khanat-code-old/code/nel/tools/3d/tile_edit/DllEntry.cpp

168 lines
4.6 KiB
C++
Raw Normal View History

2014-09-09 00:14:49 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdafx.h"
extern ClassDesc2* GetTile_editDesc();
HINSTANCE hInstance;
int controlsInit = FALSE;
// This function is called by Windows when the DLL is loaded. This
// function may also be called many times during time critical operations
// like rendering. Therefore developers need to be careful what they
// do inside this function. In the code below, note how after the DLL is
// loaded the first time only a few statements are executed.
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
class CMfcdllApp : public CWinApp
{
public:
CMfcdllApp();
virtual BOOL InitInstance( );
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMfcdllApp)
//}}AFX_VIRTUAL
//{{AFX_MSG(CMfcdllApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//
// Note!
//
// If this DLL is dynamically linked against the MFC
// DLLs, any functions exported from this DLL which
// call into MFC must have the AFX_MANAGE_STATE macro
// added at the very beginning of the function.
//
// For example:
//
// extern "C" BOOL PASCAL EXPORT ExportedFunction()
// {
// AFX_MANAGE_STATE(AfxGetStaticModuleState());
// // normal function body here
// }
//
// It is very important that this macro appear in each
// function, prior to any calls into MFC. This means that
// it must appear as the first statement within the
// function, even before any object variable declarations
// as their constructors may generate calls into the MFC
// DLL.
//
// Please see MFC Technical Notes 33 and 58 for additional
// details.
//
/////////////////////////////////////////////////////////////////////////////
// CMfcdllApp
BEGIN_MESSAGE_MAP(CMfcdllApp, CWinApp)
//{{AFX_MSG_MAP(CMfcdllApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMfcdllApp construction
CMfcdllApp::CMfcdllApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMfcdllApp object
CMfcdllApp theApp;
BOOL CMfcdllApp::InitInstance( )
{
hInstance = m_hInstance; // Hang on to this DLL's instance handle.
if (!controlsInit) {
controlsInit = TRUE;
InitCustomControls(hInstance); // Initialize MAX's custom controls
InitCommonControls(); // Initialize Win95 controls
}
return (TRUE);
}
// This function returns a string that describes the DLL and where the user
// could purchase the DLL if they don't have it.
__declspec( dllexport ) const TCHAR* LibDescription()
{
AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
return GetString(IDS_LIBDESCRIPTION);
}
// This function returns the number of plug-in classes this DLL
//TODO: Must change this number when adding a new class
__declspec( dllexport ) int LibNumberClasses()
{
AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
return 1;
}
// This function returns the number of plug-in classes this DLL
__declspec( dllexport ) ClassDesc* LibClassDesc(int i)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
switch(i)
{
case 0: return GetTile_editDesc();
default: return 0;
}
}
// This function returns a pre-defined constant indicating the version of
// the system under which it was compiled. It is used to allow the system
// to catch obsolete DLLs.
__declspec( dllexport ) ULONG LibVersion()
{
AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
return VERSION_3DSMAX;
}
TCHAR *GetString(int id)
{
static TCHAR buf[256];
if (hInstance)
return LoadString(hInstance, id, buf, sizeof(buf)) ? buf : NULL;
return NULL;
}