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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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157 lines
3.3 KiB
C++
157 lines
3.3 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "nel/3d/u_scene.h"
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#include "nel/3d/u_instance_group.h"
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#include "entity_fx.h"
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#include "ig_client.h"
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// map of Fx entities
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TMapEntityFx EntityFx;
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using namespace std;
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using namespace NLMISC;
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using namespace NL3D;
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////////////
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// GLOBAL //
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////////////
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// Hierarchical timer
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H_AUTO_DECL ( RZ_Client_FX_Entities )
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extern UScene *Scene;
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/*
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* Constructor
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*/
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CEntityFx::CEntityFx( const std::string& FxName, const std::string& InstanceName, const CVector& Position, const CQuat& Rotation )
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{
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_FxName = FxName;
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_InstanceName = InstanceName;
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_InstanceName = _InstanceName + ".ps";
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_Position = Position;
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_Rotation = Rotation;
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_StatusFx = SStatusFx();
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}
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CEntityFx::~CEntityFx()
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{
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deleteInstance();
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}
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// startFx
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void CEntityFx::startFx( void )
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{
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UInstance instance = Scene->createInstance( _InstanceName );
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if(!instance.empty())
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{
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instance.setTransformMode( UTransformable::RotQuat );
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instance.setPos( _Position );
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instance.setRotQuat( _Rotation );
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instance.setClusterSystem(NULL);
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_FxInstance.cast (instance);
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if (_FxInstance.empty())
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{
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deleteInstance();
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}
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}
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}
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/// isTerminated return true if fx is finish
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bool CEntityFx::isTerminated( void )
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{
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if(!_FxInstance.empty())
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{
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if( _FxInstance.isSystemPresent() )
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{
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return (! _FxInstance.isValid() );
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}
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}
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return false;
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}
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/// deleteInstance
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void CEntityFx::deleteInstance( void)
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{
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if(!_FxInstance.empty())
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{
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if(Scene)
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Scene->deleteInstance( _FxInstance );
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_FxInstance = NULL;
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}
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}
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// create new Fx entity
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void newFx(const string& FxName, const string& InstanceName, const CVector& Position, const CQuat& Rotation )
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{
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if ( EntityFx.find( FxName ) != EntityFx.end() )
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{
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nlerror( "Fx %s already exist", FxName.c_str() );
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}
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else
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{
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CEntityFx *pEntityFx = new CEntityFx( FxName, InstanceName, Position, Rotation );
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EntityFx.insert( make_pair( FxName, pEntityFx) );
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}
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}
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// delete Fx entity
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void deleteFx(const std::string& FxName)
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{
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TMapEntityFx::iterator it = EntityFx.find( FxName );
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if( it != EntityFx.end() )
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{
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delete (*it).second;
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EntityFx.erase( it );
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}
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}
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// Start Fx entity
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void startFx(const std::string& FxName)
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{
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TMapEntityFx::iterator it = EntityFx.find( FxName );
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if( it != EntityFx.end() )
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{
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(*it).second->startFx();
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}
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}
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// managed Fx entities
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void manageFxEntities(void)
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{
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H_AUTO_USE ( RZ_Client_FX_Entities )
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for( TMapEntityFx::iterator it = EntityFx.begin(); it != EntityFx.end(); ++it )
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{
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if( (*it).second->isTerminated() )
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{
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(*it).second->deleteInstance();
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}
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}
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}
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