khanat-code-old/code/nel/tools/3d/object_viewer/skeleton_scale_dlg.h

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2014-09-09 00:14:49 +00:00
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_SKELETON_SCALE_DLG_H__4684D63E_9A55_47E7_BE43_F5C4CD86F211__INCLUDED_)
#define AFX_SKELETON_SCALE_DLG_H__4684D63E_9A55_47E7_BE43_F5C4CD86F211__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// skeleton_scale_dlg.h : header file
//
#include "nel/misc/smart_ptr.h"
namespace NL3D
{
class CSkeletonModel;
};
/////////////////////////////////////////////////////////////////////////////
// CSkeletonScaleDlg dialog
// Define the decimal precision
#define NL_SSD_SCALE_PRECISION 1000
class CSkeletonScaleDlg : public CDialog
{
// Construction
public:
CSkeletonScaleDlg(CObjectViewer *viewer, CWnd* pParent = NULL); // standard constructor
~CSkeletonScaleDlg();
// Dialog Data
//{{AFX_DATA(CSkeletonScaleDlg)
enum { IDD = IDD_SKELETON_SCALE_DLG };
CSliderCtrl _SliderSkinZ;
CSliderCtrl _SliderSkinY;
CSliderCtrl _SliderSkinX;
CSliderCtrl _SliderBoneZ;
CSliderCtrl _SliderBoneY;
CSliderCtrl _SliderBoneX;
CListBox _BoneList;
CString _StaticFileName;
CString _EditBoneSX;
CString _EditBoneSY;
CString _EditBoneSZ;
CString _EditSkinSX;
CString _EditSkinSY;
CString _EditSkinSZ;
CStatic _StaticScaleMarkerBoneSX;
CStatic _StaticScaleMarkerBoneSY;
CStatic _StaticScaleMarkerBoneSZ;
CStatic _StaticScaleMarkerSkinSX;
CStatic _StaticScaleMarkerSkinSY;
CStatic _StaticScaleMarkerSkinSZ;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSkeletonScaleDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
public:
// call when a skeleton is loaded. set NULL when released
void setSkeletonToEdit(NL3D::CSkeletonModel *skel, const std::string &fileName);
// call each frame to display scaled bboxes around selected bones
void drawSelection();
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSkeletonScaleDlg)
afx_msg void OnDestroy();
virtual BOOL OnInitDialog();
afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg void OnReleasedcaptureSsdSliderBoneSx(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnReleasedcaptureSsdSliderBoneSy(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnReleasedcaptureSsdSliderBoneSz(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnReleasedcaptureSsdSliderSkinSx(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnReleasedcaptureSsdSliderSkinSy(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnReleasedcaptureSsdSliderSkinSz(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnChangeSsdEditBoneSx();
afx_msg void OnChangeSsdEditBoneSy();
afx_msg void OnChangeSsdEditBoneSz();
afx_msg void OnChangeSsdEditSkinSx();
afx_msg void OnChangeSsdEditSkinSy();
afx_msg void OnChangeSsdEditSkinSz();
afx_msg void OnKillfocusSsdEditBoneSx();
afx_msg void OnKillfocusSsdEditBoneSy();
afx_msg void OnKillfocusSsdEditBoneSz();
afx_msg void OnKillfocusSsdEditSkinSx();
afx_msg void OnKillfocusSsdEditSkinSy();
afx_msg void OnKillfocusSsdEditSkinSz();
afx_msg void OnSetfocusSsdEditBoneSx();
afx_msg void OnSetfocusSsdEditBoneSy();
afx_msg void OnSetfocusSsdEditBoneSz();
afx_msg void OnSetfocusSsdEditSkinSx();
afx_msg void OnSetfocusSsdEditSkinSy();
afx_msg void OnSetfocusSsdEditSkinSz();
afx_msg void OnSelchangeSsdList();
afx_msg void OnSsdButtonUndo();
afx_msg void OnSsdButtonRedo();
afx_msg void OnSsdButtonSave();
afx_msg void OnSsdButtonSaveas();
afx_msg void OnSsdButtonMirror();
afx_msg void OnSsdButtonSaveScale();
afx_msg void OnSsdButtonLoadScale();
afx_msg void OnClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
enum TScaleId
{
SidBoneX= 0,
SidBoneY,
SidBoneZ,
SidSkinX,
SidSkinY,
SidSkinZ,
SidCount,
SidNone= SidCount
};
private:
CObjectViewer *_ObjViewer;
NLMISC::CRefPtr<NL3D::CSkeletonModel> _SkeletonModel;
std::string _SkeletonFileName;
TScaleId _SliderEdited;
bool _SaveDirty;
// A mirror to the list of bone
struct CBoneMirror
{
CBoneMirror()
{
SkinScale= BoneScale= NLMISC::CVector(1.f,1.f,1.f);
Selected= false;
}
// Current Scale * NL_SSD_SCALE_PRECISION, and rounded
NLMISC::CVector SkinScale;
NLMISC::CVector BoneScale;
// If the bone is selected in the multi List
bool Selected;
};
typedef std::vector<CBoneMirror> TBoneMirrorArray;
// The current bones
TBoneMirrorArray _Bones;
// Backup of bones when slider start moving
TBoneMirrorArray _BkupBones;
// For selection drawing, the local bbox
std::vector<NLMISC::CAABBox> _BoneBBoxes;
bool _BoneBBoxNeedRecompute;
// points to controls for each ScaleId
CSliderCtrl *_ScaleSliders[SidCount];
CString *_ScaleEdits[SidCount];
CStatic *_StaticScaleMarkers[SidCount];
void applyScaleSlider(sint scrollValue);
void onSliderReleased(TScaleId sid);
void applyMirrorToSkeleton();
void applySkeletonToMirror();
void refreshTextViews();
void refreshTextViewWithScale(TScaleId sid, float scale, float diff);
void roundClampScale(NLMISC::CVector &v) const;
TScaleId getScaleIdFromSliderCtrl(CSliderCtrl *sliderCtrl) const;
TScaleId getScaleIdFromEditId(UINT ctrlId) const;
void onSelectEditText(UINT ctrlId);
void onChangeEditText(UINT ctrlId);
void onQuitEditText(UINT ctrlId);
void updateScalesFromText(UINT ctrlId);
void applySelectionToView();
void refreshUndoRedoView();
bool saveCurrentInStream(NLMISC::IStream &f);
void refreshSaveButton();
sint getBoneForMirror(uint boneId, std::string &mirrorName);
bool saveSkelScaleInStream(NLMISC::IStream &f);
bool loadSkelScaleFromStream(NLMISC::IStream &f);
/// \name undo/redo mgt
// @{
enum {MaxUndoRedo= 100};
std::deque<TBoneMirrorArray> _UndoQueue;
std::deque<TBoneMirrorArray> _RedoQueue;
// bkup the current _Bones in the undo queue, and clear the redo. dirtSave indicate the skel need saving
// NB: compare precState with _Bones. if same, then no-op!
void pushUndoState(const TBoneMirrorArray &precState, bool dirtSave);
// undo the last change, and store it in the redo queue
void undo();
// redo the last undoed change, and restore it in the undo queue
void redo();
// @}
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SKELETON_SCALE_DLG_H__4684D63E_9A55_47E7_BE43_F5C4CD86F211__INCLUDED_)