khanat-code-old/code/ryzom/client/src/mesh_camera_col_manager.h

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_MESH_CAMERA_COL_MANAGER_H
#define NL_MESH_CAMERA_COL_MANAGER_H
#include "nel/misc/types_nl.h"
#include "ig_enum.h"
#include <vector>
#include <map>
// ***************************************************************************
/**
* Manager to Add Mesh to the collision manager for camera collision
* \author Lionel Berenguier
* \author Nevrax France
* \date 2003
*/
class CMeshCameraColManager : public IIGObserver
{
public:
/// Constructor
CMeshCameraColManager();
~CMeshCameraColManager();
private:
virtual void instanceGroupLoaded(NL3D::UInstanceGroup *ig);
virtual void instanceGroupAdded(NL3D::UInstanceGroup *ig);
virtual void instanceGroupRemoved(NL3D::UInstanceGroup *ig);
// A collection of collision mesh
class CMeshGroup
{
public:
std::vector<uint32> Meshs;
};
// mesh added to the collision manager per instance group
typedef std::map<NL3D::UInstanceGroup*, CMeshGroup> TIgMap;
TIgMap _IgMap;
};
// The instance
extern CMeshCameraColManager MeshCameraColManager;
#endif // NL_MESH_CAMERA_COL_MANAGER_H
/* End of mesh_camera_col_manager.h */