
||||
// check non replayable missions
|
||||
if( !Tags.Replayable )
|
||||
|
@ -1329,11 +1365,29 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
|
|||
if (guild->isMissionSuccessfull(alias))
|
||||
// if ( std::find(guild->getSuccessfulMissions().begin(),guild->getSuccessfulMissions().end(), alias) != guild->getSuccessfulMissions().end() )
|
||||
{
|
||||
MISDBG("solo non replayable");
|
||||
MISDBG("mission non replayable");
|
||||
return MISSION_DESC::PreReqFail;
|
||||
|
||||
/*if (logOnFail)
|
||||
MISDBG("%s Guild mission already done and not replayable", sDebugPrefix.c_str());
|
||||
|
||||
if (!fillPrereqInfos)
|
||||
return MISSION_DESC::PreReqFailAlreadyDone;
|
||||
|
||||
if (addedPrereqTexts.find("MISSION_PREREQ_ALREADY_DONE") == addedPrereqTexts.end())
|
||||
{
|
||||
prereqDesc.Description = STRING_MANAGER::sendStringToClient(user->getEntityRowId(), "MISSION_PREREQ_ALREADY_DONE", TVectorParamCheck());
|
||||
prereqDesc.IsMandatory = true;
|
||||
prereqDesc.Validated = false;
|
||||
prereqInfos.Prerequisits.push_back(prereqDesc);
|
||||
addedPrereqTexts.insert("MISSION_PREREQ_ALREADY_DONE");
|
||||
}
|
||||
|
||||
returnValue = MISSION_DESC::PreReqFailAlreadyDone;
|
||||
logOnFail = false;*/
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1412,7 +1466,7 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
|
|||
if ( templ->Type == MISSION_DESC::Guild )
|
||||
{
|
||||
/// todo guild mission
|
||||
/*
|
||||
CGuild* guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
|
||||
if ( ! guild )
|
||||
{
|
||||
MISDBG("Require needed mission at line %u (guild mission but player has no guild)", Prerequisits.NeededMissions[i].Line);
|
||||
|
@ -1420,7 +1474,7 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
|
|||
}
|
||||
if (guild->isMissionSuccessfull(templ->Alias))
|
||||
break;
|
||||
*/
|
||||
|
||||
}
|
||||
else if ( templ->Type == MISSION_DESC::Solo )
|
||||
{
|
||||
|
@ -1473,15 +1527,14 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
|
|||
else if ( templ->Type == MISSION_DESC::Guild )
|
||||
{
|
||||
/// todo guild mission
|
||||
/*
|
||||
CGuild* guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
|
||||
if ( !guild )
|
||||
break;
|
||||
if (!guild->isMissionSuccessfull(templ->Alias))
|
||||
|
||||
if (!guild || !guild->isMissionSuccessfull(templ->Alias))
|
||||
|
||||
break;
|
||||
*/
|
||||
/*if (!guild || !guild->isMissionSuccessfull(templ->Alias))
|
||||
break;*/
|
||||
|
||||
}
|
||||
else if ( templ->Type == MISSION_DESC::Solo )
|
||||
{
|
||||
|
@ -1537,8 +1590,8 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
|
|||
{
|
||||
|
||||
/// todo guild mission
|
||||
/*
|
||||
|
||||
|
||||
CGuild* guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
|
||||
if ( !guild )
|
||||
{
|
||||
MISDBG("Require running mission at line %u (guild mission but player has no guild)", Prerequisits.RunningMissions[i].Line );
|
||||
|
@ -1548,12 +1601,12 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
|
|||
|
||||
for ( ; k < guild->getMissions().size(); k++ )
|
||||
{
|
||||
if ( guild->getMissions()[k]->getTemplate()->Alias == templ->Alias )
|
||||
if ( guild->getMissions()[k]->getTemplateId() == templ->Alias )
|
||||
break;
|
||||
}
|
||||
if (k != guild->getMissions().size())
|
||||
break;
|
||||
*/
|
||||
|
||||
}
|
||||
else if ( templ->Type == MISSION_DESC::Solo )
|
||||
{
|
||||
|
@ -1651,20 +1704,20 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
|
|||
{
|
||||
|
||||
/// todo guild mission
|
||||
/*
|
||||
|
||||
|
||||
CGuild* guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
|
||||
if(!guild)
|
||||
break;
|
||||
uint k=0;
|
||||
|
||||
for ( ; k < guild->getMissions().size(); k++ )
|
||||
{
|
||||
if ( guild->getMissions()[k]->getTemplate()->Alias == templ->Alias )
|
||||
if ( guild->getMissions()[k]->getTemplateId() == templ->Alias )
|
||||
break;
|
||||
}
|
||||
if (k == guild->getMissions().size())
|
||||
break;
|
||||
*/
|
||||
|
||||
}
|
||||
else if ( templ->Type == MISSION_DESC::Solo )
|
||||
{
|
||||
|
@ -2041,6 +2094,15 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
|
|||
if (!fillPrereqInfos)
|
||||
return MISSION_DESC::PreReqFail;
|
||||
|
||||
/*if (addedPrereqTexts.find("GUILD_BUILDING_BAD_GRADE") == addedPrereqTexts.end())
|
||||
{
|
||||
prereqDesc.Description = STRING_MANAGER::sendStringToClient(user->getEntityRowId(), "GUILD_BUILDING_BAD_GRADE", TVectorParamCheck());
|
||||
prereqDesc.IsMandatory = true;
|
||||
prereqDesc.Validated = false;
|
||||
prereqInfos.Prerequisits.push_back(prereqDesc);
|
||||
addedPrereqTexts.insert("GUILD_BUILDING_BAD_GRADE");
|
||||
}*/
|
||||
|
||||
returnValue = MISSION_DESC::PreReqFail;
|
||||
logOnFail = false;
|
||||
}
|
||||
|
|
|
@ -30,7 +30,9 @@
|
|||
#include "team_manager/team_manager.h"
|
||||
#include "mission_manager/mission_team.h"
|
||||
#include "mission_manager/mission_step_ai.h"
|
||||
#include "mission_manager/mission_guild.h"
|
||||
#include "guild_manager/guild_manager.h"
|
||||
#include "guild_manager/guild.h"
|
||||
|
||||
#include "admin.h"
|
||||
#include "creature_manager/creature_manager.h"
|
||||
|
@ -81,10 +83,18 @@ NLMISC_COMMAND(forceJournalUpdate,"force mission journal update","<player id(id:
|
|||
team->getMissions()[i]->updateUsersJournalEntry();
|
||||
}
|
||||
}
|
||||
for (uint i = 0; i < MaxGuildMissionCount; i++)
|
||||
CGuild * guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
|
||||
if (guild)
|
||||
{
|
||||
for ( uint i = 0; i < guild->getMissions().size(); i++ )
|
||||
{
|
||||
guild->getMissions()[i]->updateUsersJournalEntry();
|
||||
}
|
||||
}
|
||||
/*for (uint i = 0; i < MaxGuildMissionCount; i++)
|
||||
{
|
||||
/// todo guild mission
|
||||
}
|
||||
}*/
|
||||
return true;
|
||||
} // missionProgress //
|
||||
|
||||
|
|
|
@ -1344,6 +1344,22 @@ uint32 CCharacter::tickUpdate()
|
|||
}
|
||||
}
|
||||
|
||||
// Adding UpdateCompass for guild missions
|
||||
{
|
||||
H_AUTO(CharacterUpdateGuildCompass);
|
||||
CGuild * guild = CGuildManager::getInstance()->getGuildFromId( _GuildId );
|
||||
if ( guild )
|
||||
{
|
||||
const uint size = (uint)guild->getMissions().size();
|
||||
for ( uint i = 0; i < size; i++ )
|
||||
{
|
||||
nlassert(guild->getMissions()[i]);
|
||||
guild->getMissions()[i]->updateCompass(*this, string(""));
|
||||
guild->getMissions()[i]->updateCompass(*this, string("GROUP:"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
H_AUTO(CharacterUpdateTargetCoordinatesCompass);
|
||||
// update compass coordinates information
|
||||
|
@ -10709,6 +10725,7 @@ void CCharacter::acceptExchange(uint8 exchangeId)
|
|||
}
|
||||
|
||||
CTeam * team = TeamManager.getRealTeam( _TeamId );
|
||||
CGuild* guild = CGuildManager::getInstance()->getGuildFromId( _GuildId );
|
||||
if (_BotGift == NULL)
|
||||
{
|
||||
nlwarning("Player %s has no bot gift", _Id.toString().c_str());
|
||||
|
@ -10732,6 +10749,15 @@ void CCharacter::acceptExchange(uint8 exchangeId)
|
|||
}
|
||||
mission = team->getMissionByAlias( missionAlias );
|
||||
}
|
||||
else if (type == MISSION_DESC::Guild)
|
||||
{
|
||||
if (guild == NULL)
|
||||
{
|
||||
nlwarning("CCharacter::acceptExchange : character %s -> no guild",_Id.toString().c_str() );
|
||||
return;
|
||||
}
|
||||
mission = guild->getMissionByAlias( missionAlias );
|
||||
}
|
||||
|
||||
vector<CGameItemPtr> vect;
|
||||
vector<CPetAnimal> exchangePlayerPets;
|
||||
|
@ -10765,6 +10791,8 @@ void CCharacter::acceptExchange(uint8 exchangeId)
|
|||
processMissionStepUserEvent( eventList,missionAlias,stepIndex );
|
||||
else if ( type == MISSION_DESC::Group )
|
||||
team->processTeamMissionStepEvent( eventList,missionAlias,stepIndex );
|
||||
else if ( type == MISSION_DESC::Guild )
|
||||
guild->processGuildMissionStepEvent( eventList,missionAlias,stepIndex );
|
||||
eventList.pop_front();
|
||||
for ( std::list< CMissionEvent* >::iterator it = eventList.begin(); it != eventList.end(); ++it )
|
||||
processMissionEvent(*(*it));
|
||||
|
@ -10784,6 +10812,8 @@ void CCharacter::acceptExchange(uint8 exchangeId)
|
|||
processMissionStepUserEvent( eventList,missionAlias,stepIndex );
|
||||
else if ( type == MISSION_DESC::Group )
|
||||
team->processTeamMissionStepEvent( eventList,missionAlias,stepIndex );
|
||||
else if ( type == MISSION_DESC::Guild )
|
||||
guild->processGuildMissionStepEvent( eventList,missionAlias,stepIndex );
|
||||
eventList.pop_front();
|
||||
for ( std::list< CMissionEvent* >::iterator it = eventList.begin(); it != eventList.end(); ++it )
|
||||
processMissionEvent(*(*it));
|
||||
|
@ -11616,7 +11646,7 @@ bool CCharacter::processMissionEventList( std::list< CMissionEvent* > & eventLis
|
|||
bool processed = false;
|
||||
|
||||
bool firstEvent = true;
|
||||
CGuild * guild = NULL;
|
||||
CGuild * guild = CGuildManager::getInstance()->getGuildFromId( _GuildId );
|
||||
while ( !eventList.empty() )
|
||||
{
|
||||
bool eventProcessed = false;
|
||||
|
@ -11628,11 +11658,33 @@ bool CCharacter::processMissionEventList( std::list< CMissionEvent* > & eventLis
|
|||
TAIAlias mission = eventSpe.Mission;
|
||||
TAIAlias giver = eventSpe.Giver;
|
||||
TAIAlias mainMission = eventSpe.MainMission;
|
||||
bool missionForGuild = eventSpe.Guild;
|
||||
|
||||
// add mission event are always allocated on heap
|
||||
delete ( CMissionEvent *) ( eventList.front() );
|
||||
eventList.pop_front();
|
||||
CMissionManager::getInstance()->instanciateMission(this, mission, giver ,eventList, mainMission);
|
||||
|
||||
// If the mission is not for guild members we just instanciate it
|
||||
if (!missionForGuild)
|
||||
CMissionManager::getInstance()->instanciateMission(this, mission, giver ,eventList, mainMission);
|
||||
else
|
||||
{
|
||||
// We find the guild and each guild members and we instanciate the mission for them
|
||||
if (guild)
|
||||
{
|
||||
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = guild->getMembersBegin();
|
||||
it != guild->getMembersEnd();++it )
|
||||
{
|
||||
CCharacter * guildUser = PlayerManager.getChar( it->first );
|
||||
if ( !guildUser )
|
||||
{
|
||||
nlwarning( "<MISSIONS>cant find user %s", it->first.toString().c_str() );
|
||||
continue;
|
||||
}
|
||||
CMissionManager::getInstance()->instanciateMission(guildUser, mission, giver ,eventList, mainMission);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// event may have been processed during instanciateMission
|
||||
if ( eventList.empty() )
|
||||
|
@ -11653,6 +11705,13 @@ bool CCharacter::processMissionEventList( std::list< CMissionEvent* > & eventLis
|
|||
eventProcessed = team->processTeamMissionEvent(eventList, alias);
|
||||
}
|
||||
|
||||
// THIRD - Check with guild missions (if event not already processed and char belongs to a guild)
|
||||
if (!eventProcessed)// && (event.Restriction != CMissionEvent::NoGroup))
|
||||
{
|
||||
if (guild != NULL)
|
||||
eventProcessed = guild->processGuildMissionEvent(eventList, alias);
|
||||
}
|
||||
|
||||
processed |= eventProcessed;
|
||||
|
||||
// the first event of the list was processed, so we remove it.
|
||||
|
|
|
@ -318,6 +318,11 @@ public:
|
|||
|
||||
bool isThereAJumpTo(const std::string &stepName);
|
||||
|
||||
bool isGuildMission() const
|
||||
{
|
||||
return _Guild;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
std::string genPreRequisites();
|
||||
|
|
|
@ -192,6 +192,11 @@ protected:
|
|||
std::vector<std::string> _RoleplayObj;
|
||||
CPhrase _RoleplayPhrase;
|
||||
bool _HideObj;
|
||||
|
||||
// Option nb_guild_members_needed, available for each objective
|
||||
/*int _NbGuildMembersNeeded;
|
||||
|
||||
std::string genNbGuildMembersNeededOption(CMissionData &md);*/
|
||||
|
||||
public:
|
||||
void init(CMissionData &md, NLLIGO::IPrimitive *prim);
|
||||
|
|
|
@ -142,6 +142,7 @@ REGISTER_STEP_CONTENT(CActionJumpTo, "jump_to");
|
|||
class CActionRecvMoney : public IStepContent
|
||||
{
|
||||
string _Amount;
|
||||
bool _Guild;
|
||||
|
||||
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
||||
{
|
||||
|
@ -152,12 +153,27 @@ public:
|
|||
{
|
||||
IStepContent::init(md, prim);
|
||||
_Amount = md.getProperty(prim, "amount", true, false);
|
||||
|
||||
_Guild = md.getProperty(prim, "guild", false, true) == "true";
|
||||
// Check: if _Guild is true then check if we are in a guild mission
|
||||
if (_Guild && !md.isGuildMission())
|
||||
{
|
||||
string err = toString("primitive(%s): 'guild' option true 1 for non guild mission.", prim->getName().c_str());
|
||||
throw EParseException(prim, err.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
string genCode(CMissionData &md)
|
||||
{
|
||||
if (!_Amount.empty())
|
||||
return "recv_money : "+_Amount+NL;
|
||||
{
|
||||
string ret;
|
||||
ret = "recv_money : "+_Amount;
|
||||
if (_Guild)
|
||||
ret += ": guild";
|
||||
ret += NL;
|
||||
return ret;
|
||||
}
|
||||
else
|
||||
return string();
|
||||
}
|
||||
|
@ -166,12 +182,79 @@ public:
|
|||
REGISTER_STEP_CONTENT(CActionRecvMoney, "recv_money");
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
class CActionRecvChargePoint : public IStepContent
|
||||
{
|
||||
string _Amount;
|
||||
|
||||
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
||||
{
|
||||
numEntry = 0;
|
||||
}
|
||||
public:
|
||||
void init(CMissionData &md, IPrimitive *prim)
|
||||
{
|
||||
IStepContent::init(md, prim);
|
||||
_Amount = md.getProperty(prim, "charge_points", true, false);
|
||||
}
|
||||
|
||||
string genCode(CMissionData &md)
|
||||
{
|
||||
if (!_Amount.empty())
|
||||
{
|
||||
string ret;
|
||||
ret = "recv_charge_point : "+_Amount;
|
||||
ret += NL;
|
||||
return ret;
|
||||
}
|
||||
else
|
||||
return string();
|
||||
}
|
||||
|
||||
};
|
||||
REGISTER_STEP_CONTENT(CActionRecvChargePoint, "recv_charge_point");
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
class CActionGiveOutpostControl : public IStepContent
|
||||
{
|
||||
string _OutpostName;
|
||||
|
||||
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
||||
{
|
||||
numEntry = 0;
|
||||
}
|
||||
public:
|
||||
void init(CMissionData &md, IPrimitive *prim)
|
||||
{
|
||||
IStepContent::init(md, prim);
|
||||
_OutpostName = md.getProperty(prim, "outpost_name", true, false);
|
||||
}
|
||||
|
||||
string genCode(CMissionData &md)
|
||||
{
|
||||
if (!_OutpostName.empty())
|
||||
{
|
||||
string ret;
|
||||
ret = "give_control : "+_OutpostName;
|
||||
ret += NL;
|
||||
return ret;
|
||||
}
|
||||
else
|
||||
return string();
|
||||
}
|
||||
|
||||
};
|
||||
REGISTER_STEP_CONTENT(CActionGiveOutpostControl, "give_control");
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
class CActionSpawnMission : public IStepContent
|
||||
{
|
||||
protected:
|
||||
string _MissionName;
|
||||
string _GiverName;
|
||||
bool _Guild;
|
||||
private:
|
||||
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
||||
{
|
||||
|
@ -186,17 +269,29 @@ public:
|
|||
if (_GiverName.empty())
|
||||
{
|
||||
throw EParseException(prim, "giver_name is empty !");
|
||||
}
|
||||
}
|
||||
|
||||
_Guild = md.getProperty(prim, "guild", false, true) == "true";
|
||||
// Check: if _Guild is true then check if we are in a guild mission
|
||||
if (_Guild && !md.isGuildMission())
|
||||
{
|
||||
string err = toString("primitive(%s): 'guild' option true 1 for non guild mission.", prim->getName().c_str());
|
||||
throw EParseException(prim, err.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
string genCode(CMissionData &md)
|
||||
{
|
||||
string ret = "";
|
||||
if (!_MissionName.empty())
|
||||
return "spawn_mission : " + _MissionName + " : " + _GiverName + NL;
|
||||
else
|
||||
return string();
|
||||
{
|
||||
ret = "spawn_mission : " + _MissionName + " : " + _GiverName;
|
||||
if (_Guild)
|
||||
ret += " : guild";
|
||||
ret += NL;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
};
|
||||
REGISTER_STEP_CONTENT(CActionSpawnMission, "spawn_mission");
|
||||
|
||||
|
@ -590,6 +685,7 @@ class CActionRecvFame : public IStepContent
|
|||
{
|
||||
string _Faction;
|
||||
string _Fame;
|
||||
bool _Guild;
|
||||
|
||||
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
||||
{
|
||||
|
@ -602,12 +698,27 @@ public:
|
|||
|
||||
_Faction = md.getProperty(prim, "faction", true, false);
|
||||
_Fame = md.getProperty(prim, "value", true, false);
|
||||
|
||||
_Guild = md.getProperty(prim, "guild", false, true) == "true";
|
||||
// Check: if _Guild is true then check if we are in a guild mission
|
||||
if (_Guild && !md.isGuildMission())
|
||||
{
|
||||
string err = toString("primitive(%s): 'guild' option true 1 for non guild mission.", prim->getName().c_str());
|
||||
throw EParseException(prim, err.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
string genCode(CMissionData &md)
|
||||
{
|
||||
if (!_Faction.empty() && !_Fame.empty())
|
||||
return string("recv_fame : ")+_Faction+" "+_Fame+NL;
|
||||
{
|
||||
string ret;
|
||||
ret = "recv_fame : "+_Faction+" "+_Fame;
|
||||
if (_Guild)
|
||||
ret += ": guild";
|
||||
ret += NL;
|
||||
return ret;
|
||||
}
|
||||
else
|
||||
return string();
|
||||
}
|
||||
|
@ -628,6 +739,7 @@ class CActionRecvItem : public IStepContent
|
|||
vector<TItemDesc> _Items;
|
||||
bool _QualSpec;
|
||||
bool _Group;
|
||||
bool _Guild;
|
||||
|
||||
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
||||
{
|
||||
|
@ -675,6 +787,13 @@ public:
|
|||
s = md.getProperty(prim, "group", true, false);
|
||||
_Group = (NLMISC::toLower(s) == "true");
|
||||
|
||||
_Guild = md.getProperty(prim, "guild", false, true) == "true";
|
||||
// Check: if _Guild is true then check if we are in a guild mission
|
||||
if (_Guild && !md.isGuildMission())
|
||||
{
|
||||
string err = toString("primitive(%s): 'guild' option true 1 for non guild mission.", prim->getName().c_str());
|
||||
throw EParseException(prim, err.c_str());
|
||||
}
|
||||
|
||||
IStepContent::init(md, prim);
|
||||
}
|
||||
|
@ -693,6 +812,8 @@ public:
|
|||
ret += " : "+_BotGiver;
|
||||
if (_Group)
|
||||
ret += " : group";
|
||||
if (_Guild)
|
||||
ret += ": guild";
|
||||
ret += NL;
|
||||
}
|
||||
|
||||
|
@ -707,6 +828,7 @@ class CActionRecvNamedItem : public IStepContent
|
|||
{
|
||||
vector<TItemDesc> _Items;
|
||||
bool _Group;
|
||||
bool _Guild;
|
||||
|
||||
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
||||
{
|
||||
|
@ -743,6 +865,14 @@ public:
|
|||
s = md.getProperty(prim, "group", true, false);
|
||||
_Group = (NLMISC::toLower(s) == "true");
|
||||
|
||||
_Guild = md.getProperty(prim, "guild", false, true) == "true";
|
||||
// Check: if _Guild is true then check if we are in a guild mission
|
||||
if (_Guild && !md.isGuildMission())
|
||||
{
|
||||
string err = toString("primitive(%s): 'guild' option true 1 for non guild mission.", prim->getName().c_str());
|
||||
throw EParseException(prim, err.c_str());
|
||||
}
|
||||
|
||||
IStepContent::init(md, prim);
|
||||
}
|
||||
|
||||
|
@ -756,6 +886,8 @@ public:
|
|||
ret += "recv_named_item : "+item.ItemName+" "+item.ItemQuant;
|
||||
if (_Group)
|
||||
ret += " : group";
|
||||
if (_Guild)
|
||||
ret += ": guild";
|
||||
ret += NL;
|
||||
}
|
||||
|
||||
|
@ -777,6 +909,7 @@ class CActionDestroyItem : public IStepContent
|
|||
|
||||
string _BotDestroyer;
|
||||
vector<CItemDesc> _Items;
|
||||
bool _Guild;
|
||||
|
||||
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
||||
{
|
||||
|
@ -821,6 +954,14 @@ public:
|
|||
_Items.push_back(item);
|
||||
}
|
||||
}
|
||||
|
||||
_Guild = md.getProperty(prim, "guild", false, true) == "true";
|
||||
// Check: if _Guild is true then check if we are in a guild mission
|
||||
if (_Guild && !md.isGuildMission())
|
||||
{
|
||||
string err = toString("primitive(%s): 'guild' option true 1 for non guild mission.", prim->getName().c_str());
|
||||
throw EParseException(prim, err.c_str());
|
||||
}
|
||||
|
||||
IStepContent::init(md, prim);
|
||||
}
|
||||
|
@ -839,6 +980,8 @@ public:
|
|||
ret +=" "+item.Desc.ItemQual;
|
||||
if (!_BotDestroyer.empty())
|
||||
ret += " : "+_BotDestroyer;
|
||||
if (_Guild)
|
||||
ret += ": guild";
|
||||
ret += NL;
|
||||
}
|
||||
|
||||
|
@ -1630,6 +1773,20 @@ void CContentObjective::init(CMissionData &md, IPrimitive *prim)
|
|||
_OverloadPhrase.initPhrase(md, prim, _OverloadObj, numEntry, params);
|
||||
// init the roleplay phrase
|
||||
_RoleplayPhrase.initPhrase(md, prim, _RoleplayObj, numEntry, params);
|
||||
|
||||
// check for the 'nb_guild_members_needed' option and see if it's correct for this mission
|
||||
/*string nbGuildMembersNeeded = md.getProperty(prim, "nb_guild_members_needed", false, true);
|
||||
if (nbGuildMembersNeeded.empty())
|
||||
nbGuildMembersNeeded = "1";
|
||||
if (!fromString(nbGuildMembersNeeded.c_str(), _NbGuildMembersNeeded))
|
||||
_NbGuildMembersNeeded = 1;
|
||||
|
||||
// Check:
|
||||
if (!md.isGuildMission() && _NbGuildMembersNeeded != 1)
|
||||
{
|
||||
string err = toString("primitive(%s): nb_guild_members_needed != 1 for non guild mission.", prim->getName().c_str());
|
||||
throw EParseException(prim, err.c_str());
|
||||
}*/
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -1649,6 +1806,20 @@ string CContentObjective::genCode(CMissionData &md)
|
|||
return ret;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/*std::string CContentObjective::genNbGuildMembersNeededOption(CMissionData &md)
|
||||
{
|
||||
string ret = "";
|
||||
// If we are in a guild mission we add the 'nb_guild_members_needed' option to the script
|
||||
if (md.isGuildMission())
|
||||
{
|
||||
ret = ": nb_guild_members_needed ";
|
||||
ret += toString(_NbGuildMembersNeeded);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}*/
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
string CContentObjective::genPhrase()
|
||||
{
|
||||
|
@ -1949,6 +2120,9 @@ public:
|
|||
|
||||
if (!_Place.empty())
|
||||
ret += " : "+_Place;
|
||||
|
||||
// Add the 'nb_guild_members_needed' parameter if needed
|
||||
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||
ret += NL;
|
||||
|
||||
return ret;
|
||||
|
@ -2004,6 +2178,8 @@ public:
|
|||
|
||||
if (!_Phrase.isEmpty())
|
||||
ret += " : "+_Phrase.genScript(md);
|
||||
// Add the 'nb_guild_members_needed' parameter if needed
|
||||
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||
ret += NL;
|
||||
|
||||
return ret;
|
||||
|
@ -2078,6 +2254,8 @@ public:
|
|||
{
|
||||
ret += ": "+_Place;
|
||||
}
|
||||
// Add the 'nb_guild_members_needed' parameter if needed
|
||||
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||
ret += NL;
|
||||
|
||||
return ret;
|
||||
|
@ -2151,6 +2329,8 @@ public:
|
|||
if (i < _Mps.size()-1)
|
||||
ret += "; ";
|
||||
}
|
||||
// Add the 'nb_guild_members_needed' parameter if needed
|
||||
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||
ret += NL;
|
||||
|
||||
return ret;
|
||||
|
@ -2276,6 +2456,8 @@ public:
|
|||
if (i < _Items.size()-1)
|
||||
ret += "; ";
|
||||
}
|
||||
// Add the 'nb_guild_members_needed' parameter if needed
|
||||
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||
ret += NL;
|
||||
|
||||
return ret;
|
||||
|
@ -2349,6 +2531,8 @@ public:
|
|||
if (i < _Items.size()-1)
|
||||
ret += "; ";
|
||||
}
|
||||
// Add the 'nb_guild_members_needed' parameter if needed
|
||||
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||
ret += NL;
|
||||
|
||||
return ret;
|
||||
|
@ -2479,7 +2663,8 @@ public:
|
|||
|
||||
if (!_Place.empty())
|
||||
ret += " : " + _Place;
|
||||
|
||||
// Add the 'nb_guild_members_needed' parameter if needed
|
||||
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||
ret += NL;
|
||||
|
||||
return ret;
|
||||
|
@ -2564,6 +2749,8 @@ public:
|
|||
{
|
||||
ret += " : "+_Npc;
|
||||
}
|
||||
// Add the 'nb_guild_members_needed' parameter if needed
|
||||
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||
ret += NL;
|
||||
|
||||
return ret;
|
||||
|
@ -2645,6 +2832,8 @@ public:
|
|||
{
|
||||
ret += " : "+_Npc;
|
||||
}
|
||||
// Add the 'nb_guild_members_needed' parameter if needed
|
||||
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||
ret += NL;
|
||||
|
||||
return ret;
|
||||
|
@ -2755,7 +2944,10 @@ public:
|
|||
if (i < _Items.size()-1)
|
||||
ret += "; ";
|
||||
};
|
||||
ret += " : "+_Npc +NL;
|
||||
ret += " : "+_Npc;
|
||||
// Add the 'nb_guild_members_needed' parameter if needed
|
||||
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||
ret += NL;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
@ -2790,7 +2982,10 @@ public:
|
|||
string ret;
|
||||
ret = CContentObjective::genCode(md);
|
||||
|
||||
ret += "give_money : "+_Amount+" : "+_Npc+NL;
|
||||
ret += "give_money : "+_Amount+" : "+_Npc;
|
||||
// Add the 'nb_guild_members_needed' parameter if needed
|
||||
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||
ret += NL;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
@ -2841,7 +3036,8 @@ public:
|
|||
ret += "; ";
|
||||
}
|
||||
}
|
||||
|
||||
// Add the 'nb_guild_members_needed' parameter if needed
|
||||
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||
ret += NL;
|
||||
|
||||
return ret;
|
||||
|
@ -2877,7 +3073,8 @@ public:
|
|||
|
||||
if (_SaveAll)
|
||||
ret += " : save_all";
|
||||
|
||||
// Add the 'nb_guild_members_needed' parameter if needed
|
||||
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||
ret += NL;
|
||||
|
||||
return ret;
|
||||
|
@ -2950,7 +3147,8 @@ public:
|
|||
if (i < _Skills.size()-1)
|
||||
ret += "; ";
|
||||
}
|
||||
|
||||
// Add the 'nb_guild_members_needed' parameter if needed
|
||||
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||
ret += NL;
|
||||
|
||||
return ret;
|
||||
|
@ -2968,9 +3166,12 @@ class CContentMission: public CContentObjective
|
|||
}
|
||||
|
||||
public:
|
||||
CContentMission(): _Prim(0) {}
|
||||
|
||||
void init(CMissionData &md, IPrimitive *prim)
|
||||
{
|
||||
_Missions = md.getPropertyArray(prim, "mission_names", true, false);
|
||||
_Prim = prim;
|
||||
|
||||
CContentObjective::init(md, prim);
|
||||
}
|
||||
|
@ -2987,12 +3188,23 @@ public:
|
|||
ret += _Missions[i];
|
||||
if (i < _Missions.size()-1)
|
||||
ret += "; ";
|
||||
}
|
||||
|
||||
// We check to see if we specified a number after the mission name. If so, we check if it's a guild mission
|
||||
std::size_t pos = _Missions[i].find_first_of(" \t");
|
||||
if (pos != std::string::npos && !md.isGuildMission())
|
||||
{
|
||||
string err = toString("primitive(%s): CContentMission: Number of members needed to complete the mission specified but the mission is not a guild mission.", _Prim->getName().c_str());
|
||||
throw EParseException(_Prim, err.c_str());
|
||||
}
|
||||
}
|
||||
// Add the 'nb_guild_members_needed' parameter if needed
|
||||
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||
ret += NL;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
IPrimitive *_Prim;
|
||||
};
|
||||
REGISTER_STEP_CONTENT(CContentMission, "do_mission");
|
||||
|
||||
|
@ -3026,7 +3238,8 @@ public:
|
|||
if (i < _MsgContent.size()-1)
|
||||
ret += " ";
|
||||
}
|
||||
|
||||
// Add the 'nb_guild_members_needed' parameter if needed
|
||||
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||
ret += NL;
|
||||
|
||||
return ret;
|
||||
|
@ -3242,7 +3455,8 @@ public:
|
|||
|
||||
ret += "ring_scenario : ";
|
||||
ret += _ScenarioTag;
|
||||
|
||||
// Add the 'nb_guild_members_needed' parameter if needed
|
||||
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||
ret += NL;
|
||||
|
||||
return ret;
|
||||
|
|
Loading…
Reference in a new issue