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Changed: Under Linux, it's recommended to put user application data in ~/.local/share
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1 changed files with 13 additions and 16 deletions
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@ -1784,7 +1784,9 @@ std::string CPath::getApplicationDirectory(const std::string &appName, bool loca
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std::string CFileContainer::getApplicationDirectory(const std::string &appName, bool local)
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{
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static std::string appPaths[2];
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std::string &appPath = appPaths[local ? 1 : 0];
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if (appPath.empty())
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{
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#ifdef NL_OS_WINDOWS
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@ -1800,26 +1802,21 @@ std::string CFileContainer::getApplicationDirectory(const std::string &appName,
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SHGetSpecialFolderPathW(NULL, buffer, CSIDL_APPDATA, TRUE);
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}
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appPath = CPath::standardizePath(wideToUtf8(buffer));
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#elif defined(NL_OS_MAC)
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appPath = CPath::standardizePath(getenv("HOME"));
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appPath += "/Library/Application Support/";
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#else
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appPath = CPath::standardizePath(getenv("HOME"));
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// get user home directory from HOME environment variable
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const char* homePath = getenv("HOME");
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appPath = CPath::standardizePath(homePath ? homePath : ".");
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#if defined(NL_OS_MAC)
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appPath += "Library/Application Support/";
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#else
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// recommended for applications data that are owned by user
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appPath += ".local/share/";
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#endif
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#endif
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}
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std::string path = appPath;
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#ifdef NL_OS_WINDOWS
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if (!appName.empty())
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path = CPath::standardizePath(path + appName);
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#elif defined(NL_OS_MAC)
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path = CPath::standardizePath(path + appName);
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#else
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if (!appName.empty())
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path = CPath::standardizePath(path + "." + toLower(appName));
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#endif
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return path;
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return CPath::standardizePath(appPath + appName);
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}
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std::string CPath::getTemporaryDirectory()
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