mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-12 02:09:46 +00:00
Changed: #1304: Implementation of the "guild" parameter for the "recv_item" action
This commit is contained in:
parent
2bc250b332
commit
0491eee97d
3 changed files with 220 additions and 114 deletions
|
@ -904,10 +904,12 @@ bool CGuild::canAccessToGuildInventory( CCharacter * user )
|
|||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
void CGuild::putItem( CGameItemPtr item )
|
||||
bool CGuild::putItem( CGameItemPtr item )
|
||||
{
|
||||
if (_Inventory->insertItem(item, INVENTORIES::INSERT_IN_FIRST_FREE_SLOT, true) != CInventoryBase::ior_ok)
|
||||
CInventoryBase::TInventoryOpResult res = _Inventory->insertItem(item, INVENTORIES::INSERT_IN_FIRST_FREE_SLOT, true);
|
||||
if (res != CInventoryBase::ior_ok)
|
||||
item.deleteItem();
|
||||
return res == CInventoryBase::ior_ok;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
|
|
@ -235,7 +235,7 @@ public:
|
|||
return _Inventory->getItem(slot);
|
||||
}
|
||||
/// add an item in the guild inventory (item can be deleted if not inserted : do not use it anymore in any case!)
|
||||
void putItem( CGameItemPtr item );
|
||||
bool putItem( CGameItemPtr item );
|
||||
|
||||
/// return the inventory (const)
|
||||
const NLMISC::CSmartPtr<CGuildInventory>& getInventory() const { return _Inventory; }
|
||||
|
|
|
@ -617,7 +617,7 @@ class CMissionActionRecvItem : public IMissionAction
|
|||
}
|
||||
}
|
||||
}
|
||||
else if ( !_Group )
|
||||
else if ( !_Group && !_Guild)
|
||||
{
|
||||
CCharacter * user = PlayerManager.getChar( entities[0] );
|
||||
CTeam * team = TeamManager.getRealTeam(user->getTeamId());
|
||||
|
@ -628,7 +628,111 @@ class CMissionActionRecvItem : public IMissionAction
|
|||
}
|
||||
}
|
||||
|
||||
// If the case we want to give the item to the guild
|
||||
if (_Guild)
|
||||
{
|
||||
if (entities.size() == 0)
|
||||
return;
|
||||
|
||||
CCharacter * user = PlayerManager.getChar( entities[0] );
|
||||
if (!user)
|
||||
{
|
||||
LOGMISSIONACTION("recv_fame : Invalid user");
|
||||
return;
|
||||
}
|
||||
|
||||
CGuild * guild = CGuildManager::getInstance()->getGuildFromId(user->getGuildId());
|
||||
if (!guild)
|
||||
{
|
||||
LOGMISSIONACTION("recv_fame : Invalid guild id '" + NLMISC::toString(user->getGuildId()) + "'");
|
||||
return;
|
||||
}
|
||||
|
||||
SM_STATIC_PARAMS_3(params, STRING_MANAGER::item, STRING_MANAGER::integer, STRING_MANAGER::integer);
|
||||
if ( _SheetId != CSheetId::Unknown )
|
||||
{
|
||||
const CStaticItem * form = CSheets::getForm( _SheetId );
|
||||
if ( !form )
|
||||
{
|
||||
LOGMISSIONACTION("sheetId '" + _SheetId.toString() + "' is unknown");
|
||||
return;
|
||||
}
|
||||
if (form->Family != ITEMFAMILY::MISSION_ITEM)
|
||||
return;
|
||||
|
||||
uint quantity = _Quantity;
|
||||
while (quantity > 0)
|
||||
{
|
||||
CGameItemPtr item = user->createItem(_Quality, quantity, _SheetId);
|
||||
if (item == NULL)
|
||||
break;
|
||||
const uint32 stackSize = item->getStackSize();
|
||||
|
||||
if (!guild->putItem(item))
|
||||
{
|
||||
CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( instance->getTemplateId() );
|
||||
if ( templ )
|
||||
{
|
||||
if ( templ->Tags.FailIfInventoryIsFull )
|
||||
{
|
||||
instance->setProcessingState(CMission::ActionFailed);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
// from here item maybe NULL (because of autostack)
|
||||
|
||||
quantity -= stackSize;
|
||||
}
|
||||
params[2].Int = _Quality;
|
||||
}
|
||||
else
|
||||
{
|
||||
const CStaticItem * form = CSheets::getForm( _Item.getSheetId() );
|
||||
if ( !form )
|
||||
{
|
||||
LOGMISSIONACTION("sheetId '" + _Item.getSheetId().toString() + "' is unknown");
|
||||
return;
|
||||
}
|
||||
uint quantity = _Quantity;
|
||||
while (quantity > 0)
|
||||
{
|
||||
CGameItemPtr item = _Item.createItem(quantity);
|
||||
if (item == NULL)
|
||||
break;
|
||||
|
||||
const uint32 stackSize = item->getStackSize();
|
||||
if (!guild->putItem(item))
|
||||
{
|
||||
CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( instance->getTemplateId() );
|
||||
if ( templ )
|
||||
{
|
||||
if ( templ->Tags.FailIfInventoryIsFull )
|
||||
{
|
||||
instance->setProcessingState(CMission::ActionFailed);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
// from here item maybe NULL (because of autostack)
|
||||
|
||||
quantity -= stackSize;
|
||||
}
|
||||
params[2].Int = _Item.getQuality();
|
||||
}
|
||||
|
||||
params[0].SheetId = _SheetId;
|
||||
params[1].Int = _Quantity;
|
||||
|
||||
for ( uint i = 0; i < entities.size(); i++ )
|
||||
{
|
||||
CCharacter * user = PlayerManager.getChar( entities[i] );
|
||||
if ( user )
|
||||
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_GUILD_RECV_ITEM", params);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// check free room space in inventory
|
||||
// NB : in case of group, fail happens only if none in the group have enough free space
|
||||
sint16 neededSlotCount = 0;
|
||||
|
@ -647,7 +751,6 @@ class CMissionActionRecvItem : public IMissionAction
|
|||
return;
|
||||
}
|
||||
|
||||
|
||||
bool fail = true;
|
||||
for ( uint i = 0; i < entities.size(); i++ )
|
||||
{
|
||||
|
@ -765,6 +868,7 @@ class CMissionActionRecvItem : public IMissionAction
|
|||
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_RECV_ITEM", params);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
CMissionItem _Item;
|
||||
uint16 _Quality;
|
||||
|
|
Loading…
Reference in a new issue