khanat-code-old/code/ryzom/tools/assoc_mem/brain.h

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2013-06-17 09:24:18 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_BRAIN_H_
#define NL_BRAIN_H_
#include "mood.h"
#include "attribute.h"
#include "tree.h"
#include "field.h"
#include <vector>
class CBrain : public CMood
{
private:
enum eType {
};
CMood _Personality;
CMood _RealTime;
std::vector<CTree *> _Trees;
std::vector<CField *> _Fields;
std::vector<CRecord *> _Records;
int _UpdateEvery;
int _LastUpdate;
public:
CBrain(float,float,float,float,float);
CBrain(CMood &);
CBrain(const CBrain &);
std::vector<std::string> getOutputs();
void addField(CField *);
void addTree(CTree *);
void setUpdateEvery(int);
virtual float getFear();
virtual float getAgressivity();
virtual float getEmpathy();
virtual float getHappiness();
virtual float getHunger();
void addRecord(CRecord *);
void setInput(CRecord *);
void build();
std::string getDebugString();
void forget();
};
#endif