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50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/hrc_trav.h"
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#include "nel/misc/hierarchical_timer.h"
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#include "nel/3d/scene.h"
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using namespace std;
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using namespace NLMISC;
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namespace NL3D
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{
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// ***************************************************************************
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void CHrcTrav::traverse()
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{
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H_AUTO( NL3D_TravHRC );
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_MovingObjects.clear();
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// Traverse the graph.
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if(Scene->getRoot())
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Scene->getRoot()->traverseHrc();
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// Inc the date.
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// NB: Now, models update is done before ALL traversals.
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// Hence, we must inc the value before scene rendering. This is equivalent to start with 1, and inc at end of traverse().
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CurrentDate++;
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}
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}
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