2012-07-02 20:49:24 +00:00
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-- In this file we define functions that serves for guild windows (info, inv, forum ...)
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-- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
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-- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
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-- This file is not used !!! It can be plugged easily but to avoid test we do not plug it !
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-- When plugged : do not forget to set dynamic_display_size="true" to guild_members container
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-- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
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-- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
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------------------------------------------------------------------------------------------------------------
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-- create the game namespace without reseting if already created in an other file.
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if (game==nil) then
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game= {};
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end
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------------------------------------------------------------------------------------------------------------
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--
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function game:guildIsPresent()
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local name = getDbProp('SERVER:GUILD:NAME');
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if (name == 0) then
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return false;
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else
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return true;
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end
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end
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------------------------------------------------------------------------------------------------------------
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-- called when something change (new player etc...)
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function game:guildBuildInterface()
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-- sort the members in Guild Manager
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sortGuildMembers();
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-- update interface with data of Guild Manager
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-- freeze / unfreeze quit button
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local uiQuitButton = getUI('ui:interface:guild:content:quit_guild');
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uiQuitButton.frozen = isGuildQuitAvailable();
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-- member count
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local nbMember = getNbGuildMembers();
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local uiTextCnt = getUI('ui:interface:guild:content:member_count');
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uiTextCnt.hardtext = nbMember;
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-- fill with guild icon : automatically done at draw time of the ctrl sheet
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-- fill with guild members
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local sMemberList = 'ui:interface:guild_members:content';
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local uiMemberList = getUI(sMemberList);
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uiMemberList:clear();
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for i = 0,(nbMember-1) do
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local sTemplateId = 'm' .. i;
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local uiMember = createGroupInstance('member_template', sMemberList, { id = sTemplateId });
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if (uiMember ~= nil) then
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uiMember.name.hardtext = getGuildMemberName(i);
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local memberGrade = getGuildMemberGrade(i);
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if (memberGrade == 'Leader') then
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uiMember.grade.uc_hardtext = i18n.get('uiGuildLeader');
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elseif (memberGrade == 'HighOfficer') then
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uiMember.grade.uc_hardtext = i18n.get('uiGuildHighOfficer');
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elseif (memberGrade == 'Officer') then
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uiMember.grade.uc_hardtext = i18n.get('uiGuildOfficer');
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else
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uiMember.grade.uc_hardtext = i18n.get('uiGuildMember');
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end
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uiMemberList:addChild(uiMember);
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end
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end
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end
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------------------------------------------------------------------------------------------------------------
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-- called when we open the guild main container
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function game:guildActive()
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setDbProp('UI:VARIABLES:ISACTIVE:GUILD', 1);
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game:guildBuildInterface();
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local ui = getUI('ui:interface:guild');
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if (not game:guildIsPresent()) then
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ui.active = false;
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end
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ui.w = 328;
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end
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------------------------------------------------------------------------------------------------------------
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--
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function game:guildDeactive()
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setDbProp('UI:VARIABLES:ISACTIVE:GUILD', 0);
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end
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