khanat-code-old/code/ryzom/client/src/interface_v3/macrocmd_manager.h

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2010-05-06 00:08:41 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RZ_MACROCMD_MANAGER_H
#define RZ_MACROCMD_MANAGER_H
#include "nel/misc/stream.h"
#include "../actions.h"
// ***************************************************************************
class CActionsManager;
class CModalContainerEditCmd;
// ***************************************************************************
class CMacroCmd
{
public:
class CCommand // An action handler
{
public:
std::string Name;
std::string Params;
// ------------------------------
CCommand() { }
CCommand(const char *name)
{
Name = name;
}
CCommand(const char *name, const char *params)
{
Name = name;
Params = params;
}
void serial (NLMISC::IStream &f);
};
// All commands
std::vector<CCommand> Commands;
CCombo Combo;
// Display bitmap form
uint8 BitmapBack; // 0xFF = Pas de Back
uint8 BitmapIcon; // 0xFF = Pas de Ico
uint8 BitmapOver; // 0xFF = Pas de Over
std::string DispText; // Simple text (A-Z,0-9)
// Display strings form
std::string Name;
// The macro id
sint32 ID;
// ------------------------------
public:
CMacroCmd();
void addCommand (const std::string &sName, const std::string &sParam, sint32 nPos=-1);
void delCommand (uint cmdNb);
void moveUpCommand (uint cmdNb);
void moveDownCommand (uint cmdNb);
void writeTo (xmlNodePtr node) const;
bool readFrom (xmlNodePtr node);
};
// ***************************************************************************
class CMacroCmdManager
{
public:
static CMacroCmdManager *getInstance()
{
if (_Instance == NULL)
_Instance = new CMacroCmdManager;
return _Instance;
}
// release singleton
static void releaseInstance();
void initInGame();
void uninitInGame();
const std::vector<CMacroCmd> &getMacros() { return _Macros; }
void addMacro (const CMacroCmd &m, sint32 nPos=-1);
void delMacro(sint32 nMacNb);
void removeAllMacros();
void refreshMacroCombo();
sint32 getTexIdBack(uint8 nb) { return (nb>=_OptBackId.size()) ? _OptBackId[_OptBackId.size()-1] : _OptBackId[nb]; }
sint32 getTexIdIcon(uint8 nb) { return (nb>=_OptIconId.size()) ? _OptIconId[_OptIconId.size()-1] : _OptIconId[nb]; }
sint32 getTexIdOver(uint8 nb) { return (nb>=_OptOverId.size()) ? _OptOverId[_OptOverId.size()-1] : _OptOverId[nb]; }
void execute (uint nMacroNb);
void executeID (sint32 nMacroID);
void updateMacroExecution ();
void receiveActionEnd(uint8 actionId);
uint32 getActionId() { return _ActionId; }
void incActionId() { _ActionId++; }
const CMacroCmd *getMacroFromMacroID(sint32 id);
// Call This method when keys changed (delete, edit, etc...)
void refreshAllKeyDisplays();
public:
std::vector<CActionsManager*> ActionManagers;
CMacroCmd CurrentEditMacro;
sint32 CurrentEditMacroNb; // -1 -> create;
CModalContainerEditCmd *EditCmd;
CModalContainerEditCmd *NewKey;
protected:
std::vector<CMacroCmd> _Macros;
std::vector<sint32> _OptBackId; // All the back bitmap possible
std::vector<sint32> _OptIconId; // All the icon bitmap possible
std::vector<sint32> _OptOverId; // All the over bitmap possible
sint32 _CurExecMac; // Current macro in execution
sint32 _CurExecCmd;
sint32 _CurExecCmdWait;
sint32 _CurExecCmdWaitId;
bool _CurExecCmdWaitEnded;
uint8 _ActionId;
sint32 _MacroIDGenerator;
private:
static CMacroCmdManager *_Instance;
CMacroCmdManager();
~CMacroCmdManager();
void delActionManagerEntries();
void addActionManagerEntries();
};
// ***************************************************************************
// Interface Part
// ***************************************************************************
#define AH_MACRO_EXEC "macro_exec"
#define WIN_MACRO "ui:interface:macros"
#define WIN_MACRO_CONTENT "ui:interface:macros:content:macros:list"
#define TEMPLATE_MACRO_ELT "element_macro"
#define TEMPLATE_MACRO_ELT_TEXT "macro_name"
#define TEMPLATE_MACRO_ELT_ICON "icon"
#define TEMPLATE_MACRO_ELT_KEYTEXT "macro_key"
#define WIN_NEWMACRO "ui:interface:new_macro"
#define VIEW_NEWMACRO_TITLE "ui:interface:new_macro:header_opened:title"
#define NEWMACRO_TITLE_NEW "uiNewMacro"
#define NEWMACRO_TITLE_EDIT "uiEditMacro"
#define CTRL_NEWMACRO_ICON "ui:interface:new_macro:content:icon"
#define GROUP_NEWMACRO_EDIT_NAME "ui:interface:new_macro:content:edit_name"
#define GROUP_NEWMACRO_COMMANDS "ui:interface:new_macro:content:cmds"
#define VIEW_NEWMACRO_KEY "ui:interface:new_macro:content:macro_key"
#define TEMPLATE_NEWMACRO_COMMAND "macro_command"
#define TEMPLATE_NEWMACRO_COMMAND_TEXT "macro_name"
#define WIN_MACROICONCREATION "ui:interface:macro_icon_creation"
#define CTRL_MACROICONCREATION_ICON "ui:interface:macro_icon_creation:icon"
#define GROUP_MACROICONCREATION_BACK "ui:interface:macro_icon_creation:IconBackground"
#define GROUP_MACROICONCREATION_ICON "ui:interface:macro_icon_creation:IconForeground"
#define GROUP_MACROICONCREATION_OVER "ui:interface:macro_icon_creation:IconPattern"
#define CTRL_MACROICONCREATION_BUTTON ":but"
#define CTRL_MACROICONCREATION_EDITTEXT "ui:interface:macro_icon_creation:edit_name"
// ***************************************************************************
#endif // RZ_MACROCMD_MANAGER_H