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48 lines
1.3 KiB
C
48 lines
1.3 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef NL_VAL_NODES_H_
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#define NL_VAL_NODES_H_
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template<class T> class CInfValNode : public INode<T>
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{
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private:
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T *_Val
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public:
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INode();
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virtual const INode<T> *getTrueNode();
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virtual const INode<T> *getFalseNode();
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virtual bool propagRecord(CRecord *);
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};
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template<class T> const INode<T> *INode<T> *CInfValNode<T>::getTrueNode()
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{
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return _TrueNode;
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}
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template<class T> const INode<T> *INode<T> *CInfValNode<T>::getFalseNode()
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{
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return _FalseNode;
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}
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virtual template<class T> bool CInfValNode<T>::propagRecord(CRecord *)
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{
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return false;
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}
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#endif
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