Changed: #1031 Music is "stopped" when client is loading with OpenAL driver

This commit is contained in:
kervala 2010-07-28 20:32:48 +02:00
parent 8a193abef3
commit 079946f022
3 changed files with 104 additions and 38 deletions

View file

@ -279,7 +279,7 @@ bool CMusicChannelAL::isEnded()
/// Return true if the song is still loading asynchronously and hasn't started playing yet (false if not async), used to delay fading
bool CMusicChannelAL::isLoadingAsync()
{
return _Async && _Playing;
return _Async && _Playing && !_Source->isPlaying();
}
/// Return the total length (in second) of the music currently played

View file

@ -15,30 +15,48 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdopenal.h"
#include "source_al.h"
#include "sound_driver_al.h"
#include "listener_al.h"
#include "effect_al.h"
#include "buffer_al.h"
#include "source_al.h"
#include "ext_al.h"
using namespace std;
using namespace NLMISC;
namespace NLSOUND {
CSourceAL::CSourceAL(CSoundDriverAL *soundDriver) :
_SoundDriver(NULL), _Buffer(NULL), _BuffersMax(0), _BufferSize(32768), _Source(AL_NONE),
_DirectFilter(AL_FILTER_NULL), _EffectFilter(AL_FILTER_NULL),
_IsPlaying(false), _IsPaused(false),
_Pos(0.0f, 0.0f, 0.0f), _Gain(NLSOUND_DEFAULT_GAIN), _Alpha(1.0),
_MinDistance(1.0f), _MaxDistance(numeric_limits<float>::max()),
_Effect(NULL), _Direct(true),
_DirectGain(NLSOUND_DEFAULT_DIRECT_GAIN), _EffectGain(NLSOUND_DEFAULT_EFFECT_GAIN),
_DirectFilterType(ISource::FilterLowPass), _EffectFilterType(ISource::FilterLowPass),
_DirectFilterEnabled(false), _EffectFilterEnabled(false),
_DirectFilterPassGain(NLSOUND_DEFAULT_FILTER_PASS_GAIN), _EffectFilterPassGain(NLSOUND_DEFAULT_FILTER_PASS_GAIN)
namespace NLSOUND
{
CSourceAL::CSourceAL(CSoundDriverAL *soundDriver):ISource(), _SoundDriver(NULL), _Source(AL_NONE),
_DirectFilter(AL_FILTER_NULL), _EffectFilter(AL_FILTER_NULL)
{
_IsPlaying = false;
_IsPaused = false;
_Type = SourceSound;
_Buffer = NULL;
_BuffersMax = 0;
_BufferSize = 32768;
_PosRelative = false;
_Gain = NLSOUND_DEFAULT_GAIN;
_Alpha = 0.0;
_Pos = CVector::Null;
_MinDistance = 1.0f;
_MaxDistance = numeric_limits<float>::max();
_Effect = NULL;
_Direct = true;
_DirectGain = NLSOUND_DEFAULT_DIRECT_GAIN;
_EffectGain = NLSOUND_DEFAULT_EFFECT_GAIN;
_DirectFilterType = ISource::FilterLowPass;
_EffectFilterType = ISource::FilterLowPass;
_DirectFilterEnabled = false;
_EffectFilterEnabled = false;
_DirectFilterPassGain = NLSOUND_DEFAULT_FILTER_PASS_GAIN;
_EffectFilterPassGain = NLSOUND_DEFAULT_FILTER_PASS_GAIN;
// create the al source
alGenSources(1, &_Source);
alTestError();
@ -63,6 +81,7 @@ _DirectFilterPassGain(NLSOUND_DEFAULT_FILTER_PASS_GAIN), _EffectFilterPassGain(N
alFilterf(_DirectFilter, AL_LOWPASS_GAIN, NLSOUND_DEFAULT_DIRECT_GAIN);
alFilterf(_DirectFilter, AL_LOWPASS_GAINHF, NLSOUND_DEFAULT_FILTER_PASS_GAIN);
alTestError();
alGenFilters(1, &_EffectFilter);
alFilteri(_EffectFilter, AL_FILTER_TYPE, AL_FILTER_LOWPASS);
alFilterf(_EffectFilter, AL_LOWPASS_GAIN, NLSOUND_DEFAULT_EFFECT_GAIN);
@ -94,13 +113,37 @@ void CSourceAL::release()
/// (Internal) Update the 3d changes.
void CSourceAL::updateManualRolloff()
{
CVector distanceVector = _Pos - CListenerAL::getInstance()->getPos();
float distanceSquare = distanceVector.sqrnorm();
float rolloff = ISource::computeManualRolloff(_Alpha, distanceSquare, _MinDistance, _MaxDistance);
alSourcef(_Source, AL_GAIN, _Gain * rolloff);
CVector pos = getPos();
// make relative to listener (if not already!)
if (!_PosRelative)
pos -= CListenerAL::getInstance()->getPos();
float sqrdist = pos.sqrnorm();
float rolloff = ISource::computeManualRolloff(_Alpha, sqrdist, _MinDistance, _MaxDistance);
float volume = _Gain * rolloff;
// apply SFX volume
if (_SoundDriver && _Type == SourceSound)
volume *= _SoundDriver->getGain();
// set the attenuated volume
alSourcef(_Source, AL_GAIN, volume);
alTestError();
}
/// Set type of the source
void CSourceAL::setType(TSourceType type)
{
_Type = type;
}
/// Get type of the source
TSourceType CSourceAL::getType() const
{
return _Type;
}
/// Enable or disable streaming mode. Source must be stopped to call this.
void CSourceAL::setStreaming(bool /* streaming */)
{
@ -392,9 +435,16 @@ void CSourceAL::getDirection( NLMISC::CVector& dir ) const
void CSourceAL::setGain(float gain)
{
_Gain = std::min(std::max(gain, NLSOUND_MIN_GAIN), NLSOUND_MAX_GAIN);
if ((_SoundDriver == NULL) || !_SoundDriver->getOption(ISoundDriver::OptionManualRolloff))
{
alSourcef(_Source, AL_GAIN, _Gain);
float gain = _Gain;
// apply SFX volume
if (_SoundDriver && _Type == SourceSound)
gain *= _SoundDriver->getGain();
alSourcef(_Source, AL_GAIN, gain);
alTestError();
}
}
@ -428,6 +478,7 @@ float CSourceAL::getPitch() const
/// Set the source relative mode. If true, positions are interpreted relative to the listener position.
void CSourceAL::setSourceRelativeMode( bool mode )
{
_PosRelative = mode;
alSourcei(_Source, AL_SOURCE_RELATIVE, mode?AL_TRUE:AL_FALSE );
alTestError();
}
@ -435,10 +486,11 @@ void CSourceAL::setSourceRelativeMode( bool mode )
/// Get the source relative mode (3D mode only)
bool CSourceAL::getSourceRelativeMode() const
{
ALint b;
alGetSourcei(_Source, AL_SOURCE_RELATIVE, &b );
alTestError();
return (b==AL_TRUE);
return _PosRelative;
// ALint b;
// alGetSourcei(_Source, AL_SOURCE_RELATIVE, &b );
// alTestError();
// return (b==AL_TRUE);
}
/// Set the min and max distances (3D mode only)
@ -447,12 +499,12 @@ void CSourceAL::setMinMaxDistances( float mindist, float maxdist, bool /* deferr
nlassert( (mindist >= 0.0f) && (maxdist >= 0.0f) );
_MinDistance = mindist;
_MaxDistance = maxdist;
if ((_SoundDriver == NULL) || !_SoundDriver->getOption(ISoundDriver::OptionManualRolloff))
{
// if ((_SoundDriver == NULL) || !_SoundDriver->getOption(ISoundDriver::OptionManualRolloff))
// {
alSourcef(_Source, AL_REFERENCE_DISTANCE, mindist);
alSourcef(_Source, AL_MAX_DISTANCE, maxdist);
alTestError();
}
// }
}
/// Get the min and max distances

View file

@ -17,14 +17,17 @@
#ifndef NL_SOURCE_AL_H
#define NL_SOURCE_AL_H
#include <nel/sound/driver/source.h>
#include "nel/sound/driver/source.h"
namespace NLSOUND {
namespace NLSOUND
{
class IBuffer;
class CBufferAL;
class CSoundDriverAL;
class CEffectAL;
enum TSourceType { SourceSound, SourceMusic };
/**
* OpenAL sound source
*
@ -47,6 +50,10 @@ private:
/// Sound driver
CSoundDriverAL *_SoundDriver;
/// AL Handles
ALuint _Source;
ALuint _DirectFilter, _EffectFilter;
/// Assigned buffer object
CBufferAL *_Buffer;
/// Queued buffers map (uint is buffer name)
@ -59,9 +66,8 @@ private:
/// Default size of a buffer
uint _BufferSize;
/// AL Handles
ALuint _Source;
ALuint _DirectFilter, _EffectFilter;
/// Position is relative to listener
bool _PosRelative;
/// Playing status
bool _IsPlaying;
@ -84,6 +90,9 @@ private:
bool _DirectFilterEnabled, _EffectFilterEnabled;
float _DirectFilterPassGain, _EffectFilterPassGain;
/// Source type can be SourceSound or SourceMusic
TSourceType _Type;
public:
/// Constructor
CSourceAL(CSoundDriverAL *soundDriver);
@ -96,6 +105,11 @@ public:
/// Return the OpenAL source name
inline ALuint getSource() const { return _Source; }
/// Set type of the source
void setType(TSourceType type);
/// Get type of the source
TSourceType getType() const;
/// (Internal) Set the effect send for this source, NULL to disable.
void setEffect(CEffectAL *effect);
/// (Internal) Setup the direct send filter.