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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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445 lines
9.4 KiB
C
445 lines
9.4 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_MOVE_GRID_H
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#define NL_MOVE_GRID_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/vector.h"
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#include "nel/misc/aabbox.h"
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#include "nel/misc/block_memory.h"
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/**
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* A list of object that must have Next and Previous pointers
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* \param T the type of item
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* \param TPtr a pointer to T to use in list (useful for smartpointer)
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*/
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template<class TT, class TPtr = TT*>
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class CMoveGridObjectList
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{
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public:
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TPtr Head;
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TPtr Tail;
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CMoveGridObjectList() : Head(NULL), Tail(NULL) {}
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void insertAtHead(TT *object)
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{
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nlassert(object->Next == NULL);
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nlassert(object->Previous == NULL);
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object->Next = Head;
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if (object->Next != NULL)
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object->Next->Previous = object;
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Head = object;
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}
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void insertAtTail(TT *object)
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{
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nlassert(object->Next == NULL);
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nlassert(object->Previous == NULL);
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object->Previous = Tail;
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if (object->Previous != NULL)
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object->Previous->Next = object;
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Tail = object;
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}
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void remove(TT *object)
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{
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// if object at head
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if (object->Previous == NULL)
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Head = object->Next;
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else
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object->Previous->Next = object->Next;
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// if object at tail
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if (object->Next == NULL)
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Tail = object->Previous;
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else
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object->Next->Previous = object->Previous;
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object->Previous = NULL;
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object->Next = NULL;
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}
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TT *getHead() { return (TT*)Head; }
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TT *getTail() { return (TT*)Tail; }
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};
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/**
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* Move grid, allows to select moving entities fast (template parameter CSIZE is in millimeter)
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* \author Benjamin Legros
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* \author Nevrax France
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* \date 2001
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*/
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template<typename T, int CELLS, int CSIZE>
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class CMoveGrid
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{
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public:
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class CIterator;
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friend class CIterator;
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protected:
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class CCellNode;
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class CNode;
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public:
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/// Constructor
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CMoveGrid();
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/// Destructor
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~CMoveGrid();
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/// Insert an element in move grid. Return an iterator towards the inserted object
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CIterator insert(const T &object, const NLMISC::CVector &position);
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/// Move an object in grid.
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void move(CIterator &it, const NLMISC::CVector &position);
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/// Remove
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void remove(CIterator &it);
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void insertNode(CIterator &it, sint x, sint y);
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void removeNode(CIterator &it);
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/// select
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void select(const NLMISC::CVector &position);
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/// select
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void select(const NLMISC::CAABBox &bbox);
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/// begin
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CIterator begin();
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/// end
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CIterator end();
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/// clearSelection
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void clearSelection();
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/// round value so it is a half of a segment
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double round(double v)
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{
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const double INV = 1000.0 / (double)CSIZE;
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return (floor(v*INV)+0.5)*(double)CSIZE*0.001;
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}
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protected:
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sint convert(float v)
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{
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const float INV = 1000.0f / (float)CSIZE;
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return (sint)(v*INV);
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}
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sint convertGrid(float v)
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{
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const float INV = 1000.0f / (float)CSIZE;
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return (sint)(v*INV)&(CELLS-1);
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}
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sint convertGrid(sint v)
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{
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return v&(CELLS-1);
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}
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void select(sint X, sint Y);
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protected:
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/// A node that contains an objects.
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typedef CMoveGridObjectList<CNode> TNodeList;
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/// A node that is a cell, containing a list of node inside this cell.
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typedef CMoveGridObjectList<CCellNode> TCellNodeList;
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class CCellNode
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{
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public:
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sint X, Y;
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sint GridX, GridY;
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TNodeList NodeList;
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CCellNode *Previous, *Next;
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CCellNode *Selection;
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CCellNode() : X(0), Y(0), GridX(0), GridY(0), Previous(NULL), Next(NULL), Selection(NULL) {}
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};
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class CNode
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{
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public:
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CCellNode *Root;
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CNode *Previous, *Next;
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T Object;
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CNode() : Previous(NULL), Next(NULL), Root(NULL) {}
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};
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/// The map of cell nodes
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TCellNodeList _Grid[CELLS][CELLS];
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/// The first selected cell node
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CCellNode *_Selection;
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/// The allocator of nodes
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NLMISC::CBlockMemory<CNode> _NodeAllocator;
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/// The allocator of cell nodes
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NLMISC::CBlockMemory<CCellNode> _CellNodeAllocator;
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public:
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class CIterator
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{
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friend class CMoveGrid<T, CELLS, CSIZE>;
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public:
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CIterator(CNode *node = NULL) : _Node(node) {}
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CIterator(const CIterator &it) : _Node(it._Node) {}
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T & operator * () { return _Node->Object; }
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CIterator & operator ++ ()
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{
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if (_Node->Next != NULL)
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{
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_Node = _Node->Next;
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}
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else
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{
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CCellNode *nextCell = _Node->Root->Selection;
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_Node = NULL;
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// iterate till we have a non empty selected cell
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while (nextCell != NULL && (_Node = nextCell->NodeList.getHead()) == NULL)
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nextCell = nextCell->Selection;
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}
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return *this;
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}
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CIterator operator ++ (int)
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{
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CIterator ret(_Node);
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++(*this);
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return ret;
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}
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bool operator == (const CIterator &it) const { return it._Node == _Node; }
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bool operator != (const CIterator &it) const { return !(*this == it); }
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CIterator operator = (const CIterator &it) { _Node = it._Node; return *this; }
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protected:
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CNode *_Node;
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};
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};
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//
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// TEMPLATE IMPLEMENTATION
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//
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//
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template<typename T, int CELLS, int CSIZE>
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CMoveGrid<T, CELLS, CSIZE>::CMoveGrid()
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{
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_Selection = NULL;
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}
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//
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template<typename T, int CELLS, int CSIZE>
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CMoveGrid<T, CELLS, CSIZE>::~CMoveGrid()
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{
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sint i, j;
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for (i=0; i<CELLS; ++i)
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{
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for (j=0; j<CELLS; ++j)
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{
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TCellNodeList &list = _Grid[i][j];
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CCellNode *cellNode;
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CNode *node;
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while ((cellNode = list.getHead()) != NULL)
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{
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while ((node = cellNode->NodeList.getHead()) != NULL)
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{
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cellNode->NodeList.remove(node);
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_NodeAllocator.free(node);
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}
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list.remove(cellNode);
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_CellNodeAllocator.free(cellNode);
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}
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}
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}
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}
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//
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template<typename T, int CELLS, int CSIZE>
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void CMoveGrid<T, CELLS, CSIZE>::insertNode(CIterator &it, sint x, sint y)
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{
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sint gridX, gridY;
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gridX = convertGrid(x);
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gridY = convertGrid(y);
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CCellNode *cellNode = _Grid[gridX][gridY].getHead();
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while (cellNode != NULL && (cellNode->X != x || cellNode->Y != y))
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cellNode = cellNode->Next;
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if (cellNode == NULL)
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{
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cellNode = _CellNodeAllocator.allocate();
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_Grid[gridX][gridY].insertAtHead(cellNode);
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cellNode->X = x;
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cellNode->Y = y;
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cellNode->GridX = gridX;
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cellNode->GridY = gridY;
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}
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it._Node->Root = cellNode;
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cellNode->NodeList.insertAtHead(it._Node);
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}
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//
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template<typename T, int CELLS, int CSIZE>
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void CMoveGrid<T, CELLS, CSIZE>::removeNode(CIterator &it)
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{
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it._Node->Root->NodeList.remove(it._Node);
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}
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//
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template<typename T, int CELLS, int CSIZE>
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typename CMoveGrid<T, CELLS, CSIZE>::CIterator CMoveGrid<T, CELLS, CSIZE>::insert(const T &object, const NLMISC::CVector &position)
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{
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CNode *node = _NodeAllocator.allocate();
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sint X, Y;
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X = convert(position.x);
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Y = convert(position.y);
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node->Object = object;
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CIterator it(node);
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insertNode(it, X, Y);
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return CIterator(node);
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}
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template<typename T, int CELLS, int CSIZE>
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void CMoveGrid<T, CELLS, CSIZE>::move(CIterator &it, const NLMISC::CVector &position)
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{
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sint X, Y;
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X = convert(position.x);
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Y = convert(position.y);
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CNode *node = it._Node;
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if (X == node->Root->X && Y == node->Root->Y)
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return;
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removeNode(it);
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insertNode(it, X, Y);
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}
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template<typename T, int CELLS, int CSIZE>
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void CMoveGrid<T, CELLS, CSIZE>::remove(CIterator &it)
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{
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CNode *node = it._Node;
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removeNode(it);
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it._Node = NULL;
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_NodeAllocator.free(node);
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}
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template<typename T, int CELLS, int CSIZE>
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void CMoveGrid<T, CELLS, CSIZE>::select(const NLMISC::CVector &position)
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{
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select(convert(position.x), convert(position.y));
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}
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template<typename T, int CELLS, int CSIZE>
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void CMoveGrid<T, CELLS, CSIZE>::select(const NLMISC::CAABBox &bbox)
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{
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sint x0, x1;
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sint y0, y1;
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x0 = convert(bbox.getCenter().x-bbox.getHalfSize().x);
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x1 = convert(bbox.getCenter().x+bbox.getHalfSize().x);
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y0 = convert(bbox.getCenter().y-bbox.getHalfSize().y);
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y1 = convert(bbox.getCenter().y+bbox.getHalfSize().y);
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sint x, y;
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for (y=y0; y<=y1; ++y)
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for (x=x0; x<=x1; ++x)
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select(x, y);
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}
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template<typename T, int CELLS, int CSIZE>
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void CMoveGrid<T, CELLS, CSIZE>::select(sint x, sint y)
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{
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sint gx = convertGrid(x),
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gy = convertGrid(y);
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CCellNode *cellNode = _Grid[gx][gy].getHead();
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while (cellNode != NULL && (cellNode->X != x || cellNode->Y != y))
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cellNode = cellNode->Next;
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if (cellNode != NULL && cellNode->NodeList.getHead() != NULL)
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{
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cellNode->Selection = _Selection;
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_Selection = cellNode;
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}
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}
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template<typename T, int CELLS, int CSIZE>
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typename CMoveGrid<T, CELLS, CSIZE>::CIterator CMoveGrid<T, CELLS, CSIZE>::begin()
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{
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return (_Selection != NULL) ? CIterator(_Selection->NodeList.getHead()) : CIterator(NULL);
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}
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template<typename T, int CELLS, int CSIZE>
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typename CMoveGrid<T, CELLS, CSIZE>::CIterator CMoveGrid<T, CELLS, CSIZE>::end()
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{
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return CIterator(NULL);
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}
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template<typename T, int CELLS, int CSIZE>
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void CMoveGrid<T, CELLS, CSIZE>::clearSelection()
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{
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CCellNode *cellNode = _Selection;
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_Selection = NULL;
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while (cellNode != NULL)
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{
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CCellNode *nd = cellNode;
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cellNode = cellNode->Selection;
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nd->Selection = NULL;
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}
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}
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#endif // NL_MOVE_GRID_H
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/* End of move_grid.h */
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