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https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-22 14:56:13 +00:00
Move r2 plot item security off the AIS to the EGS and remove hardcoded sheet ids
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parent
87520b2909
commit
035fd1d40a
2 changed files with 79 additions and 115 deletions
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@ -1607,6 +1607,7 @@ Then user events are triggered on the group to inform it about what happens:
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- user_event_3: triggered after the player has given the mission items to the npc.
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Warning: this function can only be called after the event "player_target_npc".
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Warning: only works on an R2 shard for R2 plot items.
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Arguments: s(missionItems), s(missionText), c(groupToNotify) ->
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@param[in] missionItems is the list of mission items, the string format is "item1:qty1;item2:qty2;...".
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@ -1709,38 +1710,6 @@ void receiveMissionItems_ssc_(CStateInstance* entity, CScriptStack& stack)
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DEBUG_STOP;
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return;
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}
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// if LD use this the function outside a ring shard
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if (IsRingShard)
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{
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// Here we destroy the item: so we do not want that a user create a scenario where we destroy
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// other players precious items
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static std::set<CSheetId> r2PlotItemSheetId; // :TODO: use R2Share::CRingAccess
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// lazy intialisation
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if (r2PlotItemSheetId.empty())
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{
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for (uint32 i = 0 ; i <= 184 ; ++i)
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{
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r2PlotItemSheetId.insert( CSheetId( NLMISC::toString("r2_plot_item_%d.sitem", i)));
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}
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}
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// A npc give a mission to take an item given by another npc
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// but the item instead of being a r2_plot_item is a normal item like system_mp or big armor
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if ( r2PlotItemSheetId.find(sheetId) == r2PlotItemSheetId.end())
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{
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nlwarning("!!!!!!!!!!!!");
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nlwarning("!!!!!!!!!!!! Someone is trying to hack us");
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nlwarning("!!!!!!!!!!!!");
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nlwarning("ERROR/HACK : an npc is trying to give to a player a item that is not a plot item SheetId='%s' sheetIdAsInt=%u",sheetId.toString().c_str(), sheetId.asInt());
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nlwarning("His ai instanceId is %u, use log to know the sessionId and the user ", msg.InstanceId );
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nlwarning("!!!!!!!!!!!!");
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nlwarning("!!!!!!!!!!!!");
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return ;
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}
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}
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uint32 quantity;
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NLMISC::fromString(itemAndQty[1], quantity);
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@ -1774,6 +1743,7 @@ Then user events are triggered on the group to inform it about what happens:
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- user_event_1: triggered after the player has received the mission items from the npc.
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Warning: this function can only be called after the event "player_target_npc".
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Warning: only works on an R2 shard for R2 plot items.
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Arguments: s(missionItems), s(missionText), c(groupToNotify) ->
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@param[in] missionItems is the list of mission items, the string format is "item1:qty1;item2:qty2;...".
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@ -1877,37 +1847,6 @@ void giveMissionItems_ssc_(CStateInstance* entity, CScriptStack& stack)
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return;
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}
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// if LD use this the function outside a ring shard
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if (IsRingShard)
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{
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static std::set<CSheetId> r2PlotItemSheetId; // :TODO: use R2Share::CRingAccess
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// lazy intialisation
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if (r2PlotItemSheetId.empty())
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{
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for (uint32 i = 0 ; i <= 184 ; ++i)
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{
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r2PlotItemSheetId.insert( CSheetId( NLMISC::toString("r2_plot_item_%d.sitem", i)));
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}
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}
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// A npc give a mission to give a item to another npc
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// but the item instead of being a r2_plot_item is a normal item like system_mp or big armor
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if ( r2PlotItemSheetId.find(sheetId) == r2PlotItemSheetId.end())
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{
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nlwarning("!!!!!!!!!!!!");
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nlwarning("!!!!!!!!!!!! Someone is trying to hack us");
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nlwarning("!!!!!!!!!!!!");
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nlwarning("ERROR/HACK : an npc is trying to give to a player a item that is not a plot item SheetId='%s' sheetIdAsInt=%u",sheetId.toString().c_str(), sheetId.asInt());
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nlwarning("His ai instanceId is %u, use log to know the sessionId and the user ", msg.InstanceId );
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nlwarning("!!!!!!!!!!!!");
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nlwarning("!!!!!!!!!!!!");
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return ;
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}
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}
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uint32 quantity;
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NLMISC::fromString(itemAndQty[1], quantity);
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if (quantity == 0)
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@ -26,6 +26,7 @@
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#include "player_manager/player_manager.h"
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#include "player_manager/character.h"
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#include "server_share/log_item_gen.h"
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#include "egs_sheets/egs_sheets.h"
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using namespace std;
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using namespace NLMISC;
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@ -155,46 +156,58 @@ void CR2MissionItem::giveMissionItem(const NLMISC::CEntityId &eid, TSessionId se
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std::vector< CGameItemPtr > itemDropToEgg;
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for( uint32 j = 0; j < items.size(); ++j )
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{
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CGameItemPtr item = c->createItem(1, items[j].Quantity, items[j].SheetId);
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if( item != NULL )
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const CStaticItem* sitem = CSheets::getForm(items[j].SheetId);
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if (sitem == NULL)
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{
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if( c->addItemToInventory(INVENTORIES::bag, item) )
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{
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/* // check eid is registered as character have instantiated mission item for this scenario
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TMissionItemInstanciatedOwner::iterator it = _OwnerOfInstanciatedItemFromScenario.find(scenarioId);
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if( it == _OwnerOfInstanciatedItemFromScenario.end() )
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{
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pair< TMissionItemInstanciatedOwner::iterator, bool > ret = _OwnerOfInstanciatedItemFromScenario.insert( make_pair( scenarioId, vector< CEntityId >() ) );
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if( ret.second )
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{
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(*ret.first).second.push_back( eid );
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}
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}
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else
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{
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bool found = false;
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for( uint32 i = 0; i < (*it).second.size(); ++ i )
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{
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if( (*it).second[i] == eid )
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{
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found = true;
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break;
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}
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}
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if ( ! found) { (*it).second.push_back(eid); }
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}
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*/
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keepR2ItemAssociation(eid, scenarioId);
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}
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else
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{
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itemDropToEgg.push_back(item);
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}
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nlwarning("Attempted to give deprecated sitem sheet %s to player character %s in session %i", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str(), sessionId.asInt());
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}
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else if (sitem->Family != ITEMFAMILY::SCROLL_R2)
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{
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nlwarning("Attempted hack to give non-R2 item %s to player character %s in session %i", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str(), sessionId.asInt());
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}
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else
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{
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nlwarning("CR2MissionItem::giveMissionItem: can't create item %s", items[j].SheetId.toString().c_str());
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CGameItemPtr item = c->createItem(1, items[j].Quantity, items[j].SheetId);
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if( item != NULL )
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{
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if( c->addItemToInventory(INVENTORIES::bag, item) )
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{
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/* // check eid is registered as character have instantiated mission item for this scenario
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TMissionItemInstanciatedOwner::iterator it = _OwnerOfInstanciatedItemFromScenario.find(scenarioId);
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if( it == _OwnerOfInstanciatedItemFromScenario.end() )
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{
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pair< TMissionItemInstanciatedOwner::iterator, bool > ret = _OwnerOfInstanciatedItemFromScenario.insert( make_pair( scenarioId, vector< CEntityId >() ) );
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if( ret.second )
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{
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(*ret.first).second.push_back( eid );
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}
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}
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else
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{
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bool found = false;
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for( uint32 i = 0; i < (*it).second.size(); ++ i )
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{
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if( (*it).second[i] == eid )
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{
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found = true;
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break;
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}
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}
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if ( ! found) { (*it).second.push_back(eid); }
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}
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*/
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keepR2ItemAssociation(eid, scenarioId);
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}
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else
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{
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itemDropToEgg.push_back(item);
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}
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}
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else
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{
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nlwarning("CR2MissionItem::giveMissionItem: can't create item %s", items[j].SheetId.toString().c_str());
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}
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}
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}
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if(itemDropToEgg.size() != 0)
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@ -273,24 +286,36 @@ void CR2MissionItem::destroyMissionItem(const NLMISC::CEntityId &eid, const std:
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CSheetId itemSheetId = items[j].SheetId;
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uint32 quantity = items[j].Quantity;
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CInventoryPtr inv = c->getInventory(INVENTORIES::bag);
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nlassert( inv != NULL );
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_destroyMissionItem( inv, itemSheetId, quantity );
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if( quantity > 0)
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const CStaticItem* sitem = CSheets::getForm(items[j].SheetId);
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if (sitem == NULL)
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{
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for( uint32 j = INVENTORIES::pet_animal; j < INVENTORIES::max_pet_animal; ++j )
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{
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inv = c->getInventory((INVENTORIES::TInventory)j);
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nlassert(inv != NULL);
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_destroyMissionItem( inv, itemSheetId, quantity );
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if(quantity == 0)
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break;
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}
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nlwarning("Attempted to take deprecated sitem sheet %s from player character %s", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str());
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}
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else if (sitem->Family != ITEMFAMILY::SCROLL_R2)
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{
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nlwarning("Attempted hack to take non-R2 item %s from player character %s", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str());
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}
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else
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{
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CInventoryPtr inv = c->getInventory(INVENTORIES::bag);
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nlassert( inv != NULL );
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_destroyMissionItem( inv, itemSheetId, quantity );
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if( quantity > 0)
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{
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for( uint32 j = INVENTORIES::pet_animal; j < INVENTORIES::max_pet_animal; ++j )
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{
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inv = c->getInventory((INVENTORIES::TInventory)j);
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nlassert(inv != NULL);
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_destroyMissionItem( inv, itemSheetId, quantity );
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if(quantity == 0)
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break;
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}
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}
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// TODO: if we can't found enough quantity of item to destroy, we need decide if we must manage that as an error
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// if(quantity > 0)
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// {
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// }
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}
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// TODO: if we can't found enough quantity of item to destroy, we need decide if we must manage that as an error
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// if(quantity > 0)
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// {
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// }
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}
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}
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}
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